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Merge branch 'sfatigue' into 'master'
Fatigue training legacy compatibility See merge request open-runescape-classic/APOS!101
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@@ -707,7 +707,7 @@ public class Extension extends client implements IClient {
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@Override
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public boolean isFatigueTraining() {
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return fatigueTraining && vg == MAX_FATIGUE;
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return fatigueTraining;
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}
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@Override
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@@ -596,6 +596,19 @@ public abstract class Script implements IScript {
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return client.isMobWalking(client.getPlayer());
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}
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/**
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* @deprecated For old scripts. Legacy.
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* @return not what you think it returns!
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*/
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@Deprecated
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public boolean isTricking() {
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if (client.isFatigueTraining() && client.getSleepFatigue() < 708) {
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useSleepingBag();
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return false;
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}
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return client.isFatigueTraining() && client.getSleepFatigue() < 750;
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}
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/**
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* Enables or disables fatigue tricking, which is disabled by default. If
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* the player kills certain NPCs with 99% fatigue in melee combat, they can
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@@ -59,6 +59,7 @@ final class SleepListener implements ISleepListener {
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private void onSleepStart() {
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}
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/**
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* Hook to call an instance of the onSleepWord(data) method
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*
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@@ -67,13 +68,16 @@ final class SleepListener implements ISleepListener {
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static void sleepWordHook(final byte[] data) {
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instance.onSleepWord(data);
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}
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/**
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* Processes the given byte array data to handle sleep words.
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*
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* @param data the byte array data to process
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*/
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private void onSleepWord(final byte[] data) {
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if (client.isFatigueTraining() && client.getSleepFatigue() == 0) {
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if (client.isFatigueTraining() &&
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client.getFatigue() == 750 &&
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client.getSleepFatigue() == 0) {
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client.setSleeping(false);
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return;
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}
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@@ -291,7 +295,7 @@ final class SleepListener implements ISleepListener {
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return;
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}
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if (client.isFatigueTraining()) {
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if (client.isFatigueTraining() && client.getFatigue() == 750) {
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if (fatigue == 750) return;
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if (fatigue == 708) {
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@@ -306,6 +310,7 @@ final class SleepListener implements ISleepListener {
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if (fatigue == 0) sendSleepWord();
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}
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/**
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* Sends the sleep word using the client's CAPTCHA service.
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*/
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@@ -317,17 +322,22 @@ final class SleepListener implements ISleepListener {
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sleepWord = null;
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}
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/**
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* Hook that is called when sleep word is entered incorrectly
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*/
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static void sleepWordIncorrectHook() {
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instance.onSleepWordIncorrect();
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}
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/**
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* Called when sleep word is entered incorrectly, if greater than maximum tries, it will log out.
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*/
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private void onSleepWordIncorrect() {
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if (client.isFatigueTraining() && ++incorrectSleepTries > MAXIMUM_INCORRECT_SLEEP_TRIES) {
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if (!client.isFatigueTraining() || client.getFatigue() < 750) {
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return;
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}
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if (++incorrectSleepTries > MAXIMUM_INCORRECT_SLEEP_TRIES) {
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onSleepStop();
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client.logout();
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}
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@@ -105,7 +105,6 @@ public final class S_Fatigue extends Script
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@Override
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public int main() {
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if (start_time == -1L) {
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System.out.println("line 101");
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ingame_init();
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init = true;
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}
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@@ -655,7 +654,6 @@ public final class S_Fatigue extends Script
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}
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private void ingame_init() {
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System.out.println("ingame_init");
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start_time = System.currentTimeMillis();
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Arrays.fill(has_banked, false);
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start_x = getX();
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@@ -677,7 +675,6 @@ public final class S_Fatigue extends Script
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if (cb_bank.getState()) {
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pw.init(null);
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pw_init = true;
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System.out.println("cb_bank");
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nearest_bank = pw.getNearestBank(getX(), getY());
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System.out.println("Nearest bank: " +
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nearest_bank.name);
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