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max bittkerandClaude Fable 5 9cd3d7019a fix(sdk,mcp,gateway): market-bench audit fixes - trade binding, serve window, walkTo guards
From the market-split-n24 audit (24 bots, 64 sdk-kind problems):

- tradeWith verifies the partner: declines a session open with a different
  player (a pending request racing yours used to be silently adopted -
  bots completed trades with the wrong counterparty) and re-pursues the
  requested one until the deadline; trade() gains retryOnBusy
- serveTrades maxTrades counts only completed trades (a lowballer's
  declined session used to consume a maxTrades:1 window); new rejectAfterMs
  declines offers that stay unacceptable; accept() predicate evaluated on
  offer change + every ~2s instead of every tick (console-spam fix)
- trade completion waits for the inventory delta to land before reporting
  received items as missing; TradeResult items carry an `amount` alias
- walkTo rejects non-numeric coordinates (walkTo(undefined, undefined)
  used to march bots into scorpions/wolves) and aborts when the player
  dies en route; NearbyPlayer gains worldX/worldZ aliases
- interactLoc/interactNpc reject null targets (used to hit a random loc);
  find* patterns get a clear error for non-string/RegExp input
- formatter no longer flags the open trade window (3323) as a blocking
  modal to close - that advice cost a bot a 100gp advance
- Spells component ids (HIGH_ALCHEMY etc.) exported from sdk/spells.ts
  and injected as an execute_code global
- MCP execute_code transpiles TS (the tool advertised TS but rejected
  type syntax), formats Errors in console capture (was '{}'), and warns
  about ~60s MCP client caps with code continuing to run
- gateway serializes HTTP says per bot: concurrent PMs clobbered
  currentActionId, so delivered messages reported false "Say timed out"

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-18 19:47:32 -04:00
..
2026-07-26 15:16:37 -04:00