Fix segfaults by avoiding models and animations for now
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@@ -27,6 +27,7 @@ type Player struct {
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LastAnimUpdate time.Time
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LastUpdateTime time.Time
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InterpolationProgress float32
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PlaceholderColor rl.Color
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}
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func (p *Player) MoveTowards(target Tile, deltaTime float32, mapGrid [][]Tile) {
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