Fix segfaults by avoiding models and animations for now

This commit is contained in:
2025-04-16 10:47:46 +02:00
parent 220a451475
commit 5bf962a18d
5 changed files with 370 additions and 74 deletions
+1
View File
@@ -27,6 +27,7 @@ type Player struct {
LastAnimUpdate time.Time
LastUpdateTime time.Time
InterpolationProgress float32
PlaceholderColor rl.Color
}
func (p *Player) MoveTowards(target Tile, deltaTime float32, mapGrid [][]Tile) {