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TL;DR
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We don't use the original upstream tarball, but a repacked version.
It can be easily regenerated by typing:
make -f debian/rules get-orig-source
Long version
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I hate fiddeling with upstream's tarballs, but it seems to be what
upstream expects of us here, so let's do it. I was about creating
separate debian packages (at source level) for each parts, but since
other distros were merging them, I went to upstream IRC channel to
discuss on their motivation to split the source package.
emptty: celeron55: why did you guys separate common and the games
from the main tree?
celeron55: emptty: common and the games are separated from the engine
tree to keep the repositories reasonably sized
celeron55: common and games contain textures, sounds and 3D models
which aren't wanted in the engine repo
emptty: Is there any possibility that they get versioned
differently? Like a 0.4.6.1 release of minetest_game while
the other remain at 0.4.6 or so.
celeron55: It is intended that they are identically versioned via git
tags.
If so, I see this split as a convinience for the developers, but I
think that it is expected that we merge the elements back into the
source package in Debian.
I diregarded the creation of several upstream tarballs as it breaks
git-buildpackage. I think that a team-managed package must be as much
automatized as possible. git-buildpackage makes it impossible to have
dissemblable compilation environment among team members.