Move to CMake and add linux support

Changes were done to rework most system specific code to be platform
independent. This not only gives Linux support but also might open the
doors for other operating systems. I do not own an Apple tho so I can
not promise anything on that front (especially since Apple kicked out
OpenGL iirc). There are also some bug fixes that I ran across while
testing and playing the game. Finally I ran valgrind over the tests to
check for memory leaks and fixed those. I do not use Windows anymore
really so I haven't tested this with Visual Studio but it compiled fine
using MinGW (see TC-mingw.cmake for a cross compilation template under
linux) and also ran fine with Wine.

* Removed Visual Studio files
* Removed SDL2 files (CMake handles dependency)
* Removed googletest files (CMake handles dependency)
* Moved Windows resources (icon) out of src
* Reworked Win32 to compatible System
* Rework code to use C++17 std::filesystem::path
* Rework WinMain to standard main and let SDL2main and GTestmain handle Windows
* Add GNU/Linux support
* Fixed lightning effect in Catacombs Adventures
* Fixed several memory leaks (mostly in test code)
This commit is contained in:
Ophelia Beatrice de Sica committed 2022-10-28 17:42:43 +02:00
1 parent 2dd9dc4860
commit 3337e59b2c
266 files changed
+3435 -73262

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cmake_minimum_required(VERSION 3.16)
set(CMAKE_DISABLE_SOURCE_CHANGES ON)
set(CMAKE_DISABLE_IN_SOURCE_BUILD ON)
project(CatacombGL LANGUAGES CXX VERSION 0.5.3)
option(BUILD_TESTS "Build Tests" OFF)
set(CMAKE_CXX_STANDARD 17)
if(MINGW)
# This might not only be required for mingw
set(CMAKE_EXE_LINKER_FLAGS "-static -static-libstdc++")
endif()
find_package(OpenGL)
add_library( CatacombGL_Objects OBJECT
ThirdParty/RefKeen/be_st.h
ThirdParty/RefKeen/be_st_sdl_audio_timer.cpp
ThirdParty/RefKeen/id_sd.cpp
ThirdParty/RefKeen/id_sd.h
ThirdParty/opl/dbopl.cpp
ThirdParty/opl/dbopl.h
)
add_subdirectory(src/Engine)
add_subdirectory(src/Abyss)
add_subdirectory(src/Apocalypse)
add_subdirectory(src/Armageddon)
add_subdirectory(src/Catacomb3D)
if(WIN32)
include(FetchContent)
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
cmake_policy(SET CMP0135 NEW)
endif()
FetchContent_Declare(
sdldev
URL https://github.com/libsdl-org/SDL/releases/download/release-2.24.1/SDL2-devel-2.24.1-VC.zip
URL_MD5 63dd0eca2c6715c8170b1cd3e84017fc
)
FetchContent_MakeAvailable(sdldev)
set(SDL2_PATH ${sdldev_SOURCE_DIR})
find_package(SDL2 REQUIRED CONFIG PATHS ${sdldev_SOURCE_DIR}/cmake NO_DEFAULT_PATH)
target_link_libraries( CatacombGL_Objects
"shlwapi"
SDL2::SDL2main
)
else()
find_package(SDL2 REQUIRED)
endif()
if(SDL2_VERSION VERSION_GREATER_EQUAL "2.0.12")
target_link_libraries( CatacombGL_Objects
SDL2::SDL2
)
else()
include_directories(${SDL2_INCLUDE_DIRS})
target_link_libraries( CatacombGL_Objects
${SDL2_LIBRARIES}
)
endif()
add_executable(CatacombGL)
add_subdirectory(src/System)
if(WIN32)
target_sources( CatacombGL
PUBLIC
${CMAKE_SOURCE_DIR}/res/win/CatacombGL.ico
${CMAKE_SOURCE_DIR}/res/win/CatacombGL.rc
${CMAKE_SOURCE_DIR}/res/win/resource.h
)
set_source_files_properties(
${CMAKE_SOURCE_DIR}/res/win/CatacombGL.rc
PROPERTIES LANGUAGE RC
)
endif()
target_link_libraries( CatacombGL
CatacombGL_Objects
OpenGL::GL
OpenGL::GLU
)
if(CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME AND BUILD_TESTS)
add_subdirectory(src/Test)
endif()
include(CPack)
if(WIN32)
set(CMAKE_INSTALL_BINDIR ".")
set(CMAKE_INSTALL_LIBDIR ".")
install(FILES $<TARGET_RUNTIME_DLLS:CatacombGL> TYPE LIB)
endif()
install(TARGETS CatacombGL RUNTIME)
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# the name of the target operating system
set(CMAKE_SYSTEM_NAME Windows)
# which compilers to use for C and C++
set(CMAKE_C_COMPILER x86_64-w64-mingw32-gcc)
set(CMAKE_CXX_COMPILER x86_64-w64-mingw32-g++)
# where is the target environment located
set(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32/)
# adjust the default behavior of the FIND_XXX() commands:
# search programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
# search headers and libraries in the target environment
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# run windows tests in wine
set(CMAKE_CROSSCOMPILING_EMULATOR wine)
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Changes for 1.7.0:
* New feature: death tests are supported on OpenBSD and in iOS
simulator now.
* New feature: Google Test now implements a protocol to allow
a test runner to detect that a test program has exited
prematurely and report it as a failure (before it would be
falsely reported as a success if the exit code is 0).
* New feature: Test::RecordProperty() can now be used outside of the
lifespan of a test method, in which case it will be attributed to
the current test case or the test program in the XML report.
* New feature (potentially breaking): --gtest_list_tests now prints
the type parameters and value parameters for each test.
* Improvement: char pointers and char arrays are now escaped properly
in failure messages.
* Improvement: failure summary in XML reports now includes file and
line information.
* Improvement: the <testsuites> XML element now has a timestamp attribute.
* Improvement: When --gtest_filter is specified, XML report now doesn't
contain information about tests that are filtered out.
* Fixed the bug where long --gtest_filter flag values are truncated in
death tests.
* Potentially breaking change: RUN_ALL_TESTS() is now implemented as a
function instead of a macro in order to work better with Clang.
* Compatibility fixes with C++ 11 and various platforms.
* Bug/warning fixes.
Changes for 1.6.0:
* New feature: ADD_FAILURE_AT() for reporting a test failure at the
given source location -- useful for writing testing utilities.
* New feature: the universal value printer is moved from Google Mock
to Google Test.
* New feature: type parameters and value parameters are reported in
the XML report now.
* A gtest_disable_pthreads CMake option.
* Colored output works in GNU Screen sessions now.
* Parameters of value-parameterized tests are now printed in the
textual output.
* Failures from ad hoc test assertions run before RUN_ALL_TESTS() are
now correctly reported.
* Arguments of ASSERT_XY and EXPECT_XY no longer need to support << to
ostream.
* More complete handling of exceptions.
* GTEST_ASSERT_XY can be used instead of ASSERT_XY in case the latter
name is already used by another library.
* --gtest_catch_exceptions is now true by default, allowing a test
program to continue after an exception is thrown.
* Value-parameterized test fixtures can now derive from Test and
WithParamInterface<T> separately, easing conversion of legacy tests.
* Death test messages are clearly marked to make them more
distinguishable from other messages.
* Compatibility fixes for Android, Google Native Client, MinGW, HP UX,
PowerPC, Lucid autotools, libCStd, Sun C++, Borland C++ Builder (Code Gear),
IBM XL C++ (Visual Age C++), and C++0x.
* Bug fixes and implementation clean-ups.
* Potentially incompatible changes: disables the harmful 'make install'
command in autotools.
Changes for 1.5.0:
* New feature: assertions can be safely called in multiple threads
where the pthreads library is available.
* New feature: predicates used inside EXPECT_TRUE() and friends
can now generate custom failure messages.
* New feature: Google Test can now be compiled as a DLL.
* New feature: fused source files are included.
* New feature: prints help when encountering unrecognized Google Test flags.
* Experimental feature: CMake build script (requires CMake 2.6.4+).
* Experimental feature: the Pump script for meta programming.
* double values streamed to an assertion are printed with enough precision
to differentiate any two different values.
* Google Test now works on Solaris and AIX.
* Build and test script improvements.
* Bug fixes and implementation clean-ups.
Potentially breaking changes:
* Stopped supporting VC++ 7.1 with exceptions disabled.
* Dropped support for 'make install'.
Changes for 1.4.0:
* New feature: the event listener API
* New feature: test shuffling
* New feature: the XML report format is closer to junitreport and can
be parsed by Hudson now.
* New feature: when a test runs under Visual Studio, its failures are
integrated in the IDE.
* New feature: /MD(d) versions of VC++ projects.
* New feature: elapsed time for the tests is printed by default.
* New feature: comes with a TR1 tuple implementation such that Boost
is no longer needed for Combine().
* New feature: EXPECT_DEATH_IF_SUPPORTED macro and friends.
* New feature: the Xcode project can now produce static gtest
libraries in addition to a framework.
* Compatibility fixes for Solaris, Cygwin, minGW, Windows Mobile,
Symbian, gcc, and C++Builder.
* Bug fixes and implementation clean-ups.
Changes for 1.3.0:
* New feature: death tests on Windows, Cygwin, and Mac.
* New feature: ability to use Google Test assertions in other testing
frameworks.
* New feature: ability to run disabled test via
--gtest_also_run_disabled_tests.
* New feature: the --help flag for printing the usage.
* New feature: access to Google Test flag values in user code.
* New feature: a script that packs Google Test into one .h and one
.cc file for easy deployment.
* New feature: support for distributing test functions to multiple
machines (requires support from the test runner).
* Bug fixes and implementation clean-ups.
Changes for 1.2.1:
* Compatibility fixes for Linux IA-64 and IBM z/OS.
* Added support for using Boost and other TR1 implementations.
* Changes to the build scripts to support upcoming release of Google C++
Mocking Framework.
* Added Makefile to the distribution package.
* Improved build instructions in README.
Changes for 1.2.0:
* New feature: value-parameterized tests.
* New feature: the ASSERT/EXPECT_(NON)FATAL_FAILURE(_ON_ALL_THREADS)
macros.
* Changed the XML report format to match JUnit/Ant's.
* Added tests to the Xcode project.
* Added scons/SConscript for building with SCons.
* Added src/gtest-all.cc for building Google Test from a single file.
* Fixed compatibility with Solaris and z/OS.
* Enabled running Python tests on systems with python 2.3 installed,
e.g. Mac OS X 10.4.
* Bug fixes.
Changes for 1.1.0:
* New feature: type-parameterized tests.
* New feature: exception assertions.
* New feature: printing elapsed time of tests.
* Improved the robustness of death tests.
* Added an Xcode project and samples.
* Adjusted the output format on Windows to be understandable by Visual Studio.
* Minor bug fixes.
Changes for 1.0.1:
* Added project files for Visual Studio 7.1.
* Fixed issues with compiling on Mac OS X.
* Fixed issues with compiling on Cygwin.
Changes for 1.0.0:
* Initial Open Source release of Google Test
-286
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########################################################################
# CMake build script for Google Test.
#
# To run the tests for Google Test itself on Linux, use 'make test' or
# ctest. You can select which tests to run using 'ctest -R regex'.
# For more options, run 'ctest --help'.
# BUILD_SHARED_LIBS is a standard CMake variable, but we declare it here to
# make it prominent in the GUI.
option(BUILD_SHARED_LIBS "Build shared libraries (DLLs)." OFF)
# When other libraries are using a shared version of runtime libraries,
# Google Test also has to use one.
option(
gtest_force_shared_crt
"Use shared (DLL) run-time lib even when Google Test is built as static lib."
OFF)
option(gtest_build_tests "Build all of gtest's own tests." OFF)
option(gtest_build_samples "Build gtest's sample programs." OFF)
option(gtest_disable_pthreads "Disable uses of pthreads in gtest." OFF)
option(
gtest_hide_internal_symbols
"Build gtest with internal symbols hidden in shared libraries."
OFF)
# Defines pre_project_set_up_hermetic_build() and set_up_hermetic_build().
include(cmake/hermetic_build.cmake OPTIONAL)
if (COMMAND pre_project_set_up_hermetic_build)
pre_project_set_up_hermetic_build()
endif()
########################################################################
#
# Project-wide settings
# Name of the project.
#
# CMake files in this project can refer to the root source directory
# as ${gtest_SOURCE_DIR} and to the root binary directory as
# ${gtest_BINARY_DIR}.
# Language "C" is required for find_package(Threads).
project(gtest CXX C)
cmake_minimum_required(VERSION 2.6.2)
if (COMMAND set_up_hermetic_build)
set_up_hermetic_build()
endif()
if (gtest_hide_internal_symbols)
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
endif()
# Define helper functions and macros used by Google Test.
include(cmake/internal_utils.cmake)
config_compiler_and_linker() # Defined in internal_utils.cmake.
# Where Google Test's .h files can be found.
include_directories(
${gtest_SOURCE_DIR}/include
${gtest_SOURCE_DIR})
# Where Google Test's libraries can be found.
link_directories(${gtest_BINARY_DIR}/src)
# Summary of tuple support for Microsoft Visual Studio:
# Compiler version(MS) version(cmake) Support
# ---------- ----------- -------------- -----------------------------
# <= VS 2010 <= 10 <= 1600 Use Google Tests's own tuple.
# VS 2012 11 1700 std::tr1::tuple + _VARIADIC_MAX=10
# VS 2013 12 1800 std::tr1::tuple
if (MSVC AND MSVC_VERSION EQUAL 1700)
add_definitions(/D _VARIADIC_MAX=10)
endif()
########################################################################
#
# Defines the gtest & gtest_main libraries. User tests should link
# with one of them.
# Google Test libraries. We build them using more strict warnings than what
# are used for other targets, to ensure that gtest can be compiled by a user
# aggressive about warnings.
cxx_library(gtest "${cxx_strict}" src/gtest-all.cc)
cxx_library(gtest_main "${cxx_strict}" src/gtest_main.cc)
target_link_libraries(gtest_main gtest)
# If the CMake version supports it, attach header directory information
# to the targets for when we are part of a parent build (ie being pulled
# in via add_subdirectory() rather than being a standalone build).
if (DEFINED CMAKE_VERSION AND NOT "${CMAKE_VERSION}" VERSION_LESS "2.8.11")
target_include_directories(gtest INTERFACE "${gtest_SOURCE_DIR}/include")
target_include_directories(gtest_main INTERFACE "${gtest_SOURCE_DIR}/include")
endif()
########################################################################
#
# Install rules
install(TARGETS gtest gtest_main
DESTINATION lib)
install(DIRECTORY ${gtest_SOURCE_DIR}/include/gtest
DESTINATION include)
########################################################################
#
# Samples on how to link user tests with gtest or gtest_main.
#
# They are not built by default. To build them, set the
# gtest_build_samples option to ON. You can do it by running ccmake
# or specifying the -Dgtest_build_samples=ON flag when running cmake.
if (gtest_build_samples)
cxx_executable(sample1_unittest samples gtest_main samples/sample1.cc)
cxx_executable(sample2_unittest samples gtest_main samples/sample2.cc)
cxx_executable(sample3_unittest samples gtest_main)
cxx_executable(sample4_unittest samples gtest_main samples/sample4.cc)
cxx_executable(sample5_unittest samples gtest_main samples/sample1.cc)
cxx_executable(sample6_unittest samples gtest_main)
cxx_executable(sample7_unittest samples gtest_main)
cxx_executable(sample8_unittest samples gtest_main)
cxx_executable(sample9_unittest samples gtest)
cxx_executable(sample10_unittest samples gtest)
endif()
########################################################################
#
# Google Test's own tests.
#
# You can skip this section if you aren't interested in testing
# Google Test itself.
#
# The tests are not built by default. To build them, set the
# gtest_build_tests option to ON. You can do it by running ccmake
# or specifying the -Dgtest_build_tests=ON flag when running cmake.
if (gtest_build_tests)
# This must be set in the root directory for the tests to be run by
# 'make test' or ctest.
enable_testing()
############################################################
# C++ tests built with standard compiler flags.
cxx_test(gtest-death-test_test gtest_main)
cxx_test(gtest_environment_test gtest)
cxx_test(gtest-filepath_test gtest_main)
cxx_test(gtest-linked_ptr_test gtest_main)
cxx_test(gtest-listener_test gtest_main)
cxx_test(gtest_main_unittest gtest_main)
cxx_test(gtest-message_test gtest_main)
cxx_test(gtest_no_test_unittest gtest)
cxx_test(gtest-options_test gtest_main)
cxx_test(gtest-param-test_test gtest
test/gtest-param-test2_test.cc)
cxx_test(gtest-port_test gtest_main)
cxx_test(gtest_pred_impl_unittest gtest_main)
cxx_test(gtest_premature_exit_test gtest
test/gtest_premature_exit_test.cc)
cxx_test(gtest-printers_test gtest_main)
cxx_test(gtest_prod_test gtest_main
test/production.cc)
cxx_test(gtest_repeat_test gtest)
cxx_test(gtest_sole_header_test gtest_main)
cxx_test(gtest_stress_test gtest)
cxx_test(gtest-test-part_test gtest_main)
cxx_test(gtest_throw_on_failure_ex_test gtest)
cxx_test(gtest-typed-test_test gtest_main
test/gtest-typed-test2_test.cc)
cxx_test(gtest_unittest gtest_main)
cxx_test(gtest-unittest-api_test gtest)
############################################################
# C++ tests built with non-standard compiler flags.
# MSVC 7.1 does not support STL with exceptions disabled.
if (NOT MSVC OR MSVC_VERSION GREATER 1310)
cxx_library(gtest_no_exception "${cxx_no_exception}"
src/gtest-all.cc)
cxx_library(gtest_main_no_exception "${cxx_no_exception}"
src/gtest-all.cc src/gtest_main.cc)
endif()
cxx_library(gtest_main_no_rtti "${cxx_no_rtti}"
src/gtest-all.cc src/gtest_main.cc)
cxx_test_with_flags(gtest-death-test_ex_nocatch_test
"${cxx_exception} -DGTEST_ENABLE_CATCH_EXCEPTIONS_=0"
gtest test/gtest-death-test_ex_test.cc)
cxx_test_with_flags(gtest-death-test_ex_catch_test
"${cxx_exception} -DGTEST_ENABLE_CATCH_EXCEPTIONS_=1"
gtest test/gtest-death-test_ex_test.cc)
cxx_test_with_flags(gtest_no_rtti_unittest "${cxx_no_rtti}"
gtest_main_no_rtti test/gtest_unittest.cc)
cxx_shared_library(gtest_dll "${cxx_default}"
src/gtest-all.cc src/gtest_main.cc)
cxx_executable_with_flags(gtest_dll_test_ "${cxx_default}"
gtest_dll test/gtest_all_test.cc)
set_target_properties(gtest_dll_test_
PROPERTIES
COMPILE_DEFINITIONS "GTEST_LINKED_AS_SHARED_LIBRARY=1")
if (NOT MSVC OR MSVC_VERSION LESS 1600) # 1600 is Visual Studio 2010.
# Visual Studio 2010, 2012, and 2013 define symbols in std::tr1 that
# conflict with our own definitions. Therefore using our own tuple does not
# work on those compilers.
cxx_library(gtest_main_use_own_tuple "${cxx_use_own_tuple}"
src/gtest-all.cc src/gtest_main.cc)
cxx_test_with_flags(gtest-tuple_test "${cxx_use_own_tuple}"
gtest_main_use_own_tuple test/gtest-tuple_test.cc)
cxx_test_with_flags(gtest_use_own_tuple_test "${cxx_use_own_tuple}"
gtest_main_use_own_tuple
test/gtest-param-test_test.cc test/gtest-param-test2_test.cc)
endif()
############################################################
# Python tests.
cxx_executable(gtest_break_on_failure_unittest_ test gtest)
py_test(gtest_break_on_failure_unittest)
# Visual Studio .NET 2003 does not support STL with exceptions disabled.
if (NOT MSVC OR MSVC_VERSION GREATER 1310) # 1310 is Visual Studio .NET 2003
cxx_executable_with_flags(
gtest_catch_exceptions_no_ex_test_
"${cxx_no_exception}"
gtest_main_no_exception
test/gtest_catch_exceptions_test_.cc)
endif()
cxx_executable_with_flags(
gtest_catch_exceptions_ex_test_
"${cxx_exception}"
gtest_main
test/gtest_catch_exceptions_test_.cc)
py_test(gtest_catch_exceptions_test)
cxx_executable(gtest_color_test_ test gtest)
py_test(gtest_color_test)
cxx_executable(gtest_env_var_test_ test gtest)
py_test(gtest_env_var_test)
cxx_executable(gtest_filter_unittest_ test gtest)
py_test(gtest_filter_unittest)
cxx_executable(gtest_help_test_ test gtest_main)
py_test(gtest_help_test)
cxx_executable(gtest_list_tests_unittest_ test gtest)
py_test(gtest_list_tests_unittest)
cxx_executable(gtest_output_test_ test gtest)
py_test(gtest_output_test)
cxx_executable(gtest_shuffle_test_ test gtest)
py_test(gtest_shuffle_test)
# MSVC 7.1 does not support STL with exceptions disabled.
if (NOT MSVC OR MSVC_VERSION GREATER 1310)
cxx_executable(gtest_throw_on_failure_test_ test gtest_no_exception)
set_target_properties(gtest_throw_on_failure_test_
PROPERTIES
COMPILE_FLAGS "${cxx_no_exception}")
py_test(gtest_throw_on_failure_test)
endif()
cxx_executable(gtest_uninitialized_test_ test gtest)
py_test(gtest_uninitialized_test)
cxx_executable(gtest_xml_outfile1_test_ test gtest_main)
cxx_executable(gtest_xml_outfile2_test_ test gtest_main)
py_test(gtest_xml_outfiles_test)
cxx_executable(gtest_xml_output_unittest_ test gtest)
py_test(gtest_xml_output_unittest)
endif()
-37
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# This file contains a list of people who've made non-trivial
# contribution to the Google C++ Testing Framework project. People
# who commit code to the project are encouraged to add their names
# here. Please keep the list sorted by first names.
Ajay Joshi <jaj@google.com>
Balázs Dán <balazs.dan@gmail.com>
Bharat Mediratta <bharat@menalto.com>
Chandler Carruth <chandlerc@google.com>
Chris Prince <cprince@google.com>
Chris Taylor <taylorc@google.com>
Dan Egnor <egnor@google.com>
Eric Roman <eroman@chromium.org>
Hady Zalek <hady.zalek@gmail.com>
Jeffrey Yasskin <jyasskin@google.com>
Jói Sigurðsson <joi@google.com>
Keir Mierle <mierle@gmail.com>
Keith Ray <keith.ray@gmail.com>
Kenton Varda <kenton@google.com>
Manuel Klimek <klimek@google.com>
Markus Heule <markus.heule@gmail.com>
Mika Raento <mikie@iki.fi>
Miklós Fazekas <mfazekas@szemafor.com>
Pasi Valminen <pasi.valminen@gmail.com>
Patrick Hanna <phanna@google.com>
Patrick Riley <pfr@google.com>
Peter Kaminski <piotrk@google.com>
Preston Jackson <preston.a.jackson@gmail.com>
Rainer Klaffenboeck <rainer.klaffenboeck@dynatrace.com>
Russ Cox <rsc@google.com>
Russ Rufer <russ@pentad.com>
Sean Mcafee <eefacm@gmail.com>
Sigurður Ásgeirsson <siggi@google.com>
Tracy Bialik <tracy@pentad.com>
Vadim Berman <vadimb@google.com>
Vlad Losev <vladl@google.com>
Zhanyong Wan <wan@google.com>
-28
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Copyright 2008, Google Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
* Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-310
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@@ -1,310 +0,0 @@
# Automake file
ACLOCAL_AMFLAGS = -I m4
# Nonstandard package files for distribution
EXTRA_DIST = \
CHANGES \
CONTRIBUTORS \
LICENSE \
include/gtest/gtest-param-test.h.pump \
include/gtest/internal/gtest-param-util-generated.h.pump \
include/gtest/internal/gtest-tuple.h.pump \
include/gtest/internal/gtest-type-util.h.pump \
make/Makefile \
scripts/fuse_gtest_files.py \
scripts/gen_gtest_pred_impl.py \
scripts/pump.py \
scripts/test/Makefile
# gtest source files that we don't compile directly. They are
# #included by gtest-all.cc.
GTEST_SRC = \
src/gtest-death-test.cc \
src/gtest-filepath.cc \
src/gtest-internal-inl.h \
src/gtest-port.cc \
src/gtest-printers.cc \
src/gtest-test-part.cc \
src/gtest-typed-test.cc \
src/gtest.cc
EXTRA_DIST += $(GTEST_SRC)
# Sample files that we don't compile.
EXTRA_DIST += \
samples/prime_tables.h \
samples/sample2_unittest.cc \
samples/sample3_unittest.cc \
samples/sample4_unittest.cc \
samples/sample5_unittest.cc \
samples/sample6_unittest.cc \
samples/sample7_unittest.cc \
samples/sample8_unittest.cc \
samples/sample9_unittest.cc
# C++ test files that we don't compile directly.
EXTRA_DIST += \
test/gtest-death-test_ex_test.cc \
test/gtest-death-test_test.cc \
test/gtest-filepath_test.cc \
test/gtest-linked_ptr_test.cc \
test/gtest-listener_test.cc \
test/gtest-message_test.cc \
test/gtest-options_test.cc \
test/gtest-param-test2_test.cc \
test/gtest-param-test2_test.cc \
test/gtest-param-test_test.cc \
test/gtest-param-test_test.cc \
test/gtest-param-test_test.h \
test/gtest-port_test.cc \
test/gtest_premature_exit_test.cc \
test/gtest-printers_test.cc \
test/gtest-test-part_test.cc \
test/gtest-tuple_test.cc \
test/gtest-typed-test2_test.cc \
test/gtest-typed-test_test.cc \
test/gtest-typed-test_test.h \
test/gtest-unittest-api_test.cc \
test/gtest_break_on_failure_unittest_.cc \
test/gtest_catch_exceptions_test_.cc \
test/gtest_color_test_.cc \
test/gtest_env_var_test_.cc \
test/gtest_environment_test.cc \
test/gtest_filter_unittest_.cc \
test/gtest_help_test_.cc \
test/gtest_list_tests_unittest_.cc \
test/gtest_main_unittest.cc \
test/gtest_no_test_unittest.cc \
test/gtest_output_test_.cc \
test/gtest_pred_impl_unittest.cc \
test/gtest_prod_test.cc \
test/gtest_repeat_test.cc \
test/gtest_shuffle_test_.cc \
test/gtest_sole_header_test.cc \
test/gtest_stress_test.cc \
test/gtest_throw_on_failure_ex_test.cc \
test/gtest_throw_on_failure_test_.cc \
test/gtest_uninitialized_test_.cc \
test/gtest_unittest.cc \
test/gtest_unittest.cc \
test/gtest_xml_outfile1_test_.cc \
test/gtest_xml_outfile2_test_.cc \
test/gtest_xml_output_unittest_.cc \
test/production.cc \
test/production.h
# Python tests that we don't run.
EXTRA_DIST += \
test/gtest_break_on_failure_unittest.py \
test/gtest_catch_exceptions_test.py \
test/gtest_color_test.py \
test/gtest_env_var_test.py \
test/gtest_filter_unittest.py \
test/gtest_help_test.py \
test/gtest_list_tests_unittest.py \
test/gtest_output_test.py \
test/gtest_output_test_golden_lin.txt \
test/gtest_shuffle_test.py \
test/gtest_test_utils.py \
test/gtest_throw_on_failure_test.py \
test/gtest_uninitialized_test.py \
test/gtest_xml_outfiles_test.py \
test/gtest_xml_output_unittest.py \
test/gtest_xml_test_utils.py
# CMake script
EXTRA_DIST += \
CMakeLists.txt \
cmake/internal_utils.cmake
# MSVC project files
EXTRA_DIST += \
msvc/gtest-md.sln \
msvc/gtest-md.vcproj \
msvc/gtest.sln \
msvc/gtest.vcproj \
msvc/gtest_main-md.vcproj \
msvc/gtest_main.vcproj \
msvc/gtest_prod_test-md.vcproj \
msvc/gtest_prod_test.vcproj \
msvc/gtest_unittest-md.vcproj \
msvc/gtest_unittest.vcproj
# xcode project files
EXTRA_DIST += \
xcode/Config/DebugProject.xcconfig \
xcode/Config/FrameworkTarget.xcconfig \
xcode/Config/General.xcconfig \
xcode/Config/ReleaseProject.xcconfig \
xcode/Config/StaticLibraryTarget.xcconfig \
xcode/Config/TestTarget.xcconfig \
xcode/Resources/Info.plist \
xcode/Scripts/runtests.sh \
xcode/Scripts/versiongenerate.py \
xcode/gtest.xcodeproj/project.pbxproj
# xcode sample files
EXTRA_DIST += \
xcode/Samples/FrameworkSample/Info.plist \
xcode/Samples/FrameworkSample/WidgetFramework.xcodeproj/project.pbxproj \
xcode/Samples/FrameworkSample/runtests.sh \
xcode/Samples/FrameworkSample/widget.cc \
xcode/Samples/FrameworkSample/widget.h \
xcode/Samples/FrameworkSample/widget_test.cc
# C++Builder project files
EXTRA_DIST += \
codegear/gtest.cbproj \
codegear/gtest.groupproj \
codegear/gtest_all.cc \
codegear/gtest_link.cc \
codegear/gtest_main.cbproj \
codegear/gtest_unittest.cbproj
# Distribute and install M4 macro
m4datadir = $(datadir)/aclocal
m4data_DATA = m4/gtest.m4
EXTRA_DIST += $(m4data_DATA)
# We define the global AM_CPPFLAGS as everything we compile includes from these
# directories.
AM_CPPFLAGS = -I$(srcdir) -I$(srcdir)/include
# Modifies compiler and linker flags for pthreads compatibility.
if HAVE_PTHREADS
AM_CXXFLAGS = @PTHREAD_CFLAGS@ -DGTEST_HAS_PTHREAD=1
AM_LIBS = @PTHREAD_LIBS@
else
AM_CXXFLAGS = -DGTEST_HAS_PTHREAD=0
endif
# Build rules for libraries.
lib_LTLIBRARIES = lib/libgtest.la lib/libgtest_main.la
lib_libgtest_la_SOURCES = src/gtest-all.cc
pkginclude_HEADERS = \
include/gtest/gtest-death-test.h \
include/gtest/gtest-message.h \
include/gtest/gtest-param-test.h \
include/gtest/gtest-printers.h \
include/gtest/gtest-spi.h \
include/gtest/gtest-test-part.h \
include/gtest/gtest-typed-test.h \
include/gtest/gtest.h \
include/gtest/gtest_pred_impl.h \
include/gtest/gtest_prod.h
pkginclude_internaldir = $(pkgincludedir)/internal
pkginclude_internal_HEADERS = \
include/gtest/internal/gtest-death-test-internal.h \
include/gtest/internal/gtest-filepath.h \
include/gtest/internal/gtest-internal.h \
include/gtest/internal/gtest-linked_ptr.h \
include/gtest/internal/gtest-param-util-generated.h \
include/gtest/internal/gtest-param-util.h \
include/gtest/internal/gtest-port.h \
include/gtest/internal/gtest-port-arch.h \
include/gtest/internal/gtest-string.h \
include/gtest/internal/gtest-tuple.h \
include/gtest/internal/gtest-type-util.h \
include/gtest/internal/custom/gtest.h \
include/gtest/internal/custom/gtest-port.h \
include/gtest/internal/custom/gtest-printers.h
lib_libgtest_main_la_SOURCES = src/gtest_main.cc
lib_libgtest_main_la_LIBADD = lib/libgtest.la
# Bulid rules for samples and tests. Automake's naming for some of
# these variables isn't terribly obvious, so this is a brief
# reference:
#
# TESTS -- Programs run automatically by "make check"
# check_PROGRAMS -- Programs built by "make check" but not necessarily run
noinst_LTLIBRARIES = samples/libsamples.la
samples_libsamples_la_SOURCES = \
samples/sample1.cc \
samples/sample1.h \
samples/sample2.cc \
samples/sample2.h \
samples/sample3-inl.h \
samples/sample4.cc \
samples/sample4.h
TESTS=
TESTS_ENVIRONMENT = GTEST_SOURCE_DIR="$(srcdir)/test" \
GTEST_BUILD_DIR="$(top_builddir)/test"
check_PROGRAMS=
# A simple sample on using gtest.
TESTS += samples/sample1_unittest
check_PROGRAMS += samples/sample1_unittest
samples_sample1_unittest_SOURCES = samples/sample1_unittest.cc
samples_sample1_unittest_LDADD = lib/libgtest_main.la \
lib/libgtest.la \
samples/libsamples.la
# Another sample. It also verifies that libgtest works.
TESTS += samples/sample10_unittest
check_PROGRAMS += samples/sample10_unittest
samples_sample10_unittest_SOURCES = samples/sample10_unittest.cc
samples_sample10_unittest_LDADD = lib/libgtest.la
# This tests most constructs of gtest and verifies that libgtest_main
# and libgtest work.
TESTS += test/gtest_all_test
check_PROGRAMS += test/gtest_all_test
test_gtest_all_test_SOURCES = test/gtest_all_test.cc
test_gtest_all_test_LDADD = lib/libgtest_main.la \
lib/libgtest.la
# Tests that fused gtest files compile and work.
FUSED_GTEST_SRC = \
fused-src/gtest/gtest-all.cc \
fused-src/gtest/gtest.h \
fused-src/gtest/gtest_main.cc
if HAVE_PYTHON
TESTS += test/fused_gtest_test
check_PROGRAMS += test/fused_gtest_test
test_fused_gtest_test_SOURCES = $(FUSED_GTEST_SRC) \
samples/sample1.cc samples/sample1_unittest.cc
test_fused_gtest_test_CPPFLAGS = -I"$(srcdir)/fused-src"
# Build rules for putting fused Google Test files into the distribution
# package. The user can also create those files by manually running
# scripts/fuse_gtest_files.py.
$(test_fused_gtest_test_SOURCES): fused-gtest
fused-gtest: $(pkginclude_HEADERS) $(pkginclude_internal_HEADERS) \
$(GTEST_SRC) src/gtest-all.cc src/gtest_main.cc \
scripts/fuse_gtest_files.py
mkdir -p "$(srcdir)/fused-src"
chmod -R u+w "$(srcdir)/fused-src"
rm -f "$(srcdir)/fused-src/gtest/gtest-all.cc"
rm -f "$(srcdir)/fused-src/gtest/gtest.h"
"$(srcdir)/scripts/fuse_gtest_files.py" "$(srcdir)/fused-src"
cp -f "$(srcdir)/src/gtest_main.cc" "$(srcdir)/fused-src/gtest/"
maintainer-clean-local:
rm -rf "$(srcdir)/fused-src"
endif
# Death tests may produce core dumps in the build directory. In case
# this happens, clean them to keep distcleancheck happy.
CLEANFILES = core
# Disables 'make install' as installing a compiled version of Google
# Test can lead to undefined behavior due to violation of the
# One-Definition Rule.
install-exec-local:
echo "'make install' is dangerous and not supported. Instead, see README for how to integrate Google Test into your build system."
false
install-data-local:
echo "'make install' is dangerous and not supported. Instead, see README for how to integrate Google Test into your build system."
false
-280
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@@ -1,280 +0,0 @@
### Generic Build Instructions ###
#### Setup ####
To build Google Test and your tests that use it, you need to tell your
build system where to find its headers and source files. The exact
way to do it depends on which build system you use, and is usually
straightforward.
#### Build ####
Suppose you put Google Test in directory `${GTEST_DIR}`. To build it,
create a library build target (or a project as called by Visual Studio
and Xcode) to compile
${GTEST_DIR}/src/gtest-all.cc
with `${GTEST_DIR}/include` in the system header search path and `${GTEST_DIR}`
in the normal header search path. Assuming a Linux-like system and gcc,
something like the following will do:
g++ -isystem ${GTEST_DIR}/include -I${GTEST_DIR} \
-pthread -c ${GTEST_DIR}/src/gtest-all.cc
ar -rv libgtest.a gtest-all.o
(We need `-pthread` as Google Test uses threads.)
Next, you should compile your test source file with
`${GTEST_DIR}/include` in the system header search path, and link it
with gtest and any other necessary libraries:
g++ -isystem ${GTEST_DIR}/include -pthread path/to/your_test.cc libgtest.a \
-o your_test
As an example, the make/ directory contains a Makefile that you can
use to build Google Test on systems where GNU make is available
(e.g. Linux, Mac OS X, and Cygwin). It doesn't try to build Google
Test's own tests. Instead, it just builds the Google Test library and
a sample test. You can use it as a starting point for your own build
script.
If the default settings are correct for your environment, the
following commands should succeed:
cd ${GTEST_DIR}/make
make
./sample1_unittest
If you see errors, try to tweak the contents of `make/Makefile` to make
them go away. There are instructions in `make/Makefile` on how to do
it.
### Using CMake ###
Google Test comes with a CMake build script (
[CMakeLists.txt](CMakeLists.txt)) that can be used on a wide range of platforms ("C" stands for
cross-platform.). If you don't have CMake installed already, you can
download it for free from <http://www.cmake.org/>.
CMake works by generating native makefiles or build projects that can
be used in the compiler environment of your choice. The typical
workflow starts with:
mkdir mybuild # Create a directory to hold the build output.
cd mybuild
cmake ${GTEST_DIR} # Generate native build scripts.
If you want to build Google Test's samples, you should replace the
last command with
cmake -Dgtest_build_samples=ON ${GTEST_DIR}
If you are on a \*nix system, you should now see a Makefile in the
current directory. Just type 'make' to build gtest.
If you use Windows and have Visual Studio installed, a `gtest.sln` file
and several `.vcproj` files will be created. You can then build them
using Visual Studio.
On Mac OS X with Xcode installed, a `.xcodeproj` file will be generated.
### Legacy Build Scripts ###
Before settling on CMake, we have been providing hand-maintained build
projects/scripts for Visual Studio, Xcode, and Autotools. While we
continue to provide them for convenience, they are not actively
maintained any more. We highly recommend that you follow the
instructions in the previous two sections to integrate Google Test
with your existing build system.
If you still need to use the legacy build scripts, here's how:
The msvc\ folder contains two solutions with Visual C++ projects.
Open the `gtest.sln` or `gtest-md.sln` file using Visual Studio, and you
are ready to build Google Test the same way you build any Visual
Studio project. Files that have names ending with -md use DLL
versions of Microsoft runtime libraries (the /MD or the /MDd compiler
option). Files without that suffix use static versions of the runtime
libraries (the /MT or the /MTd option). Please note that one must use
the same option to compile both gtest and the test code. If you use
Visual Studio 2005 or above, we recommend the -md version as /MD is
the default for new projects in these versions of Visual Studio.
On Mac OS X, open the `gtest.xcodeproj` in the `xcode/` folder using
Xcode. Build the "gtest" target. The universal binary framework will
end up in your selected build directory (selected in the Xcode
"Preferences..." -> "Building" pane and defaults to xcode/build).
Alternatively, at the command line, enter:
xcodebuild
This will build the "Release" configuration of gtest.framework in your
default build location. See the "xcodebuild" man page for more
information about building different configurations and building in
different locations.
If you wish to use the Google Test Xcode project with Xcode 4.x and
above, you need to either:
* update the SDK configuration options in xcode/Config/General.xconfig.
Comment options `SDKROOT`, `MACOS_DEPLOYMENT_TARGET`, and `GCC_VERSION`. If
you choose this route you lose the ability to target earlier versions
of MacOS X.
* Install an SDK for an earlier version. This doesn't appear to be
supported by Apple, but has been reported to work
(http://stackoverflow.com/questions/5378518).
### Tweaking Google Test ###
Google Test can be used in diverse environments. The default
configuration may not work (or may not work well) out of the box in
some environments. However, you can easily tweak Google Test by
defining control macros on the compiler command line. Generally,
these macros are named like `GTEST_XYZ` and you define them to either 1
or 0 to enable or disable a certain feature.
We list the most frequently used macros below. For a complete list,
see file [include/gtest/internal/gtest-port.h](include/gtest/internal/gtest-port.h).
### Choosing a TR1 Tuple Library ###
Some Google Test features require the C++ Technical Report 1 (TR1)
tuple library, which is not yet available with all compilers. The
good news is that Google Test implements a subset of TR1 tuple that's
enough for its own need, and will automatically use this when the
compiler doesn't provide TR1 tuple.
Usually you don't need to care about which tuple library Google Test
uses. However, if your project already uses TR1 tuple, you need to
tell Google Test to use the same TR1 tuple library the rest of your
project uses, or the two tuple implementations will clash. To do
that, add
-DGTEST_USE_OWN_TR1_TUPLE=0
to the compiler flags while compiling Google Test and your tests. If
you want to force Google Test to use its own tuple library, just add
-DGTEST_USE_OWN_TR1_TUPLE=1
to the compiler flags instead.
If you don't want Google Test to use tuple at all, add
-DGTEST_HAS_TR1_TUPLE=0
and all features using tuple will be disabled.
### Multi-threaded Tests ###
Google Test is thread-safe where the pthread library is available.
After `#include "gtest/gtest.h"`, you can check the `GTEST_IS_THREADSAFE`
macro to see whether this is the case (yes if the macro is `#defined` to
1, no if it's undefined.).
If Google Test doesn't correctly detect whether pthread is available
in your environment, you can force it with
-DGTEST_HAS_PTHREAD=1
or
-DGTEST_HAS_PTHREAD=0
When Google Test uses pthread, you may need to add flags to your
compiler and/or linker to select the pthread library, or you'll get
link errors. If you use the CMake script or the deprecated Autotools
script, this is taken care of for you. If you use your own build
script, you'll need to read your compiler and linker's manual to
figure out what flags to add.
### As a Shared Library (DLL) ###
Google Test is compact, so most users can build and link it as a
static library for the simplicity. You can choose to use Google Test
as a shared library (known as a DLL on Windows) if you prefer.
To compile *gtest* as a shared library, add
-DGTEST_CREATE_SHARED_LIBRARY=1
to the compiler flags. You'll also need to tell the linker to produce
a shared library instead - consult your linker's manual for how to do
it.
To compile your *tests* that use the gtest shared library, add
-DGTEST_LINKED_AS_SHARED_LIBRARY=1
to the compiler flags.
Note: while the above steps aren't technically necessary today when
using some compilers (e.g. GCC), they may become necessary in the
future, if we decide to improve the speed of loading the library (see
<http://gcc.gnu.org/wiki/Visibility> for details). Therefore you are
recommended to always add the above flags when using Google Test as a
shared library. Otherwise a future release of Google Test may break
your build script.
### Avoiding Macro Name Clashes ###
In C++, macros don't obey namespaces. Therefore two libraries that
both define a macro of the same name will clash if you `#include` both
definitions. In case a Google Test macro clashes with another
library, you can force Google Test to rename its macro to avoid the
conflict.
Specifically, if both Google Test and some other code define macro
FOO, you can add
-DGTEST_DONT_DEFINE_FOO=1
to the compiler flags to tell Google Test to change the macro's name
from `FOO` to `GTEST_FOO`. Currently `FOO` can be `FAIL`, `SUCCEED`,
or `TEST`. For example, with `-DGTEST_DONT_DEFINE_TEST=1`, you'll
need to write
GTEST_TEST(SomeTest, DoesThis) { ... }
instead of
TEST(SomeTest, DoesThis) { ... }
in order to define a test.
## Developing Google Test ##
This section discusses how to make your own changes to Google Test.
### Testing Google Test Itself ###
To make sure your changes work as intended and don't break existing
functionality, you'll want to compile and run Google Test's own tests.
For that you can use CMake:
mkdir mybuild
cd mybuild
cmake -Dgtest_build_tests=ON ${GTEST_DIR}
Make sure you have Python installed, as some of Google Test's tests
are written in Python. If the cmake command complains about not being
able to find Python (`Could NOT find PythonInterp (missing:
PYTHON_EXECUTABLE)`), try telling it explicitly where your Python
executable can be found:
cmake -DPYTHON_EXECUTABLE=path/to/python -Dgtest_build_tests=ON ${GTEST_DIR}
Next, you can build Google Test and all of its own tests. On \*nix,
this is usually done by 'make'. To run the tests, do
make test
All tests should pass.
Normally you don't need to worry about regenerating the source files,
unless you need to modify them. In that case, you should modify the
corresponding .pump files instead and run the pump.py Python script to
regenerate them. You can find pump.py in the [scripts/](scripts/) directory.
Read the [Pump manual](docs/PumpManual.md) for how to use it.
-68
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@@ -1,68 +0,0 @@
m4_include(m4/acx_pthread.m4)
# At this point, the Xcode project assumes the version string will be three
# integers separated by periods and surrounded by square brackets (e.g.
# "[1.0.1]"). It also asumes that there won't be any closing parenthesis
# between "AC_INIT(" and the closing ")" including comments and strings.
AC_INIT([Google C++ Testing Framework],
[1.7.0],
[googletestframework@googlegroups.com],
[gtest])
# Provide various options to initialize the Autoconf and configure processes.
AC_PREREQ([2.59])
AC_CONFIG_SRCDIR([./LICENSE])
AC_CONFIG_MACRO_DIR([m4])
AC_CONFIG_AUX_DIR([build-aux])
AC_CONFIG_HEADERS([build-aux/config.h])
AC_CONFIG_FILES([Makefile])
AC_CONFIG_FILES([scripts/gtest-config], [chmod +x scripts/gtest-config])
# Initialize Automake with various options. We require at least v1.9, prevent
# pedantic complaints about package files, and enable various distribution
# targets.
AM_INIT_AUTOMAKE([1.9 dist-bzip2 dist-zip foreign subdir-objects])
# Check for programs used in building Google Test.
AC_PROG_CC
AC_PROG_CXX
AC_LANG([C++])
AC_PROG_LIBTOOL
# TODO(chandlerc@google.com): Currently we aren't running the Python tests
# against the interpreter detected by AM_PATH_PYTHON, and so we condition
# HAVE_PYTHON by requiring "python" to be in the PATH, and that interpreter's
# version to be >= 2.3. This will allow the scripts to use a "/usr/bin/env"
# hashbang.
PYTHON= # We *do not* allow the user to specify a python interpreter
AC_PATH_PROG([PYTHON],[python],[:])
AS_IF([test "$PYTHON" != ":"],
[AM_PYTHON_CHECK_VERSION([$PYTHON],[2.3],[:],[PYTHON=":"])])
AM_CONDITIONAL([HAVE_PYTHON],[test "$PYTHON" != ":"])
# Configure pthreads.
AC_ARG_WITH([pthreads],
[AS_HELP_STRING([--with-pthreads],
[use pthreads (default is yes)])],
[with_pthreads=$withval],
[with_pthreads=check])
have_pthreads=no
AS_IF([test "x$with_pthreads" != "xno"],
[ACX_PTHREAD(
[],
[AS_IF([test "x$with_pthreads" != "xcheck"],
[AC_MSG_FAILURE(
[--with-pthreads was specified, but unable to be used])])])
have_pthreads="$acx_pthread_ok"])
AM_CONDITIONAL([HAVE_PTHREADS],[test "x$have_pthreads" = "xyes"])
AC_SUBST(PTHREAD_CFLAGS)
AC_SUBST(PTHREAD_LIBS)
# TODO(chandlerc@google.com) Check for the necessary system headers.
# TODO(chandlerc@google.com) Check the types, structures, and other compiler
# and architecture characteristics.
# Output the generated files. No further autoconf macros may be used.
AC_OUTPUT
-344
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@@ -1,344 +0,0 @@
// Copyright 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The Google C++ Testing and Mocking Framework (Google Test)
//
// This header file defines the public API for death tests. It is
// #included by gtest.h so a user doesn't need to include this
// directly.
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_DEATH_TEST_H_
#define GTEST_INCLUDE_GTEST_GTEST_DEATH_TEST_H_
#include "gtest/internal/gtest-death-test-internal.h"
namespace testing {
// This flag controls the style of death tests. Valid values are "threadsafe",
// meaning that the death test child process will re-execute the test binary
// from the start, running only a single death test, or "fast",
// meaning that the child process will execute the test logic immediately
// after forking.
GTEST_DECLARE_string_(death_test_style);
#if GTEST_HAS_DEATH_TEST
namespace internal {
// Returns a Boolean value indicating whether the caller is currently
// executing in the context of the death test child process. Tools such as
// Valgrind heap checkers may need this to modify their behavior in death
// tests. IMPORTANT: This is an internal utility. Using it may break the
// implementation of death tests. User code MUST NOT use it.
GTEST_API_ bool InDeathTestChild();
} // namespace internal
// The following macros are useful for writing death tests.
// Here's what happens when an ASSERT_DEATH* or EXPECT_DEATH* is
// executed:
//
// 1. It generates a warning if there is more than one active
// thread. This is because it's safe to fork() or clone() only
// when there is a single thread.
//
// 2. The parent process clone()s a sub-process and runs the death
// test in it; the sub-process exits with code 0 at the end of the
// death test, if it hasn't exited already.
//
// 3. The parent process waits for the sub-process to terminate.
//
// 4. The parent process checks the exit code and error message of
// the sub-process.
//
// Examples:
//
// ASSERT_DEATH(server.SendMessage(56, "Hello"), "Invalid port number");
// for (int i = 0; i < 5; i++) {
// EXPECT_DEATH(server.ProcessRequest(i),
// "Invalid request .* in ProcessRequest()")
// << "Failed to die on request " << i;
// }
//
// ASSERT_EXIT(server.ExitNow(), ::testing::ExitedWithCode(0), "Exiting");
//
// bool KilledBySIGHUP(int exit_code) {
// return WIFSIGNALED(exit_code) && WTERMSIG(exit_code) == SIGHUP;
// }
//
// ASSERT_EXIT(client.HangUpServer(), KilledBySIGHUP, "Hanging up!");
//
// On the regular expressions used in death tests:
//
// GOOGLETEST_CM0005 DO NOT DELETE
// On POSIX-compliant systems (*nix), we use the <regex.h> library,
// which uses the POSIX extended regex syntax.
//
// On other platforms (e.g. Windows or Mac), we only support a simple regex
// syntax implemented as part of Google Test. This limited
// implementation should be enough most of the time when writing
// death tests; though it lacks many features you can find in PCRE
// or POSIX extended regex syntax. For example, we don't support
// union ("x|y"), grouping ("(xy)"), brackets ("[xy]"), and
// repetition count ("x{5,7}"), among others.
//
// Below is the syntax that we do support. We chose it to be a
// subset of both PCRE and POSIX extended regex, so it's easy to
// learn wherever you come from. In the following: 'A' denotes a
// literal character, period (.), or a single \\ escape sequence;
// 'x' and 'y' denote regular expressions; 'm' and 'n' are for
// natural numbers.
//
// c matches any literal character c
// \\d matches any decimal digit
// \\D matches any character that's not a decimal digit
// \\f matches \f
// \\n matches \n
// \\r matches \r
// \\s matches any ASCII whitespace, including \n
// \\S matches any character that's not a whitespace
// \\t matches \t
// \\v matches \v
// \\w matches any letter, _, or decimal digit
// \\W matches any character that \\w doesn't match
// \\c matches any literal character c, which must be a punctuation
// . matches any single character except \n
// A? matches 0 or 1 occurrences of A
// A* matches 0 or many occurrences of A
// A+ matches 1 or many occurrences of A
// ^ matches the beginning of a string (not that of each line)
// $ matches the end of a string (not that of each line)
// xy matches x followed by y
//
// If you accidentally use PCRE or POSIX extended regex features
// not implemented by us, you will get a run-time failure. In that
// case, please try to rewrite your regular expression within the
// above syntax.
//
// This implementation is *not* meant to be as highly tuned or robust
// as a compiled regex library, but should perform well enough for a
// death test, which already incurs significant overhead by launching
// a child process.
//
// Known caveats:
//
// A "threadsafe" style death test obtains the path to the test
// program from argv[0] and re-executes it in the sub-process. For
// simplicity, the current implementation doesn't search the PATH
// when launching the sub-process. This means that the user must
// invoke the test program via a path that contains at least one
// path separator (e.g. path/to/foo_test and
// /absolute/path/to/bar_test are fine, but foo_test is not). This
// is rarely a problem as people usually don't put the test binary
// directory in PATH.
//
// FIXME: make thread-safe death tests search the PATH.
// Asserts that a given statement causes the program to exit, with an
// integer exit status that satisfies predicate, and emitting error output
// that matches regex.
# define ASSERT_EXIT(statement, predicate, regex) \
GTEST_DEATH_TEST_(statement, predicate, regex, GTEST_FATAL_FAILURE_)
// Like ASSERT_EXIT, but continues on to successive tests in the
// test case, if any:
# define EXPECT_EXIT(statement, predicate, regex) \
GTEST_DEATH_TEST_(statement, predicate, regex, GTEST_NONFATAL_FAILURE_)
// Asserts that a given statement causes the program to exit, either by
// explicitly exiting with a nonzero exit code or being killed by a
// signal, and emitting error output that matches regex.
# define ASSERT_DEATH(statement, regex) \
ASSERT_EXIT(statement, ::testing::internal::ExitedUnsuccessfully, regex)
// Like ASSERT_DEATH, but continues on to successive tests in the
// test case, if any:
# define EXPECT_DEATH(statement, regex) \
EXPECT_EXIT(statement, ::testing::internal::ExitedUnsuccessfully, regex)
// Two predicate classes that can be used in {ASSERT,EXPECT}_EXIT*:
// Tests that an exit code describes a normal exit with a given exit code.
class GTEST_API_ ExitedWithCode {
public:
explicit ExitedWithCode(int exit_code);
bool operator()(int exit_status) const;
private:
// No implementation - assignment is unsupported.
void operator=(const ExitedWithCode& other);
const int exit_code_;
};
# if !GTEST_OS_WINDOWS && !GTEST_OS_FUCHSIA
// Tests that an exit code describes an exit due to termination by a
// given signal.
// GOOGLETEST_CM0006 DO NOT DELETE
class GTEST_API_ KilledBySignal {
public:
explicit KilledBySignal(int signum);
bool operator()(int exit_status) const;
private:
const int signum_;
};
# endif // !GTEST_OS_WINDOWS
// EXPECT_DEBUG_DEATH asserts that the given statements die in debug mode.
// The death testing framework causes this to have interesting semantics,
// since the sideeffects of the call are only visible in opt mode, and not
// in debug mode.
//
// In practice, this can be used to test functions that utilize the
// LOG(DFATAL) macro using the following style:
//
// int DieInDebugOr12(int* sideeffect) {
// if (sideeffect) {
// *sideeffect = 12;
// }
// LOG(DFATAL) << "death";
// return 12;
// }
//
// TEST(TestCase, TestDieOr12WorksInDgbAndOpt) {
// int sideeffect = 0;
// // Only asserts in dbg.
// EXPECT_DEBUG_DEATH(DieInDebugOr12(&sideeffect), "death");
//
// #ifdef NDEBUG
// // opt-mode has sideeffect visible.
// EXPECT_EQ(12, sideeffect);
// #else
// // dbg-mode no visible sideeffect.
// EXPECT_EQ(0, sideeffect);
// #endif
// }
//
// This will assert that DieInDebugReturn12InOpt() crashes in debug
// mode, usually due to a DCHECK or LOG(DFATAL), but returns the
// appropriate fallback value (12 in this case) in opt mode. If you
// need to test that a function has appropriate side-effects in opt
// mode, include assertions against the side-effects. A general
// pattern for this is:
//
// EXPECT_DEBUG_DEATH({
// // Side-effects here will have an effect after this statement in
// // opt mode, but none in debug mode.
// EXPECT_EQ(12, DieInDebugOr12(&sideeffect));
// }, "death");
//
# ifdef NDEBUG
# define EXPECT_DEBUG_DEATH(statement, regex) \
GTEST_EXECUTE_STATEMENT_(statement, regex)
# define ASSERT_DEBUG_DEATH(statement, regex) \
GTEST_EXECUTE_STATEMENT_(statement, regex)
# else
# define EXPECT_DEBUG_DEATH(statement, regex) \
EXPECT_DEATH(statement, regex)
# define ASSERT_DEBUG_DEATH(statement, regex) \
ASSERT_DEATH(statement, regex)
# endif // NDEBUG for EXPECT_DEBUG_DEATH
#endif // GTEST_HAS_DEATH_TEST
// This macro is used for implementing macros such as
// EXPECT_DEATH_IF_SUPPORTED and ASSERT_DEATH_IF_SUPPORTED on systems where
// death tests are not supported. Those macros must compile on such systems
// iff EXPECT_DEATH and ASSERT_DEATH compile with the same parameters on
// systems that support death tests. This allows one to write such a macro
// on a system that does not support death tests and be sure that it will
// compile on a death-test supporting system. It is exposed publicly so that
// systems that have death-tests with stricter requirements than
// GTEST_HAS_DEATH_TEST can write their own equivalent of
// EXPECT_DEATH_IF_SUPPORTED and ASSERT_DEATH_IF_SUPPORTED.
//
// Parameters:
// statement - A statement that a macro such as EXPECT_DEATH would test
// for program termination. This macro has to make sure this
// statement is compiled but not executed, to ensure that
// EXPECT_DEATH_IF_SUPPORTED compiles with a certain
// parameter iff EXPECT_DEATH compiles with it.
// regex - A regex that a macro such as EXPECT_DEATH would use to test
// the output of statement. This parameter has to be
// compiled but not evaluated by this macro, to ensure that
// this macro only accepts expressions that a macro such as
// EXPECT_DEATH would accept.
// terminator - Must be an empty statement for EXPECT_DEATH_IF_SUPPORTED
// and a return statement for ASSERT_DEATH_IF_SUPPORTED.
// This ensures that ASSERT_DEATH_IF_SUPPORTED will not
// compile inside functions where ASSERT_DEATH doesn't
// compile.
//
// The branch that has an always false condition is used to ensure that
// statement and regex are compiled (and thus syntactically correct) but
// never executed. The unreachable code macro protects the terminator
// statement from generating an 'unreachable code' warning in case
// statement unconditionally returns or throws. The Message constructor at
// the end allows the syntax of streaming additional messages into the
// macro, for compilational compatibility with EXPECT_DEATH/ASSERT_DEATH.
# define GTEST_UNSUPPORTED_DEATH_TEST(statement, regex, terminator) \
GTEST_AMBIGUOUS_ELSE_BLOCKER_ \
if (::testing::internal::AlwaysTrue()) { \
GTEST_LOG_(WARNING) \
<< "Death tests are not supported on this platform.\n" \
<< "Statement '" #statement "' cannot be verified."; \
} else if (::testing::internal::AlwaysFalse()) { \
::testing::internal::RE::PartialMatch(".*", (regex)); \
GTEST_SUPPRESS_UNREACHABLE_CODE_WARNING_BELOW_(statement); \
terminator; \
} else \
::testing::Message()
// EXPECT_DEATH_IF_SUPPORTED(statement, regex) and
// ASSERT_DEATH_IF_SUPPORTED(statement, regex) expand to real death tests if
// death tests are supported; otherwise they just issue a warning. This is
// useful when you are combining death test assertions with normal test
// assertions in one test.
#if GTEST_HAS_DEATH_TEST
# define EXPECT_DEATH_IF_SUPPORTED(statement, regex) \
EXPECT_DEATH(statement, regex)
# define ASSERT_DEATH_IF_SUPPORTED(statement, regex) \
ASSERT_DEATH(statement, regex)
#else
# define EXPECT_DEATH_IF_SUPPORTED(statement, regex) \
GTEST_UNSUPPORTED_DEATH_TEST(statement, regex, )
# define ASSERT_DEATH_IF_SUPPORTED(statement, regex) \
GTEST_UNSUPPORTED_DEATH_TEST(statement, regex, return)
#endif
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_GTEST_DEATH_TEST_H_
-255
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@@ -1,255 +0,0 @@
// Copyright 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The Google C++ Testing and Mocking Framework (Google Test)
//
// This header file defines the Message class.
//
// IMPORTANT NOTE: Due to limitation of the C++ language, we have to
// leave some internal implementation details in this header file.
// They are clearly marked by comments like this:
//
// // INTERNAL IMPLEMENTATION - DO NOT USE IN A USER PROGRAM.
//
// Such code is NOT meant to be used by a user directly, and is subject
// to CHANGE WITHOUT NOTICE. Therefore DO NOT DEPEND ON IT in a user
// program!
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_MESSAGE_H_
#define GTEST_INCLUDE_GTEST_GTEST_MESSAGE_H_
#include <limits>
#include "gtest/internal/gtest-port.h"
GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \
/* class A needs to have dll-interface to be used by clients of class B */)
// Ensures that there is at least one operator<< in the global namespace.
// See Message& operator<<(...) below for why.
void operator<<(const testing::internal::Secret&, int);
namespace testing {
// The Message class works like an ostream repeater.
//
// Typical usage:
//
// 1. You stream a bunch of values to a Message object.
// It will remember the text in a stringstream.
// 2. Then you stream the Message object to an ostream.
// This causes the text in the Message to be streamed
// to the ostream.
//
// For example;
//
// testing::Message foo;
// foo << 1 << " != " << 2;
// std::cout << foo;
//
// will print "1 != 2".
//
// Message is not intended to be inherited from. In particular, its
// destructor is not virtual.
//
// Note that stringstream behaves differently in gcc and in MSVC. You
// can stream a NULL char pointer to it in the former, but not in the
// latter (it causes an access violation if you do). The Message
// class hides this difference by treating a NULL char pointer as
// "(null)".
class GTEST_API_ Message {
private:
// The type of basic IO manipulators (endl, ends, and flush) for
// narrow streams.
typedef std::ostream& (*BasicNarrowIoManip)(std::ostream&);
public:
// Constructs an empty Message.
Message();
// Copy constructor.
Message(const Message& msg) : ss_(new ::std::stringstream) { // NOLINT
*ss_ << msg.GetString();
}
// Constructs a Message from a C-string.
explicit Message(const char* str) : ss_(new ::std::stringstream) {
*ss_ << str;
}
#if GTEST_OS_SYMBIAN
// Streams a value (either a pointer or not) to this object.
template <typename T>
inline Message& operator <<(const T& value) {
StreamHelper(typename internal::is_pointer<T>::type(), value);
return *this;
}
#else
// Streams a non-pointer value to this object.
template <typename T>
inline Message& operator <<(const T& val) {
// Some libraries overload << for STL containers. These
// overloads are defined in the global namespace instead of ::std.
//
// C++'s symbol lookup rule (i.e. Koenig lookup) says that these
// overloads are visible in either the std namespace or the global
// namespace, but not other namespaces, including the testing
// namespace which Google Test's Message class is in.
//
// To allow STL containers (and other types that has a << operator
// defined in the global namespace) to be used in Google Test
// assertions, testing::Message must access the custom << operator
// from the global namespace. With this using declaration,
// overloads of << defined in the global namespace and those
// visible via Koenig lookup are both exposed in this function.
using ::operator <<;
*ss_ << val;
return *this;
}
// Streams a pointer value to this object.
//
// This function is an overload of the previous one. When you
// stream a pointer to a Message, this definition will be used as it
// is more specialized. (The C++ Standard, section
// [temp.func.order].) If you stream a non-pointer, then the
// previous definition will be used.
//
// The reason for this overload is that streaming a NULL pointer to
// ostream is undefined behavior. Depending on the compiler, you
// may get "0", "(nil)", "(null)", or an access violation. To
// ensure consistent result across compilers, we always treat NULL
// as "(null)".
template <typename T>
inline Message& operator <<(T* const& pointer) { // NOLINT
if (pointer == nullptr) {
*ss_ << "(null)";
} else {
*ss_ << pointer;
}
return *this;
}
#endif // GTEST_OS_SYMBIAN
// Since the basic IO manipulators are overloaded for both narrow
// and wide streams, we have to provide this specialized definition
// of operator <<, even though its body is the same as the
// templatized version above. Without this definition, streaming
// endl or other basic IO manipulators to Message will confuse the
// compiler.
Message& operator <<(BasicNarrowIoManip val) {
*ss_ << val;
return *this;
}
// Instead of 1/0, we want to see true/false for bool values.
Message& operator <<(bool b) {
return *this << (b ? "true" : "false");
}
// These two overloads allow streaming a wide C string to a Message
// using the UTF-8 encoding.
Message& operator <<(const wchar_t* wide_c_str);
Message& operator <<(wchar_t* wide_c_str);
#if GTEST_HAS_STD_WSTRING
// Converts the given wide string to a narrow string using the UTF-8
// encoding, and streams the result to this Message object.
Message& operator <<(const ::std::wstring& wstr);
#endif // GTEST_HAS_STD_WSTRING
#if GTEST_HAS_GLOBAL_WSTRING
// Converts the given wide string to a narrow string using the UTF-8
// encoding, and streams the result to this Message object.
Message& operator <<(const ::wstring& wstr);
#endif // GTEST_HAS_GLOBAL_WSTRING
// Gets the text streamed to this object so far as an std::string.
// Each '\0' character in the buffer is replaced with "\\0".
//
// INTERNAL IMPLEMENTATION - DO NOT USE IN A USER PROGRAM.
std::string GetString() const;
private:
#if GTEST_OS_SYMBIAN
// These are needed as the Nokia Symbian Compiler cannot decide between
// const T& and const T* in a function template. The Nokia compiler _can_
// decide between class template specializations for T and T*, so a
// tr1::type_traits-like is_pointer works, and we can overload on that.
template <typename T>
inline void StreamHelper(internal::true_type /*is_pointer*/, T* pointer) {
if (pointer == nullptr) {
*ss_ << "(null)";
} else {
*ss_ << pointer;
}
}
template <typename T>
inline void StreamHelper(internal::false_type /*is_pointer*/,
const T& value) {
// See the comments in Message& operator <<(const T&) above for why
// we need this using statement.
using ::operator <<;
*ss_ << value;
}
#endif // GTEST_OS_SYMBIAN
// We'll hold the text streamed to this object here.
const internal::scoped_ptr< ::std::stringstream> ss_;
// We declare (but don't implement) this to prevent the compiler
// from implementing the assignment operator.
void operator=(const Message&);
};
// Streams a Message to an ostream.
inline std::ostream& operator <<(std::ostream& os, const Message& sb) {
return os << sb.GetString();
}
namespace internal {
// Converts a streamable value to an std::string. A NULL pointer is
// converted to "(null)". When the input value is a ::string,
// ::std::string, ::wstring, or ::std::wstring object, each NUL
// character in it is replaced with "\\0".
template <typename T>
std::string StreamableToString(const T& streamable) {
return (Message() << streamable).GetString();
}
} // namespace internal
} // namespace testing
GTEST_DISABLE_MSC_WARNINGS_POP_() // 4251
#endif // GTEST_INCLUDE_GTEST_GTEST_MESSAGE_H_
-581
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@@ -1,581 +0,0 @@
// This file was GENERATED by command:
// pump.py gtest-param-test.h.pump
// DO NOT EDIT BY HAND!!!
// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Macros and functions for implementing parameterized tests
// in Google C++ Testing and Mocking Framework (Google Test)
//
// This file is generated by a SCRIPT. DO NOT EDIT BY HAND!
//
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_PARAM_TEST_H_
#define GTEST_INCLUDE_GTEST_GTEST_PARAM_TEST_H_
// Value-parameterized tests allow you to test your code with different
// parameters without writing multiple copies of the same test.
//
// Here is how you use value-parameterized tests:
#if 0
// To write value-parameterized tests, first you should define a fixture
// class. It is usually derived from testing::TestWithParam<T> (see below for
// another inheritance scheme that's sometimes useful in more complicated
// class hierarchies), where the type of your parameter values.
// TestWithParam<T> is itself derived from testing::Test. T can be any
// copyable type. If it's a raw pointer, you are responsible for managing the
// lifespan of the pointed values.
class FooTest : public ::testing::TestWithParam<const char*> {
// You can implement all the usual class fixture members here.
};
// Then, use the TEST_P macro to define as many parameterized tests
// for this fixture as you want. The _P suffix is for "parameterized"
// or "pattern", whichever you prefer to think.
TEST_P(FooTest, DoesBlah) {
// Inside a test, access the test parameter with the GetParam() method
// of the TestWithParam<T> class:
EXPECT_TRUE(foo.Blah(GetParam()));
...
}
TEST_P(FooTest, HasBlahBlah) {
...
}
// Finally, you can use INSTANTIATE_TEST_CASE_P to instantiate the test
// case with any set of parameters you want. Google Test defines a number
// of functions for generating test parameters. They return what we call
// (surprise!) parameter generators. Here is a summary of them, which
// are all in the testing namespace:
//
//
// Range(begin, end [, step]) - Yields values {begin, begin+step,
// begin+step+step, ...}. The values do not
// include end. step defaults to 1.
// Values(v1, v2, ..., vN) - Yields values {v1, v2, ..., vN}.
// ValuesIn(container) - Yields values from a C-style array, an STL
// ValuesIn(begin,end) container, or an iterator range [begin, end).
// Bool() - Yields sequence {false, true}.
// Combine(g1, g2, ..., gN) - Yields all combinations (the Cartesian product
// for the math savvy) of the values generated
// by the N generators.
//
// For more details, see comments at the definitions of these functions below
// in this file.
//
// The following statement will instantiate tests from the FooTest test case
// each with parameter values "meeny", "miny", and "moe".
INSTANTIATE_TEST_CASE_P(InstantiationName,
FooTest,
Values("meeny", "miny", "moe"));
// To distinguish different instances of the pattern, (yes, you
// can instantiate it more then once) the first argument to the
// INSTANTIATE_TEST_CASE_P macro is a prefix that will be added to the
// actual test case name. Remember to pick unique prefixes for different
// instantiations. The tests from the instantiation above will have
// these names:
//
// * InstantiationName/FooTest.DoesBlah/0 for "meeny"
// * InstantiationName/FooTest.DoesBlah/1 for "miny"
// * InstantiationName/FooTest.DoesBlah/2 for "moe"
// * InstantiationName/FooTest.HasBlahBlah/0 for "meeny"
// * InstantiationName/FooTest.HasBlahBlah/1 for "miny"
// * InstantiationName/FooTest.HasBlahBlah/2 for "moe"
//
// You can use these names in --gtest_filter.
//
// This statement will instantiate all tests from FooTest again, each
// with parameter values "cat" and "dog":
const char* pets[] = {"cat", "dog"};
INSTANTIATE_TEST_CASE_P(AnotherInstantiationName, FooTest, ValuesIn(pets));
// The tests from the instantiation above will have these names:
//
// * AnotherInstantiationName/FooTest.DoesBlah/0 for "cat"
// * AnotherInstantiationName/FooTest.DoesBlah/1 for "dog"
// * AnotherInstantiationName/FooTest.HasBlahBlah/0 for "cat"
// * AnotherInstantiationName/FooTest.HasBlahBlah/1 for "dog"
//
// Please note that INSTANTIATE_TEST_CASE_P will instantiate all tests
// in the given test case, whether their definitions come before or
// AFTER the INSTANTIATE_TEST_CASE_P statement.
//
// Please also note that generator expressions (including parameters to the
// generators) are evaluated in InitGoogleTest(), after main() has started.
// This allows the user on one hand, to adjust generator parameters in order
// to dynamically determine a set of tests to run and on the other hand,
// give the user a chance to inspect the generated tests with Google Test
// reflection API before RUN_ALL_TESTS() is executed.
//
// You can see samples/sample7_unittest.cc and samples/sample8_unittest.cc
// for more examples.
//
// In the future, we plan to publish the API for defining new parameter
// generators. But for now this interface remains part of the internal
// implementation and is subject to change.
//
//
// A parameterized test fixture must be derived from testing::Test and from
// testing::WithParamInterface<T>, where T is the type of the parameter
// values. Inheriting from TestWithParam<T> satisfies that requirement because
// TestWithParam<T> inherits from both Test and WithParamInterface. In more
// complicated hierarchies, however, it is occasionally useful to inherit
// separately from Test and WithParamInterface. For example:
class BaseTest : public ::testing::Test {
// You can inherit all the usual members for a non-parameterized test
// fixture here.
};
class DerivedTest : public BaseTest, public ::testing::WithParamInterface<int> {
// The usual test fixture members go here too.
};
TEST_F(BaseTest, HasFoo) {
// This is an ordinary non-parameterized test.
}
TEST_P(DerivedTest, DoesBlah) {
// GetParam works just the same here as if you inherit from TestWithParam.
EXPECT_TRUE(foo.Blah(GetParam()));
}
#endif // 0
#include "gtest/internal/gtest-port.h"
#if !GTEST_OS_SYMBIAN
# include <utility>
#endif
#include "gtest/internal/gtest-internal.h"
#include "gtest/internal/gtest-param-util.h"
#include "gtest/internal/gtest-param-util-generated.h"
namespace testing {
// Functions producing parameter generators.
//
// Google Test uses these generators to produce parameters for value-
// parameterized tests. When a parameterized test case is instantiated
// with a particular generator, Google Test creates and runs tests
// for each element in the sequence produced by the generator.
//
// In the following sample, tests from test case FooTest are instantiated
// each three times with parameter values 3, 5, and 8:
//
// class FooTest : public TestWithParam<int> { ... };
//
// TEST_P(FooTest, TestThis) {
// }
// TEST_P(FooTest, TestThat) {
// }
// INSTANTIATE_TEST_CASE_P(TestSequence, FooTest, Values(3, 5, 8));
//
// Range() returns generators providing sequences of values in a range.
//
// Synopsis:
// Range(start, end)
// - returns a generator producing a sequence of values {start, start+1,
// start+2, ..., }.
// Range(start, end, step)
// - returns a generator producing a sequence of values {start, start+step,
// start+step+step, ..., }.
// Notes:
// * The generated sequences never include end. For example, Range(1, 5)
// returns a generator producing a sequence {1, 2, 3, 4}. Range(1, 9, 2)
// returns a generator producing {1, 3, 5, 7}.
// * start and end must have the same type. That type may be any integral or
// floating-point type or a user defined type satisfying these conditions:
// * It must be assignable (have operator=() defined).
// * It must have operator+() (operator+(int-compatible type) for
// two-operand version).
// * It must have operator<() defined.
// Elements in the resulting sequences will also have that type.
// * Condition start < end must be satisfied in order for resulting sequences
// to contain any elements.
//
template <typename T, typename IncrementT>
internal::ParamGenerator<T> Range(T start, T end, IncrementT step) {
return internal::ParamGenerator<T>(
new internal::RangeGenerator<T, IncrementT>(start, end, step));
}
template <typename T>
internal::ParamGenerator<T> Range(T start, T end) {
return Range(start, end, 1);
}
// ValuesIn() function allows generation of tests with parameters coming from
// a container.
//
// Synopsis:
// ValuesIn(const T (&array)[N])
// - returns a generator producing sequences with elements from
// a C-style array.
// ValuesIn(const Container& container)
// - returns a generator producing sequences with elements from
// an STL-style container.
// ValuesIn(Iterator begin, Iterator end)
// - returns a generator producing sequences with elements from
// a range [begin, end) defined by a pair of STL-style iterators. These
// iterators can also be plain C pointers.
//
// Please note that ValuesIn copies the values from the containers
// passed in and keeps them to generate tests in RUN_ALL_TESTS().
//
// Examples:
//
// This instantiates tests from test case StringTest
// each with C-string values of "foo", "bar", and "baz":
//
// const char* strings[] = {"foo", "bar", "baz"};
// INSTANTIATE_TEST_CASE_P(StringSequence, StringTest, ValuesIn(strings));
//
// This instantiates tests from test case StlStringTest
// each with STL strings with values "a" and "b":
//
// ::std::vector< ::std::string> GetParameterStrings() {
// ::std::vector< ::std::string> v;
// v.push_back("a");
// v.push_back("b");
// return v;
// }
//
// INSTANTIATE_TEST_CASE_P(CharSequence,
// StlStringTest,
// ValuesIn(GetParameterStrings()));
//
//
// This will also instantiate tests from CharTest
// each with parameter values 'a' and 'b':
//
// ::std::list<char> GetParameterChars() {
// ::std::list<char> list;
// list.push_back('a');
// list.push_back('b');
// return list;
// }
// ::std::list<char> l = GetParameterChars();
// INSTANTIATE_TEST_CASE_P(CharSequence2,
// CharTest,
// ValuesIn(l.begin(), l.end()));
//
template <typename ForwardIterator>
internal::ParamGenerator<
typename ::testing::internal::IteratorTraits<ForwardIterator>::value_type>
ValuesIn(ForwardIterator begin, ForwardIterator end) {
typedef typename ::testing::internal::IteratorTraits<ForwardIterator>
::value_type ParamType;
return internal::ParamGenerator<ParamType>(
new internal::ValuesInIteratorRangeGenerator<ParamType>(begin, end));
}
template <typename T, size_t N>
internal::ParamGenerator<T> ValuesIn(const T (&array)[N]) {
return ValuesIn(array, array + N);
}
template <class Container>
internal::ParamGenerator<typename Container::value_type> ValuesIn(
const Container& container) {
return ValuesIn(container.begin(), container.end());
}
// Values() allows generating tests from explicitly specified list of
// parameters.
//
// Synopsis:
// Values(T v1, T v2, ..., T vN)
// - returns a generator producing sequences with elements v1, v2, ..., vN.
//
// For example, this instantiates tests from test case BarTest each
// with values "one", "two", and "three":
//
// INSTANTIATE_TEST_CASE_P(NumSequence, BarTest, Values("one", "two", "three"));
//
// This instantiates tests from test case BazTest each with values 1, 2, 3.5.
// The exact type of values will depend on the type of parameter in BazTest.
//
// INSTANTIATE_TEST_CASE_P(FloatingNumbers, BazTest, Values(1, 2, 3.5));
//
//
template <typename... T>
internal::ValueArray<T...> Values(T... v) {
return internal::ValueArray<T...>(std::move(v)...);
}
// Bool() allows generating tests with parameters in a set of (false, true).
//
// Synopsis:
// Bool()
// - returns a generator producing sequences with elements {false, true}.
//
// It is useful when testing code that depends on Boolean flags. Combinations
// of multiple flags can be tested when several Bool()'s are combined using
// Combine() function.
//
// In the following example all tests in the test case FlagDependentTest
// will be instantiated twice with parameters false and true.
//
// class FlagDependentTest : public testing::TestWithParam<bool> {
// virtual void SetUp() {
// external_flag = GetParam();
// }
// }
// INSTANTIATE_TEST_CASE_P(BoolSequence, FlagDependentTest, Bool());
//
inline internal::ParamGenerator<bool> Bool() {
return Values(false, true);
}
// Combine() allows the user to combine two or more sequences to produce
// values of a Cartesian product of those sequences' elements.
//
// Synopsis:
// Combine(gen1, gen2, ..., genN)
// - returns a generator producing sequences with elements coming from
// the Cartesian product of elements from the sequences generated by
// gen1, gen2, ..., genN. The sequence elements will have a type of
// std::tuple<T1, T2, ..., TN> where T1, T2, ..., TN are the types
// of elements from sequences produces by gen1, gen2, ..., genN.
//
// Combine can have up to 10 arguments.
//
// Example:
//
// This will instantiate tests in test case AnimalTest each one with
// the parameter values tuple("cat", BLACK), tuple("cat", WHITE),
// tuple("dog", BLACK), and tuple("dog", WHITE):
//
// enum Color { BLACK, GRAY, WHITE };
// class AnimalTest
// : public testing::TestWithParam<std::tuple<const char*, Color> > {...};
//
// TEST_P(AnimalTest, AnimalLooksNice) {...}
//
// INSTANTIATE_TEST_CASE_P(AnimalVariations, AnimalTest,
// Combine(Values("cat", "dog"),
// Values(BLACK, WHITE)));
//
// This will instantiate tests in FlagDependentTest with all variations of two
// Boolean flags:
//
// class FlagDependentTest
// : public testing::TestWithParam<std::tuple<bool, bool> > {
// virtual void SetUp() {
// // Assigns external_flag_1 and external_flag_2 values from the tuple.
// std::tie(external_flag_1, external_flag_2) = GetParam();
// }
// };
//
// TEST_P(FlagDependentTest, TestFeature1) {
// // Test your code using external_flag_1 and external_flag_2 here.
// }
// INSTANTIATE_TEST_CASE_P(TwoBoolSequence, FlagDependentTest,
// Combine(Bool(), Bool()));
//
template <typename Generator1, typename Generator2>
internal::CartesianProductHolder2<Generator1, Generator2> Combine(
const Generator1& g1, const Generator2& g2) {
return internal::CartesianProductHolder2<Generator1, Generator2>(
g1, g2);
}
template <typename Generator1, typename Generator2, typename Generator3>
internal::CartesianProductHolder3<Generator1, Generator2, Generator3> Combine(
const Generator1& g1, const Generator2& g2, const Generator3& g3) {
return internal::CartesianProductHolder3<Generator1, Generator2, Generator3>(
g1, g2, g3);
}
template <typename Generator1, typename Generator2, typename Generator3,
typename Generator4>
internal::CartesianProductHolder4<Generator1, Generator2, Generator3,
Generator4> Combine(
const Generator1& g1, const Generator2& g2, const Generator3& g3,
const Generator4& g4) {
return internal::CartesianProductHolder4<Generator1, Generator2, Generator3,
Generator4>(
g1, g2, g3, g4);
}
template <typename Generator1, typename Generator2, typename Generator3,
typename Generator4, typename Generator5>
internal::CartesianProductHolder5<Generator1, Generator2, Generator3,
Generator4, Generator5> Combine(
const Generator1& g1, const Generator2& g2, const Generator3& g3,
const Generator4& g4, const Generator5& g5) {
return internal::CartesianProductHolder5<Generator1, Generator2, Generator3,
Generator4, Generator5>(
g1, g2, g3, g4, g5);
}
template <typename Generator1, typename Generator2, typename Generator3,
typename Generator4, typename Generator5, typename Generator6>
internal::CartesianProductHolder6<Generator1, Generator2, Generator3,
Generator4, Generator5, Generator6> Combine(
const Generator1& g1, const Generator2& g2, const Generator3& g3,
const Generator4& g4, const Generator5& g5, const Generator6& g6) {
return internal::CartesianProductHolder6<Generator1, Generator2, Generator3,
Generator4, Generator5, Generator6>(
g1, g2, g3, g4, g5, g6);
}
template <typename Generator1, typename Generator2, typename Generator3,
typename Generator4, typename Generator5, typename Generator6,
typename Generator7>
internal::CartesianProductHolder7<Generator1, Generator2, Generator3,
Generator4, Generator5, Generator6, Generator7> Combine(
const Generator1& g1, const Generator2& g2, const Generator3& g3,
const Generator4& g4, const Generator5& g5, const Generator6& g6,
const Generator7& g7) {
return internal::CartesianProductHolder7<Generator1, Generator2, Generator3,
Generator4, Generator5, Generator6, Generator7>(
g1, g2, g3, g4, g5, g6, g7);
}
template <typename Generator1, typename Generator2, typename Generator3,
typename Generator4, typename Generator5, typename Generator6,
typename Generator7, typename Generator8>
internal::CartesianProductHolder8<Generator1, Generator2, Generator3,
Generator4, Generator5, Generator6, Generator7, Generator8> Combine(
const Generator1& g1, const Generator2& g2, const Generator3& g3,
const Generator4& g4, const Generator5& g5, const Generator6& g6,
const Generator7& g7, const Generator8& g8) {
return internal::CartesianProductHolder8<Generator1, Generator2, Generator3,
Generator4, Generator5, Generator6, Generator7, Generator8>(
g1, g2, g3, g4, g5, g6, g7, g8);
}
template <typename Generator1, typename Generator2, typename Generator3,
typename Generator4, typename Generator5, typename Generator6,
typename Generator7, typename Generator8, typename Generator9>
internal::CartesianProductHolder9<Generator1, Generator2, Generator3,
Generator4, Generator5, Generator6, Generator7, Generator8,
Generator9> Combine(
const Generator1& g1, const Generator2& g2, const Generator3& g3,
const Generator4& g4, const Generator5& g5, const Generator6& g6,
const Generator7& g7, const Generator8& g8, const Generator9& g9) {
return internal::CartesianProductHolder9<Generator1, Generator2, Generator3,
Generator4, Generator5, Generator6, Generator7, Generator8, Generator9>(
g1, g2, g3, g4, g5, g6, g7, g8, g9);
}
template <typename Generator1, typename Generator2, typename Generator3,
typename Generator4, typename Generator5, typename Generator6,
typename Generator7, typename Generator8, typename Generator9,
typename Generator10>
internal::CartesianProductHolder10<Generator1, Generator2, Generator3,
Generator4, Generator5, Generator6, Generator7, Generator8, Generator9,
Generator10> Combine(
const Generator1& g1, const Generator2& g2, const Generator3& g3,
const Generator4& g4, const Generator5& g5, const Generator6& g6,
const Generator7& g7, const Generator8& g8, const Generator9& g9,
const Generator10& g10) {
return internal::CartesianProductHolder10<Generator1, Generator2, Generator3,
Generator4, Generator5, Generator6, Generator7, Generator8, Generator9,
Generator10>(
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10);
}
# define TEST_P(test_case_name, test_name) \
class GTEST_TEST_CLASS_NAME_(test_case_name, test_name) \
: public test_case_name { \
public: \
GTEST_TEST_CLASS_NAME_(test_case_name, test_name)() {} \
virtual void TestBody(); \
private: \
static int AddToRegistry() { \
::testing::UnitTest::GetInstance()->parameterized_test_registry(). \
GetTestCasePatternHolder<test_case_name>(\
#test_case_name, \
::testing::internal::CodeLocation(\
__FILE__, __LINE__))->AddTestPattern(\
GTEST_STRINGIFY_(test_case_name), \
GTEST_STRINGIFY_(test_name), \
new ::testing::internal::TestMetaFactory< \
GTEST_TEST_CLASS_NAME_(\
test_case_name, test_name)>()); \
return 0; \
} \
static int gtest_registering_dummy_ GTEST_ATTRIBUTE_UNUSED_; \
GTEST_DISALLOW_COPY_AND_ASSIGN_(\
GTEST_TEST_CLASS_NAME_(test_case_name, test_name)); \
}; \
int GTEST_TEST_CLASS_NAME_(test_case_name, \
test_name)::gtest_registering_dummy_ = \
GTEST_TEST_CLASS_NAME_(test_case_name, test_name)::AddToRegistry(); \
void GTEST_TEST_CLASS_NAME_(test_case_name, test_name)::TestBody()
// The optional last argument to INSTANTIATE_TEST_CASE_P allows the user
// to specify a function or functor that generates custom test name suffixes
// based on the test parameters. The function should accept one argument of
// type testing::TestParamInfo<class ParamType>, and return std::string.
//
// testing::PrintToStringParamName is a builtin test suffix generator that
// returns the value of testing::PrintToString(GetParam()).
//
// Note: test names must be non-empty, unique, and may only contain ASCII
// alphanumeric characters or underscore. Because PrintToString adds quotes
// to std::string and C strings, it won't work for these types.
# define INSTANTIATE_TEST_CASE_P(prefix, test_case_name, generator, ...) \
static ::testing::internal::ParamGenerator<test_case_name::ParamType> \
gtest_##prefix##test_case_name##_EvalGenerator_() { return generator; } \
static ::std::string gtest_##prefix##test_case_name##_EvalGenerateName_( \
const ::testing::TestParamInfo<test_case_name::ParamType>& info) { \
return ::testing::internal::GetParamNameGen<test_case_name::ParamType> \
(__VA_ARGS__)(info); \
} \
static int gtest_##prefix##test_case_name##_dummy_ GTEST_ATTRIBUTE_UNUSED_ = \
::testing::UnitTest::GetInstance()->parameterized_test_registry(). \
GetTestCasePatternHolder<test_case_name>(\
#test_case_name, \
::testing::internal::CodeLocation(\
__FILE__, __LINE__))->AddTestCaseInstantiation(\
#prefix, \
&gtest_##prefix##test_case_name##_EvalGenerator_, \
&gtest_##prefix##test_case_name##_EvalGenerateName_, \
__FILE__, __LINE__)
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_GTEST_PARAM_TEST_H_
@@ -1,489 +0,0 @@
$$ -*- mode: c++; -*-
$var n = 50 $$ Maximum length of Values arguments we want to support.
$var maxtuple = 10 $$ Maximum number of Combine arguments we want to support.
// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Macros and functions for implementing parameterized tests
// in Google C++ Testing and Mocking Framework (Google Test)
//
// This file is generated by a SCRIPT. DO NOT EDIT BY HAND!
//
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_PARAM_TEST_H_
#define GTEST_INCLUDE_GTEST_GTEST_PARAM_TEST_H_
// Value-parameterized tests allow you to test your code with different
// parameters without writing multiple copies of the same test.
//
// Here is how you use value-parameterized tests:
#if 0
// To write value-parameterized tests, first you should define a fixture
// class. It is usually derived from testing::TestWithParam<T> (see below for
// another inheritance scheme that's sometimes useful in more complicated
// class hierarchies), where the type of your parameter values.
// TestWithParam<T> is itself derived from testing::Test. T can be any
// copyable type. If it's a raw pointer, you are responsible for managing the
// lifespan of the pointed values.
class FooTest : public ::testing::TestWithParam<const char*> {
// You can implement all the usual class fixture members here.
};
// Then, use the TEST_P macro to define as many parameterized tests
// for this fixture as you want. The _P suffix is for "parameterized"
// or "pattern", whichever you prefer to think.
TEST_P(FooTest, DoesBlah) {
// Inside a test, access the test parameter with the GetParam() method
// of the TestWithParam<T> class:
EXPECT_TRUE(foo.Blah(GetParam()));
...
}
TEST_P(FooTest, HasBlahBlah) {
...
}
// Finally, you can use INSTANTIATE_TEST_CASE_P to instantiate the test
// case with any set of parameters you want. Google Test defines a number
// of functions for generating test parameters. They return what we call
// (surprise!) parameter generators. Here is a summary of them, which
// are all in the testing namespace:
//
//
// Range(begin, end [, step]) - Yields values {begin, begin+step,
// begin+step+step, ...}. The values do not
// include end. step defaults to 1.
// Values(v1, v2, ..., vN) - Yields values {v1, v2, ..., vN}.
// ValuesIn(container) - Yields values from a C-style array, an STL
// ValuesIn(begin,end) container, or an iterator range [begin, end).
// Bool() - Yields sequence {false, true}.
// Combine(g1, g2, ..., gN) - Yields all combinations (the Cartesian product
// for the math savvy) of the values generated
// by the N generators.
//
// For more details, see comments at the definitions of these functions below
// in this file.
//
// The following statement will instantiate tests from the FooTest test case
// each with parameter values "meeny", "miny", and "moe".
INSTANTIATE_TEST_CASE_P(InstantiationName,
FooTest,
Values("meeny", "miny", "moe"));
// To distinguish different instances of the pattern, (yes, you
// can instantiate it more then once) the first argument to the
// INSTANTIATE_TEST_CASE_P macro is a prefix that will be added to the
// actual test case name. Remember to pick unique prefixes for different
// instantiations. The tests from the instantiation above will have
// these names:
//
// * InstantiationName/FooTest.DoesBlah/0 for "meeny"
// * InstantiationName/FooTest.DoesBlah/1 for "miny"
// * InstantiationName/FooTest.DoesBlah/2 for "moe"
// * InstantiationName/FooTest.HasBlahBlah/0 for "meeny"
// * InstantiationName/FooTest.HasBlahBlah/1 for "miny"
// * InstantiationName/FooTest.HasBlahBlah/2 for "moe"
//
// You can use these names in --gtest_filter.
//
// This statement will instantiate all tests from FooTest again, each
// with parameter values "cat" and "dog":
const char* pets[] = {"cat", "dog"};
INSTANTIATE_TEST_CASE_P(AnotherInstantiationName, FooTest, ValuesIn(pets));
// The tests from the instantiation above will have these names:
//
// * AnotherInstantiationName/FooTest.DoesBlah/0 for "cat"
// * AnotherInstantiationName/FooTest.DoesBlah/1 for "dog"
// * AnotherInstantiationName/FooTest.HasBlahBlah/0 for "cat"
// * AnotherInstantiationName/FooTest.HasBlahBlah/1 for "dog"
//
// Please note that INSTANTIATE_TEST_CASE_P will instantiate all tests
// in the given test case, whether their definitions come before or
// AFTER the INSTANTIATE_TEST_CASE_P statement.
//
// Please also note that generator expressions (including parameters to the
// generators) are evaluated in InitGoogleTest(), after main() has started.
// This allows the user on one hand, to adjust generator parameters in order
// to dynamically determine a set of tests to run and on the other hand,
// give the user a chance to inspect the generated tests with Google Test
// reflection API before RUN_ALL_TESTS() is executed.
//
// You can see samples/sample7_unittest.cc and samples/sample8_unittest.cc
// for more examples.
//
// In the future, we plan to publish the API for defining new parameter
// generators. But for now this interface remains part of the internal
// implementation and is subject to change.
//
//
// A parameterized test fixture must be derived from testing::Test and from
// testing::WithParamInterface<T>, where T is the type of the parameter
// values. Inheriting from TestWithParam<T> satisfies that requirement because
// TestWithParam<T> inherits from both Test and WithParamInterface. In more
// complicated hierarchies, however, it is occasionally useful to inherit
// separately from Test and WithParamInterface. For example:
class BaseTest : public ::testing::Test {
// You can inherit all the usual members for a non-parameterized test
// fixture here.
};
class DerivedTest : public BaseTest, public ::testing::WithParamInterface<int> {
// The usual test fixture members go here too.
};
TEST_F(BaseTest, HasFoo) {
// This is an ordinary non-parameterized test.
}
TEST_P(DerivedTest, DoesBlah) {
// GetParam works just the same here as if you inherit from TestWithParam.
EXPECT_TRUE(foo.Blah(GetParam()));
}
#endif // 0
#include "gtest/internal/gtest-port.h"
#if !GTEST_OS_SYMBIAN
# include <utility>
#endif
#include "gtest/internal/gtest-internal.h"
#include "gtest/internal/gtest-param-util.h"
#include "gtest/internal/gtest-param-util-generated.h"
namespace testing {
// Functions producing parameter generators.
//
// Google Test uses these generators to produce parameters for value-
// parameterized tests. When a parameterized test case is instantiated
// with a particular generator, Google Test creates and runs tests
// for each element in the sequence produced by the generator.
//
// In the following sample, tests from test case FooTest are instantiated
// each three times with parameter values 3, 5, and 8:
//
// class FooTest : public TestWithParam<int> { ... };
//
// TEST_P(FooTest, TestThis) {
// }
// TEST_P(FooTest, TestThat) {
// }
// INSTANTIATE_TEST_CASE_P(TestSequence, FooTest, Values(3, 5, 8));
//
// Range() returns generators providing sequences of values in a range.
//
// Synopsis:
// Range(start, end)
// - returns a generator producing a sequence of values {start, start+1,
// start+2, ..., }.
// Range(start, end, step)
// - returns a generator producing a sequence of values {start, start+step,
// start+step+step, ..., }.
// Notes:
// * The generated sequences never include end. For example, Range(1, 5)
// returns a generator producing a sequence {1, 2, 3, 4}. Range(1, 9, 2)
// returns a generator producing {1, 3, 5, 7}.
// * start and end must have the same type. That type may be any integral or
// floating-point type or a user defined type satisfying these conditions:
// * It must be assignable (have operator=() defined).
// * It must have operator+() (operator+(int-compatible type) for
// two-operand version).
// * It must have operator<() defined.
// Elements in the resulting sequences will also have that type.
// * Condition start < end must be satisfied in order for resulting sequences
// to contain any elements.
//
template <typename T, typename IncrementT>
internal::ParamGenerator<T> Range(T start, T end, IncrementT step) {
return internal::ParamGenerator<T>(
new internal::RangeGenerator<T, IncrementT>(start, end, step));
}
template <typename T>
internal::ParamGenerator<T> Range(T start, T end) {
return Range(start, end, 1);
}
// ValuesIn() function allows generation of tests with parameters coming from
// a container.
//
// Synopsis:
// ValuesIn(const T (&array)[N])
// - returns a generator producing sequences with elements from
// a C-style array.
// ValuesIn(const Container& container)
// - returns a generator producing sequences with elements from
// an STL-style container.
// ValuesIn(Iterator begin, Iterator end)
// - returns a generator producing sequences with elements from
// a range [begin, end) defined by a pair of STL-style iterators. These
// iterators can also be plain C pointers.
//
// Please note that ValuesIn copies the values from the containers
// passed in and keeps them to generate tests in RUN_ALL_TESTS().
//
// Examples:
//
// This instantiates tests from test case StringTest
// each with C-string values of "foo", "bar", and "baz":
//
// const char* strings[] = {"foo", "bar", "baz"};
// INSTANTIATE_TEST_CASE_P(StringSequence, StringTest, ValuesIn(strings));
//
// This instantiates tests from test case StlStringTest
// each with STL strings with values "a" and "b":
//
// ::std::vector< ::std::string> GetParameterStrings() {
// ::std::vector< ::std::string> v;
// v.push_back("a");
// v.push_back("b");
// return v;
// }
//
// INSTANTIATE_TEST_CASE_P(CharSequence,
// StlStringTest,
// ValuesIn(GetParameterStrings()));
//
//
// This will also instantiate tests from CharTest
// each with parameter values 'a' and 'b':
//
// ::std::list<char> GetParameterChars() {
// ::std::list<char> list;
// list.push_back('a');
// list.push_back('b');
// return list;
// }
// ::std::list<char> l = GetParameterChars();
// INSTANTIATE_TEST_CASE_P(CharSequence2,
// CharTest,
// ValuesIn(l.begin(), l.end()));
//
template <typename ForwardIterator>
internal::ParamGenerator<
typename ::testing::internal::IteratorTraits<ForwardIterator>::value_type>
ValuesIn(ForwardIterator begin, ForwardIterator end) {
typedef typename ::testing::internal::IteratorTraits<ForwardIterator>
::value_type ParamType;
return internal::ParamGenerator<ParamType>(
new internal::ValuesInIteratorRangeGenerator<ParamType>(begin, end));
}
template <typename T, size_t N>
internal::ParamGenerator<T> ValuesIn(const T (&array)[N]) {
return ValuesIn(array, array + N);
}
template <class Container>
internal::ParamGenerator<typename Container::value_type> ValuesIn(
const Container& container) {
return ValuesIn(container.begin(), container.end());
}
// Values() allows generating tests from explicitly specified list of
// parameters.
//
// Synopsis:
// Values(T v1, T v2, ..., T vN)
// - returns a generator producing sequences with elements v1, v2, ..., vN.
//
// For example, this instantiates tests from test case BarTest each
// with values "one", "two", and "three":
//
// INSTANTIATE_TEST_CASE_P(NumSequence, BarTest, Values("one", "two", "three"));
//
// This instantiates tests from test case BazTest each with values 1, 2, 3.5.
// The exact type of values will depend on the type of parameter in BazTest.
//
// INSTANTIATE_TEST_CASE_P(FloatingNumbers, BazTest, Values(1, 2, 3.5));
//
//
template <typename... T>
internal::ValueArray<T...> Values(T... v) {
return internal::ValueArray<T...>(std::move(v)...);
}
// Bool() allows generating tests with parameters in a set of (false, true).
//
// Synopsis:
// Bool()
// - returns a generator producing sequences with elements {false, true}.
//
// It is useful when testing code that depends on Boolean flags. Combinations
// of multiple flags can be tested when several Bool()'s are combined using
// Combine() function.
//
// In the following example all tests in the test case FlagDependentTest
// will be instantiated twice with parameters false and true.
//
// class FlagDependentTest : public testing::TestWithParam<bool> {
// virtual void SetUp() {
// external_flag = GetParam();
// }
// }
// INSTANTIATE_TEST_CASE_P(BoolSequence, FlagDependentTest, Bool());
//
inline internal::ParamGenerator<bool> Bool() {
return Values(false, true);
}
// Combine() allows the user to combine two or more sequences to produce
// values of a Cartesian product of those sequences' elements.
//
// Synopsis:
// Combine(gen1, gen2, ..., genN)
// - returns a generator producing sequences with elements coming from
// the Cartesian product of elements from the sequences generated by
// gen1, gen2, ..., genN. The sequence elements will have a type of
// std::tuple<T1, T2, ..., TN> where T1, T2, ..., TN are the types
// of elements from sequences produces by gen1, gen2, ..., genN.
//
// Combine can have up to $maxtuple arguments.
//
// Example:
//
// This will instantiate tests in test case AnimalTest each one with
// the parameter values tuple("cat", BLACK), tuple("cat", WHITE),
// tuple("dog", BLACK), and tuple("dog", WHITE):
//
// enum Color { BLACK, GRAY, WHITE };
// class AnimalTest
// : public testing::TestWithParam<std::tuple<const char*, Color> > {...};
//
// TEST_P(AnimalTest, AnimalLooksNice) {...}
//
// INSTANTIATE_TEST_CASE_P(AnimalVariations, AnimalTest,
// Combine(Values("cat", "dog"),
// Values(BLACK, WHITE)));
//
// This will instantiate tests in FlagDependentTest with all variations of two
// Boolean flags:
//
// class FlagDependentTest
// : public testing::TestWithParam<std::tuple<bool, bool> > {
// virtual void SetUp() {
// // Assigns external_flag_1 and external_flag_2 values from the tuple.
// std::tie(external_flag_1, external_flag_2) = GetParam();
// }
// };
//
// TEST_P(FlagDependentTest, TestFeature1) {
// // Test your code using external_flag_1 and external_flag_2 here.
// }
// INSTANTIATE_TEST_CASE_P(TwoBoolSequence, FlagDependentTest,
// Combine(Bool(), Bool()));
//
$range i 2..maxtuple
$for i [[
$range j 1..i
template <$for j, [[typename Generator$j]]>
internal::CartesianProductHolder$i<$for j, [[Generator$j]]> Combine(
$for j, [[const Generator$j& g$j]]) {
return internal::CartesianProductHolder$i<$for j, [[Generator$j]]>(
$for j, [[g$j]]);
}
]]
# define TEST_P(test_case_name, test_name) \
class GTEST_TEST_CLASS_NAME_(test_case_name, test_name) \
: public test_case_name { \
public: \
GTEST_TEST_CLASS_NAME_(test_case_name, test_name)() {} \
virtual void TestBody(); \
private: \
static int AddToRegistry() { \
::testing::UnitTest::GetInstance()->parameterized_test_registry(). \
GetTestCasePatternHolder<test_case_name>(\
#test_case_name, \
::testing::internal::CodeLocation(\
__FILE__, __LINE__))->AddTestPattern(\
GTEST_STRINGIFY_(test_case_name), \
GTEST_STRINGIFY_(test_name), \
new ::testing::internal::TestMetaFactory< \
GTEST_TEST_CLASS_NAME_(\
test_case_name, test_name)>()); \
return 0; \
} \
static int gtest_registering_dummy_ GTEST_ATTRIBUTE_UNUSED_; \
GTEST_DISALLOW_COPY_AND_ASSIGN_(\
GTEST_TEST_CLASS_NAME_(test_case_name, test_name)); \
}; \
int GTEST_TEST_CLASS_NAME_(test_case_name, \
test_name)::gtest_registering_dummy_ = \
GTEST_TEST_CLASS_NAME_(test_case_name, test_name)::AddToRegistry(); \
void GTEST_TEST_CLASS_NAME_(test_case_name, test_name)::TestBody()
// The optional last argument to INSTANTIATE_TEST_CASE_P allows the user
// to specify a function or functor that generates custom test name suffixes
// based on the test parameters. The function should accept one argument of
// type testing::TestParamInfo<class ParamType>, and return std::string.
//
// testing::PrintToStringParamName is a builtin test suffix generator that
// returns the value of testing::PrintToString(GetParam()).
//
// Note: test names must be non-empty, unique, and may only contain ASCII
// alphanumeric characters or underscore. Because PrintToString adds quotes
// to std::string and C strings, it won't work for these types.
# define INSTANTIATE_TEST_CASE_P(prefix, test_case_name, generator, ...) \
static ::testing::internal::ParamGenerator<test_case_name::ParamType> \
gtest_##prefix##test_case_name##_EvalGenerator_() { return generator; } \
static ::std::string gtest_##prefix##test_case_name##_EvalGenerateName_( \
const ::testing::TestParamInfo<test_case_name::ParamType>& info) { \
return ::testing::internal::GetParamNameGen<test_case_name::ParamType> \
(__VA_ARGS__)(info); \
} \
static int gtest_##prefix##test_case_name##_dummy_ GTEST_ATTRIBUTE_UNUSED_ = \
::testing::UnitTest::GetInstance()->parameterized_test_registry(). \
GetTestCasePatternHolder<test_case_name>(\
#test_case_name, \
::testing::internal::CodeLocation(\
__FILE__, __LINE__))->AddTestCaseInstantiation(\
#prefix, \
&gtest_##prefix##test_case_name##_EvalGenerator_, \
&gtest_##prefix##test_case_name##_EvalGenerateName_, \
__FILE__, __LINE__)
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_GTEST_PARAM_TEST_H_
-953
View File
@@ -1,953 +0,0 @@
// Copyright 2007, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Google Test - The Google C++ Testing and Mocking Framework
//
// This file implements a universal value printer that can print a
// value of any type T:
//
// void ::testing::internal::UniversalPrinter<T>::Print(value, ostream_ptr);
//
// A user can teach this function how to print a class type T by
// defining either operator<<() or PrintTo() in the namespace that
// defines T. More specifically, the FIRST defined function in the
// following list will be used (assuming T is defined in namespace
// foo):
//
// 1. foo::PrintTo(const T&, ostream*)
// 2. operator<<(ostream&, const T&) defined in either foo or the
// global namespace.
//
// However if T is an STL-style container then it is printed element-wise
// unless foo::PrintTo(const T&, ostream*) is defined. Note that
// operator<<() is ignored for container types.
//
// If none of the above is defined, it will print the debug string of
// the value if it is a protocol buffer, or print the raw bytes in the
// value otherwise.
//
// To aid debugging: when T is a reference type, the address of the
// value is also printed; when T is a (const) char pointer, both the
// pointer value and the NUL-terminated string it points to are
// printed.
//
// We also provide some convenient wrappers:
//
// // Prints a value to a string. For a (const or not) char
// // pointer, the NUL-terminated string (but not the pointer) is
// // printed.
// std::string ::testing::PrintToString(const T& value);
//
// // Prints a value tersely: for a reference type, the referenced
// // value (but not the address) is printed; for a (const or not) char
// // pointer, the NUL-terminated string (but not the pointer) is
// // printed.
// void ::testing::internal::UniversalTersePrint(const T& value, ostream*);
//
// // Prints value using the type inferred by the compiler. The difference
// // from UniversalTersePrint() is that this function prints both the
// // pointer and the NUL-terminated string for a (const or not) char pointer.
// void ::testing::internal::UniversalPrint(const T& value, ostream*);
//
// // Prints the fields of a tuple tersely to a string vector, one
// // element for each field. Tuple support must be enabled in
// // gtest-port.h.
// std::vector<string> UniversalTersePrintTupleFieldsToStrings(
// const Tuple& value);
//
// Known limitation:
//
// The print primitives print the elements of an STL-style container
// using the compiler-inferred type of *iter where iter is a
// const_iterator of the container. When const_iterator is an input
// iterator but not a forward iterator, this inferred type may not
// match value_type, and the print output may be incorrect. In
// practice, this is rarely a problem as for most containers
// const_iterator is a forward iterator. We'll fix this if there's an
// actual need for it. Note that this fix cannot rely on value_type
// being defined as many user-defined container types don't have
// value_type.
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_PRINTERS_H_
#define GTEST_INCLUDE_GTEST_GTEST_PRINTERS_H_
#include <functional>
#include <ostream> // NOLINT
#include <sstream>
#include <string>
#include <tuple>
#include <type_traits>
#include <utility>
#include <vector>
#include "gtest/internal/gtest-internal.h"
#include "gtest/internal/gtest-port.h"
#if GTEST_HAS_ABSL
#include "absl/strings/string_view.h"
#include "absl/types/optional.h"
#include "absl/types/variant.h"
#endif // GTEST_HAS_ABSL
namespace testing {
// Definitions in the 'internal' and 'internal2' name spaces are
// subject to change without notice. DO NOT USE THEM IN USER CODE!
namespace internal2 {
// Prints the given number of bytes in the given object to the given
// ostream.
GTEST_API_ void PrintBytesInObjectTo(const unsigned char* obj_bytes,
size_t count,
::std::ostream* os);
// For selecting which printer to use when a given type has neither <<
// nor PrintTo().
enum TypeKind {
kProtobuf, // a protobuf type
kConvertibleToInteger, // a type implicitly convertible to BiggestInt
// (e.g. a named or unnamed enum type)
#if GTEST_HAS_ABSL
kConvertibleToStringView, // a type implicitly convertible to
// absl::string_view
#endif
kOtherType // anything else
};
// TypeWithoutFormatter<T, kTypeKind>::PrintValue(value, os) is called
// by the universal printer to print a value of type T when neither
// operator<< nor PrintTo() is defined for T, where kTypeKind is the
// "kind" of T as defined by enum TypeKind.
template <typename T, TypeKind kTypeKind>
class TypeWithoutFormatter {
public:
// This default version is called when kTypeKind is kOtherType.
static void PrintValue(const T& value, ::std::ostream* os) {
PrintBytesInObjectTo(static_cast<const unsigned char*>(
reinterpret_cast<const void*>(&value)),
sizeof(value), os);
}
};
// We print a protobuf using its ShortDebugString() when the string
// doesn't exceed this many characters; otherwise we print it using
// DebugString() for better readability.
const size_t kProtobufOneLinerMaxLength = 50;
template <typename T>
class TypeWithoutFormatter<T, kProtobuf> {
public:
static void PrintValue(const T& value, ::std::ostream* os) {
std::string pretty_str = value.ShortDebugString();
if (pretty_str.length() > kProtobufOneLinerMaxLength) {
pretty_str = "\n" + value.DebugString();
}
*os << ("<" + pretty_str + ">");
}
};
template <typename T>
class TypeWithoutFormatter<T, kConvertibleToInteger> {
public:
// Since T has no << operator or PrintTo() but can be implicitly
// converted to BiggestInt, we print it as a BiggestInt.
//
// Most likely T is an enum type (either named or unnamed), in which
// case printing it as an integer is the desired behavior. In case
// T is not an enum, printing it as an integer is the best we can do
// given that it has no user-defined printer.
static void PrintValue(const T& value, ::std::ostream* os) {
const internal::BiggestInt kBigInt = value;
*os << kBigInt;
}
};
#if GTEST_HAS_ABSL
template <typename T>
class TypeWithoutFormatter<T, kConvertibleToStringView> {
public:
// Since T has neither operator<< nor PrintTo() but can be implicitly
// converted to absl::string_view, we print it as a absl::string_view.
//
// Note: the implementation is further below, as it depends on
// internal::PrintTo symbol which is defined later in the file.
static void PrintValue(const T& value, ::std::ostream* os);
};
#endif
// Prints the given value to the given ostream. If the value is a
// protocol message, its debug string is printed; if it's an enum or
// of a type implicitly convertible to BiggestInt, it's printed as an
// integer; otherwise the bytes in the value are printed. This is
// what UniversalPrinter<T>::Print() does when it knows nothing about
// type T and T has neither << operator nor PrintTo().
//
// A user can override this behavior for a class type Foo by defining
// a << operator in the namespace where Foo is defined.
//
// We put this operator in namespace 'internal2' instead of 'internal'
// to simplify the implementation, as much code in 'internal' needs to
// use << in STL, which would conflict with our own << were it defined
// in 'internal'.
//
// Note that this operator<< takes a generic std::basic_ostream<Char,
// CharTraits> type instead of the more restricted std::ostream. If
// we define it to take an std::ostream instead, we'll get an
// "ambiguous overloads" compiler error when trying to print a type
// Foo that supports streaming to std::basic_ostream<Char,
// CharTraits>, as the compiler cannot tell whether
// operator<<(std::ostream&, const T&) or
// operator<<(std::basic_stream<Char, CharTraits>, const Foo&) is more
// specific.
template <typename Char, typename CharTraits, typename T>
::std::basic_ostream<Char, CharTraits>& operator<<(
::std::basic_ostream<Char, CharTraits>& os, const T& x) {
TypeWithoutFormatter<T, (internal::IsAProtocolMessage<T>::value
? kProtobuf
: internal::ImplicitlyConvertible<
const T&, internal::BiggestInt>::value
? kConvertibleToInteger
:
#if GTEST_HAS_ABSL
internal::ImplicitlyConvertible<
const T&, absl::string_view>::value
? kConvertibleToStringView
:
#endif
kOtherType)>::PrintValue(x, &os);
return os;
}
} // namespace internal2
} // namespace testing
// This namespace MUST NOT BE NESTED IN ::testing, or the name look-up
// magic needed for implementing UniversalPrinter won't work.
namespace testing_internal {
// Used to print a value that is not an STL-style container when the
// user doesn't define PrintTo() for it.
template <typename T>
void DefaultPrintNonContainerTo(const T& value, ::std::ostream* os) {
// With the following statement, during unqualified name lookup,
// testing::internal2::operator<< appears as if it was declared in
// the nearest enclosing namespace that contains both
// ::testing_internal and ::testing::internal2, i.e. the global
// namespace. For more details, refer to the C++ Standard section
// 7.3.4-1 [namespace.udir]. This allows us to fall back onto
// testing::internal2::operator<< in case T doesn't come with a <<
// operator.
//
// We cannot write 'using ::testing::internal2::operator<<;', which
// gcc 3.3 fails to compile due to a compiler bug.
using namespace ::testing::internal2; // NOLINT
// Assuming T is defined in namespace foo, in the next statement,
// the compiler will consider all of:
//
// 1. foo::operator<< (thanks to Koenig look-up),
// 2. ::operator<< (as the current namespace is enclosed in ::),
// 3. testing::internal2::operator<< (thanks to the using statement above).
//
// The operator<< whose type matches T best will be picked.
//
// We deliberately allow #2 to be a candidate, as sometimes it's
// impossible to define #1 (e.g. when foo is ::std, defining
// anything in it is undefined behavior unless you are a compiler
// vendor.).
*os << value;
}
} // namespace testing_internal
namespace testing {
namespace internal {
// FormatForComparison<ToPrint, OtherOperand>::Format(value) formats a
// value of type ToPrint that is an operand of a comparison assertion
// (e.g. ASSERT_EQ). OtherOperand is the type of the other operand in
// the comparison, and is used to help determine the best way to
// format the value. In particular, when the value is a C string
// (char pointer) and the other operand is an STL string object, we
// want to format the C string as a string, since we know it is
// compared by value with the string object. If the value is a char
// pointer but the other operand is not an STL string object, we don't
// know whether the pointer is supposed to point to a NUL-terminated
// string, and thus want to print it as a pointer to be safe.
//
// INTERNAL IMPLEMENTATION - DO NOT USE IN A USER PROGRAM.
// The default case.
template <typename ToPrint, typename OtherOperand>
class FormatForComparison {
public:
static ::std::string Format(const ToPrint& value) {
return ::testing::PrintToString(value);
}
};
// Array.
template <typename ToPrint, size_t N, typename OtherOperand>
class FormatForComparison<ToPrint[N], OtherOperand> {
public:
static ::std::string Format(const ToPrint* value) {
return FormatForComparison<const ToPrint*, OtherOperand>::Format(value);
}
};
// By default, print C string as pointers to be safe, as we don't know
// whether they actually point to a NUL-terminated string.
#define GTEST_IMPL_FORMAT_C_STRING_AS_POINTER_(CharType) \
template <typename OtherOperand> \
class FormatForComparison<CharType*, OtherOperand> { \
public: \
static ::std::string Format(CharType* value) { \
return ::testing::PrintToString(static_cast<const void*>(value)); \
} \
}
GTEST_IMPL_FORMAT_C_STRING_AS_POINTER_(char);
GTEST_IMPL_FORMAT_C_STRING_AS_POINTER_(const char);
GTEST_IMPL_FORMAT_C_STRING_AS_POINTER_(wchar_t);
GTEST_IMPL_FORMAT_C_STRING_AS_POINTER_(const wchar_t);
#undef GTEST_IMPL_FORMAT_C_STRING_AS_POINTER_
// If a C string is compared with an STL string object, we know it's meant
// to point to a NUL-terminated string, and thus can print it as a string.
#define GTEST_IMPL_FORMAT_C_STRING_AS_STRING_(CharType, OtherStringType) \
template <> \
class FormatForComparison<CharType*, OtherStringType> { \
public: \
static ::std::string Format(CharType* value) { \
return ::testing::PrintToString(value); \
} \
}
GTEST_IMPL_FORMAT_C_STRING_AS_STRING_(char, ::std::string);
GTEST_IMPL_FORMAT_C_STRING_AS_STRING_(const char, ::std::string);
#if GTEST_HAS_GLOBAL_STRING
GTEST_IMPL_FORMAT_C_STRING_AS_STRING_(char, ::string);
GTEST_IMPL_FORMAT_C_STRING_AS_STRING_(const char, ::string);
#endif
#if GTEST_HAS_GLOBAL_WSTRING
GTEST_IMPL_FORMAT_C_STRING_AS_STRING_(wchar_t, ::wstring);
GTEST_IMPL_FORMAT_C_STRING_AS_STRING_(const wchar_t, ::wstring);
#endif
#if GTEST_HAS_STD_WSTRING
GTEST_IMPL_FORMAT_C_STRING_AS_STRING_(wchar_t, ::std::wstring);
GTEST_IMPL_FORMAT_C_STRING_AS_STRING_(const wchar_t, ::std::wstring);
#endif
#undef GTEST_IMPL_FORMAT_C_STRING_AS_STRING_
// Formats a comparison assertion (e.g. ASSERT_EQ, EXPECT_LT, and etc)
// operand to be used in a failure message. The type (but not value)
// of the other operand may affect the format. This allows us to
// print a char* as a raw pointer when it is compared against another
// char* or void*, and print it as a C string when it is compared
// against an std::string object, for example.
//
// INTERNAL IMPLEMENTATION - DO NOT USE IN A USER PROGRAM.
template <typename T1, typename T2>
std::string FormatForComparisonFailureMessage(
const T1& value, const T2& /* other_operand */) {
return FormatForComparison<T1, T2>::Format(value);
}
// UniversalPrinter<T>::Print(value, ostream_ptr) prints the given
// value to the given ostream. The caller must ensure that
// 'ostream_ptr' is not NULL, or the behavior is undefined.
//
// We define UniversalPrinter as a class template (as opposed to a
// function template), as we need to partially specialize it for
// reference types, which cannot be done with function templates.
template <typename T>
class UniversalPrinter;
template <typename T>
void UniversalPrint(const T& value, ::std::ostream* os);
enum DefaultPrinterType {
kPrintContainer,
kPrintPointer,
kPrintFunctionPointer,
kPrintOther,
};
template <DefaultPrinterType type> struct WrapPrinterType {};
// Used to print an STL-style container when the user doesn't define
// a PrintTo() for it.
template <typename C>
void DefaultPrintTo(WrapPrinterType<kPrintContainer> /* dummy */,
const C& container, ::std::ostream* os) {
const size_t kMaxCount = 32; // The maximum number of elements to print.
*os << '{';
size_t count = 0;
for (typename C::const_iterator it = container.begin();
it != container.end(); ++it, ++count) {
if (count > 0) {
*os << ',';
if (count == kMaxCount) { // Enough has been printed.
*os << " ...";
break;
}
}
*os << ' ';
// We cannot call PrintTo(*it, os) here as PrintTo() doesn't
// handle *it being a native array.
internal::UniversalPrint(*it, os);
}
if (count > 0) {
*os << ' ';
}
*os << '}';
}
// Used to print a pointer that is neither a char pointer nor a member
// pointer, when the user doesn't define PrintTo() for it. (A member
// variable pointer or member function pointer doesn't really point to
// a location in the address space. Their representation is
// implementation-defined. Therefore they will be printed as raw
// bytes.)
template <typename T>
void DefaultPrintTo(WrapPrinterType<kPrintPointer> /* dummy */,
T* p, ::std::ostream* os) {
if (p == nullptr) {
*os << "NULL";
} else {
// T is not a function type. We just call << to print p,
// relying on ADL to pick up user-defined << for their pointer
// types, if any.
*os << p;
}
}
template <typename T>
void DefaultPrintTo(WrapPrinterType<kPrintFunctionPointer> /* dummy */,
T* p, ::std::ostream* os) {
if (p == nullptr) {
*os << "NULL";
} else {
// T is a function type, so '*os << p' doesn't do what we want
// (it just prints p as bool). We want to print p as a const
// void*.
*os << reinterpret_cast<const void*>(p);
}
}
// Used to print a non-container, non-pointer value when the user
// doesn't define PrintTo() for it.
template <typename T>
void DefaultPrintTo(WrapPrinterType<kPrintOther> /* dummy */,
const T& value, ::std::ostream* os) {
::testing_internal::DefaultPrintNonContainerTo(value, os);
}
// Prints the given value using the << operator if it has one;
// otherwise prints the bytes in it. This is what
// UniversalPrinter<T>::Print() does when PrintTo() is not specialized
// or overloaded for type T.
//
// A user can override this behavior for a class type Foo by defining
// an overload of PrintTo() in the namespace where Foo is defined. We
// give the user this option as sometimes defining a << operator for
// Foo is not desirable (e.g. the coding style may prevent doing it,
// or there is already a << operator but it doesn't do what the user
// wants).
template <typename T>
void PrintTo(const T& value, ::std::ostream* os) {
// DefaultPrintTo() is overloaded. The type of its first argument
// determines which version will be picked.
//
// Note that we check for container types here, prior to we check
// for protocol message types in our operator<<. The rationale is:
//
// For protocol messages, we want to give people a chance to
// override Google Mock's format by defining a PrintTo() or
// operator<<. For STL containers, other formats can be
// incompatible with Google Mock's format for the container
// elements; therefore we check for container types here to ensure
// that our format is used.
//
// Note that MSVC and clang-cl do allow an implicit conversion from
// pointer-to-function to pointer-to-object, but clang-cl warns on it.
// So don't use ImplicitlyConvertible if it can be helped since it will
// cause this warning, and use a separate overload of DefaultPrintTo for
// function pointers so that the `*os << p` in the object pointer overload
// doesn't cause that warning either.
DefaultPrintTo(
WrapPrinterType <
(sizeof(IsContainerTest<T>(0)) == sizeof(IsContainer)) &&
!IsRecursiveContainer<T>::value
? kPrintContainer
: !is_pointer<T>::value
? kPrintOther
: std::is_function<typename std::remove_pointer<T>::type>::value
? kPrintFunctionPointer
: kPrintPointer > (),
value, os);
}
// The following list of PrintTo() overloads tells
// UniversalPrinter<T>::Print() how to print standard types (built-in
// types, strings, plain arrays, and pointers).
// Overloads for various char types.
GTEST_API_ void PrintTo(unsigned char c, ::std::ostream* os);
GTEST_API_ void PrintTo(signed char c, ::std::ostream* os);
inline void PrintTo(char c, ::std::ostream* os) {
// When printing a plain char, we always treat it as unsigned. This
// way, the output won't be affected by whether the compiler thinks
// char is signed or not.
PrintTo(static_cast<unsigned char>(c), os);
}
// Overloads for other simple built-in types.
inline void PrintTo(bool x, ::std::ostream* os) {
*os << (x ? "true" : "false");
}
// Overload for wchar_t type.
// Prints a wchar_t as a symbol if it is printable or as its internal
// code otherwise and also as its decimal code (except for L'\0').
// The L'\0' char is printed as "L'\\0'". The decimal code is printed
// as signed integer when wchar_t is implemented by the compiler
// as a signed type and is printed as an unsigned integer when wchar_t
// is implemented as an unsigned type.
GTEST_API_ void PrintTo(wchar_t wc, ::std::ostream* os);
// Overloads for C strings.
GTEST_API_ void PrintTo(const char* s, ::std::ostream* os);
inline void PrintTo(char* s, ::std::ostream* os) {
PrintTo(ImplicitCast_<const char*>(s), os);
}
// signed/unsigned char is often used for representing binary data, so
// we print pointers to it as void* to be safe.
inline void PrintTo(const signed char* s, ::std::ostream* os) {
PrintTo(ImplicitCast_<const void*>(s), os);
}
inline void PrintTo(signed char* s, ::std::ostream* os) {
PrintTo(ImplicitCast_<const void*>(s), os);
}
inline void PrintTo(const unsigned char* s, ::std::ostream* os) {
PrintTo(ImplicitCast_<const void*>(s), os);
}
inline void PrintTo(unsigned char* s, ::std::ostream* os) {
PrintTo(ImplicitCast_<const void*>(s), os);
}
// MSVC can be configured to define wchar_t as a typedef of unsigned
// short. It defines _NATIVE_WCHAR_T_DEFINED when wchar_t is a native
// type. When wchar_t is a typedef, defining an overload for const
// wchar_t* would cause unsigned short* be printed as a wide string,
// possibly causing invalid memory accesses.
#if !defined(_MSC_VER) || defined(_NATIVE_WCHAR_T_DEFINED)
// Overloads for wide C strings
GTEST_API_ void PrintTo(const wchar_t* s, ::std::ostream* os);
inline void PrintTo(wchar_t* s, ::std::ostream* os) {
PrintTo(ImplicitCast_<const wchar_t*>(s), os);
}
#endif
// Overload for C arrays. Multi-dimensional arrays are printed
// properly.
// Prints the given number of elements in an array, without printing
// the curly braces.
template <typename T>
void PrintRawArrayTo(const T a[], size_t count, ::std::ostream* os) {
UniversalPrint(a[0], os);
for (size_t i = 1; i != count; i++) {
*os << ", ";
UniversalPrint(a[i], os);
}
}
// Overloads for ::string and ::std::string.
#if GTEST_HAS_GLOBAL_STRING
GTEST_API_ void PrintStringTo(const ::string&s, ::std::ostream* os);
inline void PrintTo(const ::string& s, ::std::ostream* os) {
PrintStringTo(s, os);
}
#endif // GTEST_HAS_GLOBAL_STRING
GTEST_API_ void PrintStringTo(const ::std::string&s, ::std::ostream* os);
inline void PrintTo(const ::std::string& s, ::std::ostream* os) {
PrintStringTo(s, os);
}
// Overloads for ::wstring and ::std::wstring.
#if GTEST_HAS_GLOBAL_WSTRING
GTEST_API_ void PrintWideStringTo(const ::wstring&s, ::std::ostream* os);
inline void PrintTo(const ::wstring& s, ::std::ostream* os) {
PrintWideStringTo(s, os);
}
#endif // GTEST_HAS_GLOBAL_WSTRING
#if GTEST_HAS_STD_WSTRING
GTEST_API_ void PrintWideStringTo(const ::std::wstring&s, ::std::ostream* os);
inline void PrintTo(const ::std::wstring& s, ::std::ostream* os) {
PrintWideStringTo(s, os);
}
#endif // GTEST_HAS_STD_WSTRING
#if GTEST_HAS_ABSL
// Overload for absl::string_view.
inline void PrintTo(absl::string_view sp, ::std::ostream* os) {
PrintTo(::std::string(sp), os);
}
#endif // GTEST_HAS_ABSL
inline void PrintTo(std::nullptr_t, ::std::ostream* os) { *os << "(nullptr)"; }
template <typename T>
void PrintTo(std::reference_wrapper<T> ref, ::std::ostream* os) {
// Delegate to wrapped value.
PrintTo(ref.get(), os);
}
// Helper function for printing a tuple. T must be instantiated with
// a tuple type.
template <typename T>
void PrintTupleTo(const T&, std::integral_constant<size_t, 0>,
::std::ostream*) {}
template <typename T, size_t I>
void PrintTupleTo(const T& t, std::integral_constant<size_t, I>,
::std::ostream* os) {
PrintTupleTo(t, std::integral_constant<size_t, I - 1>(), os);
GTEST_INTENTIONAL_CONST_COND_PUSH_()
if (I > 1) {
GTEST_INTENTIONAL_CONST_COND_POP_()
*os << ", ";
}
UniversalPrinter<typename std::tuple_element<I - 1, T>::type>::Print(
std::get<I - 1>(t), os);
}
template <typename... Types>
void PrintTo(const ::std::tuple<Types...>& t, ::std::ostream* os) {
*os << "(";
PrintTupleTo(t, std::integral_constant<size_t, sizeof...(Types)>(), os);
*os << ")";
}
// Overload for std::pair.
template <typename T1, typename T2>
void PrintTo(const ::std::pair<T1, T2>& value, ::std::ostream* os) {
*os << '(';
// We cannot use UniversalPrint(value.first, os) here, as T1 may be
// a reference type. The same for printing value.second.
UniversalPrinter<T1>::Print(value.first, os);
*os << ", ";
UniversalPrinter<T2>::Print(value.second, os);
*os << ')';
}
// Implements printing a non-reference type T by letting the compiler
// pick the right overload of PrintTo() for T.
template <typename T>
class UniversalPrinter {
public:
// MSVC warns about adding const to a function type, so we want to
// disable the warning.
GTEST_DISABLE_MSC_WARNINGS_PUSH_(4180)
// Note: we deliberately don't call this PrintTo(), as that name
// conflicts with ::testing::internal::PrintTo in the body of the
// function.
static void Print(const T& value, ::std::ostream* os) {
// By default, ::testing::internal::PrintTo() is used for printing
// the value.
//
// Thanks to Koenig look-up, if T is a class and has its own
// PrintTo() function defined in its namespace, that function will
// be visible here. Since it is more specific than the generic ones
// in ::testing::internal, it will be picked by the compiler in the
// following statement - exactly what we want.
PrintTo(value, os);
}
GTEST_DISABLE_MSC_WARNINGS_POP_()
};
#if GTEST_HAS_ABSL
// Printer for absl::optional
template <typename T>
class UniversalPrinter<::absl::optional<T>> {
public:
static void Print(const ::absl::optional<T>& value, ::std::ostream* os) {
*os << '(';
if (!value) {
*os << "nullopt";
} else {
UniversalPrint(*value, os);
}
*os << ')';
}
};
// Printer for absl::variant
template <typename... T>
class UniversalPrinter<::absl::variant<T...>> {
public:
static void Print(const ::absl::variant<T...>& value, ::std::ostream* os) {
*os << '(';
absl::visit(Visitor{os}, value);
*os << ')';
}
private:
struct Visitor {
template <typename U>
void operator()(const U& u) const {
*os << "'" << GetTypeName<U>() << "' with value ";
UniversalPrint(u, os);
}
::std::ostream* os;
};
};
#endif // GTEST_HAS_ABSL
// UniversalPrintArray(begin, len, os) prints an array of 'len'
// elements, starting at address 'begin'.
template <typename T>
void UniversalPrintArray(const T* begin, size_t len, ::std::ostream* os) {
if (len == 0) {
*os << "{}";
} else {
*os << "{ ";
const size_t kThreshold = 18;
const size_t kChunkSize = 8;
// If the array has more than kThreshold elements, we'll have to
// omit some details by printing only the first and the last
// kChunkSize elements.
// FIXME: let the user control the threshold using a flag.
if (len <= kThreshold) {
PrintRawArrayTo(begin, len, os);
} else {
PrintRawArrayTo(begin, kChunkSize, os);
*os << ", ..., ";
PrintRawArrayTo(begin + len - kChunkSize, kChunkSize, os);
}
*os << " }";
}
}
// This overload prints a (const) char array compactly.
GTEST_API_ void UniversalPrintArray(
const char* begin, size_t len, ::std::ostream* os);
// This overload prints a (const) wchar_t array compactly.
GTEST_API_ void UniversalPrintArray(
const wchar_t* begin, size_t len, ::std::ostream* os);
// Implements printing an array type T[N].
template <typename T, size_t N>
class UniversalPrinter<T[N]> {
public:
// Prints the given array, omitting some elements when there are too
// many.
static void Print(const T (&a)[N], ::std::ostream* os) {
UniversalPrintArray(a, N, os);
}
};
// Implements printing a reference type T&.
template <typename T>
class UniversalPrinter<T&> {
public:
// MSVC warns about adding const to a function type, so we want to
// disable the warning.
GTEST_DISABLE_MSC_WARNINGS_PUSH_(4180)
static void Print(const T& value, ::std::ostream* os) {
// Prints the address of the value. We use reinterpret_cast here
// as static_cast doesn't compile when T is a function type.
*os << "@" << reinterpret_cast<const void*>(&value) << " ";
// Then prints the value itself.
UniversalPrint(value, os);
}
GTEST_DISABLE_MSC_WARNINGS_POP_()
};
// Prints a value tersely: for a reference type, the referenced value
// (but not the address) is printed; for a (const) char pointer, the
// NUL-terminated string (but not the pointer) is printed.
template <typename T>
class UniversalTersePrinter {
public:
static void Print(const T& value, ::std::ostream* os) {
UniversalPrint(value, os);
}
};
template <typename T>
class UniversalTersePrinter<T&> {
public:
static void Print(const T& value, ::std::ostream* os) {
UniversalPrint(value, os);
}
};
template <typename T, size_t N>
class UniversalTersePrinter<T[N]> {
public:
static void Print(const T (&value)[N], ::std::ostream* os) {
UniversalPrinter<T[N]>::Print(value, os);
}
};
template <>
class UniversalTersePrinter<const char*> {
public:
static void Print(const char* str, ::std::ostream* os) {
if (str == nullptr) {
*os << "NULL";
} else {
UniversalPrint(std::string(str), os);
}
}
};
template <>
class UniversalTersePrinter<char*> {
public:
static void Print(char* str, ::std::ostream* os) {
UniversalTersePrinter<const char*>::Print(str, os);
}
};
#if GTEST_HAS_STD_WSTRING
template <>
class UniversalTersePrinter<const wchar_t*> {
public:
static void Print(const wchar_t* str, ::std::ostream* os) {
if (str == nullptr) {
*os << "NULL";
} else {
UniversalPrint(::std::wstring(str), os);
}
}
};
#endif
template <>
class UniversalTersePrinter<wchar_t*> {
public:
static void Print(wchar_t* str, ::std::ostream* os) {
UniversalTersePrinter<const wchar_t*>::Print(str, os);
}
};
template <typename T>
void UniversalTersePrint(const T& value, ::std::ostream* os) {
UniversalTersePrinter<T>::Print(value, os);
}
// Prints a value using the type inferred by the compiler. The
// difference between this and UniversalTersePrint() is that for a
// (const) char pointer, this prints both the pointer and the
// NUL-terminated string.
template <typename T>
void UniversalPrint(const T& value, ::std::ostream* os) {
// A workarond for the bug in VC++ 7.1 that prevents us from instantiating
// UniversalPrinter with T directly.
typedef T T1;
UniversalPrinter<T1>::Print(value, os);
}
typedef ::std::vector< ::std::string> Strings;
// Tersely prints the first N fields of a tuple to a string vector,
// one element for each field.
template <typename Tuple>
void TersePrintPrefixToStrings(const Tuple&, std::integral_constant<size_t, 0>,
Strings*) {}
template <typename Tuple, size_t I>
void TersePrintPrefixToStrings(const Tuple& t,
std::integral_constant<size_t, I>,
Strings* strings) {
TersePrintPrefixToStrings(t, std::integral_constant<size_t, I - 1>(),
strings);
::std::stringstream ss;
UniversalTersePrint(std::get<I - 1>(t), &ss);
strings->push_back(ss.str());
}
// Prints the fields of a tuple tersely to a string vector, one
// element for each field. See the comment before
// UniversalTersePrint() for how we define "tersely".
template <typename Tuple>
Strings UniversalTersePrintTupleFieldsToStrings(const Tuple& value) {
Strings result;
TersePrintPrefixToStrings(
value, std::integral_constant<size_t, std::tuple_size<Tuple>::value>(),
&result);
return result;
}
} // namespace internal
#if GTEST_HAS_ABSL
namespace internal2 {
template <typename T>
void TypeWithoutFormatter<T, kConvertibleToStringView>::PrintValue(
const T& value, ::std::ostream* os) {
internal::PrintTo(absl::string_view(value), os);
}
} // namespace internal2
#endif
template <typename T>
::std::string PrintToString(const T& value) {
::std::stringstream ss;
internal::UniversalTersePrinter<T>::Print(value, &ss);
return ss.str();
}
} // namespace testing
// Include any custom printer added by the local installation.
// We must include this header at the end to make sure it can use the
// declarations from this file.
#include "gtest/internal/custom/gtest-printers.h"
#endif // GTEST_INCLUDE_GTEST_GTEST_PRINTERS_H_
-237
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@@ -1,237 +0,0 @@
// Copyright 2007, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Utilities for testing Google Test itself and code that uses Google Test
// (e.g. frameworks built on top of Google Test).
// GOOGLETEST_CM0004 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_SPI_H_
#define GTEST_INCLUDE_GTEST_GTEST_SPI_H_
#include "gtest/gtest.h"
GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \
/* class A needs to have dll-interface to be used by clients of class B */)
namespace testing {
// This helper class can be used to mock out Google Test failure reporting
// so that we can test Google Test or code that builds on Google Test.
//
// An object of this class appends a TestPartResult object to the
// TestPartResultArray object given in the constructor whenever a Google Test
// failure is reported. It can either intercept only failures that are
// generated in the same thread that created this object or it can intercept
// all generated failures. The scope of this mock object can be controlled with
// the second argument to the two arguments constructor.
class GTEST_API_ ScopedFakeTestPartResultReporter
: public TestPartResultReporterInterface {
public:
// The two possible mocking modes of this object.
enum InterceptMode {
INTERCEPT_ONLY_CURRENT_THREAD, // Intercepts only thread local failures.
INTERCEPT_ALL_THREADS // Intercepts all failures.
};
// The c'tor sets this object as the test part result reporter used
// by Google Test. The 'result' parameter specifies where to report the
// results. This reporter will only catch failures generated in the current
// thread. DEPRECATED
explicit ScopedFakeTestPartResultReporter(TestPartResultArray* result);
// Same as above, but you can choose the interception scope of this object.
ScopedFakeTestPartResultReporter(InterceptMode intercept_mode,
TestPartResultArray* result);
// The d'tor restores the previous test part result reporter.
virtual ~ScopedFakeTestPartResultReporter();
// Appends the TestPartResult object to the TestPartResultArray
// received in the constructor.
//
// This method is from the TestPartResultReporterInterface
// interface.
virtual void ReportTestPartResult(const TestPartResult& result);
private:
void Init();
const InterceptMode intercept_mode_;
TestPartResultReporterInterface* old_reporter_;
TestPartResultArray* const result_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(ScopedFakeTestPartResultReporter);
};
namespace internal {
// A helper class for implementing EXPECT_FATAL_FAILURE() and
// EXPECT_NONFATAL_FAILURE(). Its destructor verifies that the given
// TestPartResultArray contains exactly one failure that has the given
// type and contains the given substring. If that's not the case, a
// non-fatal failure will be generated.
class GTEST_API_ SingleFailureChecker {
public:
// The constructor remembers the arguments.
SingleFailureChecker(const TestPartResultArray* results,
TestPartResult::Type type, const std::string& substr);
~SingleFailureChecker();
private:
const TestPartResultArray* const results_;
const TestPartResult::Type type_;
const std::string substr_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(SingleFailureChecker);
};
} // namespace internal
} // namespace testing
GTEST_DISABLE_MSC_WARNINGS_POP_() // 4251
// A set of macros for testing Google Test assertions or code that's expected
// to generate Google Test fatal failures. It verifies that the given
// statement will cause exactly one fatal Google Test failure with 'substr'
// being part of the failure message.
//
// There are two different versions of this macro. EXPECT_FATAL_FAILURE only
// affects and considers failures generated in the current thread and
// EXPECT_FATAL_FAILURE_ON_ALL_THREADS does the same but for all threads.
//
// The verification of the assertion is done correctly even when the statement
// throws an exception or aborts the current function.
//
// Known restrictions:
// - 'statement' cannot reference local non-static variables or
// non-static members of the current object.
// - 'statement' cannot return a value.
// - You cannot stream a failure message to this macro.
//
// Note that even though the implementations of the following two
// macros are much alike, we cannot refactor them to use a common
// helper macro, due to some peculiarity in how the preprocessor
// works. The AcceptsMacroThatExpandsToUnprotectedComma test in
// gtest_unittest.cc will fail to compile if we do that.
#define EXPECT_FATAL_FAILURE(statement, substr) \
do { \
class GTestExpectFatalFailureHelper {\
public:\
static void Execute() { statement; }\
};\
::testing::TestPartResultArray gtest_failures;\
::testing::internal::SingleFailureChecker gtest_checker(\
&gtest_failures, ::testing::TestPartResult::kFatalFailure, (substr));\
{\
::testing::ScopedFakeTestPartResultReporter gtest_reporter(\
::testing::ScopedFakeTestPartResultReporter:: \
INTERCEPT_ONLY_CURRENT_THREAD, &gtest_failures);\
GTestExpectFatalFailureHelper::Execute();\
}\
} while (::testing::internal::AlwaysFalse())
#define EXPECT_FATAL_FAILURE_ON_ALL_THREADS(statement, substr) \
do { \
class GTestExpectFatalFailureHelper {\
public:\
static void Execute() { statement; }\
};\
::testing::TestPartResultArray gtest_failures;\
::testing::internal::SingleFailureChecker gtest_checker(\
&gtest_failures, ::testing::TestPartResult::kFatalFailure, (substr));\
{\
::testing::ScopedFakeTestPartResultReporter gtest_reporter(\
::testing::ScopedFakeTestPartResultReporter:: \
INTERCEPT_ALL_THREADS, &gtest_failures);\
GTestExpectFatalFailureHelper::Execute();\
}\
} while (::testing::internal::AlwaysFalse())
// A macro for testing Google Test assertions or code that's expected to
// generate Google Test non-fatal failures. It asserts that the given
// statement will cause exactly one non-fatal Google Test failure with 'substr'
// being part of the failure message.
//
// There are two different versions of this macro. EXPECT_NONFATAL_FAILURE only
// affects and considers failures generated in the current thread and
// EXPECT_NONFATAL_FAILURE_ON_ALL_THREADS does the same but for all threads.
//
// 'statement' is allowed to reference local variables and members of
// the current object.
//
// The verification of the assertion is done correctly even when the statement
// throws an exception or aborts the current function.
//
// Known restrictions:
// - You cannot stream a failure message to this macro.
//
// Note that even though the implementations of the following two
// macros are much alike, we cannot refactor them to use a common
// helper macro, due to some peculiarity in how the preprocessor
// works. If we do that, the code won't compile when the user gives
// EXPECT_NONFATAL_FAILURE() a statement that contains a macro that
// expands to code containing an unprotected comma. The
// AcceptsMacroThatExpandsToUnprotectedComma test in gtest_unittest.cc
// catches that.
//
// For the same reason, we have to write
// if (::testing::internal::AlwaysTrue()) { statement; }
// instead of
// GTEST_SUPPRESS_UNREACHABLE_CODE_WARNING_BELOW_(statement)
// to avoid an MSVC warning on unreachable code.
#define EXPECT_NONFATAL_FAILURE(statement, substr) \
do {\
::testing::TestPartResultArray gtest_failures;\
::testing::internal::SingleFailureChecker gtest_checker(\
&gtest_failures, ::testing::TestPartResult::kNonFatalFailure, \
(substr));\
{\
::testing::ScopedFakeTestPartResultReporter gtest_reporter(\
::testing::ScopedFakeTestPartResultReporter:: \
INTERCEPT_ONLY_CURRENT_THREAD, &gtest_failures);\
if (::testing::internal::AlwaysTrue()) { statement; }\
}\
} while (::testing::internal::AlwaysFalse())
#define EXPECT_NONFATAL_FAILURE_ON_ALL_THREADS(statement, substr) \
do {\
::testing::TestPartResultArray gtest_failures;\
::testing::internal::SingleFailureChecker gtest_checker(\
&gtest_failures, ::testing::TestPartResult::kNonFatalFailure, \
(substr));\
{\
::testing::ScopedFakeTestPartResultReporter gtest_reporter(\
::testing::ScopedFakeTestPartResultReporter::INTERCEPT_ALL_THREADS, \
&gtest_failures);\
if (::testing::internal::AlwaysTrue()) { statement; }\
}\
} while (::testing::internal::AlwaysFalse())
#endif // GTEST_INCLUDE_GTEST_GTEST_SPI_H_
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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_TEST_PART_H_
#define GTEST_INCLUDE_GTEST_GTEST_TEST_PART_H_
#include <iosfwd>
#include <vector>
#include "gtest/internal/gtest-internal.h"
#include "gtest/internal/gtest-string.h"
GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \
/* class A needs to have dll-interface to be used by clients of class B */)
namespace testing {
// A copyable object representing the result of a test part (i.e. an
// assertion or an explicit FAIL(), ADD_FAILURE(), or SUCCESS()).
//
// Don't inherit from TestPartResult as its destructor is not virtual.
class GTEST_API_ TestPartResult {
public:
// The possible outcomes of a test part (i.e. an assertion or an
// explicit SUCCEED(), FAIL(), or ADD_FAILURE()).
enum Type {
kSuccess, // Succeeded.
kNonFatalFailure, // Failed but the test can continue.
kFatalFailure, // Failed and the test should be terminated.
kSkip // Skipped.
};
// C'tor. TestPartResult does NOT have a default constructor.
// Always use this constructor (with parameters) to create a
// TestPartResult object.
TestPartResult(Type a_type, const char* a_file_name, int a_line_number,
const char* a_message)
: type_(a_type),
file_name_(a_file_name == nullptr ? "" : a_file_name),
line_number_(a_line_number),
summary_(ExtractSummary(a_message)),
message_(a_message) {}
// Gets the outcome of the test part.
Type type() const { return type_; }
// Gets the name of the source file where the test part took place, or
// NULL if it's unknown.
const char* file_name() const {
return file_name_.empty() ? nullptr : file_name_.c_str();
}
// Gets the line in the source file where the test part took place,
// or -1 if it's unknown.
int line_number() const { return line_number_; }
// Gets the summary of the failure message.
const char* summary() const { return summary_.c_str(); }
// Gets the message associated with the test part.
const char* message() const { return message_.c_str(); }
// Returns true iff the test part was skipped.
bool skipped() const { return type_ == kSkip; }
// Returns true iff the test part passed.
bool passed() const { return type_ == kSuccess; }
// Returns true iff the test part non-fatally failed.
bool nonfatally_failed() const { return type_ == kNonFatalFailure; }
// Returns true iff the test part fatally failed.
bool fatally_failed() const { return type_ == kFatalFailure; }
// Returns true iff the test part failed.
bool failed() const { return fatally_failed() || nonfatally_failed(); }
private:
Type type_;
// Gets the summary of the failure message by omitting the stack
// trace in it.
static std::string ExtractSummary(const char* message);
// The name of the source file where the test part took place, or
// "" if the source file is unknown.
std::string file_name_;
// The line in the source file where the test part took place, or -1
// if the line number is unknown.
int line_number_;
std::string summary_; // The test failure summary.
std::string message_; // The test failure message.
};
// Prints a TestPartResult object.
std::ostream& operator<<(std::ostream& os, const TestPartResult& result);
// An array of TestPartResult objects.
//
// Don't inherit from TestPartResultArray as its destructor is not
// virtual.
class GTEST_API_ TestPartResultArray {
public:
TestPartResultArray() {}
// Appends the given TestPartResult to the array.
void Append(const TestPartResult& result);
// Returns the TestPartResult at the given index (0-based).
const TestPartResult& GetTestPartResult(int index) const;
// Returns the number of TestPartResult objects in the array.
int size() const;
private:
std::vector<TestPartResult> array_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(TestPartResultArray);
};
// This interface knows how to report a test part result.
class GTEST_API_ TestPartResultReporterInterface {
public:
virtual ~TestPartResultReporterInterface() {}
virtual void ReportTestPartResult(const TestPartResult& result) = 0;
};
namespace internal {
// This helper class is used by {ASSERT|EXPECT}_NO_FATAL_FAILURE to check if a
// statement generates new fatal failures. To do so it registers itself as the
// current test part result reporter. Besides checking if fatal failures were
// reported, it only delegates the reporting to the former result reporter.
// The original result reporter is restored in the destructor.
// INTERNAL IMPLEMENTATION - DO NOT USE IN A USER PROGRAM.
class GTEST_API_ HasNewFatalFailureHelper
: public TestPartResultReporterInterface {
public:
HasNewFatalFailureHelper();
virtual ~HasNewFatalFailureHelper();
virtual void ReportTestPartResult(const TestPartResult& result);
bool has_new_fatal_failure() const { return has_new_fatal_failure_; }
private:
bool has_new_fatal_failure_;
TestPartResultReporterInterface* original_reporter_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(HasNewFatalFailureHelper);
};
} // namespace internal
} // namespace testing
GTEST_DISABLE_MSC_WARNINGS_POP_() // 4251
#endif // GTEST_INCLUDE_GTEST_GTEST_TEST_PART_H_
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// Copyright 2008 Google Inc.
// All Rights Reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_TYPED_TEST_H_
#define GTEST_INCLUDE_GTEST_GTEST_TYPED_TEST_H_
// This header implements typed tests and type-parameterized tests.
// Typed (aka type-driven) tests repeat the same test for types in a
// list. You must know which types you want to test with when writing
// typed tests. Here's how you do it:
#if 0
// First, define a fixture class template. It should be parameterized
// by a type. Remember to derive it from testing::Test.
template <typename T>
class FooTest : public testing::Test {
public:
...
typedef std::list<T> List;
static T shared_;
T value_;
};
// Next, associate a list of types with the test case, which will be
// repeated for each type in the list. The typedef is necessary for
// the macro to parse correctly.
typedef testing::Types<char, int, unsigned int> MyTypes;
TYPED_TEST_CASE(FooTest, MyTypes);
// If the type list contains only one type, you can write that type
// directly without Types<...>:
// TYPED_TEST_CASE(FooTest, int);
// Then, use TYPED_TEST() instead of TEST_F() to define as many typed
// tests for this test case as you want.
TYPED_TEST(FooTest, DoesBlah) {
// Inside a test, refer to TypeParam to get the type parameter.
// Since we are inside a derived class template, C++ requires use to
// visit the members of FooTest via 'this'.
TypeParam n = this->value_;
// To visit static members of the fixture, add the TestFixture::
// prefix.
n += TestFixture::shared_;
// To refer to typedefs in the fixture, add the "typename
// TestFixture::" prefix.
typename TestFixture::List values;
values.push_back(n);
...
}
TYPED_TEST(FooTest, HasPropertyA) { ... }
// TYPED_TEST_CASE takes an optional third argument which allows to specify a
// class that generates custom test name suffixes based on the type. This should
// be a class which has a static template function GetName(int index) returning
// a string for each type. The provided integer index equals the index of the
// type in the provided type list. In many cases the index can be ignored.
//
// For example:
// class MyTypeNames {
// public:
// template <typename T>
// static std::string GetName(int) {
// if (std::is_same<T, char>()) return "char";
// if (std::is_same<T, int>()) return "int";
// if (std::is_same<T, unsigned int>()) return "unsignedInt";
// }
// };
// TYPED_TEST_CASE(FooTest, MyTypes, MyTypeNames);
#endif // 0
// Type-parameterized tests are abstract test patterns parameterized
// by a type. Compared with typed tests, type-parameterized tests
// allow you to define the test pattern without knowing what the type
// parameters are. The defined pattern can be instantiated with
// different types any number of times, in any number of translation
// units.
//
// If you are designing an interface or concept, you can define a
// suite of type-parameterized tests to verify properties that any
// valid implementation of the interface/concept should have. Then,
// each implementation can easily instantiate the test suite to verify
// that it conforms to the requirements, without having to write
// similar tests repeatedly. Here's an example:
#if 0
// First, define a fixture class template. It should be parameterized
// by a type. Remember to derive it from testing::Test.
template <typename T>
class FooTest : public testing::Test {
...
};
// Next, declare that you will define a type-parameterized test case
// (the _P suffix is for "parameterized" or "pattern", whichever you
// prefer):
TYPED_TEST_CASE_P(FooTest);
// Then, use TYPED_TEST_P() to define as many type-parameterized tests
// for this type-parameterized test case as you want.
TYPED_TEST_P(FooTest, DoesBlah) {
// Inside a test, refer to TypeParam to get the type parameter.
TypeParam n = 0;
...
}
TYPED_TEST_P(FooTest, HasPropertyA) { ... }
// Now the tricky part: you need to register all test patterns before
// you can instantiate them. The first argument of the macro is the
// test case name; the rest are the names of the tests in this test
// case.
REGISTER_TYPED_TEST_CASE_P(FooTest,
DoesBlah, HasPropertyA);
// Finally, you are free to instantiate the pattern with the types you
// want. If you put the above code in a header file, you can #include
// it in multiple C++ source files and instantiate it multiple times.
//
// To distinguish different instances of the pattern, the first
// argument to the INSTANTIATE_* macro is a prefix that will be added
// to the actual test case name. Remember to pick unique prefixes for
// different instances.
typedef testing::Types<char, int, unsigned int> MyTypes;
INSTANTIATE_TYPED_TEST_CASE_P(My, FooTest, MyTypes);
// If the type list contains only one type, you can write that type
// directly without Types<...>:
// INSTANTIATE_TYPED_TEST_CASE_P(My, FooTest, int);
//
// Similar to the optional argument of TYPED_TEST_CASE above,
// INSTANTIATE_TEST_CASE_P takes an optional fourth argument which allows to
// generate custom names.
// INSTANTIATE_TYPED_TEST_CASE_P(My, FooTest, MyTypes, MyTypeNames);
#endif // 0
#include "gtest/internal/gtest-port.h"
#include "gtest/internal/gtest-type-util.h"
// Implements typed tests.
#if GTEST_HAS_TYPED_TEST
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// Expands to the name of the typedef for the type parameters of the
// given test case.
# define GTEST_TYPE_PARAMS_(TestCaseName) gtest_type_params_##TestCaseName##_
// Expands to the name of the typedef for the NameGenerator, responsible for
// creating the suffixes of the name.
#define GTEST_NAME_GENERATOR_(TestCaseName) \
gtest_type_params_##TestCaseName##_NameGenerator
// The 'Types' template argument below must have spaces around it
// since some compilers may choke on '>>' when passing a template
// instance (e.g. Types<int>)
# define TYPED_TEST_CASE(CaseName, Types, ...) \
typedef ::testing::internal::TypeList< Types >::type GTEST_TYPE_PARAMS_( \
CaseName); \
typedef ::testing::internal::NameGeneratorSelector<__VA_ARGS__>::type \
GTEST_NAME_GENERATOR_(CaseName)
# define TYPED_TEST(CaseName, TestName) \
template <typename gtest_TypeParam_> \
class GTEST_TEST_CLASS_NAME_(CaseName, TestName) \
: public CaseName<gtest_TypeParam_> { \
private: \
typedef CaseName<gtest_TypeParam_> TestFixture; \
typedef gtest_TypeParam_ TypeParam; \
virtual void TestBody(); \
}; \
static bool gtest_##CaseName##_##TestName##_registered_ \
GTEST_ATTRIBUTE_UNUSED_ = \
::testing::internal::TypeParameterizedTest< \
CaseName, \
::testing::internal::TemplateSel<GTEST_TEST_CLASS_NAME_(CaseName, \
TestName)>, \
GTEST_TYPE_PARAMS_( \
CaseName)>::Register("", \
::testing::internal::CodeLocation( \
__FILE__, __LINE__), \
#CaseName, #TestName, 0, \
::testing::internal::GenerateNames< \
GTEST_NAME_GENERATOR_(CaseName), \
GTEST_TYPE_PARAMS_(CaseName)>()); \
template <typename gtest_TypeParam_> \
void GTEST_TEST_CLASS_NAME_(CaseName, \
TestName)<gtest_TypeParam_>::TestBody()
#endif // GTEST_HAS_TYPED_TEST
// Implements type-parameterized tests.
#if GTEST_HAS_TYPED_TEST_P
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// Expands to the namespace name that the type-parameterized tests for
// the given type-parameterized test case are defined in. The exact
// name of the namespace is subject to change without notice.
# define GTEST_CASE_NAMESPACE_(TestCaseName) \
gtest_case_##TestCaseName##_
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// Expands to the name of the variable used to remember the names of
// the defined tests in the given test case.
# define GTEST_TYPED_TEST_CASE_P_STATE_(TestCaseName) \
gtest_typed_test_case_p_state_##TestCaseName##_
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE DIRECTLY.
//
// Expands to the name of the variable used to remember the names of
// the registered tests in the given test case.
# define GTEST_REGISTERED_TEST_NAMES_(TestCaseName) \
gtest_registered_test_names_##TestCaseName##_
// The variables defined in the type-parameterized test macros are
// static as typically these macros are used in a .h file that can be
// #included in multiple translation units linked together.
# define TYPED_TEST_CASE_P(CaseName) \
static ::testing::internal::TypedTestCasePState \
GTEST_TYPED_TEST_CASE_P_STATE_(CaseName)
# define TYPED_TEST_P(CaseName, TestName) \
namespace GTEST_CASE_NAMESPACE_(CaseName) { \
template <typename gtest_TypeParam_> \
class TestName : public CaseName<gtest_TypeParam_> { \
private: \
typedef CaseName<gtest_TypeParam_> TestFixture; \
typedef gtest_TypeParam_ TypeParam; \
virtual void TestBody(); \
}; \
static bool gtest_##TestName##_defined_ GTEST_ATTRIBUTE_UNUSED_ = \
GTEST_TYPED_TEST_CASE_P_STATE_(CaseName).AddTestName(\
__FILE__, __LINE__, #CaseName, #TestName); \
} \
template <typename gtest_TypeParam_> \
void GTEST_CASE_NAMESPACE_(CaseName)::TestName<gtest_TypeParam_>::TestBody()
# define REGISTER_TYPED_TEST_CASE_P(CaseName, ...) \
namespace GTEST_CASE_NAMESPACE_(CaseName) { \
typedef ::testing::internal::Templates<__VA_ARGS__>::type gtest_AllTests_; \
} \
static const char* const GTEST_REGISTERED_TEST_NAMES_(CaseName) \
GTEST_ATTRIBUTE_UNUSED_ = \
GTEST_TYPED_TEST_CASE_P_STATE_(CaseName).VerifyRegisteredTestNames( \
__FILE__, __LINE__, #__VA_ARGS__)
// The 'Types' template argument below must have spaces around it
// since some compilers may choke on '>>' when passing a template
// instance (e.g. Types<int>)
# define INSTANTIATE_TYPED_TEST_CASE_P(Prefix, CaseName, Types, ...) \
static bool gtest_##Prefix##_##CaseName GTEST_ATTRIBUTE_UNUSED_ = \
::testing::internal::TypeParameterizedTestCase< \
CaseName, GTEST_CASE_NAMESPACE_(CaseName)::gtest_AllTests_, \
::testing::internal::TypeList< Types >::type>:: \
Register(#Prefix, \
::testing::internal::CodeLocation(__FILE__, __LINE__), \
&GTEST_TYPED_TEST_CASE_P_STATE_(CaseName), #CaseName, \
GTEST_REGISTERED_TEST_NAMES_(CaseName), \
::testing::internal::GenerateNames< \
::testing::internal::NameGeneratorSelector< \
__VA_ARGS__>::type, \
::testing::internal::TypeList< Types >::type>())
#endif // GTEST_HAS_TYPED_TEST_P
#endif // GTEST_INCLUDE_GTEST_GTEST_TYPED_TEST_H_
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// Copyright 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// This file is AUTOMATICALLY GENERATED on 01/02/2018 by command
// 'gen_gtest_pred_impl.py 5'. DO NOT EDIT BY HAND!
//
// Implements a family of generic predicate assertion macros.
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_PRED_IMPL_H_
#define GTEST_INCLUDE_GTEST_GTEST_PRED_IMPL_H_
#include "gtest/gtest.h"
namespace testing {
// This header implements a family of generic predicate assertion
// macros:
//
// ASSERT_PRED_FORMAT1(pred_format, v1)
// ASSERT_PRED_FORMAT2(pred_format, v1, v2)
// ...
//
// where pred_format is a function or functor that takes n (in the
// case of ASSERT_PRED_FORMATn) values and their source expression
// text, and returns a testing::AssertionResult. See the definition
// of ASSERT_EQ in gtest.h for an example.
//
// If you don't care about formatting, you can use the more
// restrictive version:
//
// ASSERT_PRED1(pred, v1)
// ASSERT_PRED2(pred, v1, v2)
// ...
//
// where pred is an n-ary function or functor that returns bool,
// and the values v1, v2, ..., must support the << operator for
// streaming to std::ostream.
//
// We also define the EXPECT_* variations.
//
// For now we only support predicates whose arity is at most 5.
// GTEST_ASSERT_ is the basic statement to which all of the assertions
// in this file reduce. Don't use this in your code.
#define GTEST_ASSERT_(expression, on_failure) \
GTEST_AMBIGUOUS_ELSE_BLOCKER_ \
if (const ::testing::AssertionResult gtest_ar = (expression)) \
; \
else \
on_failure(gtest_ar.failure_message())
// Helper function for implementing {EXPECT|ASSERT}_PRED1. Don't use
// this in your code.
template <typename Pred,
typename T1>
AssertionResult AssertPred1Helper(const char* pred_text,
const char* e1,
Pred pred,
const T1& v1) {
if (pred(v1)) return AssertionSuccess();
return AssertionFailure() << pred_text << "("
<< e1 << ") evaluates to false, where"
<< "\n" << e1 << " evaluates to " << v1;
}
// Internal macro for implementing {EXPECT|ASSERT}_PRED_FORMAT1.
// Don't use this in your code.
#define GTEST_PRED_FORMAT1_(pred_format, v1, on_failure)\
GTEST_ASSERT_(pred_format(#v1, v1), \
on_failure)
// Internal macro for implementing {EXPECT|ASSERT}_PRED1. Don't use
// this in your code.
#define GTEST_PRED1_(pred, v1, on_failure)\
GTEST_ASSERT_(::testing::AssertPred1Helper(#pred, \
#v1, \
pred, \
v1), on_failure)
// Unary predicate assertion macros.
#define EXPECT_PRED_FORMAT1(pred_format, v1) \
GTEST_PRED_FORMAT1_(pred_format, v1, GTEST_NONFATAL_FAILURE_)
#define EXPECT_PRED1(pred, v1) \
GTEST_PRED1_(pred, v1, GTEST_NONFATAL_FAILURE_)
#define ASSERT_PRED_FORMAT1(pred_format, v1) \
GTEST_PRED_FORMAT1_(pred_format, v1, GTEST_FATAL_FAILURE_)
#define ASSERT_PRED1(pred, v1) \
GTEST_PRED1_(pred, v1, GTEST_FATAL_FAILURE_)
// Helper function for implementing {EXPECT|ASSERT}_PRED2. Don't use
// this in your code.
template <typename Pred,
typename T1,
typename T2>
AssertionResult AssertPred2Helper(const char* pred_text,
const char* e1,
const char* e2,
Pred pred,
const T1& v1,
const T2& v2) {
if (pred(v1, v2)) return AssertionSuccess();
return AssertionFailure() << pred_text << "("
<< e1 << ", "
<< e2 << ") evaluates to false, where"
<< "\n" << e1 << " evaluates to " << v1
<< "\n" << e2 << " evaluates to " << v2;
}
// Internal macro for implementing {EXPECT|ASSERT}_PRED_FORMAT2.
// Don't use this in your code.
#define GTEST_PRED_FORMAT2_(pred_format, v1, v2, on_failure)\
GTEST_ASSERT_(pred_format(#v1, #v2, v1, v2), \
on_failure)
// Internal macro for implementing {EXPECT|ASSERT}_PRED2. Don't use
// this in your code.
#define GTEST_PRED2_(pred, v1, v2, on_failure)\
GTEST_ASSERT_(::testing::AssertPred2Helper(#pred, \
#v1, \
#v2, \
pred, \
v1, \
v2), on_failure)
// Binary predicate assertion macros.
#define EXPECT_PRED_FORMAT2(pred_format, v1, v2) \
GTEST_PRED_FORMAT2_(pred_format, v1, v2, GTEST_NONFATAL_FAILURE_)
#define EXPECT_PRED2(pred, v1, v2) \
GTEST_PRED2_(pred, v1, v2, GTEST_NONFATAL_FAILURE_)
#define ASSERT_PRED_FORMAT2(pred_format, v1, v2) \
GTEST_PRED_FORMAT2_(pred_format, v1, v2, GTEST_FATAL_FAILURE_)
#define ASSERT_PRED2(pred, v1, v2) \
GTEST_PRED2_(pred, v1, v2, GTEST_FATAL_FAILURE_)
// Helper function for implementing {EXPECT|ASSERT}_PRED3. Don't use
// this in your code.
template <typename Pred,
typename T1,
typename T2,
typename T3>
AssertionResult AssertPred3Helper(const char* pred_text,
const char* e1,
const char* e2,
const char* e3,
Pred pred,
const T1& v1,
const T2& v2,
const T3& v3) {
if (pred(v1, v2, v3)) return AssertionSuccess();
return AssertionFailure() << pred_text << "("
<< e1 << ", "
<< e2 << ", "
<< e3 << ") evaluates to false, where"
<< "\n" << e1 << " evaluates to " << v1
<< "\n" << e2 << " evaluates to " << v2
<< "\n" << e3 << " evaluates to " << v3;
}
// Internal macro for implementing {EXPECT|ASSERT}_PRED_FORMAT3.
// Don't use this in your code.
#define GTEST_PRED_FORMAT3_(pred_format, v1, v2, v3, on_failure)\
GTEST_ASSERT_(pred_format(#v1, #v2, #v3, v1, v2, v3), \
on_failure)
// Internal macro for implementing {EXPECT|ASSERT}_PRED3. Don't use
// this in your code.
#define GTEST_PRED3_(pred, v1, v2, v3, on_failure)\
GTEST_ASSERT_(::testing::AssertPred3Helper(#pred, \
#v1, \
#v2, \
#v3, \
pred, \
v1, \
v2, \
v3), on_failure)
// Ternary predicate assertion macros.
#define EXPECT_PRED_FORMAT3(pred_format, v1, v2, v3) \
GTEST_PRED_FORMAT3_(pred_format, v1, v2, v3, GTEST_NONFATAL_FAILURE_)
#define EXPECT_PRED3(pred, v1, v2, v3) \
GTEST_PRED3_(pred, v1, v2, v3, GTEST_NONFATAL_FAILURE_)
#define ASSERT_PRED_FORMAT3(pred_format, v1, v2, v3) \
GTEST_PRED_FORMAT3_(pred_format, v1, v2, v3, GTEST_FATAL_FAILURE_)
#define ASSERT_PRED3(pred, v1, v2, v3) \
GTEST_PRED3_(pred, v1, v2, v3, GTEST_FATAL_FAILURE_)
// Helper function for implementing {EXPECT|ASSERT}_PRED4. Don't use
// this in your code.
template <typename Pred,
typename T1,
typename T2,
typename T3,
typename T4>
AssertionResult AssertPred4Helper(const char* pred_text,
const char* e1,
const char* e2,
const char* e3,
const char* e4,
Pred pred,
const T1& v1,
const T2& v2,
const T3& v3,
const T4& v4) {
if (pred(v1, v2, v3, v4)) return AssertionSuccess();
return AssertionFailure() << pred_text << "("
<< e1 << ", "
<< e2 << ", "
<< e3 << ", "
<< e4 << ") evaluates to false, where"
<< "\n" << e1 << " evaluates to " << v1
<< "\n" << e2 << " evaluates to " << v2
<< "\n" << e3 << " evaluates to " << v3
<< "\n" << e4 << " evaluates to " << v4;
}
// Internal macro for implementing {EXPECT|ASSERT}_PRED_FORMAT4.
// Don't use this in your code.
#define GTEST_PRED_FORMAT4_(pred_format, v1, v2, v3, v4, on_failure)\
GTEST_ASSERT_(pred_format(#v1, #v2, #v3, #v4, v1, v2, v3, v4), \
on_failure)
// Internal macro for implementing {EXPECT|ASSERT}_PRED4. Don't use
// this in your code.
#define GTEST_PRED4_(pred, v1, v2, v3, v4, on_failure)\
GTEST_ASSERT_(::testing::AssertPred4Helper(#pred, \
#v1, \
#v2, \
#v3, \
#v4, \
pred, \
v1, \
v2, \
v3, \
v4), on_failure)
// 4-ary predicate assertion macros.
#define EXPECT_PRED_FORMAT4(pred_format, v1, v2, v3, v4) \
GTEST_PRED_FORMAT4_(pred_format, v1, v2, v3, v4, GTEST_NONFATAL_FAILURE_)
#define EXPECT_PRED4(pred, v1, v2, v3, v4) \
GTEST_PRED4_(pred, v1, v2, v3, v4, GTEST_NONFATAL_FAILURE_)
#define ASSERT_PRED_FORMAT4(pred_format, v1, v2, v3, v4) \
GTEST_PRED_FORMAT4_(pred_format, v1, v2, v3, v4, GTEST_FATAL_FAILURE_)
#define ASSERT_PRED4(pred, v1, v2, v3, v4) \
GTEST_PRED4_(pred, v1, v2, v3, v4, GTEST_FATAL_FAILURE_)
// Helper function for implementing {EXPECT|ASSERT}_PRED5. Don't use
// this in your code.
template <typename Pred,
typename T1,
typename T2,
typename T3,
typename T4,
typename T5>
AssertionResult AssertPred5Helper(const char* pred_text,
const char* e1,
const char* e2,
const char* e3,
const char* e4,
const char* e5,
Pred pred,
const T1& v1,
const T2& v2,
const T3& v3,
const T4& v4,
const T5& v5) {
if (pred(v1, v2, v3, v4, v5)) return AssertionSuccess();
return AssertionFailure() << pred_text << "("
<< e1 << ", "
<< e2 << ", "
<< e3 << ", "
<< e4 << ", "
<< e5 << ") evaluates to false, where"
<< "\n" << e1 << " evaluates to " << v1
<< "\n" << e2 << " evaluates to " << v2
<< "\n" << e3 << " evaluates to " << v3
<< "\n" << e4 << " evaluates to " << v4
<< "\n" << e5 << " evaluates to " << v5;
}
// Internal macro for implementing {EXPECT|ASSERT}_PRED_FORMAT5.
// Don't use this in your code.
#define GTEST_PRED_FORMAT5_(pred_format, v1, v2, v3, v4, v5, on_failure)\
GTEST_ASSERT_(pred_format(#v1, #v2, #v3, #v4, #v5, v1, v2, v3, v4, v5), \
on_failure)
// Internal macro for implementing {EXPECT|ASSERT}_PRED5. Don't use
// this in your code.
#define GTEST_PRED5_(pred, v1, v2, v3, v4, v5, on_failure)\
GTEST_ASSERT_(::testing::AssertPred5Helper(#pred, \
#v1, \
#v2, \
#v3, \
#v4, \
#v5, \
pred, \
v1, \
v2, \
v3, \
v4, \
v5), on_failure)
// 5-ary predicate assertion macros.
#define EXPECT_PRED_FORMAT5(pred_format, v1, v2, v3, v4, v5) \
GTEST_PRED_FORMAT5_(pred_format, v1, v2, v3, v4, v5, GTEST_NONFATAL_FAILURE_)
#define EXPECT_PRED5(pred, v1, v2, v3, v4, v5) \
GTEST_PRED5_(pred, v1, v2, v3, v4, v5, GTEST_NONFATAL_FAILURE_)
#define ASSERT_PRED_FORMAT5(pred_format, v1, v2, v3, v4, v5) \
GTEST_PRED_FORMAT5_(pred_format, v1, v2, v3, v4, v5, GTEST_FATAL_FAILURE_)
#define ASSERT_PRED5(pred, v1, v2, v3, v4, v5) \
GTEST_PRED5_(pred, v1, v2, v3, v4, v5, GTEST_FATAL_FAILURE_)
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_GTEST_PRED_IMPL_H_
-61
View File
@@ -1,61 +0,0 @@
// Copyright 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Google C++ Testing and Mocking Framework definitions useful in production code.
// GOOGLETEST_CM0003 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_PROD_H_
#define GTEST_INCLUDE_GTEST_GTEST_PROD_H_
// When you need to test the private or protected members of a class,
// use the FRIEND_TEST macro to declare your tests as friends of the
// class. For example:
//
// class MyClass {
// private:
// void PrivateMethod();
// FRIEND_TEST(MyClassTest, PrivateMethodWorks);
// };
//
// class MyClassTest : public testing::Test {
// // ...
// };
//
// TEST_F(MyClassTest, PrivateMethodWorks) {
// // Can call MyClass::PrivateMethod() here.
// }
//
// Note: The test class must be in the same namespace as the class being tested.
// For example, putting MyClassTest in an anonymous namespace will not work.
#define FRIEND_TEST(test_case_name, test_name)\
friend class test_case_name##_##test_name##_Test
#endif // GTEST_INCLUDE_GTEST_GTEST_PROD_H_
@@ -1,37 +0,0 @@
// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Injection point for custom user configurations. See README for details
//
// ** Custom implementation starts here **
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_PORT_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_PORT_H_
#endif // GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_PORT_H_
@@ -1,42 +0,0 @@
// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// This file provides an injection point for custom printers in a local
// installation of gTest.
// It will be included from gtest-printers.h and the overrides in this file
// will be visible to everyone.
//
// Injection point for custom user configurations. See README for details
//
// ** Custom implementation starts here **
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_PRINTERS_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_PRINTERS_H_
#endif // GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_PRINTERS_H_
@@ -1,37 +0,0 @@
// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Injection point for custom user configurations. See README for details
//
// ** Custom implementation starts here **
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_H_
#endif // GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_H_
@@ -1,280 +0,0 @@
// Copyright 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The Google C++ Testing and Mocking Framework (Google Test)
//
// This header file defines internal utilities needed for implementing
// death tests. They are subject to change without notice.
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_DEATH_TEST_INTERNAL_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_DEATH_TEST_INTERNAL_H_
#include "gtest/internal/gtest-internal.h"
#include <stdio.h>
namespace testing {
namespace internal {
GTEST_DECLARE_string_(internal_run_death_test);
// Names of the flags (needed for parsing Google Test flags).
const char kDeathTestStyleFlag[] = "death_test_style";
const char kDeathTestUseFork[] = "death_test_use_fork";
const char kInternalRunDeathTestFlag[] = "internal_run_death_test";
#if GTEST_HAS_DEATH_TEST
GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \
/* class A needs to have dll-interface to be used by clients of class B */)
// DeathTest is a class that hides much of the complexity of the
// GTEST_DEATH_TEST_ macro. It is abstract; its static Create method
// returns a concrete class that depends on the prevailing death test
// style, as defined by the --gtest_death_test_style and/or
// --gtest_internal_run_death_test flags.
// In describing the results of death tests, these terms are used with
// the corresponding definitions:
//
// exit status: The integer exit information in the format specified
// by wait(2)
// exit code: The integer code passed to exit(3), _exit(2), or
// returned from main()
class GTEST_API_ DeathTest {
public:
// Create returns false if there was an error determining the
// appropriate action to take for the current death test; for example,
// if the gtest_death_test_style flag is set to an invalid value.
// The LastMessage method will return a more detailed message in that
// case. Otherwise, the DeathTest pointer pointed to by the "test"
// argument is set. If the death test should be skipped, the pointer
// is set to NULL; otherwise, it is set to the address of a new concrete
// DeathTest object that controls the execution of the current test.
static bool Create(const char* statement, const RE* regex,
const char* file, int line, DeathTest** test);
DeathTest();
virtual ~DeathTest() { }
// A helper class that aborts a death test when it's deleted.
class ReturnSentinel {
public:
explicit ReturnSentinel(DeathTest* test) : test_(test) { }
~ReturnSentinel() { test_->Abort(TEST_ENCOUNTERED_RETURN_STATEMENT); }
private:
DeathTest* const test_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(ReturnSentinel);
} GTEST_ATTRIBUTE_UNUSED_;
// An enumeration of possible roles that may be taken when a death
// test is encountered. EXECUTE means that the death test logic should
// be executed immediately. OVERSEE means that the program should prepare
// the appropriate environment for a child process to execute the death
// test, then wait for it to complete.
enum TestRole { OVERSEE_TEST, EXECUTE_TEST };
// An enumeration of the three reasons that a test might be aborted.
enum AbortReason {
TEST_ENCOUNTERED_RETURN_STATEMENT,
TEST_THREW_EXCEPTION,
TEST_DID_NOT_DIE
};
// Assumes one of the above roles.
virtual TestRole AssumeRole() = 0;
// Waits for the death test to finish and returns its status.
virtual int Wait() = 0;
// Returns true if the death test passed; that is, the test process
// exited during the test, its exit status matches a user-supplied
// predicate, and its stderr output matches a user-supplied regular
// expression.
// The user-supplied predicate may be a macro expression rather
// than a function pointer or functor, or else Wait and Passed could
// be combined.
virtual bool Passed(bool exit_status_ok) = 0;
// Signals that the death test did not die as expected.
virtual void Abort(AbortReason reason) = 0;
// Returns a human-readable outcome message regarding the outcome of
// the last death test.
static const char* LastMessage();
static void set_last_death_test_message(const std::string& message);
private:
// A string containing a description of the outcome of the last death test.
static std::string last_death_test_message_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(DeathTest);
};
GTEST_DISABLE_MSC_WARNINGS_POP_() // 4251
// Factory interface for death tests. May be mocked out for testing.
class DeathTestFactory {
public:
virtual ~DeathTestFactory() { }
virtual bool Create(const char* statement, const RE* regex,
const char* file, int line, DeathTest** test) = 0;
};
// A concrete DeathTestFactory implementation for normal use.
class DefaultDeathTestFactory : public DeathTestFactory {
public:
virtual bool Create(const char* statement, const RE* regex,
const char* file, int line, DeathTest** test);
};
// Returns true if exit_status describes a process that was terminated
// by a signal, or exited normally with a nonzero exit code.
GTEST_API_ bool ExitedUnsuccessfully(int exit_status);
// Traps C++ exceptions escaping statement and reports them as test
// failures. Note that trapping SEH exceptions is not implemented here.
# if GTEST_HAS_EXCEPTIONS
# define GTEST_EXECUTE_DEATH_TEST_STATEMENT_(statement, death_test) \
try { \
GTEST_SUPPRESS_UNREACHABLE_CODE_WARNING_BELOW_(statement); \
} catch (const ::std::exception& gtest_exception) { \
fprintf(\
stderr, \
"\n%s: Caught std::exception-derived exception escaping the " \
"death test statement. Exception message: %s\n", \
::testing::internal::FormatFileLocation(__FILE__, __LINE__).c_str(), \
gtest_exception.what()); \
fflush(stderr); \
death_test->Abort(::testing::internal::DeathTest::TEST_THREW_EXCEPTION); \
} catch (...) { \
death_test->Abort(::testing::internal::DeathTest::TEST_THREW_EXCEPTION); \
}
# else
# define GTEST_EXECUTE_DEATH_TEST_STATEMENT_(statement, death_test) \
GTEST_SUPPRESS_UNREACHABLE_CODE_WARNING_BELOW_(statement)
# endif
// This macro is for implementing ASSERT_DEATH*, EXPECT_DEATH*,
// ASSERT_EXIT*, and EXPECT_EXIT*.
#define GTEST_DEATH_TEST_(statement, predicate, regex, fail) \
GTEST_AMBIGUOUS_ELSE_BLOCKER_ \
if (::testing::internal::AlwaysTrue()) { \
const ::testing::internal::RE& gtest_regex = (regex); \
::testing::internal::DeathTest* gtest_dt; \
if (!::testing::internal::DeathTest::Create( \
#statement, &gtest_regex, __FILE__, __LINE__, &gtest_dt)) { \
goto GTEST_CONCAT_TOKEN_(gtest_label_, __LINE__); \
} \
if (gtest_dt != nullptr) { \
::testing::internal::scoped_ptr< ::testing::internal::DeathTest> \
gtest_dt_ptr(gtest_dt); \
switch (gtest_dt->AssumeRole()) { \
case ::testing::internal::DeathTest::OVERSEE_TEST: \
if (!gtest_dt->Passed(predicate(gtest_dt->Wait()))) { \
goto GTEST_CONCAT_TOKEN_(gtest_label_, __LINE__); \
} \
break; \
case ::testing::internal::DeathTest::EXECUTE_TEST: { \
::testing::internal::DeathTest::ReturnSentinel gtest_sentinel( \
gtest_dt); \
GTEST_EXECUTE_DEATH_TEST_STATEMENT_(statement, gtest_dt); \
gtest_dt->Abort(::testing::internal::DeathTest::TEST_DID_NOT_DIE); \
break; \
} \
default: \
break; \
} \
} \
} else \
GTEST_CONCAT_TOKEN_(gtest_label_, __LINE__) \
: fail(::testing::internal::DeathTest::LastMessage())
// The symbol "fail" here expands to something into which a message
// can be streamed.
// This macro is for implementing ASSERT/EXPECT_DEBUG_DEATH when compiled in
// NDEBUG mode. In this case we need the statements to be executed and the macro
// must accept a streamed message even though the message is never printed.
// The regex object is not evaluated, but it is used to prevent "unused"
// warnings and to avoid an expression that doesn't compile in debug mode.
#define GTEST_EXECUTE_STATEMENT_(statement, regex) \
GTEST_AMBIGUOUS_ELSE_BLOCKER_ \
if (::testing::internal::AlwaysTrue()) { \
GTEST_SUPPRESS_UNREACHABLE_CODE_WARNING_BELOW_(statement); \
} else if (!::testing::internal::AlwaysTrue()) { \
const ::testing::internal::RE& gtest_regex = (regex); \
static_cast<void>(gtest_regex); \
} else \
::testing::Message()
// A class representing the parsed contents of the
// --gtest_internal_run_death_test flag, as it existed when
// RUN_ALL_TESTS was called.
class InternalRunDeathTestFlag {
public:
InternalRunDeathTestFlag(const std::string& a_file,
int a_line,
int an_index,
int a_write_fd)
: file_(a_file), line_(a_line), index_(an_index),
write_fd_(a_write_fd) {}
~InternalRunDeathTestFlag() {
if (write_fd_ >= 0)
posix::Close(write_fd_);
}
const std::string& file() const { return file_; }
int line() const { return line_; }
int index() const { return index_; }
int write_fd() const { return write_fd_; }
private:
std::string file_;
int line_;
int index_;
int write_fd_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(InternalRunDeathTestFlag);
};
// Returns a newly created InternalRunDeathTestFlag object with fields
// initialized from the GTEST_FLAG(internal_run_death_test) flag if
// the flag is specified; otherwise returns NULL.
InternalRunDeathTestFlag* ParseInternalRunDeathTestFlag();
#endif // GTEST_HAS_DEATH_TEST
} // namespace internal
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_DEATH_TEST_INTERNAL_H_
@@ -1,211 +0,0 @@
// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Google Test filepath utilities
//
// This header file declares classes and functions used internally by
// Google Test. They are subject to change without notice.
//
// This file is #included in gtest/internal/gtest-internal.h.
// Do not include this header file separately!
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_FILEPATH_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_FILEPATH_H_
#include "gtest/internal/gtest-string.h"
GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \
/* class A needs to have dll-interface to be used by clients of class B */)
namespace testing {
namespace internal {
// FilePath - a class for file and directory pathname manipulation which
// handles platform-specific conventions (like the pathname separator).
// Used for helper functions for naming files in a directory for xml output.
// Except for Set methods, all methods are const or static, which provides an
// "immutable value object" -- useful for peace of mind.
// A FilePath with a value ending in a path separator ("like/this/") represents
// a directory, otherwise it is assumed to represent a file. In either case,
// it may or may not represent an actual file or directory in the file system.
// Names are NOT checked for syntax correctness -- no checking for illegal
// characters, malformed paths, etc.
class GTEST_API_ FilePath {
public:
FilePath() : pathname_("") { }
FilePath(const FilePath& rhs) : pathname_(rhs.pathname_) { }
explicit FilePath(const std::string& pathname) : pathname_(pathname) {
Normalize();
}
FilePath& operator=(const FilePath& rhs) {
Set(rhs);
return *this;
}
void Set(const FilePath& rhs) {
pathname_ = rhs.pathname_;
}
const std::string& string() const { return pathname_; }
const char* c_str() const { return pathname_.c_str(); }
// Returns the current working directory, or "" if unsuccessful.
static FilePath GetCurrentDir();
// Given directory = "dir", base_name = "test", number = 0,
// extension = "xml", returns "dir/test.xml". If number is greater
// than zero (e.g., 12), returns "dir/test_12.xml".
// On Windows platform, uses \ as the separator rather than /.
static FilePath MakeFileName(const FilePath& directory,
const FilePath& base_name,
int number,
const char* extension);
// Given directory = "dir", relative_path = "test.xml",
// returns "dir/test.xml".
// On Windows, uses \ as the separator rather than /.
static FilePath ConcatPaths(const FilePath& directory,
const FilePath& relative_path);
// Returns a pathname for a file that does not currently exist. The pathname
// will be directory/base_name.extension or
// directory/base_name_<number>.extension if directory/base_name.extension
// already exists. The number will be incremented until a pathname is found
// that does not already exist.
// Examples: 'dir/foo_test.xml' or 'dir/foo_test_1.xml'.
// There could be a race condition if two or more processes are calling this
// function at the same time -- they could both pick the same filename.
static FilePath GenerateUniqueFileName(const FilePath& directory,
const FilePath& base_name,
const char* extension);
// Returns true iff the path is "".
bool IsEmpty() const { return pathname_.empty(); }
// If input name has a trailing separator character, removes it and returns
// the name, otherwise return the name string unmodified.
// On Windows platform, uses \ as the separator, other platforms use /.
FilePath RemoveTrailingPathSeparator() const;
// Returns a copy of the FilePath with the directory part removed.
// Example: FilePath("path/to/file").RemoveDirectoryName() returns
// FilePath("file"). If there is no directory part ("just_a_file"), it returns
// the FilePath unmodified. If there is no file part ("just_a_dir/") it
// returns an empty FilePath ("").
// On Windows platform, '\' is the path separator, otherwise it is '/'.
FilePath RemoveDirectoryName() const;
// RemoveFileName returns the directory path with the filename removed.
// Example: FilePath("path/to/file").RemoveFileName() returns "path/to/".
// If the FilePath is "a_file" or "/a_file", RemoveFileName returns
// FilePath("./") or, on Windows, FilePath(".\\"). If the filepath does
// not have a file, like "just/a/dir/", it returns the FilePath unmodified.
// On Windows platform, '\' is the path separator, otherwise it is '/'.
FilePath RemoveFileName() const;
// Returns a copy of the FilePath with the case-insensitive extension removed.
// Example: FilePath("dir/file.exe").RemoveExtension("EXE") returns
// FilePath("dir/file"). If a case-insensitive extension is not
// found, returns a copy of the original FilePath.
FilePath RemoveExtension(const char* extension) const;
// Creates directories so that path exists. Returns true if successful or if
// the directories already exist; returns false if unable to create
// directories for any reason. Will also return false if the FilePath does
// not represent a directory (that is, it doesn't end with a path separator).
bool CreateDirectoriesRecursively() const;
// Create the directory so that path exists. Returns true if successful or
// if the directory already exists; returns false if unable to create the
// directory for any reason, including if the parent directory does not
// exist. Not named "CreateDirectory" because that's a macro on Windows.
bool CreateFolder() const;
// Returns true if FilePath describes something in the file-system,
// either a file, directory, or whatever, and that something exists.
bool FileOrDirectoryExists() const;
// Returns true if pathname describes a directory in the file-system
// that exists.
bool DirectoryExists() const;
// Returns true if FilePath ends with a path separator, which indicates that
// it is intended to represent a directory. Returns false otherwise.
// This does NOT check that a directory (or file) actually exists.
bool IsDirectory() const;
// Returns true if pathname describes a root directory. (Windows has one
// root directory per disk drive.)
bool IsRootDirectory() const;
// Returns true if pathname describes an absolute path.
bool IsAbsolutePath() const;
private:
// Replaces multiple consecutive separators with a single separator.
// For example, "bar///foo" becomes "bar/foo". Does not eliminate other
// redundancies that might be in a pathname involving "." or "..".
//
// A pathname with multiple consecutive separators may occur either through
// user error or as a result of some scripts or APIs that generate a pathname
// with a trailing separator. On other platforms the same API or script
// may NOT generate a pathname with a trailing "/". Then elsewhere that
// pathname may have another "/" and pathname components added to it,
// without checking for the separator already being there.
// The script language and operating system may allow paths like "foo//bar"
// but some of the functions in FilePath will not handle that correctly. In
// particular, RemoveTrailingPathSeparator() only removes one separator, and
// it is called in CreateDirectoriesRecursively() assuming that it will change
// a pathname from directory syntax (trailing separator) to filename syntax.
//
// On Windows this method also replaces the alternate path separator '/' with
// the primary path separator '\\', so that for example "bar\\/\\foo" becomes
// "bar\\foo".
void Normalize();
// Returns a pointer to the last occurence of a valid path separator in
// the FilePath. On Windows, for example, both '/' and '\' are valid path
// separators. Returns NULL if no path separator was found.
const char* FindLastPathSeparator() const;
std::string pathname_;
}; // class FilePath
} // namespace internal
} // namespace testing
GTEST_DISABLE_MSC_WARNINGS_POP_() // 4251
#endif // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_FILEPATH_H_
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -1,237 +0,0 @@
$$ -*- mode: c++; -*-
$var n = 50 $$ Maximum length of Values arguments we want to support.
$var maxtuple = 10 $$ Maximum number of Combine arguments we want to support.
// Copyright 2008 Google Inc.
// All Rights Reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Type and function utilities for implementing parameterized tests.
// This file is generated by a SCRIPT. DO NOT EDIT BY HAND!
//
// Currently Google Test supports at most $n arguments in Values,
// and at most $maxtuple arguments in Combine. Please contact
// googletestframework@googlegroups.com if you need more.
// Please note that the number of arguments to Combine is limited
// by the maximum arity of the implementation of tuple which is
// currently set at $maxtuple.
// GOOGLETEST_CM0001 DO NOT DELETE
#include <assert.h>
#include <memory>
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_PARAM_UTIL_GENERATED_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_PARAM_UTIL_GENERATED_H_
#include "gtest/internal/gtest-param-util.h"
#include "gtest/internal/gtest-port.h"
namespace testing {
namespace internal {
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// Generates values from the Cartesian product of values produced
// by the argument generators.
//
$range i 2..maxtuple
$for i [[
$range j 1..i
$range k 2..i
template <$for j, [[typename T$j]]>
class CartesianProductGenerator$i
: public ParamGeneratorInterface< ::std::tuple<$for j, [[T$j]]> > {
public:
typedef ::std::tuple<$for j, [[T$j]]> ParamType;
CartesianProductGenerator$i($for j, [[const ParamGenerator<T$j>& g$j]])
: $for j, [[g$(j)_(g$j)]] {}
virtual ~CartesianProductGenerator$i() {}
virtual ParamIteratorInterface<ParamType>* Begin() const {
return new Iterator(this, $for j, [[g$(j)_, g$(j)_.begin()]]);
}
virtual ParamIteratorInterface<ParamType>* End() const {
return new Iterator(this, $for j, [[g$(j)_, g$(j)_.end()]]);
}
private:
class Iterator : public ParamIteratorInterface<ParamType> {
public:
Iterator(const ParamGeneratorInterface<ParamType>* base, $for j, [[
const ParamGenerator<T$j>& g$j,
const typename ParamGenerator<T$j>::iterator& current$(j)]])
: base_(base),
$for j, [[
begin$(j)_(g$j.begin()), end$(j)_(g$j.end()), current$(j)_(current$j)
]] {
ComputeCurrentValue();
}
virtual ~Iterator() {}
virtual const ParamGeneratorInterface<ParamType>* BaseGenerator() const {
return base_;
}
// Advance should not be called on beyond-of-range iterators
// so no component iterators must be beyond end of range, either.
virtual void Advance() {
assert(!AtEnd());
++current$(i)_;
$for k [[
if (current$(i+2-k)_ == end$(i+2-k)_) {
current$(i+2-k)_ = begin$(i+2-k)_;
++current$(i+2-k-1)_;
}
]]
ComputeCurrentValue();
}
virtual ParamIteratorInterface<ParamType>* Clone() const {
return new Iterator(*this);
}
virtual const ParamType* Current() const { return current_value_.get(); }
virtual bool Equals(const ParamIteratorInterface<ParamType>& other) const {
// Having the same base generator guarantees that the other
// iterator is of the same type and we can downcast.
GTEST_CHECK_(BaseGenerator() == other.BaseGenerator())
<< "The program attempted to compare iterators "
<< "from different generators." << std::endl;
const Iterator* typed_other =
CheckedDowncastToActualType<const Iterator>(&other);
// We must report iterators equal if they both point beyond their
// respective ranges. That can happen in a variety of fashions,
// so we have to consult AtEnd().
return (AtEnd() && typed_other->AtEnd()) ||
($for j && [[
current$(j)_ == typed_other->current$(j)_
]]);
}
private:
Iterator(const Iterator& other)
: base_(other.base_), $for j, [[
begin$(j)_(other.begin$(j)_),
end$(j)_(other.end$(j)_),
current$(j)_(other.current$(j)_)
]] {
ComputeCurrentValue();
}
void ComputeCurrentValue() {
if (!AtEnd())
current_value_.reset(new ParamType($for j, [[*current$(j)_]]));
}
bool AtEnd() const {
// We must report iterator past the end of the range when either of the
// component iterators has reached the end of its range.
return
$for j || [[
current$(j)_ == end$(j)_
]];
}
// No implementation - assignment is unsupported.
void operator=(const Iterator& other);
const ParamGeneratorInterface<ParamType>* const base_;
// begin[i]_ and end[i]_ define the i-th range that Iterator traverses.
// current[i]_ is the actual traversing iterator.
$for j [[
const typename ParamGenerator<T$j>::iterator begin$(j)_;
const typename ParamGenerator<T$j>::iterator end$(j)_;
typename ParamGenerator<T$j>::iterator current$(j)_;
]]
std::shared_ptr<ParamType> current_value_;
}; // class CartesianProductGenerator$i::Iterator
// No implementation - assignment is unsupported.
void operator=(const CartesianProductGenerator$i& other);
$for j [[
const ParamGenerator<T$j> g$(j)_;
]]
}; // class CartesianProductGenerator$i
]]
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// Helper classes providing Combine() with polymorphic features. They allow
// casting CartesianProductGeneratorN<T> to ParamGenerator<U> if T is
// convertible to U.
//
$range i 2..maxtuple
$for i [[
$range j 1..i
template <$for j, [[class Generator$j]]>
class CartesianProductHolder$i {
public:
CartesianProductHolder$i($for j, [[const Generator$j& g$j]])
: $for j, [[g$(j)_(g$j)]] {}
template <$for j, [[typename T$j]]>
operator ParamGenerator< ::std::tuple<$for j, [[T$j]]> >() const {
return ParamGenerator< ::std::tuple<$for j, [[T$j]]> >(
new CartesianProductGenerator$i<$for j, [[T$j]]>(
$for j,[[
static_cast<ParamGenerator<T$j> >(g$(j)_)
]]));
}
private:
// No implementation - assignment is unsupported.
void operator=(const CartesianProductHolder$i& other);
$for j [[
const Generator$j g$(j)_;
]]
}; // class CartesianProductHolder$i
]]
} // namespace internal
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_PARAM_UTIL_GENERATED_H_
@@ -1,750 +0,0 @@
// Copyright 2008 Google Inc.
// All Rights Reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Type and function utilities for implementing parameterized tests.
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_PARAM_UTIL_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_PARAM_UTIL_H_
#include <ctype.h>
#include <iterator>
#include <memory>
#include <set>
#include <tuple>
#include <utility>
#include <vector>
#include "gtest/internal/gtest-internal.h"
#include "gtest/internal/gtest-port.h"
#include "gtest/gtest-printers.h"
namespace testing {
// Input to a parameterized test name generator, describing a test parameter.
// Consists of the parameter value and the integer parameter index.
template <class ParamType>
struct TestParamInfo {
TestParamInfo(const ParamType& a_param, size_t an_index) :
param(a_param),
index(an_index) {}
ParamType param;
size_t index;
};
// A builtin parameterized test name generator which returns the result of
// testing::PrintToString.
struct PrintToStringParamName {
template <class ParamType>
std::string operator()(const TestParamInfo<ParamType>& info) const {
return PrintToString(info.param);
}
};
namespace internal {
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
// Utility Functions
// Outputs a message explaining invalid registration of different
// fixture class for the same test case. This may happen when
// TEST_P macro is used to define two tests with the same name
// but in different namespaces.
GTEST_API_ void ReportInvalidTestCaseType(const char* test_case_name,
CodeLocation code_location);
template <typename> class ParamGeneratorInterface;
template <typename> class ParamGenerator;
// Interface for iterating over elements provided by an implementation
// of ParamGeneratorInterface<T>.
template <typename T>
class ParamIteratorInterface {
public:
virtual ~ParamIteratorInterface() {}
// A pointer to the base generator instance.
// Used only for the purposes of iterator comparison
// to make sure that two iterators belong to the same generator.
virtual const ParamGeneratorInterface<T>* BaseGenerator() const = 0;
// Advances iterator to point to the next element
// provided by the generator. The caller is responsible
// for not calling Advance() on an iterator equal to
// BaseGenerator()->End().
virtual void Advance() = 0;
// Clones the iterator object. Used for implementing copy semantics
// of ParamIterator<T>.
virtual ParamIteratorInterface* Clone() const = 0;
// Dereferences the current iterator and provides (read-only) access
// to the pointed value. It is the caller's responsibility not to call
// Current() on an iterator equal to BaseGenerator()->End().
// Used for implementing ParamGenerator<T>::operator*().
virtual const T* Current() const = 0;
// Determines whether the given iterator and other point to the same
// element in the sequence generated by the generator.
// Used for implementing ParamGenerator<T>::operator==().
virtual bool Equals(const ParamIteratorInterface& other) const = 0;
};
// Class iterating over elements provided by an implementation of
// ParamGeneratorInterface<T>. It wraps ParamIteratorInterface<T>
// and implements the const forward iterator concept.
template <typename T>
class ParamIterator {
public:
typedef T value_type;
typedef const T& reference;
typedef ptrdiff_t difference_type;
// ParamIterator assumes ownership of the impl_ pointer.
ParamIterator(const ParamIterator& other) : impl_(other.impl_->Clone()) {}
ParamIterator& operator=(const ParamIterator& other) {
if (this != &other)
impl_.reset(other.impl_->Clone());
return *this;
}
const T& operator*() const { return *impl_->Current(); }
const T* operator->() const { return impl_->Current(); }
// Prefix version of operator++.
ParamIterator& operator++() {
impl_->Advance();
return *this;
}
// Postfix version of operator++.
ParamIterator operator++(int /*unused*/) {
ParamIteratorInterface<T>* clone = impl_->Clone();
impl_->Advance();
return ParamIterator(clone);
}
bool operator==(const ParamIterator& other) const {
return impl_.get() == other.impl_.get() || impl_->Equals(*other.impl_);
}
bool operator!=(const ParamIterator& other) const {
return !(*this == other);
}
private:
friend class ParamGenerator<T>;
explicit ParamIterator(ParamIteratorInterface<T>* impl) : impl_(impl) {}
scoped_ptr<ParamIteratorInterface<T> > impl_;
};
// ParamGeneratorInterface<T> is the binary interface to access generators
// defined in other translation units.
template <typename T>
class ParamGeneratorInterface {
public:
typedef T ParamType;
virtual ~ParamGeneratorInterface() {}
// Generator interface definition
virtual ParamIteratorInterface<T>* Begin() const = 0;
virtual ParamIteratorInterface<T>* End() const = 0;
};
// Wraps ParamGeneratorInterface<T> and provides general generator syntax
// compatible with the STL Container concept.
// This class implements copy initialization semantics and the contained
// ParamGeneratorInterface<T> instance is shared among all copies
// of the original object. This is possible because that instance is immutable.
template<typename T>
class ParamGenerator {
public:
typedef ParamIterator<T> iterator;
explicit ParamGenerator(ParamGeneratorInterface<T>* impl) : impl_(impl) {}
ParamGenerator(const ParamGenerator& other) : impl_(other.impl_) {}
ParamGenerator& operator=(const ParamGenerator& other) {
impl_ = other.impl_;
return *this;
}
iterator begin() const { return iterator(impl_->Begin()); }
iterator end() const { return iterator(impl_->End()); }
private:
std::shared_ptr<const ParamGeneratorInterface<T> > impl_;
};
// Generates values from a range of two comparable values. Can be used to
// generate sequences of user-defined types that implement operator+() and
// operator<().
// This class is used in the Range() function.
template <typename T, typename IncrementT>
class RangeGenerator : public ParamGeneratorInterface<T> {
public:
RangeGenerator(T begin, T end, IncrementT step)
: begin_(begin), end_(end),
step_(step), end_index_(CalculateEndIndex(begin, end, step)) {}
virtual ~RangeGenerator() {}
virtual ParamIteratorInterface<T>* Begin() const {
return new Iterator(this, begin_, 0, step_);
}
virtual ParamIteratorInterface<T>* End() const {
return new Iterator(this, end_, end_index_, step_);
}
private:
class Iterator : public ParamIteratorInterface<T> {
public:
Iterator(const ParamGeneratorInterface<T>* base, T value, int index,
IncrementT step)
: base_(base), value_(value), index_(index), step_(step) {}
virtual ~Iterator() {}
virtual const ParamGeneratorInterface<T>* BaseGenerator() const {
return base_;
}
virtual void Advance() {
value_ = static_cast<T>(value_ + step_);
index_++;
}
virtual ParamIteratorInterface<T>* Clone() const {
return new Iterator(*this);
}
virtual const T* Current() const { return &value_; }
virtual bool Equals(const ParamIteratorInterface<T>& other) const {
// Having the same base generator guarantees that the other
// iterator is of the same type and we can downcast.
GTEST_CHECK_(BaseGenerator() == other.BaseGenerator())
<< "The program attempted to compare iterators "
<< "from different generators." << std::endl;
const int other_index =
CheckedDowncastToActualType<const Iterator>(&other)->index_;
return index_ == other_index;
}
private:
Iterator(const Iterator& other)
: ParamIteratorInterface<T>(),
base_(other.base_), value_(other.value_), index_(other.index_),
step_(other.step_) {}
// No implementation - assignment is unsupported.
void operator=(const Iterator& other);
const ParamGeneratorInterface<T>* const base_;
T value_;
int index_;
const IncrementT step_;
}; // class RangeGenerator::Iterator
static int CalculateEndIndex(const T& begin,
const T& end,
const IncrementT& step) {
int end_index = 0;
for (T i = begin; i < end; i = static_cast<T>(i + step))
end_index++;
return end_index;
}
// No implementation - assignment is unsupported.
void operator=(const RangeGenerator& other);
const T begin_;
const T end_;
const IncrementT step_;
// The index for the end() iterator. All the elements in the generated
// sequence are indexed (0-based) to aid iterator comparison.
const int end_index_;
}; // class RangeGenerator
// Generates values from a pair of STL-style iterators. Used in the
// ValuesIn() function. The elements are copied from the source range
// since the source can be located on the stack, and the generator
// is likely to persist beyond that stack frame.
template <typename T>
class ValuesInIteratorRangeGenerator : public ParamGeneratorInterface<T> {
public:
template <typename ForwardIterator>
ValuesInIteratorRangeGenerator(ForwardIterator begin, ForwardIterator end)
: container_(begin, end) {}
virtual ~ValuesInIteratorRangeGenerator() {}
virtual ParamIteratorInterface<T>* Begin() const {
return new Iterator(this, container_.begin());
}
virtual ParamIteratorInterface<T>* End() const {
return new Iterator(this, container_.end());
}
private:
typedef typename ::std::vector<T> ContainerType;
class Iterator : public ParamIteratorInterface<T> {
public:
Iterator(const ParamGeneratorInterface<T>* base,
typename ContainerType::const_iterator iterator)
: base_(base), iterator_(iterator) {}
virtual ~Iterator() {}
virtual const ParamGeneratorInterface<T>* BaseGenerator() const {
return base_;
}
virtual void Advance() {
++iterator_;
value_.reset();
}
virtual ParamIteratorInterface<T>* Clone() const {
return new Iterator(*this);
}
// We need to use cached value referenced by iterator_ because *iterator_
// can return a temporary object (and of type other then T), so just
// having "return &*iterator_;" doesn't work.
// value_ is updated here and not in Advance() because Advance()
// can advance iterator_ beyond the end of the range, and we cannot
// detect that fact. The client code, on the other hand, is
// responsible for not calling Current() on an out-of-range iterator.
virtual const T* Current() const {
if (value_.get() == nullptr) value_.reset(new T(*iterator_));
return value_.get();
}
virtual bool Equals(const ParamIteratorInterface<T>& other) const {
// Having the same base generator guarantees that the other
// iterator is of the same type and we can downcast.
GTEST_CHECK_(BaseGenerator() == other.BaseGenerator())
<< "The program attempted to compare iterators "
<< "from different generators." << std::endl;
return iterator_ ==
CheckedDowncastToActualType<const Iterator>(&other)->iterator_;
}
private:
Iterator(const Iterator& other)
// The explicit constructor call suppresses a false warning
// emitted by gcc when supplied with the -Wextra option.
: ParamIteratorInterface<T>(),
base_(other.base_),
iterator_(other.iterator_) {}
const ParamGeneratorInterface<T>* const base_;
typename ContainerType::const_iterator iterator_;
// A cached value of *iterator_. We keep it here to allow access by
// pointer in the wrapping iterator's operator->().
// value_ needs to be mutable to be accessed in Current().
// Use of scoped_ptr helps manage cached value's lifetime,
// which is bound by the lifespan of the iterator itself.
mutable scoped_ptr<const T> value_;
}; // class ValuesInIteratorRangeGenerator::Iterator
// No implementation - assignment is unsupported.
void operator=(const ValuesInIteratorRangeGenerator& other);
const ContainerType container_;
}; // class ValuesInIteratorRangeGenerator
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// Default parameterized test name generator, returns a string containing the
// integer test parameter index.
template <class ParamType>
std::string DefaultParamName(const TestParamInfo<ParamType>& info) {
Message name_stream;
name_stream << info.index;
return name_stream.GetString();
}
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// Parameterized test name overload helpers, which help the
// INSTANTIATE_TEST_CASE_P macro choose between the default parameterized
// test name generator and user param name generator.
template <class ParamType, class ParamNameGenFunctor>
ParamNameGenFunctor GetParamNameGen(ParamNameGenFunctor func) {
return func;
}
template <class ParamType>
struct ParamNameGenFunc {
typedef std::string Type(const TestParamInfo<ParamType>&);
};
template <class ParamType>
typename ParamNameGenFunc<ParamType>::Type *GetParamNameGen() {
return DefaultParamName;
}
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// Stores a parameter value and later creates tests parameterized with that
// value.
template <class TestClass>
class ParameterizedTestFactory : public TestFactoryBase {
public:
typedef typename TestClass::ParamType ParamType;
explicit ParameterizedTestFactory(ParamType parameter) :
parameter_(parameter) {}
virtual Test* CreateTest() {
TestClass::SetParam(&parameter_);
return new TestClass();
}
private:
const ParamType parameter_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(ParameterizedTestFactory);
};
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// TestMetaFactoryBase is a base class for meta-factories that create
// test factories for passing into MakeAndRegisterTestInfo function.
template <class ParamType>
class TestMetaFactoryBase {
public:
virtual ~TestMetaFactoryBase() {}
virtual TestFactoryBase* CreateTestFactory(ParamType parameter) = 0;
};
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// TestMetaFactory creates test factories for passing into
// MakeAndRegisterTestInfo function. Since MakeAndRegisterTestInfo receives
// ownership of test factory pointer, same factory object cannot be passed
// into that method twice. But ParameterizedTestCaseInfo is going to call
// it for each Test/Parameter value combination. Thus it needs meta factory
// creator class.
template <class TestCase>
class TestMetaFactory
: public TestMetaFactoryBase<typename TestCase::ParamType> {
public:
typedef typename TestCase::ParamType ParamType;
TestMetaFactory() {}
virtual TestFactoryBase* CreateTestFactory(ParamType parameter) {
return new ParameterizedTestFactory<TestCase>(parameter);
}
private:
GTEST_DISALLOW_COPY_AND_ASSIGN_(TestMetaFactory);
};
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// ParameterizedTestCaseInfoBase is a generic interface
// to ParameterizedTestCaseInfo classes. ParameterizedTestCaseInfoBase
// accumulates test information provided by TEST_P macro invocations
// and generators provided by INSTANTIATE_TEST_CASE_P macro invocations
// and uses that information to register all resulting test instances
// in RegisterTests method. The ParameterizeTestCaseRegistry class holds
// a collection of pointers to the ParameterizedTestCaseInfo objects
// and calls RegisterTests() on each of them when asked.
class ParameterizedTestCaseInfoBase {
public:
virtual ~ParameterizedTestCaseInfoBase() {}
// Base part of test case name for display purposes.
virtual const std::string& GetTestCaseName() const = 0;
// Test case id to verify identity.
virtual TypeId GetTestCaseTypeId() const = 0;
// UnitTest class invokes this method to register tests in this
// test case right before running them in RUN_ALL_TESTS macro.
// This method should not be called more then once on any single
// instance of a ParameterizedTestCaseInfoBase derived class.
virtual void RegisterTests() = 0;
protected:
ParameterizedTestCaseInfoBase() {}
private:
GTEST_DISALLOW_COPY_AND_ASSIGN_(ParameterizedTestCaseInfoBase);
};
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// ParameterizedTestCaseInfo accumulates tests obtained from TEST_P
// macro invocations for a particular test case and generators
// obtained from INSTANTIATE_TEST_CASE_P macro invocations for that
// test case. It registers tests with all values generated by all
// generators when asked.
template <class TestCase>
class ParameterizedTestCaseInfo : public ParameterizedTestCaseInfoBase {
public:
// ParamType and GeneratorCreationFunc are private types but are required
// for declarations of public methods AddTestPattern() and
// AddTestCaseInstantiation().
typedef typename TestCase::ParamType ParamType;
// A function that returns an instance of appropriate generator type.
typedef ParamGenerator<ParamType>(GeneratorCreationFunc)();
typedef typename ParamNameGenFunc<ParamType>::Type ParamNameGeneratorFunc;
explicit ParameterizedTestCaseInfo(
const char* name, CodeLocation code_location)
: test_case_name_(name), code_location_(code_location) {}
// Test case base name for display purposes.
virtual const std::string& GetTestCaseName() const { return test_case_name_; }
// Test case id to verify identity.
virtual TypeId GetTestCaseTypeId() const { return GetTypeId<TestCase>(); }
// TEST_P macro uses AddTestPattern() to record information
// about a single test in a LocalTestInfo structure.
// test_case_name is the base name of the test case (without invocation
// prefix). test_base_name is the name of an individual test without
// parameter index. For the test SequenceA/FooTest.DoBar/1 FooTest is
// test case base name and DoBar is test base name.
void AddTestPattern(const char* test_case_name,
const char* test_base_name,
TestMetaFactoryBase<ParamType>* meta_factory) {
tests_.push_back(std::shared_ptr<TestInfo>(
new TestInfo(test_case_name, test_base_name, meta_factory)));
}
// INSTANTIATE_TEST_CASE_P macro uses AddGenerator() to record information
// about a generator.
int AddTestCaseInstantiation(const std::string& instantiation_name,
GeneratorCreationFunc* func,
ParamNameGeneratorFunc* name_func,
const char* file, int line) {
instantiations_.push_back(
InstantiationInfo(instantiation_name, func, name_func, file, line));
return 0; // Return value used only to run this method in namespace scope.
}
// UnitTest class invokes this method to register tests in this test case
// test cases right before running tests in RUN_ALL_TESTS macro.
// This method should not be called more then once on any single
// instance of a ParameterizedTestCaseInfoBase derived class.
// UnitTest has a guard to prevent from calling this method more then once.
virtual void RegisterTests() {
for (typename TestInfoContainer::iterator test_it = tests_.begin();
test_it != tests_.end(); ++test_it) {
std::shared_ptr<TestInfo> test_info = *test_it;
for (typename InstantiationContainer::iterator gen_it =
instantiations_.begin(); gen_it != instantiations_.end();
++gen_it) {
const std::string& instantiation_name = gen_it->name;
ParamGenerator<ParamType> generator((*gen_it->generator)());
ParamNameGeneratorFunc* name_func = gen_it->name_func;
const char* file = gen_it->file;
int line = gen_it->line;
std::string test_case_name;
if ( !instantiation_name.empty() )
test_case_name = instantiation_name + "/";
test_case_name += test_info->test_case_base_name;
size_t i = 0;
std::set<std::string> test_param_names;
for (typename ParamGenerator<ParamType>::iterator param_it =
generator.begin();
param_it != generator.end(); ++param_it, ++i) {
Message test_name_stream;
std::string param_name = name_func(
TestParamInfo<ParamType>(*param_it, i));
GTEST_CHECK_(IsValidParamName(param_name))
<< "Parameterized test name '" << param_name
<< "' is invalid, in " << file
<< " line " << line << std::endl;
GTEST_CHECK_(test_param_names.count(param_name) == 0)
<< "Duplicate parameterized test name '" << param_name
<< "', in " << file << " line " << line << std::endl;
test_param_names.insert(param_name);
test_name_stream << test_info->test_base_name << "/" << param_name;
MakeAndRegisterTestInfo(
test_case_name.c_str(), test_name_stream.GetString().c_str(),
nullptr, // No type parameter.
PrintToString(*param_it).c_str(), code_location_,
GetTestCaseTypeId(), TestCase::SetUpTestCase,
TestCase::TearDownTestCase,
test_info->test_meta_factory->CreateTestFactory(*param_it));
} // for param_it
} // for gen_it
} // for test_it
} // RegisterTests
private:
// LocalTestInfo structure keeps information about a single test registered
// with TEST_P macro.
struct TestInfo {
TestInfo(const char* a_test_case_base_name,
const char* a_test_base_name,
TestMetaFactoryBase<ParamType>* a_test_meta_factory) :
test_case_base_name(a_test_case_base_name),
test_base_name(a_test_base_name),
test_meta_factory(a_test_meta_factory) {}
const std::string test_case_base_name;
const std::string test_base_name;
const scoped_ptr<TestMetaFactoryBase<ParamType> > test_meta_factory;
};
using TestInfoContainer = ::std::vector<std::shared_ptr<TestInfo> >;
// Records data received from INSTANTIATE_TEST_CASE_P macros:
// <Instantiation name, Sequence generator creation function,
// Name generator function, Source file, Source line>
struct InstantiationInfo {
InstantiationInfo(const std::string &name_in,
GeneratorCreationFunc* generator_in,
ParamNameGeneratorFunc* name_func_in,
const char* file_in,
int line_in)
: name(name_in),
generator(generator_in),
name_func(name_func_in),
file(file_in),
line(line_in) {}
std::string name;
GeneratorCreationFunc* generator;
ParamNameGeneratorFunc* name_func;
const char* file;
int line;
};
typedef ::std::vector<InstantiationInfo> InstantiationContainer;
static bool IsValidParamName(const std::string& name) {
// Check for empty string
if (name.empty())
return false;
// Check for invalid characters
for (std::string::size_type index = 0; index < name.size(); ++index) {
if (!isalnum(name[index]) && name[index] != '_')
return false;
}
return true;
}
const std::string test_case_name_;
CodeLocation code_location_;
TestInfoContainer tests_;
InstantiationContainer instantiations_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(ParameterizedTestCaseInfo);
}; // class ParameterizedTestCaseInfo
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// ParameterizedTestCaseRegistry contains a map of ParameterizedTestCaseInfoBase
// classes accessed by test case names. TEST_P and INSTANTIATE_TEST_CASE_P
// macros use it to locate their corresponding ParameterizedTestCaseInfo
// descriptors.
class ParameterizedTestCaseRegistry {
public:
ParameterizedTestCaseRegistry() {}
~ParameterizedTestCaseRegistry() {
for (TestCaseInfoContainer::iterator it = test_case_infos_.begin();
it != test_case_infos_.end(); ++it) {
delete *it;
}
}
// Looks up or creates and returns a structure containing information about
// tests and instantiations of a particular test case.
template <class TestCase>
ParameterizedTestCaseInfo<TestCase>* GetTestCasePatternHolder(
const char* test_case_name,
CodeLocation code_location) {
ParameterizedTestCaseInfo<TestCase>* typed_test_info = nullptr;
for (TestCaseInfoContainer::iterator it = test_case_infos_.begin();
it != test_case_infos_.end(); ++it) {
if ((*it)->GetTestCaseName() == test_case_name) {
if ((*it)->GetTestCaseTypeId() != GetTypeId<TestCase>()) {
// Complain about incorrect usage of Google Test facilities
// and terminate the program since we cannot guaranty correct
// test case setup and tear-down in this case.
ReportInvalidTestCaseType(test_case_name, code_location);
posix::Abort();
} else {
// At this point we are sure that the object we found is of the same
// type we are looking for, so we downcast it to that type
// without further checks.
typed_test_info = CheckedDowncastToActualType<
ParameterizedTestCaseInfo<TestCase> >(*it);
}
break;
}
}
if (typed_test_info == nullptr) {
typed_test_info = new ParameterizedTestCaseInfo<TestCase>(
test_case_name, code_location);
test_case_infos_.push_back(typed_test_info);
}
return typed_test_info;
}
void RegisterTests() {
for (TestCaseInfoContainer::iterator it = test_case_infos_.begin();
it != test_case_infos_.end(); ++it) {
(*it)->RegisterTests();
}
}
private:
typedef ::std::vector<ParameterizedTestCaseInfoBase*> TestCaseInfoContainer;
TestCaseInfoContainer test_case_infos_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(ParameterizedTestCaseRegistry);
};
} // namespace internal
// Forward declarations of ValuesIn(), which is implemented in
// include/gtest/gtest-param-test.h.
template <class Container>
internal::ParamGenerator<typename Container::value_type> ValuesIn(
const Container& container);
namespace internal {
// Used in the Values() function to provide polymorphic capabilities.
template <typename... Ts>
class ValueArray {
public:
ValueArray(Ts... v) : v_{std::move(v)...} {}
template <typename T>
operator ParamGenerator<T>() const { // NOLINT
return ValuesIn(MakeVector<T>(MakeIndexSequence<sizeof...(Ts)>()));
}
private:
template <typename T, size_t... I>
std::vector<T> MakeVector(IndexSequence<I...>) const {
return std::vector<T>{static_cast<T>(v_.template Get<I>())...};
}
FlatTuple<Ts...> v_;
};
} // namespace internal
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_PARAM_UTIL_H_
@@ -1,103 +0,0 @@
// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The Google C++ Testing and Mocking Framework (Google Test)
//
// This header file defines the GTEST_OS_* macro.
// It is separate from gtest-port.h so that custom/gtest-port.h can include it.
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_PORT_ARCH_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_PORT_ARCH_H_
// Determines the platform on which Google Test is compiled.
#ifdef __CYGWIN__
# define GTEST_OS_CYGWIN 1
# elif defined(__MINGW__) || defined(__MINGW32__) || defined(__MINGW64__)
# define GTEST_OS_WINDOWS_MINGW 1
# define GTEST_OS_WINDOWS 1
#elif defined __SYMBIAN32__
# define GTEST_OS_SYMBIAN 1
#elif defined _WIN32
# define GTEST_OS_WINDOWS 1
# ifdef _WIN32_WCE
# define GTEST_OS_WINDOWS_MOBILE 1
# elif defined(WINAPI_FAMILY)
# include <winapifamily.h>
# if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
# define GTEST_OS_WINDOWS_DESKTOP 1
# elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_PHONE_APP)
# define GTEST_OS_WINDOWS_PHONE 1
# elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
# define GTEST_OS_WINDOWS_RT 1
# elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_TV_TITLE)
# define GTEST_OS_WINDOWS_PHONE 1
# define GTEST_OS_WINDOWS_TV_TITLE 1
# else
// WINAPI_FAMILY defined but no known partition matched.
// Default to desktop.
# define GTEST_OS_WINDOWS_DESKTOP 1
# endif
# else
# define GTEST_OS_WINDOWS_DESKTOP 1
# endif // _WIN32_WCE
#elif defined __OS2__
# define GTEST_OS_OS2 1
#elif defined __APPLE__
# define GTEST_OS_MAC 1
# if TARGET_OS_IPHONE
# define GTEST_OS_IOS 1
# endif
#elif defined __FreeBSD__
# define GTEST_OS_FREEBSD 1
#elif defined __Fuchsia__
# define GTEST_OS_FUCHSIA 1
#elif defined __linux__
# define GTEST_OS_LINUX 1
# if defined __ANDROID__
# define GTEST_OS_LINUX_ANDROID 1
# endif
#elif defined __MVS__
# define GTEST_OS_ZOS 1
#elif defined(__sun) && defined(__SVR4)
# define GTEST_OS_SOLARIS 1
#elif defined(_AIX)
# define GTEST_OS_AIX 1
#elif defined(__hpux)
# define GTEST_OS_HPUX 1
#elif defined __native_client__
# define GTEST_OS_NACL 1
#elif defined __NetBSD__
# define GTEST_OS_NETBSD 1
#elif defined __OpenBSD__
# define GTEST_OS_OPENBSD 1
#elif defined __QNX__
# define GTEST_OS_QNX 1
#endif // __CYGWIN__
#endif // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_PORT_ARCH_H_
File diff suppressed because it is too large. Load diff
@@ -1,167 +0,0 @@
// Copyright 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The Google C++ Testing and Mocking Framework (Google Test)
//
// This header file declares the String class and functions used internally by
// Google Test. They are subject to change without notice. They should not used
// by code external to Google Test.
//
// This header file is #included by gtest-internal.h.
// It should not be #included by other files.
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_STRING_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_STRING_H_
#ifdef __BORLANDC__
// string.h is not guaranteed to provide strcpy on C++ Builder.
# include <mem.h>
#endif
#include <string.h>
#include <string>
#include "gtest/internal/gtest-port.h"
namespace testing {
namespace internal {
// String - an abstract class holding static string utilities.
class GTEST_API_ String {
public:
// Static utility methods
// Clones a 0-terminated C string, allocating memory using new. The
// caller is responsible for deleting the return value using
// delete[]. Returns the cloned string, or NULL if the input is
// NULL.
//
// This is different from strdup() in string.h, which allocates
// memory using malloc().
static const char* CloneCString(const char* c_str);
#if GTEST_OS_WINDOWS_MOBILE
// Windows CE does not have the 'ANSI' versions of Win32 APIs. To be
// able to pass strings to Win32 APIs on CE we need to convert them
// to 'Unicode', UTF-16.
// Creates a UTF-16 wide string from the given ANSI string, allocating
// memory using new. The caller is responsible for deleting the return
// value using delete[]. Returns the wide string, or NULL if the
// input is NULL.
//
// The wide string is created using the ANSI codepage (CP_ACP) to
// match the behaviour of the ANSI versions of Win32 calls and the
// C runtime.
static LPCWSTR AnsiToUtf16(const char* c_str);
// Creates an ANSI string from the given wide string, allocating
// memory using new. The caller is responsible for deleting the return
// value using delete[]. Returns the ANSI string, or NULL if the
// input is NULL.
//
// The returned string is created using the ANSI codepage (CP_ACP) to
// match the behaviour of the ANSI versions of Win32 calls and the
// C runtime.
static const char* Utf16ToAnsi(LPCWSTR utf16_str);
#endif
// Compares two C strings. Returns true iff they have the same content.
//
// Unlike strcmp(), this function can handle NULL argument(s). A
// NULL C string is considered different to any non-NULL C string,
// including the empty string.
static bool CStringEquals(const char* lhs, const char* rhs);
// Converts a wide C string to a String using the UTF-8 encoding.
// NULL will be converted to "(null)". If an error occurred during
// the conversion, "(failed to convert from wide string)" is
// returned.
static std::string ShowWideCString(const wchar_t* wide_c_str);
// Compares two wide C strings. Returns true iff they have the same
// content.
//
// Unlike wcscmp(), this function can handle NULL argument(s). A
// NULL C string is considered different to any non-NULL C string,
// including the empty string.
static bool WideCStringEquals(const wchar_t* lhs, const wchar_t* rhs);
// Compares two C strings, ignoring case. Returns true iff they
// have the same content.
//
// Unlike strcasecmp(), this function can handle NULL argument(s).
// A NULL C string is considered different to any non-NULL C string,
// including the empty string.
static bool CaseInsensitiveCStringEquals(const char* lhs,
const char* rhs);
// Compares two wide C strings, ignoring case. Returns true iff they
// have the same content.
//
// Unlike wcscasecmp(), this function can handle NULL argument(s).
// A NULL C string is considered different to any non-NULL wide C string,
// including the empty string.
// NB: The implementations on different platforms slightly differ.
// On windows, this method uses _wcsicmp which compares according to LC_CTYPE
// environment variable. On GNU platform this method uses wcscasecmp
// which compares according to LC_CTYPE category of the current locale.
// On MacOS X, it uses towlower, which also uses LC_CTYPE category of the
// current locale.
static bool CaseInsensitiveWideCStringEquals(const wchar_t* lhs,
const wchar_t* rhs);
// Returns true iff the given string ends with the given suffix, ignoring
// case. Any string is considered to end with an empty suffix.
static bool EndsWithCaseInsensitive(
const std::string& str, const std::string& suffix);
// Formats an int value as "%02d".
static std::string FormatIntWidth2(int value); // "%02d" for width == 2
// Formats an int value as "%X".
static std::string FormatHexInt(int value);
// Formats a byte as "%02X".
static std::string FormatByte(unsigned char value);
private:
String(); // Not meant to be instantiated.
}; // class String
// Gets the content of the stringstream's buffer as an std::string. Each '\0'
// character in the buffer is replaced with "\\0".
GTEST_API_ std::string StringStreamToString(::std::stringstream* stream);
} // namespace internal
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_STRING_H_
File diff suppressed because it is too large. Load diff
@@ -1,314 +0,0 @@
$$ -*- mode: c++; -*-
$var n = 50 $$ Maximum length of type lists we want to support.
// Copyright 2008 Google Inc.
// All Rights Reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Type utilities needed for implementing typed and type-parameterized
// tests. This file is generated by a SCRIPT. DO NOT EDIT BY HAND!
//
// Currently we support at most $n types in a list, and at most $n
// type-parameterized tests in one type-parameterized test case.
// Please contact googletestframework@googlegroups.com if you need
// more.
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_TYPE_UTIL_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_TYPE_UTIL_H_
#include "gtest/internal/gtest-port.h"
// #ifdef __GNUC__ is too general here. It is possible to use gcc without using
// libstdc++ (which is where cxxabi.h comes from).
# if GTEST_HAS_CXXABI_H_
# include <cxxabi.h>
# elif defined(__HP_aCC)
# include <acxx_demangle.h>
# endif // GTEST_HASH_CXXABI_H_
namespace testing {
namespace internal {
// Canonicalizes a given name with respect to the Standard C++ Library.
// This handles removing the inline namespace within `std` that is
// used by various standard libraries (e.g., `std::__1`). Names outside
// of namespace std are returned unmodified.
inline std::string CanonicalizeForStdLibVersioning(std::string s) {
static const char prefix[] = "std::__";
if (s.compare(0, strlen(prefix), prefix) == 0) {
std::string::size_type end = s.find("::", strlen(prefix));
if (end != s.npos) {
// Erase everything between the initial `std` and the second `::`.
s.erase(strlen("std"), end - strlen("std"));
}
}
return s;
}
// GetTypeName<T>() returns a human-readable name of type T.
// NB: This function is also used in Google Mock, so don't move it inside of
// the typed-test-only section below.
template <typename T>
std::string GetTypeName() {
# if GTEST_HAS_RTTI
const char* const name = typeid(T).name();
# if GTEST_HAS_CXXABI_H_ || defined(__HP_aCC)
int status = 0;
// gcc's implementation of typeid(T).name() mangles the type name,
// so we have to demangle it.
# if GTEST_HAS_CXXABI_H_
using abi::__cxa_demangle;
# endif // GTEST_HAS_CXXABI_H_
char* const readable_name = __cxa_demangle(name, nullptr, nullptr, &status);
const std::string name_str(status == 0 ? readable_name : name);
free(readable_name);
return CanonicalizeForStdLibVersioning(name_str);
# else
return name;
# endif // GTEST_HAS_CXXABI_H_ || __HP_aCC
# else
return "<type>";
# endif // GTEST_HAS_RTTI
}
#if GTEST_HAS_TYPED_TEST || GTEST_HAS_TYPED_TEST_P
// AssertyTypeEq<T1, T2>::type is defined iff T1 and T2 are the same
// type. This can be used as a compile-time assertion to ensure that
// two types are equal.
template <typename T1, typename T2>
struct AssertTypeEq;
template <typename T>
struct AssertTypeEq<T, T> {
typedef bool type;
};
// A unique type used as the default value for the arguments of class
// template Types. This allows us to simulate variadic templates
// (e.g. Types<int>, Type<int, double>, and etc), which C++ doesn't
// support directly.
struct None {};
// The following family of struct and struct templates are used to
// represent type lists. In particular, TypesN<T1, T2, ..., TN>
// represents a type list with N types (T1, T2, ..., and TN) in it.
// Except for Types0, every struct in the family has two member types:
// Head for the first type in the list, and Tail for the rest of the
// list.
// The empty type list.
struct Types0 {};
// Type lists of length 1, 2, 3, and so on.
template <typename T1>
struct Types1 {
typedef T1 Head;
typedef Types0 Tail;
};
$range i 2..n
$for i [[
$range j 1..i
$range k 2..i
template <$for j, [[typename T$j]]>
struct Types$i {
typedef T1 Head;
typedef Types$(i-1)<$for k, [[T$k]]> Tail;
};
]]
} // namespace internal
// We don't want to require the users to write TypesN<...> directly,
// as that would require them to count the length. Types<...> is much
// easier to write, but generates horrible messages when there is a
// compiler error, as gcc insists on printing out each template
// argument, even if it has the default value (this means Types<int>
// will appear as Types<int, None, None, ..., None> in the compiler
// errors).
//
// Our solution is to combine the best part of the two approaches: a
// user would write Types<T1, ..., TN>, and Google Test will translate
// that to TypesN<T1, ..., TN> internally to make error messages
// readable. The translation is done by the 'type' member of the
// Types template.
$range i 1..n
template <$for i, [[typename T$i = internal::None]]>
struct Types {
typedef internal::Types$n<$for i, [[T$i]]> type;
};
template <>
struct Types<$for i, [[internal::None]]> {
typedef internal::Types0 type;
};
$range i 1..n-1
$for i [[
$range j 1..i
$range k i+1..n
template <$for j, [[typename T$j]]>
struct Types<$for j, [[T$j]]$for k[[, internal::None]]> {
typedef internal::Types$i<$for j, [[T$j]]> type;
};
]]
namespace internal {
# define GTEST_TEMPLATE_ template <typename T> class
// The template "selector" struct TemplateSel<Tmpl> is used to
// represent Tmpl, which must be a class template with one type
// parameter, as a type. TemplateSel<Tmpl>::Bind<T>::type is defined
// as the type Tmpl<T>. This allows us to actually instantiate the
// template "selected" by TemplateSel<Tmpl>.
//
// This trick is necessary for simulating typedef for class templates,
// which C++ doesn't support directly.
template <GTEST_TEMPLATE_ Tmpl>
struct TemplateSel {
template <typename T>
struct Bind {
typedef Tmpl<T> type;
};
};
# define GTEST_BIND_(TmplSel, T) \
TmplSel::template Bind<T>::type
// A unique struct template used as the default value for the
// arguments of class template Templates. This allows us to simulate
// variadic templates (e.g. Templates<int>, Templates<int, double>,
// and etc), which C++ doesn't support directly.
template <typename T>
struct NoneT {};
// The following family of struct and struct templates are used to
// represent template lists. In particular, TemplatesN<T1, T2, ...,
// TN> represents a list of N templates (T1, T2, ..., and TN). Except
// for Templates0, every struct in the family has two member types:
// Head for the selector of the first template in the list, and Tail
// for the rest of the list.
// The empty template list.
struct Templates0 {};
// Template lists of length 1, 2, 3, and so on.
template <GTEST_TEMPLATE_ T1>
struct Templates1 {
typedef TemplateSel<T1> Head;
typedef Templates0 Tail;
};
$range i 2..n
$for i [[
$range j 1..i
$range k 2..i
template <$for j, [[GTEST_TEMPLATE_ T$j]]>
struct Templates$i {
typedef TemplateSel<T1> Head;
typedef Templates$(i-1)<$for k, [[T$k]]> Tail;
};
]]
// We don't want to require the users to write TemplatesN<...> directly,
// as that would require them to count the length. Templates<...> is much
// easier to write, but generates horrible messages when there is a
// compiler error, as gcc insists on printing out each template
// argument, even if it has the default value (this means Templates<list>
// will appear as Templates<list, NoneT, NoneT, ..., NoneT> in the compiler
// errors).
//
// Our solution is to combine the best part of the two approaches: a
// user would write Templates<T1, ..., TN>, and Google Test will translate
// that to TemplatesN<T1, ..., TN> internally to make error messages
// readable. The translation is done by the 'type' member of the
// Templates template.
$range i 1..n
template <$for i, [[GTEST_TEMPLATE_ T$i = NoneT]]>
struct Templates {
typedef Templates$n<$for i, [[T$i]]> type;
};
template <>
struct Templates<$for i, [[NoneT]]> {
typedef Templates0 type;
};
$range i 1..n-1
$for i [[
$range j 1..i
$range k i+1..n
template <$for j, [[GTEST_TEMPLATE_ T$j]]>
struct Templates<$for j, [[T$j]]$for k[[, NoneT]]> {
typedef Templates$i<$for j, [[T$j]]> type;
};
]]
// The TypeList template makes it possible to use either a single type
// or a Types<...> list in TYPED_TEST_CASE() and
// INSTANTIATE_TYPED_TEST_CASE_P().
template <typename T>
struct TypeList {
typedef Types1<T> type;
};
$range i 1..n
template <$for i, [[typename T$i]]>
struct TypeList<Types<$for i, [[T$i]]> > {
typedef typename Types<$for i, [[T$i]]>::type type;
};
#endif // GTEST_HAS_TYPED_TEST || GTEST_HAS_TYPED_TEST_P
} // namespace internal
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_TYPE_UTIL_H_
-47
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@@ -1,47 +0,0 @@
// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Google C++ Testing and Mocking Framework (Google Test)
//
// Sometimes it's desirable to build Google Test by compiling a single file.
// This file serves this purpose.
// This line ensures that gtest.h can be compiled on its own, even
// when it's fused.
#include "gtest/gtest.h"
// The following lines pull in the real gtest *.cc files.
#include "src/gtest.cc"
#include "src/gtest-death-test.cc"
#include "src/gtest-filepath.cc"
#include "src/gtest-port.cc"
#include "src/gtest-printers.cc"
#include "src/gtest-test-part.cc"
#include "src/gtest-typed-test.cc"
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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "gtest/internal/gtest-filepath.h"
#include <stdlib.h>
#include "gtest/internal/gtest-port.h"
#include "gtest/gtest-message.h"
#if GTEST_OS_WINDOWS_MOBILE
# include <windows.h>
#elif GTEST_OS_WINDOWS
# include <direct.h>
# include <io.h>
#elif GTEST_OS_SYMBIAN
// Symbian OpenC has PATH_MAX in sys/syslimits.h
# include <sys/syslimits.h>
#else
# include <limits.h>
# include <climits> // Some Linux distributions define PATH_MAX here.
#endif // GTEST_OS_WINDOWS_MOBILE
#include "gtest/internal/gtest-string.h"
#if GTEST_OS_WINDOWS
# define GTEST_PATH_MAX_ _MAX_PATH
#elif defined(PATH_MAX)
# define GTEST_PATH_MAX_ PATH_MAX
#elif defined(_XOPEN_PATH_MAX)
# define GTEST_PATH_MAX_ _XOPEN_PATH_MAX
#else
# define GTEST_PATH_MAX_ _POSIX_PATH_MAX
#endif // GTEST_OS_WINDOWS
namespace testing {
namespace internal {
#if GTEST_OS_WINDOWS
// On Windows, '\\' is the standard path separator, but many tools and the
// Windows API also accept '/' as an alternate path separator. Unless otherwise
// noted, a file path can contain either kind of path separators, or a mixture
// of them.
const char kPathSeparator = '\\';
const char kAlternatePathSeparator = '/';
const char kAlternatePathSeparatorString[] = "/";
# if GTEST_OS_WINDOWS_MOBILE
// Windows CE doesn't have a current directory. You should not use
// the current directory in tests on Windows CE, but this at least
// provides a reasonable fallback.
const char kCurrentDirectoryString[] = "\\";
// Windows CE doesn't define INVALID_FILE_ATTRIBUTES
const DWORD kInvalidFileAttributes = 0xffffffff;
# else
const char kCurrentDirectoryString[] = ".\\";
# endif // GTEST_OS_WINDOWS_MOBILE
#else
const char kPathSeparator = '/';
const char kCurrentDirectoryString[] = "./";
#endif // GTEST_OS_WINDOWS
// Returns whether the given character is a valid path separator.
static bool IsPathSeparator(char c) {
#if GTEST_HAS_ALT_PATH_SEP_
return (c == kPathSeparator) || (c == kAlternatePathSeparator);
#else
return c == kPathSeparator;
#endif
}
// Returns the current working directory, or "" if unsuccessful.
FilePath FilePath::GetCurrentDir() {
#if GTEST_OS_WINDOWS_MOBILE || GTEST_OS_WINDOWS_PHONE || GTEST_OS_WINDOWS_RT
// Windows CE doesn't have a current directory, so we just return
// something reasonable.
return FilePath(kCurrentDirectoryString);
#elif GTEST_OS_WINDOWS
char cwd[GTEST_PATH_MAX_ + 1] = { '\0' };
return FilePath(_getcwd(cwd, sizeof(cwd)) == nullptr ? "" : cwd);
#else
char cwd[GTEST_PATH_MAX_ + 1] = { '\0' };
char* result = getcwd(cwd, sizeof(cwd));
# if GTEST_OS_NACL
// getcwd will likely fail in NaCl due to the sandbox, so return something
// reasonable. The user may have provided a shim implementation for getcwd,
// however, so fallback only when failure is detected.
return FilePath(result == nullptr ? kCurrentDirectoryString : cwd);
# endif // GTEST_OS_NACL
return FilePath(result == nullptr ? "" : cwd);
#endif // GTEST_OS_WINDOWS_MOBILE
}
// Returns a copy of the FilePath with the case-insensitive extension removed.
// Example: FilePath("dir/file.exe").RemoveExtension("EXE") returns
// FilePath("dir/file"). If a case-insensitive extension is not
// found, returns a copy of the original FilePath.
FilePath FilePath::RemoveExtension(const char* extension) const {
const std::string dot_extension = std::string(".") + extension;
if (String::EndsWithCaseInsensitive(pathname_, dot_extension)) {
return FilePath(pathname_.substr(
0, pathname_.length() - dot_extension.length()));
}
return *this;
}
// Returns a pointer to the last occurrence of a valid path separator in
// the FilePath. On Windows, for example, both '/' and '\' are valid path
// separators. Returns NULL if no path separator was found.
const char* FilePath::FindLastPathSeparator() const {
const char* const last_sep = strrchr(c_str(), kPathSeparator);
#if GTEST_HAS_ALT_PATH_SEP_
const char* const last_alt_sep = strrchr(c_str(), kAlternatePathSeparator);
// Comparing two pointers of which only one is NULL is undefined.
if (last_alt_sep != nullptr &&
(last_sep == nullptr || last_alt_sep > last_sep)) {
return last_alt_sep;
}
#endif
return last_sep;
}
// Returns a copy of the FilePath with the directory part removed.
// Example: FilePath("path/to/file").RemoveDirectoryName() returns
// FilePath("file"). If there is no directory part ("just_a_file"), it returns
// the FilePath unmodified. If there is no file part ("just_a_dir/") it
// returns an empty FilePath ("").
// On Windows platform, '\' is the path separator, otherwise it is '/'.
FilePath FilePath::RemoveDirectoryName() const {
const char* const last_sep = FindLastPathSeparator();
return last_sep ? FilePath(last_sep + 1) : *this;
}
// RemoveFileName returns the directory path with the filename removed.
// Example: FilePath("path/to/file").RemoveFileName() returns "path/to/".
// If the FilePath is "a_file" or "/a_file", RemoveFileName returns
// FilePath("./") or, on Windows, FilePath(".\\"). If the filepath does
// not have a file, like "just/a/dir/", it returns the FilePath unmodified.
// On Windows platform, '\' is the path separator, otherwise it is '/'.
FilePath FilePath::RemoveFileName() const {
const char* const last_sep = FindLastPathSeparator();
std::string dir;
if (last_sep) {
dir = std::string(c_str(), last_sep + 1 - c_str());
} else {
dir = kCurrentDirectoryString;
}
return FilePath(dir);
}
// Helper functions for naming files in a directory for xml output.
// Given directory = "dir", base_name = "test", number = 0,
// extension = "xml", returns "dir/test.xml". If number is greater
// than zero (e.g., 12), returns "dir/test_12.xml".
// On Windows platform, uses \ as the separator rather than /.
FilePath FilePath::MakeFileName(const FilePath& directory,
const FilePath& base_name,
int number,
const char* extension) {
std::string file;
if (number == 0) {
file = base_name.string() + "." + extension;
} else {
file = base_name.string() + "_" + StreamableToString(number)
+ "." + extension;
}
return ConcatPaths(directory, FilePath(file));
}
// Given directory = "dir", relative_path = "test.xml", returns "dir/test.xml".
// On Windows, uses \ as the separator rather than /.
FilePath FilePath::ConcatPaths(const FilePath& directory,
const FilePath& relative_path) {
if (directory.IsEmpty())
return relative_path;
const FilePath dir(directory.RemoveTrailingPathSeparator());
return FilePath(dir.string() + kPathSeparator + relative_path.string());
}
// Returns true if pathname describes something findable in the file-system,
// either a file, directory, or whatever.
bool FilePath::FileOrDirectoryExists() const {
#if GTEST_OS_WINDOWS_MOBILE
LPCWSTR unicode = String::AnsiToUtf16(pathname_.c_str());
const DWORD attributes = GetFileAttributes(unicode);
delete [] unicode;
return attributes != kInvalidFileAttributes;
#else
posix::StatStruct file_stat;
return posix::Stat(pathname_.c_str(), &file_stat) == 0;
#endif // GTEST_OS_WINDOWS_MOBILE
}
// Returns true if pathname describes a directory in the file-system
// that exists.
bool FilePath::DirectoryExists() const {
bool result = false;
#if GTEST_OS_WINDOWS
// Don't strip off trailing separator if path is a root directory on
// Windows (like "C:\\").
const FilePath& path(IsRootDirectory() ? *this :
RemoveTrailingPathSeparator());
#else
const FilePath& path(*this);
#endif
#if GTEST_OS_WINDOWS_MOBILE
LPCWSTR unicode = String::AnsiToUtf16(path.c_str());
const DWORD attributes = GetFileAttributes(unicode);
delete [] unicode;
if ((attributes != kInvalidFileAttributes) &&
(attributes & FILE_ATTRIBUTE_DIRECTORY)) {
result = true;
}
#else
posix::StatStruct file_stat;
result = posix::Stat(path.c_str(), &file_stat) == 0 &&
posix::IsDir(file_stat);
#endif // GTEST_OS_WINDOWS_MOBILE
return result;
}
// Returns true if pathname describes a root directory. (Windows has one
// root directory per disk drive.)
bool FilePath::IsRootDirectory() const {
#if GTEST_OS_WINDOWS
// FIXME: on Windows a network share like
// \\server\share can be a root directory, although it cannot be the
// current directory. Handle this properly.
return pathname_.length() == 3 && IsAbsolutePath();
#else
return pathname_.length() == 1 && IsPathSeparator(pathname_.c_str()[0]);
#endif
}
// Returns true if pathname describes an absolute path.
bool FilePath::IsAbsolutePath() const {
const char* const name = pathname_.c_str();
#if GTEST_OS_WINDOWS
return pathname_.length() >= 3 &&
((name[0] >= 'a' && name[0] <= 'z') ||
(name[0] >= 'A' && name[0] <= 'Z')) &&
name[1] == ':' &&
IsPathSeparator(name[2]);
#else
return IsPathSeparator(name[0]);
#endif
}
// Returns a pathname for a file that does not currently exist. The pathname
// will be directory/base_name.extension or
// directory/base_name_<number>.extension if directory/base_name.extension
// already exists. The number will be incremented until a pathname is found
// that does not already exist.
// Examples: 'dir/foo_test.xml' or 'dir/foo_test_1.xml'.
// There could be a race condition if two or more processes are calling this
// function at the same time -- they could both pick the same filename.
FilePath FilePath::GenerateUniqueFileName(const FilePath& directory,
const FilePath& base_name,
const char* extension) {
FilePath full_pathname;
int number = 0;
do {
full_pathname.Set(MakeFileName(directory, base_name, number++, extension));
} while (full_pathname.FileOrDirectoryExists());
return full_pathname;
}
// Returns true if FilePath ends with a path separator, which indicates that
// it is intended to represent a directory. Returns false otherwise.
// This does NOT check that a directory (or file) actually exists.
bool FilePath::IsDirectory() const {
return !pathname_.empty() &&
IsPathSeparator(pathname_.c_str()[pathname_.length() - 1]);
}
// Create directories so that path exists. Returns true if successful or if
// the directories already exist; returns false if unable to create directories
// for any reason.
bool FilePath::CreateDirectoriesRecursively() const {
if (!this->IsDirectory()) {
return false;
}
if (pathname_.length() == 0 || this->DirectoryExists()) {
return true;
}
const FilePath parent(this->RemoveTrailingPathSeparator().RemoveFileName());
return parent.CreateDirectoriesRecursively() && this->CreateFolder();
}
// Create the directory so that path exists. Returns true if successful or
// if the directory already exists; returns false if unable to create the
// directory for any reason, including if the parent directory does not
// exist. Not named "CreateDirectory" because that's a macro on Windows.
bool FilePath::CreateFolder() const {
#if GTEST_OS_WINDOWS_MOBILE
FilePath removed_sep(this->RemoveTrailingPathSeparator());
LPCWSTR unicode = String::AnsiToUtf16(removed_sep.c_str());
int result = CreateDirectory(unicode, nullptr) ? 0 : -1;
delete [] unicode;
#elif GTEST_OS_WINDOWS
int result = _mkdir(pathname_.c_str());
#else
int result = mkdir(pathname_.c_str(), 0777);
#endif // GTEST_OS_WINDOWS_MOBILE
if (result == -1) {
return this->DirectoryExists(); // An error is OK if the directory exists.
}
return true; // No error.
}
// If input name has a trailing separator character, remove it and return the
// name, otherwise return the name string unmodified.
// On Windows platform, uses \ as the separator, other platforms use /.
FilePath FilePath::RemoveTrailingPathSeparator() const {
return IsDirectory()
? FilePath(pathname_.substr(0, pathname_.length() - 1))
: *this;
}
// Removes any redundant separators that might be in the pathname.
// For example, "bar///foo" becomes "bar/foo". Does not eliminate other
// redundancies that might be in a pathname involving "." or "..".
// FIXME: handle Windows network shares (e.g. \\server\share).
void FilePath::Normalize() {
if (pathname_.c_str() == nullptr) {
pathname_ = "";
return;
}
const char* src = pathname_.c_str();
char* const dest = new char[pathname_.length() + 1];
char* dest_ptr = dest;
memset(dest_ptr, 0, pathname_.length() + 1);
while (*src != '\0') {
*dest_ptr = *src;
if (!IsPathSeparator(*src)) {
src++;
} else {
#if GTEST_HAS_ALT_PATH_SEP_
if (*dest_ptr == kAlternatePathSeparator) {
*dest_ptr = kPathSeparator;
}
#endif
while (IsPathSeparator(*src))
src++;
}
dest_ptr++;
}
*dest_ptr = '\0';
pathname_ = dest;
delete[] dest;
}
} // namespace internal
} // namespace testing
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// Copyright 2007, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Google Test - The Google C++ Testing and Mocking Framework
//
// This file implements a universal value printer that can print a
// value of any type T:
//
// void ::testing::internal::UniversalPrinter<T>::Print(value, ostream_ptr);
//
// It uses the << operator when possible, and prints the bytes in the
// object otherwise. A user can override its behavior for a class
// type Foo by defining either operator<<(::std::ostream&, const Foo&)
// or void PrintTo(const Foo&, ::std::ostream*) in the namespace that
// defines Foo.
#include "gtest/gtest-printers.h"
#include <stdio.h>
#include <cctype>
#include <cwchar>
#include <ostream> // NOLINT
#include <string>
#include "gtest/internal/gtest-port.h"
#include "src/gtest-internal-inl.h"
namespace testing {
namespace {
using ::std::ostream;
// Prints a segment of bytes in the given object.
GTEST_ATTRIBUTE_NO_SANITIZE_MEMORY_
GTEST_ATTRIBUTE_NO_SANITIZE_ADDRESS_
GTEST_ATTRIBUTE_NO_SANITIZE_THREAD_
void PrintByteSegmentInObjectTo(const unsigned char* obj_bytes, size_t start,
size_t count, ostream* os) {
char text[5] = "";
for (size_t i = 0; i != count; i++) {
const size_t j = start + i;
if (i != 0) {
// Organizes the bytes into groups of 2 for easy parsing by
// human.
if ((j % 2) == 0)
*os << ' ';
else
*os << '-';
}
GTEST_SNPRINTF_(text, sizeof(text), "%02X", obj_bytes[j]);
*os << text;
}
}
// Prints the bytes in the given value to the given ostream.
void PrintBytesInObjectToImpl(const unsigned char* obj_bytes, size_t count,
ostream* os) {
// Tells the user how big the object is.
*os << count << "-byte object <";
const size_t kThreshold = 132;
const size_t kChunkSize = 64;
// If the object size is bigger than kThreshold, we'll have to omit
// some details by printing only the first and the last kChunkSize
// bytes.
// FIXME: let the user control the threshold using a flag.
if (count < kThreshold) {
PrintByteSegmentInObjectTo(obj_bytes, 0, count, os);
} else {
PrintByteSegmentInObjectTo(obj_bytes, 0, kChunkSize, os);
*os << " ... ";
// Rounds up to 2-byte boundary.
const size_t resume_pos = (count - kChunkSize + 1)/2*2;
PrintByteSegmentInObjectTo(obj_bytes, resume_pos, count - resume_pos, os);
}
*os << ">";
}
} // namespace
namespace internal2 {
// Delegates to PrintBytesInObjectToImpl() to print the bytes in the
// given object. The delegation simplifies the implementation, which
// uses the << operator and thus is easier done outside of the
// ::testing::internal namespace, which contains a << operator that
// sometimes conflicts with the one in STL.
void PrintBytesInObjectTo(const unsigned char* obj_bytes, size_t count,
ostream* os) {
PrintBytesInObjectToImpl(obj_bytes, count, os);
}
} // namespace internal2
namespace internal {
// Depending on the value of a char (or wchar_t), we print it in one
// of three formats:
// - as is if it's a printable ASCII (e.g. 'a', '2', ' '),
// - as a hexadecimal escape sequence (e.g. '\x7F'), or
// - as a special escape sequence (e.g. '\r', '\n').
enum CharFormat {
kAsIs,
kHexEscape,
kSpecialEscape
};
// Returns true if c is a printable ASCII character. We test the
// value of c directly instead of calling isprint(), which is buggy on
// Windows Mobile.
inline bool IsPrintableAscii(wchar_t c) {
return 0x20 <= c && c <= 0x7E;
}
// Prints a wide or narrow char c as a character literal without the
// quotes, escaping it when necessary; returns how c was formatted.
// The template argument UnsignedChar is the unsigned version of Char,
// which is the type of c.
template <typename UnsignedChar, typename Char>
static CharFormat PrintAsCharLiteralTo(Char c, ostream* os) {
switch (static_cast<wchar_t>(c)) {
case L'\0':
*os << "\\0";
break;
case L'\'':
*os << "\\'";
break;
case L'\\':
*os << "\\\\";
break;
case L'\a':
*os << "\\a";
break;
case L'\b':
*os << "\\b";
break;
case L'\f':
*os << "\\f";
break;
case L'\n':
*os << "\\n";
break;
case L'\r':
*os << "\\r";
break;
case L'\t':
*os << "\\t";
break;
case L'\v':
*os << "\\v";
break;
default:
if (IsPrintableAscii(c)) {
*os << static_cast<char>(c);
return kAsIs;
} else {
ostream::fmtflags flags = os->flags();
*os << "\\x" << std::hex << std::uppercase
<< static_cast<int>(static_cast<UnsignedChar>(c));
os->flags(flags);
return kHexEscape;
}
}
return kSpecialEscape;
}
// Prints a wchar_t c as if it's part of a string literal, escaping it when
// necessary; returns how c was formatted.
static CharFormat PrintAsStringLiteralTo(wchar_t c, ostream* os) {
switch (c) {
case L'\'':
*os << "'";
return kAsIs;
case L'"':
*os << "\\\"";
return kSpecialEscape;
default:
return PrintAsCharLiteralTo<wchar_t>(c, os);
}
}
// Prints a char c as if it's part of a string literal, escaping it when
// necessary; returns how c was formatted.
static CharFormat PrintAsStringLiteralTo(char c, ostream* os) {
return PrintAsStringLiteralTo(
static_cast<wchar_t>(static_cast<unsigned char>(c)), os);
}
// Prints a wide or narrow character c and its code. '\0' is printed
// as "'\\0'", other unprintable characters are also properly escaped
// using the standard C++ escape sequence. The template argument
// UnsignedChar is the unsigned version of Char, which is the type of c.
template <typename UnsignedChar, typename Char>
void PrintCharAndCodeTo(Char c, ostream* os) {
// First, print c as a literal in the most readable form we can find.
*os << ((sizeof(c) > 1) ? "L'" : "'");
const CharFormat format = PrintAsCharLiteralTo<UnsignedChar>(c, os);
*os << "'";
// To aid user debugging, we also print c's code in decimal, unless
// it's 0 (in which case c was printed as '\\0', making the code
// obvious).
if (c == 0)
return;
*os << " (" << static_cast<int>(c);
// For more convenience, we print c's code again in hexadecimal,
// unless c was already printed in the form '\x##' or the code is in
// [1, 9].
if (format == kHexEscape || (1 <= c && c <= 9)) {
// Do nothing.
} else {
*os << ", 0x" << String::FormatHexInt(static_cast<UnsignedChar>(c));
}
*os << ")";
}
void PrintTo(unsigned char c, ::std::ostream* os) {
PrintCharAndCodeTo<unsigned char>(c, os);
}
void PrintTo(signed char c, ::std::ostream* os) {
PrintCharAndCodeTo<unsigned char>(c, os);
}
// Prints a wchar_t as a symbol if it is printable or as its internal
// code otherwise and also as its code. L'\0' is printed as "L'\\0'".
void PrintTo(wchar_t wc, ostream* os) {
PrintCharAndCodeTo<wchar_t>(wc, os);
}
// Prints the given array of characters to the ostream. CharType must be either
// char or wchar_t.
// The array starts at begin, the length is len, it may include '\0' characters
// and may not be NUL-terminated.
template <typename CharType>
GTEST_ATTRIBUTE_NO_SANITIZE_MEMORY_
GTEST_ATTRIBUTE_NO_SANITIZE_ADDRESS_
GTEST_ATTRIBUTE_NO_SANITIZE_THREAD_
static CharFormat PrintCharsAsStringTo(
const CharType* begin, size_t len, ostream* os) {
const char* const kQuoteBegin = sizeof(CharType) == 1 ? "\"" : "L\"";
*os << kQuoteBegin;
bool is_previous_hex = false;
CharFormat print_format = kAsIs;
for (size_t index = 0; index < len; ++index) {
const CharType cur = begin[index];
if (is_previous_hex && IsXDigit(cur)) {
// Previous character is of '\x..' form and this character can be
// interpreted as another hexadecimal digit in its number. Break string to
// disambiguate.
*os << "\" " << kQuoteBegin;
}
is_previous_hex = PrintAsStringLiteralTo(cur, os) == kHexEscape;
// Remember if any characters required hex escaping.
if (is_previous_hex) {
print_format = kHexEscape;
}
}
*os << "\"";
return print_format;
}
// Prints a (const) char/wchar_t array of 'len' elements, starting at address
// 'begin'. CharType must be either char or wchar_t.
template <typename CharType>
GTEST_ATTRIBUTE_NO_SANITIZE_MEMORY_
GTEST_ATTRIBUTE_NO_SANITIZE_ADDRESS_
GTEST_ATTRIBUTE_NO_SANITIZE_THREAD_
static void UniversalPrintCharArray(
const CharType* begin, size_t len, ostream* os) {
// The code
// const char kFoo[] = "foo";
// generates an array of 4, not 3, elements, with the last one being '\0'.
//
// Therefore when printing a char array, we don't print the last element if
// it's '\0', such that the output matches the string literal as it's
// written in the source code.
if (len > 0 && begin[len - 1] == '\0') {
PrintCharsAsStringTo(begin, len - 1, os);
return;
}
// If, however, the last element in the array is not '\0', e.g.
// const char kFoo[] = { 'f', 'o', 'o' };
// we must print the entire array. We also print a message to indicate
// that the array is not NUL-terminated.
PrintCharsAsStringTo(begin, len, os);
*os << " (no terminating NUL)";
}
// Prints a (const) char array of 'len' elements, starting at address 'begin'.
void UniversalPrintArray(const char* begin, size_t len, ostream* os) {
UniversalPrintCharArray(begin, len, os);
}
// Prints a (const) wchar_t array of 'len' elements, starting at address
// 'begin'.
void UniversalPrintArray(const wchar_t* begin, size_t len, ostream* os) {
UniversalPrintCharArray(begin, len, os);
}
// Prints the given C string to the ostream.
void PrintTo(const char* s, ostream* os) {
if (s == nullptr) {
*os << "NULL";
} else {
*os << ImplicitCast_<const void*>(s) << " pointing to ";
PrintCharsAsStringTo(s, strlen(s), os);
}
}
// MSVC compiler can be configured to define whar_t as a typedef
// of unsigned short. Defining an overload for const wchar_t* in that case
// would cause pointers to unsigned shorts be printed as wide strings,
// possibly accessing more memory than intended and causing invalid
// memory accesses. MSVC defines _NATIVE_WCHAR_T_DEFINED symbol when
// wchar_t is implemented as a native type.
#if !defined(_MSC_VER) || defined(_NATIVE_WCHAR_T_DEFINED)
// Prints the given wide C string to the ostream.
void PrintTo(const wchar_t* s, ostream* os) {
if (s == nullptr) {
*os << "NULL";
} else {
*os << ImplicitCast_<const void*>(s) << " pointing to ";
PrintCharsAsStringTo(s, wcslen(s), os);
}
}
#endif // wchar_t is native
namespace {
bool ContainsUnprintableControlCodes(const char* str, size_t length) {
const unsigned char *s = reinterpret_cast<const unsigned char *>(str);
for (size_t i = 0; i < length; i++) {
unsigned char ch = *s++;
if (std::iscntrl(ch)) {
switch (ch) {
case '\t':
case '\n':
case '\r':
break;
default:
return true;
}
}
}
return false;
}
bool IsUTF8TrailByte(unsigned char t) { return 0x80 <= t && t<= 0xbf; }
bool IsValidUTF8(const char* str, size_t length) {
const unsigned char *s = reinterpret_cast<const unsigned char *>(str);
for (size_t i = 0; i < length;) {
unsigned char lead = s[i++];
if (lead <= 0x7f) {
continue; // single-byte character (ASCII) 0..7F
}
if (lead < 0xc2) {
return false; // trail byte or non-shortest form
} else if (lead <= 0xdf && (i + 1) <= length && IsUTF8TrailByte(s[i])) {
++i; // 2-byte character
} else if (0xe0 <= lead && lead <= 0xef && (i + 2) <= length &&
IsUTF8TrailByte(s[i]) &&
IsUTF8TrailByte(s[i + 1]) &&
// check for non-shortest form and surrogate
(lead != 0xe0 || s[i] >= 0xa0) &&
(lead != 0xed || s[i] < 0xa0)) {
i += 2; // 3-byte character
} else if (0xf0 <= lead && lead <= 0xf4 && (i + 3) <= length &&
IsUTF8TrailByte(s[i]) &&
IsUTF8TrailByte(s[i + 1]) &&
IsUTF8TrailByte(s[i + 2]) &&
// check for non-shortest form
(lead != 0xf0 || s[i] >= 0x90) &&
(lead != 0xf4 || s[i] < 0x90)) {
i += 3; // 4-byte character
} else {
return false;
}
}
return true;
}
void ConditionalPrintAsText(const char* str, size_t length, ostream* os) {
if (!ContainsUnprintableControlCodes(str, length) &&
IsValidUTF8(str, length)) {
*os << "\n As Text: \"" << str << "\"";
}
}
} // anonymous namespace
// Prints a ::string object.
#if GTEST_HAS_GLOBAL_STRING
void PrintStringTo(const ::string& s, ostream* os) {
if (PrintCharsAsStringTo(s.data(), s.size(), os) == kHexEscape) {
if (GTEST_FLAG(print_utf8)) {
ConditionalPrintAsText(s.data(), s.size(), os);
}
}
}
#endif // GTEST_HAS_GLOBAL_STRING
void PrintStringTo(const ::std::string& s, ostream* os) {
if (PrintCharsAsStringTo(s.data(), s.size(), os) == kHexEscape) {
if (GTEST_FLAG(print_utf8)) {
ConditionalPrintAsText(s.data(), s.size(), os);
}
}
}
// Prints a ::wstring object.
#if GTEST_HAS_GLOBAL_WSTRING
void PrintWideStringTo(const ::wstring& s, ostream* os) {
PrintCharsAsStringTo(s.data(), s.size(), os);
}
#endif // GTEST_HAS_GLOBAL_WSTRING
#if GTEST_HAS_STD_WSTRING
void PrintWideStringTo(const ::std::wstring& s, ostream* os) {
PrintCharsAsStringTo(s.data(), s.size(), os);
}
#endif // GTEST_HAS_STD_WSTRING
} // namespace internal
} // namespace testing
-104
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@@ -1,104 +0,0 @@
// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The Google C++ Testing and Mocking Framework (Google Test)
#include "gtest/gtest-test-part.h"
#include "src/gtest-internal-inl.h"
namespace testing {
using internal::GetUnitTestImpl;
// Gets the summary of the failure message by omitting the stack trace
// in it.
std::string TestPartResult::ExtractSummary(const char* message) {
const char* const stack_trace = strstr(message, internal::kStackTraceMarker);
return stack_trace == nullptr ? message : std::string(message, stack_trace);
}
// Prints a TestPartResult object.
std::ostream& operator<<(std::ostream& os, const TestPartResult& result) {
return os << result.file_name() << ":" << result.line_number() << ": "
<< (result.type() == TestPartResult::kSuccess
? "Success"
: result.type() == TestPartResult::kSkip
? "Skipped"
: result.type() == TestPartResult::kFatalFailure
? "Fatal failure"
: "Non-fatal failure")
<< ":\n"
<< result.message() << std::endl;
}
// Appends a TestPartResult to the array.
void TestPartResultArray::Append(const TestPartResult& result) {
array_.push_back(result);
}
// Returns the TestPartResult at the given index (0-based).
const TestPartResult& TestPartResultArray::GetTestPartResult(int index) const {
if (index < 0 || index >= size()) {
printf("\nInvalid index (%d) into TestPartResultArray.\n", index);
internal::posix::Abort();
}
return array_[index];
}
// Returns the number of TestPartResult objects in the array.
int TestPartResultArray::size() const {
return static_cast<int>(array_.size());
}
namespace internal {
HasNewFatalFailureHelper::HasNewFatalFailureHelper()
: has_new_fatal_failure_(false),
original_reporter_(GetUnitTestImpl()->
GetTestPartResultReporterForCurrentThread()) {
GetUnitTestImpl()->SetTestPartResultReporterForCurrentThread(this);
}
HasNewFatalFailureHelper::~HasNewFatalFailureHelper() {
GetUnitTestImpl()->SetTestPartResultReporterForCurrentThread(
original_reporter_);
}
void HasNewFatalFailureHelper::ReportTestPartResult(
const TestPartResult& result) {
if (result.fatally_failed())
has_new_fatal_failure_ = true;
original_reporter_->ReportTestPartResult(result);
}
} // namespace internal
} // namespace testing
-118
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@@ -1,118 +0,0 @@
// Copyright 2008 Google Inc.
// All Rights Reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "gtest/gtest-typed-test.h"
#include "gtest/gtest.h"
namespace testing {
namespace internal {
#if GTEST_HAS_TYPED_TEST_P
// Skips to the first non-space char in str. Returns an empty string if str
// contains only whitespace characters.
static const char* SkipSpaces(const char* str) {
while (IsSpace(*str))
str++;
return str;
}
static std::vector<std::string> SplitIntoTestNames(const char* src) {
std::vector<std::string> name_vec;
src = SkipSpaces(src);
for (; src != nullptr; src = SkipComma(src)) {
name_vec.push_back(StripTrailingSpaces(GetPrefixUntilComma(src)));
}
return name_vec;
}
// Verifies that registered_tests match the test names in
// registered_tests_; returns registered_tests if successful, or
// aborts the program otherwise.
const char* TypedTestCasePState::VerifyRegisteredTestNames(
const char* file, int line, const char* registered_tests) {
typedef RegisteredTestsMap::const_iterator RegisteredTestIter;
registered_ = true;
std::vector<std::string> name_vec = SplitIntoTestNames(registered_tests);
Message errors;
std::set<std::string> tests;
for (std::vector<std::string>::const_iterator name_it = name_vec.begin();
name_it != name_vec.end(); ++name_it) {
const std::string& name = *name_it;
if (tests.count(name) != 0) {
errors << "Test " << name << " is listed more than once.\n";
continue;
}
bool found = false;
for (RegisteredTestIter it = registered_tests_.begin();
it != registered_tests_.end();
++it) {
if (name == it->first) {
found = true;
break;
}
}
if (found) {
tests.insert(name);
} else {
errors << "No test named " << name
<< " can be found in this test case.\n";
}
}
for (RegisteredTestIter it = registered_tests_.begin();
it != registered_tests_.end();
++it) {
if (tests.count(it->first) == 0) {
errors << "You forgot to list test " << it->first << ".\n";
}
}
const std::string& errors_str = errors.GetString();
if (errors_str != "") {
fprintf(stderr, "%s %s", FormatFileLocation(file, line).c_str(),
errors_str.c_str());
fflush(stderr);
posix::Abort();
}
return registered_tests;
}
#endif // GTEST_HAS_TYPED_TEST_P
} // namespace internal
} // namespace testing
-6057
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-37
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@@ -1,37 +0,0 @@
// Copyright 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdio.h>
#include "gtest/gtest.h"
GTEST_API_ int main(int argc, char **argv) {
printf("Running main() from %s\n", __FILE__);
testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}
+3 -3
View File
@@ -17,11 +17,11 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <stdlib.h>
#include <string.h>
#include "../SDL/include/SDL.h"
#include "be_st.h"
#include "../opl/dbopl.h"
#include <SDL.h>
#include <stdlib.h>
#include <string.h>
#define PC_PIT_RATE 1193182
+2 -2
View File
@@ -113,7 +113,7 @@ SDL_PCPlaySound(PCSound *sound)
//
///////////////////////////////////////////////////////////////////////////
static void
void
SDL_PCStopSound(void)
{
BE_ST_LockAudioRecursively();
@@ -202,7 +202,7 @@ alOut(uint8_t n,uint8_t b)
//
///////////////////////////////////////////////////////////////////////////
static void
void
SDL_ALStopSound(void)
{
BE_ST_LockAudioRecursively();
-16
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@@ -1,16 +0,0 @@
Bugs are now managed in the SDL bug tracker, here:
https://bugzilla.libsdl.org/
You may report bugs there, and search to see if a given issue has already
been reported, discussed, and maybe even fixed.
You may also find help at the SDL forums/mailing list:
https://discourse.libsdl.org/
Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
bugs discussed on the mailing list may be forgotten or missed.
-20
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@@ -1,20 +0,0 @@
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-13
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@@ -1,13 +0,0 @@
Please distribute this file with the SDL runtime environment:
The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.
The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/
This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html
-21
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@@ -1,21 +0,0 @@
Simple DirectMedia Layer
(SDL)
Version 2.0
---
https://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting
with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
-393
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@@ -1,393 +0,0 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.0.8:
---------------------------------------------------------------------------
General:
* Added SDL_fmod() and SDL_log10()
* Each of the SDL math functions now has the corresponding float version
* Added SDL_SetYUVConversionMode() and SDL_GetYUVConversionMode() to control the formula used when converting to and from YUV colorspace. The options are JPEG, BT.601, and BT.709
Windows:
* Implemented WASAPI support on Windows UWP and removed the deprecated XAudio2 implementation
* Added resampling support on WASAPI on Windows 7 and above
Windows UWP:
* Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on
Mac OS X:
* Added support for the Vulkan SDK for Mac:
https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/
* Added support for OpenGL ES using ANGLE when it's available
Mac OS X / iOS / tvOS:
* Added a Metal 2D render implementation
* Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation
iOS:
* Added the hint SDL_HINT_IOS_HIDE_HOME_INDICATOR to control whether the home indicator bar on iPhone X should be hidden. This defaults to dimming the indicator for fullscreen applications and showing the indicator for windowed applications.
iOS / Android:
* Added the hint SDL_HINT_RETURN_KEY_HIDES_IME to control whether the return key on the software keyboard should hide the keyboard or send a key event (the default)
Android:
* SDL now supports building with Android Studio and Gradle by default, and the old Ant project is available in android-project-ant
* SDL now requires the API 19 SDK to build, but can still target devices down to API 14 (Android 4.0.1)
* Added SDL_IsAndroidTV() to tell whether the application is running on Android TV
Android / tvOS:
* Added the hint SDL_HINT_TV_REMOTE_AS_JOYSTICK to control whether TV remotes should be listed as joystick devices (the default) or send keyboard events.
Linux:
* Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to control whether the X server should skip the compositor for the SDL application. This defaults to "1"
* Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control whether the Raspberry Pi and KMSDRM video drivers should use double or triple buffering (the default)
---------------------------------------------------------------------------
2.0.7:
---------------------------------------------------------------------------
General:
* Added audio stream conversion functions:
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamFlush
SDL_AudioStreamClear
SDL_FreeAudioStream
* Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
* Added locking functions for multi-threaded access to the joystick and game controller APIs:
SDL_LockJoysticks()
SDL_UnlockJoysticks()
* The following functions are now thread-safe:
SDL_SetEventFilter()
SDL_GetEventFilter()
SDL_AddEventWatch()
SDL_DelEventWatch()
General:
---------------------------------------------------------------------------
2.0.6:
---------------------------------------------------------------------------
General:
* Added cross-platform Vulkan graphics support in SDL_vulkan.h
SDL_Vulkan_LoadLibrary()
SDL_Vulkan_GetVkGetInstanceProcAddr()
SDL_Vulkan_GetInstanceExtensions()
SDL_Vulkan_CreateSurface()
SDL_Vulkan_GetDrawableSize()
SDL_Vulkan_UnloadLibrary()
This is all the platform-specific code you need to bring up Vulkan on all SDL platforms. You can look at an example in test/testvulkan.c
* Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering
* Added SDL_HasNEON() which returns whether the CPU has NEON instruction support
* Added support for many game controllers, including the Nintendo Switch Pro Controller
* Added support for inverted axes and separate axis directions in game controller mappings
* Added functions to return information about a joystick before it's opened:
SDL_JoystickGetDeviceVendor()
SDL_JoystickGetDeviceProduct()
SDL_JoystickGetDeviceProductVersion()
SDL_JoystickGetDeviceType()
SDL_JoystickGetDeviceInstanceID()
* Added functions to return information about an open joystick:
SDL_JoystickGetVendor()
SDL_JoystickGetProduct()
SDL_JoystickGetProductVersion()
SDL_JoystickGetType()
SDL_JoystickGetAxisInitialState()
* Added functions to return information about an open game controller:
SDL_GameControllerGetVendor()
SDL_GameControllerGetProduct()
SDL_GameControllerGetProductVersion()
* Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings
* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory
* Added SDL_DuplicateSurface() to make a copy of a surface
* Added an experimental JACK audio driver
* Implemented non-power-of-two audio resampling, optionally using libsamplerate to perform the resampling
* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling
* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize():
"0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen (the default)
"1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen
* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input
* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events
Windows:
* The new default audio driver on Windows is WASAPI and supports hot-plugging devices and changing the default audio device
* The old XAudio2 audio driver is deprecated and will be removed in the next release
* Added hints SDL_HINT_WINDOWS_INTRESOURCE_ICON and SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL to specify a custom icon resource ID for SDL windows
* The hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING is now on by default for compatibility with .NET languages and various Windows debuggers
* Updated the GUID format for game controller mappings, older mappings will be automatically converted on load
* Implemented the SDL_WINDOW_ALWAYS_ON_TOP flag on Windows
Linux:
* Added an experimental KMS/DRM video driver for embedded development
iOS:
* Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, determining whether the phone mute switch affects the audio
---------------------------------------------------------------------------
2.0.5:
---------------------------------------------------------------------------
General:
* Implemented audio capture support for some platforms
* Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on for audio capture
* Added events for dragging and dropping text
* Added events for dragging and dropping multiple items
* By default the click raising a window will not be delivered to the SDL application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window.
* Saving a surface with an alpha channel as a BMP will use a newer BMP format that supports alpha information. You can set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format.
* Added SDL_GetHintBoolean() to get the boolean value of a hint
* Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use integral multiples of the viewport size when scaling the rendering output
* Added SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific pixel format
* Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock.
* Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)
* Added SDL_SetWindowResizable() to change whether a window is resizable
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency
* Added SDL_SetWindowModalFor() to set a window as modal for another window
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
* Fixed flipped images when reading back from target textures when using the OpenGL renderer
* Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer
* Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases
Windows:
* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from raising a debugger exception to name threads. This exception can cause problems with .NET applications when running under a debugger.
* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
* Fixed XBox controller triggers automatically being pulled at startup
* The first icon from the executable is used as the default window icon at runtime
* Fixed SDL log messages being printed twice if SDL was built with C library support
* Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications.
Mac OS X:
* Fixed selecting the dummy video driver
* The caps lock key now generates a pressed event when pressed and a released event when released, instead of a press/release event pair when pressed.
* Fixed mouse wheel events on Mac OS X 10.12
* The audio driver has been updated to use AVFoundation for better compatibility with newer versions of Mac OS X
Linux:
* Added support for the Fcitx IME
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the SDL window whether it wants to take focus.
* Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59.
* Added initial support for touchscreens on Raspberry Pi
OpenBSD:
* SDL_GetBasePath() is now implemented on OpenBSD
iOS:
* Added support for dynamically loaded objects on iOS 8 and newer
tvOS:
* Added support for Apple TV
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.
Android:
* Fixed SDL not resizing window when Android screen resolution changes
* Corrected the joystick Z axis reporting for the accelerometer
Emscripten (running in a web browser):
* Many bug fixes and improvements
---------------------------------------------------------------------------
2.0.4:
---------------------------------------------------------------------------
General:
* Added support for web applications using Emscripten, see docs/README-emscripten.md for more information
* Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information
* Added an API to queue audio instead of using the audio callback:
SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
* Added events for audio device hot plug support:
SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
* Added SDL_PointInRect()
* Added SDL_HasAVX2() to detect CPUs with AVX2 support
* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas)
* Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any
* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer
* Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window
* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space
* Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window
* Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not
* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension)
* Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms
* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers
* Added a Vivante video driver that is used on various SoC platforms
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated
* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling
* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads
* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
* Improved support for WAV and BMP files with unusual chunks in them
* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState
* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden
* Added SDL_GetDisplayDPI() to get the DPI information for a display
* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
* Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to.
* Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to.
Windows:
* Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform)
* Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint
* SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds
* Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage()
* Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop
* You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field
* SDL_SysWMinfo now contains the window HDC
* Added support for Unicode command line options
* Prevent beeping when Alt-key combos are pressed
* SDL_SetTextInputRect() re-positions the OS-rendered IME
* Added a hint SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to prevent generating SDL_WINDOWEVENT_CLOSE events when Alt-F4 is pressed
* Added a hint SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING to use the old axis and button mapping for XInput devices (deprecated)
Mac OS X:
* Implemented drag-and-drop support
* Improved joystick hot-plug detection
* The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations
* Fixed relative mouse mode when the application loses/regains focus
* Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode
* Fixed the refresh rate of display modes
* SDL_SysWMInfo is now ARC-compatible
* Added a hint SDL_HINT_MAC_BACKGROUND_APP to prevent forcing the application to become a foreground process
Linux:
* Enabled building with Mir and Wayland support by default.
* Added IBus IME support
* Added a hint SDL_HINT_IME_INTERNAL_EDITING to control whether IBus should handle text editing internally instead of sending SDL_TEXTEDITING events
* Added a hint SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in SDL_CreateWindow()
* Added support for multiple audio devices when using Pulseaudio
* Fixed duplicate mouse events when using relative mouse motion
iOS:
* Added support for iOS 8
* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels
* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" / "screen coordinates" coordinate space rather than pixels (matches OS X behavior)
* Added native resolution support for the iPhone 6 Plus
* Added support for MFi game controllers
* Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK
* Added sRGB OpenGL ES context support on iOS 7+
* Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER
* SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view
* Fixed various rotation and orientation issues
* Fixed memory leaks
Android:
* Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events
* Added hints SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION and SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION
* Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER
* Added support for SDL_ShowMessageBox() and SDL_ShowSimpleMessageBox()
Raspberry Pi:
* Added support for the Raspberry Pi 2
---------------------------------------------------------------------------
2.0.3:
---------------------------------------------------------------------------
Mac OS X:
* Fixed creating an OpenGL context by default on Mac OS X 10.6
---------------------------------------------------------------------------
2.0.2:
---------------------------------------------------------------------------
General:
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
* Added an API to load a database of game controller mappings from a file:
SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
* Added game controller mappings for the PS4 and OUYA controllers
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
* Added SDL_DetachThread()
* Added SDL_HasAVX() to determine if the CPU has AVX features
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
* testgl2 does not need to link with libGL anymore
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
* Added controllermap test program to visually map a game controller
Windows:
* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
the driver or emulated through ANGLE)
* Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE
* Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context.
* Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored.
Mac OS X:
* Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default.
Linux:
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
* Added experimental Wayland and Mir support, disabled by default
Android:
* Joystick support (minimum SDK version required to build SDL is now 12,
the required runtime version remains at 10, but on such devices joystick
support won't be available).
* Hotplugging support for joysticks
* Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
---------------------------------------------------------------------------
2.0.1:
---------------------------------------------------------------------------
General:
* Added an API to get common filesystem paths in SDL_filesystem.h:
SDL_GetBasePath(), SDL_GetPrefPath()
* Added an API to do optimized YV12 and IYUV texture updates:
SDL_UpdateYUVTexture()
* Added an API to get the amount of RAM on the system:
SDL_GetSystemRAM()
* Added a macro to perform timestamp comparisons with SDL_GetTicks():
SDL_TICKS_PASSED()
* Dramatically improved OpenGL ES 2.0 rendering performance
* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
Windows:
* Created a static library configuration for the Visual Studio 2010 project
* Added a hint to create the Direct3D device with support for multi-threading:
SDL_HINT_RENDER_DIRECT3D_THREADSAFE
* Added a function to get the D3D9 adapter index for a display:
SDL_Direct3D9GetAdapterIndex()
* Added a function to get the D3D9 device for a D3D9 renderer:
SDL_RenderGetD3D9Device()
* Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred)
* Fixed crash when using two XInput controllers at the same time
* Fixed detecting a mixture of XInput and DirectInput controllers
* Fixed clearing a D3D render target larger than the window
* Improved support for format specifiers in SDL_snprintf()
Mac OS X:
* Added support for retina displays:
Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately.
* Fixed mouse warping in fullscreen mode
* Right mouse click is emulated by holding the Ctrl key while left clicking
Linux:
* Fixed float audio support with the PulseAudio driver
* Fixed missing line endpoints in the OpenGL renderer on some drivers
* X11 symbols are no longer defined to avoid collisions when linking statically
iOS:
* Fixed status bar visibility on iOS 7
* Flipped the accelerometer Y axis to match expected values
Android:
IMPORTANT: You MUST get the updated SDLActivity.java to match C code
* Moved EGL initialization to native code
* Fixed the accelerometer axis rotation relative to the device rotation
* Fixed race conditions when handling the EGL context on pause/resume
* Touch devices are available for enumeration immediately after init
Raspberry Pi:
* Added support for the Raspberry Pi, see README-raspberrypi.txt for details
-133
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@@ -1,133 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL.h
*
* Main include header for the SDL library
*/
#ifndef SDL_h_
#define SDL_h_
#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_atomic.h"
#include "SDL_audio.h"
#include "SDL_clipboard.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_filesystem.h"
#include "SDL_gamecontroller.h"
#include "SDL_haptic.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "SDL_loadso.h"
#include "SDL_log.h"
#include "SDL_messagebox.h"
#include "SDL_mutex.h"
#include "SDL_power.h"
#include "SDL_render.h"
#include "SDL_rwops.h"
#include "SDL_shape.h"
#include "SDL_system.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_version.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* As of version 0.5, SDL is loaded dynamically into the application */
/**
* \name SDL_INIT_*
*
* These are the flags which may be passed to SDL_Init(). You should
* specify the subsystems which you will be using in your application.
*/
/* @{ */
#define SDL_INIT_TIMER 0x00000001u
#define SDL_INIT_AUDIO 0x00000010u
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
#define SDL_INIT_HAPTIC 0x00001000u
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
#define SDL_INIT_EVENTS 0x00004000u
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
#define SDL_INIT_EVERYTHING ( \
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
)
/* @} */
/**
* This function initializes the subsystems specified by \c flags
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
/**
* This function initializes specific SDL subsystems
*
* Subsystem initialization is ref-counted, you must call
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
* If a subsystem is already loaded then this call will
* increase the ref-count and return.
*/
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
/**
* This function cleans up specific SDL subsystems
*/
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
/**
* This function returns a mask of the specified subsystems which have
* previously been initialized.
*
* If \c flags is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
/**
* This function cleans up all initialized subsystems. You should
* call it upon all exit conditions.
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_h_ */
/* vi: set ts=4 sw=4 expandtab: */
-291
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@@ -1,291 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_assert_h_
#define SDL_assert_h_
#include "SDL_config.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
#ifndef SDL_ASSERT_LEVEL
#ifdef SDL_DEFAULT_ASSERT_LEVEL
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
#elif defined(_DEBUG) || defined(DEBUG) || \
(defined(__GNUC__) && !defined(__OPTIMIZE__))
#define SDL_ASSERT_LEVEL 2
#else
#define SDL_ASSERT_LEVEL 1
#endif
#endif /* SDL_ASSERT_LEVEL */
/*
These are macros and not first class functions so that the debugger breaks
on the assertion line and not in some random guts of SDL, and so each
assert can have unique static variables associated with it.
*/
#if defined(_MSC_VER)
/* Don't include intrin.h here because it contains C++ code */
extern void __cdecl __debugbreak(void);
#define SDL_TriggerBreakpoint() __debugbreak()
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
#elif defined(__386__) && defined(__WATCOMC__)
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
#include <signal.h>
#define SDL_TriggerBreakpoint() raise(SIGTRAP)
#else
/* How do we trigger breakpoints on this platform? */
#define SDL_TriggerBreakpoint()
#endif
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
# define SDL_FUNCTION __func__
#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
# define SDL_FUNCTION __FUNCTION__
#else
# define SDL_FUNCTION "???"
#endif
#define SDL_FILE __FILE__
#define SDL_LINE __LINE__
/*
sizeof (x) makes the compiler still parse the expression even without
assertions enabled, so the code is always checked at compile time, but
doesn't actually generate code for it, so there are no side effects or
expensive checks at run time, just the constant size of what x WOULD be,
which presumably gets optimized out as unused.
This also solves the problem of...
int somevalue = blah();
SDL_assert(somevalue == 1);
...which would cause compiles to complain that somevalue is unused if we
disable assertions.
*/
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
this condition isn't constant. And looks like an owl's face! */
#ifdef _MSC_VER /* stupid /W4 warnings. */
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
#else
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
#endif
#define SDL_disabled_assert(condition) \
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
typedef enum
{
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
SDL_ASSERTION_ABORT, /**< Terminate the program. */
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
} SDL_AssertState;
typedef struct SDL_AssertData
{
int always_ignore;
unsigned int trigger_count;
const char *condition;
const char *filename;
int linenum;
const char *function;
const struct SDL_AssertData *next;
} SDL_AssertData;
#if (SDL_ASSERT_LEVEL > 0)
/* Never call this directly. Use the SDL_assert* macros. */
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
const char *,
const char *, int)
#if defined(__clang__)
#if __has_feature(attribute_analyzer_noreturn)
/* this tells Clang's static analysis that we're a custom assert function,
and that the analyzer should assume the condition was always true past this
SDL_assert test. */
__attribute__((analyzer_noreturn))
#endif
#endif
;
/* the do {} while(0) avoids dangling else problems:
if (x) SDL_assert(y); else blah();
... without the do/while, the "else" could attach to this macro's "if".
We try to handle just the minimum we need here in a macro...the loop,
the static vars, and break points. The heavy lifting is handled in
SDL_ReportAssertion(), in SDL_assert.c.
*/
#define SDL_enabled_assert(condition) \
do { \
while ( !(condition) ) { \
static struct SDL_AssertData sdl_assert_data = { \
0, 0, #condition, 0, 0, 0, 0 \
}; \
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
continue; /* go again. */ \
} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
SDL_TriggerBreakpoint(); \
} \
break; /* not retrying. */ \
} \
} while (SDL_NULL_WHILE_LOOP_CONDITION)
#endif /* enabled assertions support code */
/* Enable various levels of assertions. */
#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
#else
# error Unknown assertion level.
#endif
/* this assertion is never disabled at any level. */
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
const SDL_AssertData* data, void* userdata);
/**
* \brief Set an application-defined assertion handler.
*
* This allows an app to show its own assertion UI and/or force the
* response to an assertion failure. If the app doesn't provide this, SDL
* will try to do the right thing, popping up a system-specific GUI dialog,
* and probably minimizing any fullscreen windows.
*
* This callback may fire from any thread, but it runs wrapped in a mutex, so
* it will only fire from one thread at a time.
*
* Setting the callback to NULL restores SDL's original internal handler.
*
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
*
* Return SDL_AssertState value of how to handle the assertion failure.
*
* \param handler Callback function, called when an assertion fails.
* \param userdata A pointer passed to the callback as-is.
*/
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
SDL_AssertionHandler handler,
void *userdata);
/**
* \brief Get the default assertion handler.
*
* This returns the function pointer that is called by default when an
* assertion is triggered. This is an internal function provided by SDL,
* that is used for assertions when SDL_SetAssertionHandler() hasn't been
* used to provide a different function.
*
* \return The default SDL_AssertionHandler that is called when an assert triggers.
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
/**
* \brief Get the current assertion handler.
*
* This returns the function pointer that is called when an assertion is
* triggered. This is either the value last passed to
* SDL_SetAssertionHandler(), or if no application-specified function is
* set, is equivalent to calling SDL_GetDefaultAssertionHandler().
*
* \param puserdata Pointer to a void*, which will store the "userdata"
* pointer that was passed to SDL_SetAssertionHandler().
* This value will always be NULL for the default handler.
* If you don't care about this data, it is safe to pass
* a NULL pointer to this function to ignore it.
* \return The SDL_AssertionHandler that is called when an assert triggers.
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
/**
* \brief Get a list of all assertion failures.
*
* Get all assertions triggered since last call to SDL_ResetAssertionReport(),
* or the start of the program.
*
* The proper way to examine this data looks something like this:
*
* <code>
* const SDL_AssertData *item = SDL_GetAssertionReport();
* while (item) {
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
* item->condition, item->function, item->filename,
* item->linenum, item->trigger_count,
* item->always_ignore ? "yes" : "no");
* item = item->next;
* }
* </code>
*
* \return List of all assertions.
* \sa SDL_ResetAssertionReport
*/
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
/**
* \brief Reset the list of all assertion failures.
*
* Reset list of all assertions triggered.
*
* \sa SDL_GetAssertionReport
*/
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
/* these had wrong naming conventions until 2.0.4. Please update your app! */
#define SDL_assert_state SDL_AssertState
#define SDL_assert_data SDL_AssertData
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_assert_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_atomic.h
*
* Atomic operations.
*
* IMPORTANT:
* If you are not an expert in concurrent lockless programming, you should
* only be using the atomic lock and reference counting functions in this
* file. In all other cases you should be protecting your data structures
* with full mutexes.
*
* The list of "safe" functions to use are:
* SDL_AtomicLock()
* SDL_AtomicUnlock()
* SDL_AtomicIncRef()
* SDL_AtomicDecRef()
*
* Seriously, here be dragons!
* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
*
* You can find out a little more about lockless programming and the
* subtle issues that can arise here:
* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
*
* There's also lots of good information here:
* http://www.1024cores.net/home/lock-free-algorithms
* http://preshing.com/
*
* These operations may or may not actually be implemented using
* processor specific atomic operations. When possible they are
* implemented as true processor specific atomic operations. When that
* is not possible the are implemented using locks that *do* use the
* available atomic operations.
*
* All of the atomic operations that modify memory are full memory barriers.
*/
#ifndef SDL_atomic_h_
#define SDL_atomic_h_
#include "SDL_stdinc.h"
#include "SDL_platform.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \name SDL AtomicLock
*
* The atomic locks are efficient spinlocks using CPU instructions,
* but are vulnerable to starvation and can spin forever if a thread
* holding a lock has been terminated. For this reason you should
* minimize the code executed inside an atomic lock and never do
* expensive things like API or system calls while holding them.
*
* The atomic locks are not safe to lock recursively.
*
* Porting Note:
* The spin lock functions and type are required and can not be
* emulated because they are used in the atomic emulation code.
*/
/* @{ */
typedef int SDL_SpinLock;
/**
* \brief Try to lock a spin lock by setting it to a non-zero value.
*
* \param lock Points to the lock.
*
* \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
/**
* \brief Lock a spin lock by setting it to a non-zero value.
*
* \param lock Points to the lock.
*/
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
/**
* \brief Unlock a spin lock by setting it to 0. Always returns immediately
*
* \param lock Points to the lock.
*/
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
/* @} *//* SDL AtomicLock */
/**
* The compiler barrier prevents the compiler from reordering
* reads and writes to globally visible variables across the call.
*/
#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
void _ReadWriteBarrier(void);
#pragma intrinsic(_ReadWriteBarrier)
#define SDL_CompilerBarrier() _ReadWriteBarrier()
#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
#elif defined(__WATCOMC__)
extern _inline void SDL_CompilerBarrier (void);
#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
#else
#define SDL_CompilerBarrier() \
{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
#endif
/**
* Memory barriers are designed to prevent reads and writes from being
* reordered by the compiler and being seen out of order on multi-core CPUs.
*
* A typical pattern would be for thread A to write some data and a flag,
* and for thread B to read the flag and get the data. In this case you
* would insert a release barrier between writing the data and the flag,
* guaranteeing that the data write completes no later than the flag is
* written, and you would insert an acquire barrier between reading the
* flag and reading the data, to ensure that all the reads associated
* with the flag have completed.
*
* In this pattern you should always see a release barrier paired with
* an acquire barrier and you should gate the data reads/writes with a
* single flag variable.
*
* For more information on these semantics, take a look at the blog post:
* http://preshing.com/20120913/acquire-and-release-semantics
*/
extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
#elif defined(__GNUC__) && defined(__aarch64__)
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
#elif defined(__GNUC__) && defined(__arm__)
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__)
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
#ifdef __thumb__
/* The mcr instruction isn't available in thumb mode, use real functions */
#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
#else
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
#endif /* __thumb__ */
#else
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
#endif /* __GNUC__ && __arm__ */
#else
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
#include <mbarrier.h>
#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
#else
/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
#endif
#endif
/**
* \brief A type representing an atomic integer value. It is a struct
* so people don't accidentally use numeric operations on it.
*/
typedef struct { int value; } SDL_atomic_t;
/**
* \brief Set an atomic variable to a new value if it is currently an old value.
*
* \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
*
* \note If you don't know what this function is for, you shouldn't use it!
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
/**
* \brief Set an atomic variable to a value.
*
* \return The previous value of the atomic variable.
*/
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
/**
* \brief Get the value of an atomic variable
*/
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
/**
* \brief Add to an atomic variable.
*
* \return The previous value of the atomic variable.
*
* \note This same style can be used for any number operation
*/
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
/**
* \brief Increment an atomic variable used as a reference count.
*/
#ifndef SDL_AtomicIncRef
#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
#endif
/**
* \brief Decrement an atomic variable used as a reference count.
*
* \return SDL_TRUE if the variable reached zero after decrementing,
* SDL_FALSE otherwise
*/
#ifndef SDL_AtomicDecRef
#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
#endif
/**
* \brief Set a pointer to a new value if it is currently an old value.
*
* \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
*
* \note If you don't know what this function is for, you shouldn't use it!
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
/**
* \brief Set a pointer to a value atomically.
*
* \return The previous value of the pointer.
*/
extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
/**
* \brief Get the value of a pointer atomically.
*/
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_atomic_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_audio.h
*
* Access to the raw audio mixing buffer for the SDL library.
*/
#ifndef SDL_audio_h_
#define SDL_audio_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_endian.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "SDL_rwops.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief Audio format flags.
*
* These are what the 16 bits in SDL_AudioFormat currently mean...
* (Unspecified bits are always zero).
*
* \verbatim
++-----------------------sample is signed if set
||
|| ++-----------sample is bigendian if set
|| ||
|| || ++---sample is float if set
|| || ||
|| || || +---sample bit size---+
|| || || | |
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
\endverbatim
*
* There are macros in SDL 2.0 and later to query these bits.
*/
typedef Uint16 SDL_AudioFormat;
/**
* \name Audio flags
*/
/* @{ */
#define SDL_AUDIO_MASK_BITSIZE (0xFF)
#define SDL_AUDIO_MASK_DATATYPE (1<<8)
#define SDL_AUDIO_MASK_ENDIAN (1<<12)
#define SDL_AUDIO_MASK_SIGNED (1<<15)
#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE)
#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN)
#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED)
#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x))
#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x))
#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
/**
* \name Audio format flags
*
* Defaults to LSB byte order.
*/
/* @{ */
#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */
#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */
#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
#define AUDIO_U16 AUDIO_U16LSB
#define AUDIO_S16 AUDIO_S16LSB
/* @} */
/**
* \name int32 support
*/
/* @{ */
#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */
#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */
#define AUDIO_S32 AUDIO_S32LSB
/* @} */
/**
* \name float32 support
*/
/* @{ */
#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */
#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */
#define AUDIO_F32 AUDIO_F32LSB
/* @} */
/**
* \name Native audio byte ordering
*/
/* @{ */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define AUDIO_U16SYS AUDIO_U16LSB
#define AUDIO_S16SYS AUDIO_S16LSB
#define AUDIO_S32SYS AUDIO_S32LSB
#define AUDIO_F32SYS AUDIO_F32LSB
#else
#define AUDIO_U16SYS AUDIO_U16MSB
#define AUDIO_S16SYS AUDIO_S16MSB
#define AUDIO_S32SYS AUDIO_S32MSB
#define AUDIO_F32SYS AUDIO_F32MSB
#endif
/* @} */
/**
* \name Allow change flags
*
* Which audio format changes are allowed when opening a device.
*/
/* @{ */
#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
/* @} */
/* @} *//* Audio flags */
/**
* This function is called when the audio device needs more data.
*
* \param userdata An application-specific parameter saved in
* the SDL_AudioSpec structure
* \param stream A pointer to the audio data buffer.
* \param len The length of that buffer in bytes.
*
* Once the callback returns, the buffer will no longer be valid.
* Stereo samples are stored in a LRLRLR ordering.
*
* You can choose to avoid callbacks and use SDL_QueueAudio() instead, if
* you like. Just open your audio device with a NULL callback.
*/
typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
int len);
/**
* The calculated values in this structure are calculated by SDL_OpenAudio().
*
* For multi-channel audio, the default SDL channel mapping is:
* 2: FL FR (stereo)
* 3: FL FR LFE (2.1 surround)
* 4: FL FR BL BR (quad)
* 5: FL FR FC BL BR (quad + center)
* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
* 7: FL FR FC LFE BC SL SR (6.1 surround)
* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
*/
typedef struct SDL_AudioSpec
{
int freq; /**< DSP frequency -- samples per second */
SDL_AudioFormat format; /**< Audio data format */
Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
Uint8 silence; /**< Audio buffer silence value (calculated) */
Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */
Uint16 padding; /**< Necessary for some compile environments */
Uint32 size; /**< Audio buffer size in bytes (calculated) */
SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */
void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */
} SDL_AudioSpec;
struct SDL_AudioCVT;
typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
SDL_AudioFormat format);
/**
* \brief Upper limit of filters in SDL_AudioCVT
*
* The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is
* currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers,
* one of which is the terminating NULL pointer.
*/
#define SDL_AUDIOCVT_MAX_FILTERS 9
/**
* \struct SDL_AudioCVT
* \brief A structure to hold a set of audio conversion filters and buffers.
*
* Note that various parts of the conversion pipeline can take advantage
* of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require
* you to pass it aligned data, but can possibly run much faster if you
* set both its (buf) field to a pointer that is aligned to 16 bytes, and its
* (len) field to something that's a multiple of 16, if possible.
*/
#ifdef __GNUC__
/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't
pad it out to 88 bytes to guarantee ABI compatibility between compilers.
vvv
The next time we rev the ABI, make sure to size the ints and add padding.
*/
#define SDL_AUDIOCVT_PACKED __attribute__((packed))
#else
#define SDL_AUDIOCVT_PACKED
#endif
/* */
typedef struct SDL_AudioCVT
{
int needed; /**< Set to 1 if conversion possible */
SDL_AudioFormat src_format; /**< Source audio format */
SDL_AudioFormat dst_format; /**< Target audio format */
double rate_incr; /**< Rate conversion increment */
Uint8 *buf; /**< Buffer to hold entire audio data */
int len; /**< Length of original audio buffer */
int len_cvt; /**< Length of converted audio buffer */
int len_mult; /**< buffer must be len*len_mult big */
double len_ratio; /**< Given len, final size is len*len_ratio */
SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */
int filter_index; /**< Current audio conversion function */
} SDL_AUDIOCVT_PACKED SDL_AudioCVT;
/* Function prototypes */
/**
* \name Driver discovery functions
*
* These functions return the list of built in audio drivers, in the
* order that they are normally initialized by default.
*/
/* @{ */
extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
/* @} */
/**
* \name Initialization and cleanup
*
* \internal These functions are used internally, and should not be used unless
* you have a specific need to specify the audio driver you want to
* use. You should normally use SDL_Init() or SDL_InitSubSystem().
*/
/* @{ */
extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
/* @} */
/**
* This function returns the name of the current audio driver, or NULL
* if no driver has been initialized.
*/
extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
/**
* This function opens the audio device with the desired parameters, and
* returns 0 if successful, placing the actual hardware parameters in the
* structure pointed to by \c obtained. If \c obtained is NULL, the audio
* data passed to the callback function will be guaranteed to be in the
* requested format, and will be automatically converted to the hardware
* audio format if necessary. This function returns -1 if it failed
* to open the audio device, or couldn't set up the audio thread.
*
* When filling in the desired audio spec structure,
* - \c desired->freq should be the desired audio frequency in samples-per-
* second.
* - \c desired->format should be the desired audio format.
* - \c desired->samples is the desired size of the audio buffer, in
* samples. This number should be a power of two, and may be adjusted by
* the audio driver to a value more suitable for the hardware. Good values
* seem to range between 512 and 8096 inclusive, depending on the
* application and CPU speed. Smaller values yield faster response time,
* but can lead to underflow if the application is doing heavy processing
* and cannot fill the audio buffer in time. A stereo sample consists of
* both right and left channels in LR ordering.
* Note that the number of samples is directly related to time by the
* following formula: \code ms = (samples*1000)/freq \endcode
* - \c desired->size is the size in bytes of the audio buffer, and is
* calculated by SDL_OpenAudio().
* - \c desired->silence is the value used to set the buffer to silence,
* and is calculated by SDL_OpenAudio().
* - \c desired->callback should be set to a function that will be called
* when the audio device is ready for more data. It is passed a pointer
* to the audio buffer, and the length in bytes of the audio buffer.
* This function usually runs in a separate thread, and so you should
* protect data structures that it accesses by calling SDL_LockAudio()
* and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL
* pointer here, and call SDL_QueueAudio() with some frequency, to queue
* more audio samples to be played (or for capture devices, call
* SDL_DequeueAudio() with some frequency, to obtain audio samples).
* - \c desired->userdata is passed as the first parameter to your callback
* function. If you passed a NULL callback, this value is ignored.
*
* The audio device starts out playing silence when it's opened, and should
* be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready
* for your audio callback function to be called. Since the audio driver
* may modify the requested size of the audio buffer, you should allocate
* any local mixing buffers after you open the audio device.
*/
extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
SDL_AudioSpec * obtained);
/**
* SDL Audio Device IDs.
*
* A successful call to SDL_OpenAudio() is always device id 1, and legacy
* SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
* always returns devices >= 2 on success. The legacy calls are good both
* for backwards compatibility and when you don't care about multiple,
* specific, or capture devices.
*/
typedef Uint32 SDL_AudioDeviceID;
/**
* Get the number of available devices exposed by the current driver.
* Only valid after a successfully initializing the audio subsystem.
* Returns -1 if an explicit list of devices can't be determined; this is
* not an error. For example, if SDL is set up to talk to a remote audio
* server, it can't list every one available on the Internet, but it will
* still allow a specific host to be specified to SDL_OpenAudioDevice().
*
* In many common cases, when this function returns a value <= 0, it can still
* successfully open the default device (NULL for first argument of
* SDL_OpenAudioDevice()).
*/
extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
/**
* Get the human-readable name of a specific audio device.
* Must be a value between 0 and (number of audio devices-1).
* Only valid after a successfully initializing the audio subsystem.
* The values returned by this function reflect the latest call to
* SDL_GetNumAudioDevices(); recall that function to redetect available
* hardware.
*
* The string returned by this function is UTF-8 encoded, read-only, and
* managed internally. You are not to free it. If you need to keep the
* string for any length of time, you should make your own copy of it, as it
* will be invalid next time any of several other SDL functions is called.
*/
extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
int iscapture);
/**
* Open a specific audio device. Passing in a device name of NULL requests
* the most reasonable default (and is equivalent to calling SDL_OpenAudio()).
*
* The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
* some drivers allow arbitrary and driver-specific strings, such as a
* hostname/IP address for a remote audio server, or a filename in the
* diskaudio driver.
*
* \return 0 on error, a valid device ID that is >= 2 on success.
*
* SDL_OpenAudio(), unlike this function, always acts on device ID 1.
*/
extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
*device,
int iscapture,
const
SDL_AudioSpec *
desired,
SDL_AudioSpec *
obtained,
int
allowed_changes);
/**
* \name Audio state
*
* Get the current audio state.
*/
/* @{ */
typedef enum
{
SDL_AUDIO_STOPPED = 0,
SDL_AUDIO_PLAYING,
SDL_AUDIO_PAUSED
} SDL_AudioStatus;
extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
extern DECLSPEC SDL_AudioStatus SDLCALL
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/* @} *//* Audio State */
/**
* \name Pause audio functions
*
* These functions pause and unpause the audio callback processing.
* They should be called with a parameter of 0 after opening the audio
* device to start playing sound. This is so you can safely initialize
* data for your callback function after opening the audio device.
* Silence will be written to the audio device during the pause.
*/
/* @{ */
extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
int pause_on);
/* @} *//* Pause audio functions */
/**
* This function loads a WAVE from the data source, automatically freeing
* that source if \c freesrc is non-zero. For example, to load a WAVE file,
* you could do:
* \code
* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
* \endcode
*
* If this function succeeds, it returns the given SDL_AudioSpec,
* filled with the audio data format of the wave data, and sets
* \c *audio_buf to a malloc()'d buffer containing the audio data,
* and sets \c *audio_len to the length of that audio buffer, in bytes.
* You need to free the audio buffer with SDL_FreeWAV() when you are
* done with it.
*
* This function returns NULL and sets the SDL error message if the
* wave file cannot be opened, uses an unknown data format, or is
* corrupt. Currently raw and MS-ADPCM WAVE files are supported.
*/
extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
int freesrc,
SDL_AudioSpec * spec,
Uint8 ** audio_buf,
Uint32 * audio_len);
/**
* Loads a WAV from a file.
* Compatibility convenience function.
*/
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
/**
* This function frees data previously allocated with SDL_LoadWAV_RW()
*/
extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
/**
* This function takes a source format and rate and a destination format
* and rate, and initializes the \c cvt structure with information needed
* by SDL_ConvertAudio() to convert a buffer of audio data from one format
* to the other. An unsupported format causes an error and -1 will be returned.
*
* \return 0 if no conversion is needed, 1 if the audio filter is set up,
* or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
SDL_AudioFormat src_format,
Uint8 src_channels,
int src_rate,
SDL_AudioFormat dst_format,
Uint8 dst_channels,
int dst_rate);
/**
* Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(),
* created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of
* audio data in the source format, this function will convert it in-place
* to the desired format.
*
* The data conversion may expand the size of the audio data, so the buffer
* \c cvt->buf should be allocated after the \c cvt structure is initialized by
* SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long.
*
* \return 0 on success or -1 if \c cvt->buf is NULL.
*/
extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
/* SDL_AudioStream is a new audio conversion interface.
The benefits vs SDL_AudioCVT:
- it can handle resampling data in chunks without generating
artifacts, when it doesn't have the complete buffer available.
- it can handle incoming data in any variable size.
- You push data as you have it, and pull it when you need it
*/
/* this is opaque to the outside world. */
struct _SDL_AudioStream;
typedef struct _SDL_AudioStream SDL_AudioStream;
/**
* Create a new audio stream
*
* \param src_format The format of the source audio
* \param src_channels The number of channels of the source audio
* \param src_rate The sampling rate of the source audio
* \param dst_format The format of the desired audio output
* \param dst_channels The number of channels of the desired audio output
* \param dst_rate The sampling rate of the desired audio output
* \return 0 on success, or -1 on error.
*
* \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamGet
* \sa SDL_AudioStreamAvailable
* \sa SDL_AudioStreamFlush
* \sa SDL_AudioStreamClear
* \sa SDL_FreeAudioStream
*/
extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format,
const Uint8 src_channels,
const int src_rate,
const SDL_AudioFormat dst_format,
const Uint8 dst_channels,
const int dst_rate);
/**
* Add data to be converted/resampled to the stream
*
* \param stream The stream the audio data is being added to
* \param buf A pointer to the audio data to add
* \param len The number of bytes to write to the stream
* \return 0 on success, or -1 on error.
*
* \sa SDL_NewAudioStream
* \sa SDL_AudioStreamGet
* \sa SDL_AudioStreamAvailable
* \sa SDL_AudioStreamFlush
* \sa SDL_AudioStreamClear
* \sa SDL_FreeAudioStream
*/
extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len);
/**
* Get converted/resampled data from the stream
*
* \param stream The stream the audio is being requested from
* \param buf A buffer to fill with audio data
* \param len The maximum number of bytes to fill
* \return The number of bytes read from the stream, or -1 on error
*
* \sa SDL_NewAudioStream
* \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamAvailable
* \sa SDL_AudioStreamFlush
* \sa SDL_AudioStreamClear
* \sa SDL_FreeAudioStream
*/
extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len);
/**
* Get the number of converted/resampled bytes available. The stream may be
* buffering data behind the scenes until it has enough to resample
* correctly, so this number might be lower than what you expect, or even
* be zero. Add more data or flush the stream if you need the data now.
*
* \sa SDL_NewAudioStream
* \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamGet
* \sa SDL_AudioStreamFlush
* \sa SDL_AudioStreamClear
* \sa SDL_FreeAudioStream
*/
extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream);
/**
* Tell the stream that you're done sending data, and anything being buffered
* should be converted/resampled and made available immediately.
*
* It is legal to add more data to a stream after flushing, but there will
* be audio gaps in the output. Generally this is intended to signal the
* end of input, so the complete output becomes available.
*
* \sa SDL_NewAudioStream
* \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamGet
* \sa SDL_AudioStreamAvailable
* \sa SDL_AudioStreamClear
* \sa SDL_FreeAudioStream
*/
extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream);
/**
* Clear any pending data in the stream without converting it
*
* \sa SDL_NewAudioStream
* \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamGet
* \sa SDL_AudioStreamAvailable
* \sa SDL_AudioStreamFlush
* \sa SDL_FreeAudioStream
*/
extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream);
/**
* Free an audio stream
*
* \sa SDL_NewAudioStream
* \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamGet
* \sa SDL_AudioStreamAvailable
* \sa SDL_AudioStreamFlush
* \sa SDL_AudioStreamClear
*/
extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
#define SDL_MIX_MAXVOLUME 128
/**
* This takes two audio buffers of the playing audio format and mixes
* them, performing addition, volume adjustment, and overflow clipping.
* The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME
* for full audio volume. Note this does not change hardware volume.
* This is provided for convenience -- you can mix your own audio data.
*/
extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
Uint32 len, int volume);
/**
* This works like SDL_MixAudio(), but you specify the audio format instead of
* using the format of audio device 1. Thus it can be used when no audio
* device is open at all.
*/
extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
const Uint8 * src,
SDL_AudioFormat format,
Uint32 len, int volume);
/**
* Queue more audio on non-callback devices.
*
* (If you are looking to retrieve queued audio from a non-callback capture
* device, you want SDL_DequeueAudio() instead. This will return -1 to
* signify an error if you use it with capture devices.)
*
* SDL offers two ways to feed audio to the device: you can either supply a
* callback that SDL triggers with some frequency to obtain more audio
* (pull method), or you can supply no callback, and then SDL will expect
* you to supply data at regular intervals (push method) with this function.
*
* There are no limits on the amount of data you can queue, short of
* exhaustion of address space. Queued data will drain to the device as
* necessary without further intervention from you. If the device needs
* audio but there is not enough queued, it will play silence to make up
* the difference. This means you will have skips in your audio playback
* if you aren't routinely queueing sufficient data.
*
* This function copies the supplied data, so you are safe to free it when
* the function returns. This function is thread-safe, but queueing to the
* same device from two threads at once does not promise which buffer will
* be queued first.
*
* You may not queue audio on a device that is using an application-supplied
* callback; doing so returns an error. You have to use the audio callback
* or queue audio with this function, but not both.
*
* You should not call SDL_LockAudio() on the device before queueing; SDL
* handles locking internally for this function.
*
* \param dev The device ID to which we will queue audio.
* \param data The data to queue to the device for later playback.
* \param len The number of bytes (not samples!) to which (data) points.
* \return 0 on success, or -1 on error.
*
* \sa SDL_GetQueuedAudioSize
* \sa SDL_ClearQueuedAudio
*/
extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len);
/**
* Dequeue more audio on non-callback devices.
*
* (If you are looking to queue audio for output on a non-callback playback
* device, you want SDL_QueueAudio() instead. This will always return 0
* if you use it with playback devices.)
*
* SDL offers two ways to retrieve audio from a capture device: you can
* either supply a callback that SDL triggers with some frequency as the
* device records more audio data, (push method), or you can supply no
* callback, and then SDL will expect you to retrieve data at regular
* intervals (pull method) with this function.
*
* There are no limits on the amount of data you can queue, short of
* exhaustion of address space. Data from the device will keep queuing as
* necessary without further intervention from you. This means you will
* eventually run out of memory if you aren't routinely dequeueing data.
*
* Capture devices will not queue data when paused; if you are expecting
* to not need captured audio for some length of time, use
* SDL_PauseAudioDevice() to stop the capture device from queueing more
* data. This can be useful during, say, level loading times. When
* unpaused, capture devices will start queueing data from that point,
* having flushed any capturable data available while paused.
*
* This function is thread-safe, but dequeueing from the same device from
* two threads at once does not promise which thread will dequeued data
* first.
*
* You may not dequeue audio from a device that is using an
* application-supplied callback; doing so returns an error. You have to use
* the audio callback, or dequeue audio with this function, but not both.
*
* You should not call SDL_LockAudio() on the device before queueing; SDL
* handles locking internally for this function.
*
* \param dev The device ID from which we will dequeue audio.
* \param data A pointer into where audio data should be copied.
* \param len The number of bytes (not samples!) to which (data) points.
* \return number of bytes dequeued, which could be less than requested.
*
* \sa SDL_GetQueuedAudioSize
* \sa SDL_ClearQueuedAudio
*/
extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len);
/**
* Get the number of bytes of still-queued audio.
*
* For playback device:
*
* This is the number of bytes that have been queued for playback with
* SDL_QueueAudio(), but have not yet been sent to the hardware. This
* number may shrink at any time, so this only informs of pending data.
*
* Once we've sent it to the hardware, this function can not decide the
* exact byte boundary of what has been played. It's possible that we just
* gave the hardware several kilobytes right before you called this
* function, but it hasn't played any of it yet, or maybe half of it, etc.
*
* For capture devices:
*
* This is the number of bytes that have been captured by the device and
* are waiting for you to dequeue. This number may grow at any time, so
* this only informs of the lower-bound of available data.
*
* You may not queue audio on a device that is using an application-supplied
* callback; calling this function on such a device always returns 0.
* You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
* the audio callback, but not both.
*
* You should not call SDL_LockAudio() on the device before querying; SDL
* handles locking internally for this function.
*
* \param dev The device ID of which we will query queued audio size.
* \return Number of bytes (not samples!) of queued audio.
*
* \sa SDL_QueueAudio
* \sa SDL_ClearQueuedAudio
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev);
/**
* Drop any queued audio data. For playback devices, this is any queued data
* still waiting to be submitted to the hardware. For capture devices, this
* is any data that was queued by the device that hasn't yet been dequeued by
* the application.
*
* Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For
* playback devices, the hardware will start playing silence if more audio
* isn't queued. Unpaused capture devices will start filling the queue again
* as soon as they have more data available (which, depending on the state
* of the hardware and the thread, could be before this function call
* returns!).
*
* This will not prevent playback of queued audio that's already been sent
* to the hardware, as we can not undo that, so expect there to be some
* fraction of a second of audio that might still be heard. This can be
* useful if you want to, say, drop any pending music during a level change
* in your game.
*
* You may not queue audio on a device that is using an application-supplied
* callback; calling this function on such a device is always a no-op.
* You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
* the audio callback, but not both.
*
* You should not call SDL_LockAudio() on the device before clearing the
* queue; SDL handles locking internally for this function.
*
* This function always succeeds and thus returns void.
*
* \param dev The device ID of which to clear the audio queue.
*
* \sa SDL_QueueAudio
* \sa SDL_GetQueuedAudioSize
*/
extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
/**
* \name Audio lock functions
*
* The lock manipulated by these functions protects the callback function.
* During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
* the callback function is not running. Do not call these from the callback
* function or you will cause deadlock.
*/
/* @{ */
extern DECLSPEC void SDLCALL SDL_LockAudio(void);
extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
/* @} *//* Audio lock functions */
/**
* This function shuts down audio processing and closes the audio device.
*/
extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_audio_h_ */
/* vi: set ts=4 sw=4 expandtab: */
-112
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_bits.h
*
* Functions for fiddling with bits and bitmasks.
*/
#ifndef SDL_bits_h_
#define SDL_bits_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file SDL_bits.h
*/
/**
* Get the index of the most significant bit. Result is undefined when called
* with 0. This operation can also be stated as "count leading zeroes" and
* "log base 2".
*
* \return Index of the most significant bit, or -1 if the value is 0.
*/
#if defined(__WATCOMC__) && defined(__386__)
extern _inline int _SDL_clz_watcom (Uint32);
#pragma aux _SDL_clz_watcom = \
"bsr eax, eax" \
"xor eax, 31" \
parm [eax] nomemory \
value [eax] \
modify exact [eax] nomemory;
#endif
SDL_FORCE_INLINE int
SDL_MostSignificantBitIndex32(Uint32 x)
{
#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
/* Count Leading Zeroes builtin in GCC.
* http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
*/
if (x == 0) {
return -1;
}
return 31 - __builtin_clz(x);
#elif defined(__WATCOMC__) && defined(__386__)
if (x == 0) {
return -1;
}
return 31 - _SDL_clz_watcom(x);
#else
/* Based off of Bit Twiddling Hacks by Sean Eron Anderson
* <seander@cs.stanford.edu>, released in the public domain.
* http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
*/
const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
const int S[] = {1, 2, 4, 8, 16};
int msbIndex = 0;
int i;
if (x == 0) {
return -1;
}
for (i = 4; i >= 0; i--)
{
if (x & b[i])
{
x >>= S[i];
msbIndex |= S[i];
}
}
return msbIndex;
#endif
}
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_bits_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_blendmode.h
*
* Header file declaring the SDL_BlendMode enumeration
*/
#ifndef SDL_blendmode_h_
#define SDL_blendmode_h_
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief The blend mode used in SDL_RenderCopy() and drawing operations.
*/
typedef enum
{
SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
dstRGBA = srcRGBA */
SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
dstA = srcA + (dstA * (1-srcA)) */
SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
dstRGB = (srcRGB * srcA) + dstRGB
dstA = dstA */
SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
dstRGB = srcRGB * dstRGB
dstA = dstA */
SDL_BLENDMODE_INVALID = 0x7FFFFFFF
/* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
} SDL_BlendMode;
/**
* \brief The blend operation used when combining source and destination pixel components
*/
typedef enum
{
SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */
SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */
} SDL_BlendOperation;
/**
* \brief The normalized factor used to multiply pixel components
*/
typedef enum
{
SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
} SDL_BlendFactor;
/**
* \brief Create a custom blend mode, which may or may not be supported by a given renderer
*
* \param srcColorFactor
* \param dstColorFactor
* \param colorOperation
* \param srcAlphaFactor
* \param dstAlphaFactor
* \param alphaOperation
*
* The result of the blend mode operation will be:
* dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
* and
* dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
*/
extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
SDL_BlendFactor dstColorFactor,
SDL_BlendOperation colorOperation,
SDL_BlendFactor srcAlphaFactor,
SDL_BlendFactor dstAlphaFactor,
SDL_BlendOperation alphaOperation);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_blendmode_h_ */
/* vi: set ts=4 sw=4 expandtab: */
-71
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@@ -1,71 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_clipboard.h
*
* Include file for SDL clipboard handling
*/
#ifndef SDL_clipboard_h_
#define SDL_clipboard_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Function prototypes */
/**
* \brief Put UTF-8 text into the clipboard
*
* \sa SDL_GetClipboardText()
*/
extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
/**
* \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free()
*
* \sa SDL_SetClipboardText()
*/
extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
/**
* \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty
*
* \sa SDL_GetClipboardText()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_clipboard_h_ */
/* vi: set ts=4 sw=4 expandtab: */
-248
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@@ -1,248 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_windows_h_
#define SDL_config_windows_h_
#define SDL_config_h_
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
#endif
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
#endif
#else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
#endif
typedef unsigned int uintptr_t;
#endif /* __GNUC__ || _MSC_VER */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#ifdef _WIN64
# define SIZEOF_VOIDP 8
#else
# define SIZEOF_VOIDP 4
#endif
#define HAVE_DDRAW_H 1
#define HAVE_DINPUT_H 1
#define HAVE_DSOUND_H 1
#define HAVE_DXGI_H 1
#define HAVE_XINPUT_H 1
/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
#ifdef HAVE_LIBC
/* Useful headers */
#define STDC_HEADERS 1
#define HAVE_CTYPE_H 1
#define HAVE_FLOAT_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE__STRREV 1
/* These functions have security warnings, so we won't use them */
/* #undef HAVE__STRUPR */
/* #undef HAVE__STRLWR */
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
/* These functions have security warnings, so we won't use them */
/* #undef HAVE__LTOA */
/* #undef HAVE__ULTOA */
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE__STRICMP 1
#define HAVE__STRNICMP 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEILF 1
#define HAVE__COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#if defined(_MSC_VER)
/* These functions were added with the VC++ 2013 C runtime library */
#if _MSC_VER >= 1800
#define HAVE_STRTOLL 1
#define HAVE_VSSCANF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#endif
/* This function is available with at least the VC++ 2008 C runtime library */
#if _MSC_VER >= 1400
#define HAVE__FSEEKI64 1
#endif
#endif
#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
#define HAVE_M_PI 1
#endif
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#endif
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_WASAPI 1
#define SDL_AUDIO_DRIVER_DSOUND 1
#define SDL_AUDIO_DRIVER_WINMM 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_DINPUT 1
#define SDL_JOYSTICK_XINPUT 1
#define SDL_HAPTIC_DINPUT 1
#define SDL_HAPTIC_XINPUT 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_WINDOWS 1
/* Enable various threading systems */
#define SDL_THREAD_WINDOWS 1
/* Enable various timer systems */
#define SDL_TIMER_WINDOWS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_WINDOWS 1
#ifndef SDL_VIDEO_RENDER_D3D
#define SDL_VIDEO_RENDER_D3D 1
#endif
#ifndef SDL_VIDEO_RENDER_D3D11
#define SDL_VIDEO_RENDER_D3D11 0
#endif
/* Enable OpenGL support */
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_WGL
#define SDL_VIDEO_OPENGL_WGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_ES2
#define SDL_VIDEO_OPENGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_EGL
#define SDL_VIDEO_OPENGL_EGL 1
#endif
/* Enable Vulkan support */
#define SDL_VIDEO_VULKAN 1
/* Enable system power support */
#define SDL_POWER_WINDOWS 1
/* Enable filesystem support */
#define SDL_FILESYSTEM_WINDOWS 1
/* Enable assembly routines (Win64 doesn't have inline asm) */
#ifndef _WIN64
#define SDL_ASSEMBLY_ROUTINES 1
#endif
#endif /* SDL_config_windows_h_ */
-445
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@@ -1,445 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_h_
#define SDL_config_h_
/**
* \file SDL_config.h.in
*
* This is a set of defines to configure the SDL features
*/
/* General platform specific identifiers */
#include "SDL_platform.h"
/* C language features */
#cmakedefine const @HAVE_CONST@
#cmakedefine inline @HAVE_INLINE@
#cmakedefine volatile @HAVE_VOLATILE@
/* C datatypes */
/* Define SIZEOF_VOIDP for 64/32 architectures */
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#cmakedefine HAVE_GCC_ATOMICS @HAVE_GCC_ATOMICS@
#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET @HAVE_GCC_SYNC_LOCK_TEST_AND_SET@
#cmakedefine HAVE_D3D_H @HAVE_D3D_H@
#cmakedefine HAVE_D3D11_H @HAVE_D3D11_H@
#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@
#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@
#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@
#cmakedefine HAVE_XAUDIO2_H @HAVE_XAUDIO2_H@
#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@
#cmakedefine HAVE_XINPUT_STATE_EX @HAVE_XINPUT_STATE_EX@
/* Comment this if you want to build without any C library requirements */
#cmakedefine HAVE_LIBC 1
#if HAVE_LIBC
/* Useful headers */
#cmakedefine HAVE_ALLOCA_H 1
#cmakedefine HAVE_SYS_TYPES_H 1
#cmakedefine HAVE_STDIO_H 1
#cmakedefine STDC_HEADERS 1
#cmakedefine HAVE_STDLIB_H 1
#cmakedefine HAVE_STDARG_H 1
#cmakedefine HAVE_MALLOC_H 1
#cmakedefine HAVE_MEMORY_H 1
#cmakedefine HAVE_STRING_H 1
#cmakedefine HAVE_STRINGS_H 1
#cmakedefine HAVE_WCHAR_H 1
#cmakedefine HAVE_INTTYPES_H 1
#cmakedefine HAVE_STDINT_H 1
#cmakedefine HAVE_CTYPE_H 1
#cmakedefine HAVE_MATH_H 1
#cmakedefine HAVE_ICONV_H 1
#cmakedefine HAVE_SIGNAL_H 1
#cmakedefine HAVE_ALTIVEC_H 1
#cmakedefine HAVE_PTHREAD_NP_H 1
#cmakedefine HAVE_LIBUDEV_H 1
#cmakedefine HAVE_DBUS_DBUS_H 1
#cmakedefine HAVE_IBUS_IBUS_H 1
#cmakedefine HAVE_FCITX_FRONTEND_H 1
#cmakedefine HAVE_LIBSAMPLERATE_H 1
/* C library functions */
#cmakedefine HAVE_MALLOC 1
#cmakedefine HAVE_CALLOC 1
#cmakedefine HAVE_REALLOC 1
#cmakedefine HAVE_FREE 1
#cmakedefine HAVE_ALLOCA 1
#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
#cmakedefine HAVE_GETENV 1
#cmakedefine HAVE_SETENV 1
#cmakedefine HAVE_PUTENV 1
#cmakedefine HAVE_UNSETENV 1
#endif
#cmakedefine HAVE_QSORT 1
#cmakedefine HAVE_ABS 1
#cmakedefine HAVE_BCOPY 1
#cmakedefine HAVE_MEMSET 1
#cmakedefine HAVE_MEMCPY 1
#cmakedefine HAVE_MEMMOVE 1
#cmakedefine HAVE_MEMCMP 1
#cmakedefine HAVE_WCSLEN 1
#cmakedefine HAVE_WCSLCPY 1
#cmakedefine HAVE_WCSLCAT 1
#cmakedefine HAVE_WCSCMP 1
#cmakedefine HAVE_STRLEN 1
#cmakedefine HAVE_STRLCPY 1
#cmakedefine HAVE_STRLCAT 1
#cmakedefine HAVE_STRDUP 1
#cmakedefine HAVE__STRREV 1
#cmakedefine HAVE__STRUPR 1
#cmakedefine HAVE__STRLWR 1
#cmakedefine HAVE_INDEX 1
#cmakedefine HAVE_RINDEX 1
#cmakedefine HAVE_STRCHR 1
#cmakedefine HAVE_STRRCHR 1
#cmakedefine HAVE_STRSTR 1
#cmakedefine HAVE_ITOA 1
#cmakedefine HAVE__LTOA 1
#cmakedefine HAVE__UITOA 1
#cmakedefine HAVE__ULTOA 1
#cmakedefine HAVE_STRTOL 1
#cmakedefine HAVE_STRTOUL 1
#cmakedefine HAVE__I64TOA 1
#cmakedefine HAVE__UI64TOA 1
#cmakedefine HAVE_STRTOLL 1
#cmakedefine HAVE_STRTOULL 1
#cmakedefine HAVE_STRTOD 1
#cmakedefine HAVE_ATOI 1
#cmakedefine HAVE_ATOF 1
#cmakedefine HAVE_STRCMP 1
#cmakedefine HAVE_STRNCMP 1
#cmakedefine HAVE__STRICMP 1
#cmakedefine HAVE_STRCASECMP 1
#cmakedefine HAVE__STRNICMP 1
#cmakedefine HAVE_STRNCASECMP 1
#cmakedefine HAVE_VSSCANF 1
#cmakedefine HAVE_VSNPRINTF 1
#cmakedefine HAVE_M_PI 1
#cmakedefine HAVE_ATAN 1
#cmakedefine HAVE_ATAN2 1
#cmakedefine HAVE_ACOS 1
#cmakedefine HAVE_ASIN 1
#cmakedefine HAVE_CEIL 1
#cmakedefine HAVE_COPYSIGN 1
#cmakedefine HAVE_COS 1
#cmakedefine HAVE_COSF 1
#cmakedefine HAVE_FABS 1
#cmakedefine HAVE_FLOOR 1
#cmakedefine HAVE_LOG 1
#cmakedefine HAVE_POW 1
#cmakedefine HAVE_SCALBN 1
#cmakedefine HAVE_SIN 1
#cmakedefine HAVE_SINF 1
#cmakedefine HAVE_SQRT 1
#cmakedefine HAVE_SQRTF 1
#cmakedefine HAVE_TAN 1
#cmakedefine HAVE_TANF 1
#cmakedefine HAVE_FOPEN64 1
#cmakedefine HAVE_FSEEKO 1
#cmakedefine HAVE_FSEEKO64 1
#cmakedefine HAVE_SIGACTION 1
#cmakedefine HAVE_SA_SIGACTION 1
#cmakedefine HAVE_SETJMP 1
#cmakedefine HAVE_NANOSLEEP 1
#cmakedefine HAVE_SYSCONF 1
#cmakedefine HAVE_SYSCTLBYNAME 1
#cmakedefine HAVE_CLOCK_GETTIME 1
#cmakedefine HAVE_GETPAGESIZE 1
#cmakedefine HAVE_MPROTECT 1
#cmakedefine HAVE_ICONV 1
#cmakedefine HAVE_PTHREAD_SETNAME_NP 1
#cmakedefine HAVE_PTHREAD_SET_NAME_NP 1
#cmakedefine HAVE_SEM_TIMEDWAIT 1
#cmakedefine HAVE_GETAUXVAL 1
#cmakedefine HAVE_POLL 1
#elif __WIN32__
#cmakedefine HAVE_STDARG_H 1
#cmakedefine HAVE_STDDEF_H 1
#else
/* We may need some replacement for stdarg.h here */
#include <stdarg.h>
#endif /* HAVE_LIBC */
/* SDL internal assertion support */
#cmakedefine SDL_DEFAULT_ASSERT_LEVEL @SDL_DEFAULT_ASSERT_LEVEL@
/* Allow disabling of core subsystems */
#cmakedefine SDL_ATOMIC_DISABLED @SDL_ATOMIC_DISABLED@
#cmakedefine SDL_AUDIO_DISABLED @SDL_AUDIO_DISABLED@
#cmakedefine SDL_CPUINFO_DISABLED @SDL_CPUINFO_DISABLED@
#cmakedefine SDL_EVENTS_DISABLED @SDL_EVENTS_DISABLED@
#cmakedefine SDL_FILE_DISABLED @SDL_FILE_DISABLED@
#cmakedefine SDL_JOYSTICK_DISABLED @SDL_JOYSTICK_DISABLED@
#cmakedefine SDL_HAPTIC_DISABLED @SDL_HAPTIC_DISABLED@
#cmakedefine SDL_LOADSO_DISABLED @SDL_LOADSO_DISABLED@
#cmakedefine SDL_RENDER_DISABLED @SDL_RENDER_DISABLED@
#cmakedefine SDL_THREADS_DISABLED @SDL_THREADS_DISABLED@
#cmakedefine SDL_TIMERS_DISABLED @SDL_TIMERS_DISABLED@
#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@
#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@
#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@
/* Enable various audio drivers */
#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@
#cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_ANDROID @SDL_AUDIO_DRIVER_ANDROID@
#cmakedefine SDL_AUDIO_DRIVER_ARTS @SDL_AUDIO_DRIVER_ARTS@
#cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@
#cmakedefine SDL_AUDIO_DRIVER_DSOUND @SDL_AUDIO_DRIVER_DSOUND@
#cmakedefine SDL_AUDIO_DRIVER_DUMMY @SDL_AUDIO_DRIVER_DUMMY@
#cmakedefine SDL_AUDIO_DRIVER_EMSCRIPTEN @SDL_AUDIO_DRIVER_EMSCRIPTEN@
#cmakedefine SDL_AUDIO_DRIVER_ESD @SDL_AUDIO_DRIVER_ESD@
#cmakedefine SDL_AUDIO_DRIVER_ESD_DYNAMIC @SDL_AUDIO_DRIVER_ESD_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND @SDL_AUDIO_DRIVER_FUSIONSOUND@
#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC @SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@
#cmakedefine SDL_AUDIO_DRIVER_JACK @SDL_AUDIO_DRIVER_JACK@
#cmakedefine SDL_AUDIO_DRIVER_JACK_DYNAMIC @SDL_AUDIO_DRIVER_JACK_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_NAS @SDL_AUDIO_DRIVER_NAS@
#cmakedefine SDL_AUDIO_DRIVER_NAS_DYNAMIC @SDL_AUDIO_DRIVER_NAS_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_NETBSD @SDL_AUDIO_DRIVER_NETBSD@
#cmakedefine SDL_AUDIO_DRIVER_OSS @SDL_AUDIO_DRIVER_OSS@
#cmakedefine SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H @SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H@
#cmakedefine SDL_AUDIO_DRIVER_PAUDIO @SDL_AUDIO_DRIVER_PAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_QSA @SDL_AUDIO_DRIVER_QSA@
#cmakedefine SDL_AUDIO_DRIVER_SNDIO @SDL_AUDIO_DRIVER_SNDIO@
#cmakedefine SDL_AUDIO_DRIVER_SNDIO_DYNAMIC @SDL_AUDIO_DRIVER_SNDIO_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_WASAPI @SDL_AUDIO_DRIVER_WASAPI@
#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@
#cmakedefine SDL_AUDIO_DRIVER_XAUDIO2 @SDL_AUDIO_DRIVER_XAUDIO2@
/* Enable various input drivers */
#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@
#cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@
#cmakedefine SDL_JOYSTICK_ANDROID @SDL_JOYSTICK_ANDROID@
#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@
#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@
#cmakedefine SDL_JOYSTICK_XINPUT @SDL_JOYSTICK_XINPUT@
#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@
#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@
#cmakedefine SDL_JOYSTICK_MFI @SDL_JOYSTICK_MFI@
#cmakedefine SDL_JOYSTICK_LINUX @SDL_JOYSTICK_LINUX@
#cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@
#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@
#cmakedefine SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H @SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H@
#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@
#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@
#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@
#cmakedefine SDL_HAPTIC_XINPUT @SDL_HAPTIC_XINPUT@
#cmakedefine SDL_HAPTIC_ANDROID @SDL_HAPTIC_ANDROID@
/* Enable various shared object loading systems */
#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@
#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@
#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@
#cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@
/* Enable various threading systems */
#cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@
#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@
#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@
#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@
/* Enable various timer systems */
#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@
#cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@
#cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@
#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@
#cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@
/* Enable various video drivers */
#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@
#cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@
#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE_VDK @SDL_VIDEO_DRIVER_VIVANTE_VDK@
#cmakedefine SDL_VIDEO_DRIVER_KMSDRM @SDL_VIDEO_DRIVER_KMSDRM@
#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH @SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@
#cmakedefine SDL_VIDEO_DRIVER_MIR @SDL_VIDEO_DRIVER_MIR@
#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC @SDL_VIDEO_DRIVER_MIR_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON@
#cmakedefine SDL_VIDEO_DRIVER_EMSCRIPTEN @SDL_VIDEO_DRIVER_EMSCRIPTEN@
#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS @SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE @SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE@
#cmakedefine SDL_VIDEO_DRIVER_X11_XCURSOR @SDL_VIDEO_DRIVER_X11_XCURSOR@
#cmakedefine SDL_VIDEO_DRIVER_X11_XDBE @SDL_VIDEO_DRIVER_X11_XDBE@
#cmakedefine SDL_VIDEO_DRIVER_X11_XINERAMA @SDL_VIDEO_DRIVER_X11_XINERAMA@
#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2 @SDL_VIDEO_DRIVER_X11_XINPUT2@
#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH @SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH@
#cmakedefine SDL_VIDEO_DRIVER_X11_XRANDR @SDL_VIDEO_DRIVER_X11_XRANDR@
#cmakedefine SDL_VIDEO_DRIVER_X11_XSCRNSAVER @SDL_VIDEO_DRIVER_X11_XSCRNSAVER@
#cmakedefine SDL_VIDEO_DRIVER_X11_XSHAPE @SDL_VIDEO_DRIVER_X11_XSHAPE@
#cmakedefine SDL_VIDEO_DRIVER_X11_XVIDMODE @SDL_VIDEO_DRIVER_X11_XVIDMODE@
#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@
#cmakedefine SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY @SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY@
#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@
#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@
#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@
#cmakedefine SDL_VIDEO_RENDER_DIRECTFB @SDL_VIDEO_RENDER_DIRECTFB@
/* Enable OpenGL support */
#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@
#cmakedefine SDL_VIDEO_OPENGL_ES @SDL_VIDEO_OPENGL_ES@
#cmakedefine SDL_VIDEO_OPENGL_ES2 @SDL_VIDEO_OPENGL_ES2@
#cmakedefine SDL_VIDEO_OPENGL_BGL @SDL_VIDEO_OPENGL_BGL@
#cmakedefine SDL_VIDEO_OPENGL_CGL @SDL_VIDEO_OPENGL_CGL@
#cmakedefine SDL_VIDEO_OPENGL_GLX @SDL_VIDEO_OPENGL_GLX@
#cmakedefine SDL_VIDEO_OPENGL_WGL @SDL_VIDEO_OPENGL_WGL@
#cmakedefine SDL_VIDEO_OPENGL_EGL @SDL_VIDEO_OPENGL_EGL@
#cmakedefine SDL_VIDEO_OPENGL_OSMESA @SDL_VIDEO_OPENGL_OSMESA@
#cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@
/* Enable Vulkan support */
#cmakedefine SDL_VIDEO_VULKAN @SDL_VIDEO_VULKAN@
/* Enable system power support */
#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
/* Enable system filesystem support */
#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@
#cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@
#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@
#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@
#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@
#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@
#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN @SDL_FILESYSTEM_EMSCRIPTEN@
/* Enable assembly routines */
#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@
#cmakedefine SDL_ALTIVEC_BLITTERS @SDL_ALTIVEC_BLITTERS@
/* Enable dynamic libsamplerate support */
#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@
/* Platform specific definitions */
#if !defined(__WIN32__)
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
typedef unsigned int size_t;
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef unsigned long uintptr_t;
# endif /* if (stdint.h isn't available) */
#else /* __WIN32__ */
# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
#define HAVE_STDINT_H 1
# elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
# ifndef _UINTPTR_T_DEFINED
# ifdef _WIN64
typedef unsigned __int64 uintptr_t;
# else
typedef unsigned int uintptr_t;
# endif
#define _UINTPTR_T_DEFINED
# endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
# endif
# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
# endif
# else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
# ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
# endif
typedef unsigned int uintptr_t;
# endif /* __GNUC__ || _MSC_VER */
# endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#endif /* __WIN32__ */
#endif /* SDL_config_h_ */
-389
View File
@@ -1,389 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_h_
#define SDL_config_h_
/**
* \file SDL_config.h.in
*
* This is a set of defines to configure the SDL features
*/
/* General platform specific identifiers */
#include "SDL_platform.h"
/* Make sure that this isn't included by Visual C++ */
#ifdef _MSC_VER
#error You should run hg revert SDL_config.h
#endif
/* C language features */
#undef const
#undef inline
#undef volatile
/* C datatypes */
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#undef HAVE_GCC_ATOMICS
#undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET
#undef HAVE_DDRAW_H
#undef HAVE_DINPUT_H
#undef HAVE_DSOUND_H
#undef HAVE_DXGI_H
#undef HAVE_XINPUT_H
#undef HAVE_XINPUT_GAMEPAD_EX
#undef HAVE_XINPUT_STATE_EX
/* Comment this if you want to build without any C library requirements */
#undef HAVE_LIBC
#if HAVE_LIBC
/* Useful headers */
#undef HAVE_ALLOCA_H
#undef HAVE_SYS_TYPES_H
#undef HAVE_STDIO_H
#undef STDC_HEADERS
#undef HAVE_STDLIB_H
#undef HAVE_STDARG_H
#undef HAVE_MALLOC_H
#undef HAVE_MEMORY_H
#undef HAVE_STRING_H
#undef HAVE_STRINGS_H
#undef HAVE_WCHAR_H
#undef HAVE_INTTYPES_H
#undef HAVE_STDINT_H
#undef HAVE_CTYPE_H
#undef HAVE_MATH_H
#undef HAVE_ICONV_H
#undef HAVE_SIGNAL_H
#undef HAVE_ALTIVEC_H
#undef HAVE_PTHREAD_NP_H
#undef HAVE_LIBUDEV_H
#undef HAVE_DBUS_DBUS_H
#undef HAVE_IBUS_IBUS_H
#undef HAVE_FCITX_FRONTEND_H
#undef HAVE_LIBSAMPLERATE_H
/* C library functions */
#undef HAVE_MALLOC
#undef HAVE_CALLOC
#undef HAVE_REALLOC
#undef HAVE_FREE
#undef HAVE_ALLOCA
#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
#undef HAVE_GETENV
#undef HAVE_SETENV
#undef HAVE_PUTENV
#undef HAVE_UNSETENV
#endif
#undef HAVE_QSORT
#undef HAVE_ABS
#undef HAVE_BCOPY
#undef HAVE_MEMSET
#undef HAVE_MEMCPY
#undef HAVE_MEMMOVE
#undef HAVE_MEMCMP
#undef HAVE_WCSLEN
#undef HAVE_WCSLCPY
#undef HAVE_WCSLCAT
#undef HAVE_WCSCMP
#undef HAVE_STRLEN
#undef HAVE_STRLCPY
#undef HAVE_STRLCAT
#undef HAVE_STRDUP
#undef HAVE__STRREV
#undef HAVE__STRUPR
#undef HAVE__STRLWR
#undef HAVE_INDEX
#undef HAVE_RINDEX
#undef HAVE_STRCHR
#undef HAVE_STRRCHR
#undef HAVE_STRSTR
#undef HAVE_ITOA
#undef HAVE__LTOA
#undef HAVE__UITOA
#undef HAVE__ULTOA
#undef HAVE_STRTOL
#undef HAVE_STRTOUL
#undef HAVE__I64TOA
#undef HAVE__UI64TOA
#undef HAVE_STRTOLL
#undef HAVE_STRTOULL
#undef HAVE_STRTOD
#undef HAVE_ATOI
#undef HAVE_ATOF
#undef HAVE_STRCMP
#undef HAVE_STRNCMP
#undef HAVE__STRICMP
#undef HAVE_STRCASECMP
#undef HAVE__STRNICMP
#undef HAVE_STRNCASECMP
#undef HAVE_SSCANF
#undef HAVE_VSSCANF
#undef HAVE_SNPRINTF
#undef HAVE_VSNPRINTF
#undef HAVE_M_PI
#undef HAVE_ATAN
#undef HAVE_ATAN2
#undef HAVE_ACOS
#undef HAVE_ASIN
#undef HAVE_CEIL
#undef HAVE_COPYSIGN
#undef HAVE_COS
#undef HAVE_COSF
#undef HAVE_FABS
#undef HAVE_FLOOR
#undef HAVE_LOG
#undef HAVE_POW
#undef HAVE_SCALBN
#undef HAVE_SIN
#undef HAVE_SINF
#undef HAVE_SQRT
#undef HAVE_SQRTF
#undef HAVE_TAN
#undef HAVE_TANF
#undef HAVE_FOPEN64
#undef HAVE_FSEEKO
#undef HAVE_FSEEKO64
#undef HAVE_SIGACTION
#undef HAVE_SA_SIGACTION
#undef HAVE_SETJMP
#undef HAVE_NANOSLEEP
#undef HAVE_SYSCONF
#undef HAVE_SYSCTLBYNAME
#undef HAVE_CLOCK_GETTIME
#undef HAVE_GETPAGESIZE
#undef HAVE_MPROTECT
#undef HAVE_ICONV
#undef HAVE_PTHREAD_SETNAME_NP
#undef HAVE_PTHREAD_SET_NAME_NP
#undef HAVE_SEM_TIMEDWAIT
#undef HAVE_GETAUXVAL
#undef HAVE_POLL
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define HAVE_STDINT_H 1
#endif /* HAVE_LIBC */
/* SDL internal assertion support */
#undef SDL_DEFAULT_ASSERT_LEVEL
/* Allow disabling of core subsystems */
#undef SDL_ATOMIC_DISABLED
#undef SDL_AUDIO_DISABLED
#undef SDL_CPUINFO_DISABLED
#undef SDL_EVENTS_DISABLED
#undef SDL_FILE_DISABLED
#undef SDL_JOYSTICK_DISABLED
#undef SDL_HAPTIC_DISABLED
#undef SDL_LOADSO_DISABLED
#undef SDL_RENDER_DISABLED
#undef SDL_THREADS_DISABLED
#undef SDL_TIMERS_DISABLED
#undef SDL_VIDEO_DISABLED
#undef SDL_POWER_DISABLED
#undef SDL_FILESYSTEM_DISABLED
/* Enable various audio drivers */
#undef SDL_AUDIO_DRIVER_ALSA
#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#undef SDL_AUDIO_DRIVER_ANDROID
#undef SDL_AUDIO_DRIVER_ARTS
#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
#undef SDL_AUDIO_DRIVER_COREAUDIO
#undef SDL_AUDIO_DRIVER_DISK
#undef SDL_AUDIO_DRIVER_DSOUND
#undef SDL_AUDIO_DRIVER_DUMMY
#undef SDL_AUDIO_DRIVER_EMSCRIPTEN
#undef SDL_AUDIO_DRIVER_ESD
#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC
#undef SDL_AUDIO_DRIVER_FUSIONSOUND
#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
#undef SDL_AUDIO_DRIVER_HAIKU
#undef SDL_AUDIO_DRIVER_JACK
#undef SDL_AUDIO_DRIVER_JACK_DYNAMIC
#undef SDL_AUDIO_DRIVER_NACL
#undef SDL_AUDIO_DRIVER_NAS
#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC
#undef SDL_AUDIO_DRIVER_NETBSD
#undef SDL_AUDIO_DRIVER_OSS
#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
#undef SDL_AUDIO_DRIVER_PAUDIO
#undef SDL_AUDIO_DRIVER_PULSEAUDIO
#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
#undef SDL_AUDIO_DRIVER_QSA
#undef SDL_AUDIO_DRIVER_SNDIO
#undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC
#undef SDL_AUDIO_DRIVER_SUNAUDIO
#undef SDL_AUDIO_DRIVER_WASAPI
#undef SDL_AUDIO_DRIVER_WINMM
#undef SDL_AUDIO_DRIVER_XAUDIO2
/* Enable various input drivers */
#undef SDL_INPUT_LINUXEV
#undef SDL_INPUT_LINUXKD
#undef SDL_INPUT_TSLIB
#undef SDL_JOYSTICK_HAIKU
#undef SDL_JOYSTICK_DINPUT
#undef SDL_JOYSTICK_XINPUT
#undef SDL_JOYSTICK_DUMMY
#undef SDL_JOYSTICK_IOKIT
#undef SDL_JOYSTICK_LINUX
#undef SDL_JOYSTICK_ANDROID
#undef SDL_JOYSTICK_WINMM
#undef SDL_JOYSTICK_USBHID
#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H
#undef SDL_JOYSTICK_EMSCRIPTEN
#undef SDL_HAPTIC_DUMMY
#undef SDL_HAPTIC_LINUX
#undef SDL_HAPTIC_IOKIT
#undef SDL_HAPTIC_DINPUT
#undef SDL_HAPTIC_XINPUT
/* Enable various shared object loading systems */
#undef SDL_LOADSO_DLOPEN
#undef SDL_LOADSO_DUMMY
#undef SDL_LOADSO_LDG
#undef SDL_LOADSO_WINDOWS
/* Enable various threading systems */
#undef SDL_THREAD_PTHREAD
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
#undef SDL_THREAD_WINDOWS
/* Enable various timer systems */
#undef SDL_TIMER_HAIKU
#undef SDL_TIMER_DUMMY
#undef SDL_TIMER_UNIX
#undef SDL_TIMER_WINDOWS
/* Enable various video drivers */
#undef SDL_VIDEO_DRIVER_HAIKU
#undef SDL_VIDEO_DRIVER_COCOA
#undef SDL_VIDEO_DRIVER_DIRECTFB
#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC
#undef SDL_VIDEO_DRIVER_DUMMY
#undef SDL_VIDEO_DRIVER_WINDOWS
#undef SDL_VIDEO_DRIVER_WAYLAND
#undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON
#undef SDL_VIDEO_DRIVER_MIR
#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC
#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON
#undef SDL_VIDEO_DRIVER_X11
#undef SDL_VIDEO_DRIVER_RPI
#undef SDL_VIDEO_DRIVER_KMSDRM
#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC
#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM
#undef SDL_VIDEO_DRIVER_ANDROID
#undef SDL_VIDEO_DRIVER_EMSCRIPTEN
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE
#undef SDL_VIDEO_DRIVER_X11_XCURSOR
#undef SDL_VIDEO_DRIVER_X11_XDBE
#undef SDL_VIDEO_DRIVER_X11_XINERAMA
#undef SDL_VIDEO_DRIVER_X11_XINPUT2
#undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
#undef SDL_VIDEO_DRIVER_X11_XRANDR
#undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER
#undef SDL_VIDEO_DRIVER_X11_XSHAPE
#undef SDL_VIDEO_DRIVER_X11_XVIDMODE
#undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS
#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY
#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
#undef SDL_VIDEO_DRIVER_NACL
#undef SDL_VIDEO_DRIVER_VIVANTE
#undef SDL_VIDEO_DRIVER_VIVANTE_VDK
#undef SDL_VIDEO_DRIVER_QNX
#undef SDL_VIDEO_RENDER_D3D
#undef SDL_VIDEO_RENDER_D3D11
#undef SDL_VIDEO_RENDER_OGL
#undef SDL_VIDEO_RENDER_OGL_ES
#undef SDL_VIDEO_RENDER_OGL_ES2
#undef SDL_VIDEO_RENDER_DIRECTFB
/* Enable OpenGL support */
#undef SDL_VIDEO_OPENGL
#undef SDL_VIDEO_OPENGL_ES
#undef SDL_VIDEO_OPENGL_ES2
#undef SDL_VIDEO_OPENGL_BGL
#undef SDL_VIDEO_OPENGL_CGL
#undef SDL_VIDEO_OPENGL_EGL
#undef SDL_VIDEO_OPENGL_GLX
#undef SDL_VIDEO_OPENGL_WGL
#undef SDL_VIDEO_OPENGL_OSMESA
#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC
/* Enable Vulkan support */
#undef SDL_VIDEO_VULKAN
/* Enable system power support */
#undef SDL_POWER_LINUX
#undef SDL_POWER_WINDOWS
#undef SDL_POWER_MACOSX
#undef SDL_POWER_HAIKU
#undef SDL_POWER_ANDROID
#undef SDL_POWER_EMSCRIPTEN
#undef SDL_POWER_HARDWIRED
/* Enable system filesystem support */
#undef SDL_FILESYSTEM_HAIKU
#undef SDL_FILESYSTEM_COCOA
#undef SDL_FILESYSTEM_DUMMY
#undef SDL_FILESYSTEM_UNIX
#undef SDL_FILESYSTEM_WINDOWS
#undef SDL_FILESYSTEM_NACL
#undef SDL_FILESYSTEM_ANDROID
#undef SDL_FILESYSTEM_EMSCRIPTEN
/* Enable assembly routines */
#undef SDL_ASSEMBLY_ROUTINES
#undef SDL_ALTIVEC_BLITTERS
/* Enable ime support */
#undef SDL_USE_IME
/* Enable dynamic udev support */
#undef SDL_UDEV_DYNAMIC
/* Enable dynamic libsamplerate support */
#undef SDL_LIBSAMPLERATE_DYNAMIC
#endif /* SDL_config_h_ */
-157
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_android_h_
#define SDL_config_android_h_
#define SDL_config_h_
#include "SDL_platform.h"
/**
* \file SDL_config_android.h
*
* This is a configuration that can be used to build SDL for Android
*/
#include <stdarg.h>
#define HAVE_GCC_ATOMICS 1
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_CLOCK_GETTIME 1
#define SIZEOF_VOIDP 4
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_ANDROID 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_ANDROID 1
#define SDL_HAPTIC_ANDROID 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DLOPEN 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_ANDROID 1
/* Enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* Enable Vulkan support */
/* Android does not support Vulkan in native code using the "armeabi" ABI. */
#if defined(__ARM_ARCH) && __ARM_ARCH < 7
#define SDL_VIDEO_VULKAN 0
#else
#define SDL_VIDEO_VULKAN 1
#endif
/* Enable system power support */
#define SDL_POWER_ANDROID 1
/* Enable the filesystem driver */
#define SDL_FILESYSTEM_ANDROID 1
#endif /* SDL_config_android_h_ */
-166
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_iphoneos_h_
#define SDL_config_iphoneos_h_
#define SDL_config_h_
#include "SDL_platform.h"
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define HAVE_GCC_ATOMICS 1
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
/* enable iPhone version of Core Audio driver */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DUMMY 1
/* Enable MFi joystick support */
#define SDL_JOYSTICK_MFI 1
/* Enable Unix style SO loading */
#define SDL_LOADSO_DLOPEN 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
/* Supported video drivers */
#define SDL_VIDEO_DRIVER_UIKIT 1
#define SDL_VIDEO_DRIVER_DUMMY 1
/* enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* Enable Vulkan support */
#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM // Only 64-bit devices have Metal
#define SDL_VIDEO_VULKAN 1
#else
#define SDL_VIDEO_VULKAN 0
#endif
/* Enable system power support */
#define SDL_POWER_UIKIT 1
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 1
/* enable iOS extended launch screen */
#define SDL_IPHONE_LAUNCHSCREEN 1
/* Set max recognized G-force from accelerometer
See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
*/
#define SDL_IPHONE_MAX_GFORCE 5.0
/* enable filesystem support */
#define SDL_FILESYSTEM_COCOA 1
#endif /* SDL_config_iphoneos_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_macosx_h_
#define SDL_config_macosx_h_
#define SDL_config_h_
#include "SDL_platform.h"
/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
#include <AvailabilityMacros.h>
/* This is a set of defines to configure the SDL features */
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
/* Useful headers */
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_IOKIT 1
#define SDL_HAPTIC_IOKIT 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DLOPEN 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_COCOA 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#undef SDL_VIDEO_DRIVER_X11
#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib"
#define SDL_VIDEO_DRIVER_X11_XDBE 1
#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
#define SDL_VIDEO_DRIVER_X11_XRANDR 1
#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1
#define SDL_VIDEO_DRIVER_X11_XSHAPE 1
#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1
#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1
#ifdef MAC_OS_X_VERSION_10_8
/*
* No matter the versions targeted, this is the 10.8 or later SDK, so you have
* to use the external Xquartz, which is a more modern Xlib. Previous SDKs
* used an older Xlib.
*/
#define SDL_VIDEO_DRIVER_X11_XINPUT2 1
#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#endif
/* Enable OpenGL support */
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_CGL
#define SDL_VIDEO_OPENGL_CGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_GLX
#define SDL_VIDEO_OPENGL_GLX 1
#endif
/* Enable Vulkan support */
/* Metal/MoltenVK/Vulkan only supported on 64-bit architectures with 10.11+ */
#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
#define SDL_VIDEO_VULKAN 1
#else
#define SDL_VIDEO_VULKAN 0
#endif
/* Enable system power support */
#define SDL_POWER_MACOSX 1
/* enable filesystem support */
#define SDL_FILESYSTEM_COCOA 1
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
#ifdef __ppc__
#define SDL_ALTIVEC_BLITTERS 1
#endif
#endif /* SDL_config_macosx_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_macosx_h_
#define SDL_config_macosx_h_
#define SDL_config_h_
#include "SDL_platform.h"
/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
#include <AvailabilityMacros.h>
/* This is a set of defines to configure the SDL features */
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
/* Useful headers */
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_IOKIT 1
#define SDL_HAPTIC_IOKIT 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DLOPEN 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_COCOA 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#undef SDL_VIDEO_DRIVER_X11
#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib"
#define SDL_VIDEO_DRIVER_X11_XDBE 1
#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
#define SDL_VIDEO_DRIVER_X11_XRANDR 1
#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1
#define SDL_VIDEO_DRIVER_X11_XSHAPE 1
#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1
#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1
#ifdef MAC_OS_X_VERSION_10_8
/*
* No matter the versions targeted, this is the 10.8 or later SDK, so you have
* to use the external Xquartz, which is a more modern Xlib. Previous SDKs
* used an older Xlib.
*/
#define SDL_VIDEO_DRIVER_X11_XINPUT2 1
#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#endif
/* Enable OpenGL support */
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_CGL
#define SDL_VIDEO_OPENGL_CGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_GLX
#define SDL_VIDEO_OPENGL_GLX 1
#endif
/* Enable Vulkan support */
/* Metal/MoltenVK/Vulkan only supported on 64-bit architectures and 10.11+ */
#if TARGET_CPU_X86_64
#define SDL_VIDEO_VULKAN 1
#else
#define SDL_VIDEO_VULKAN 0
#endif
/* Enable system power support */
#define SDL_POWER_MACOSX 1
/* enable filesystem support */
#define SDL_FILESYSTEM_COCOA 1
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
#ifdef __ppc__
#define SDL_ALTIVEC_BLITTERS 1
#endif
#endif /* SDL_config_macosx_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_minimal_h_
#define SDL_config_minimal_h_
#define SDL_config_h_
#include "SDL_platform.h"
/**
* \file SDL_config_minimal.h
*
* This is the minimal configuration that can be used to build SDL.
*/
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
#if defined(_MSC_VER) && (_MSC_VER < 1600)
/* Here are some reasonable defaults */
typedef unsigned int size_t;
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef unsigned long uintptr_t;
#else
#define HAVE_STDINT_H 1
#endif /* Visual Studio 2008 */
#ifdef __GNUC__
#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1
#endif
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
#define SDL_JOYSTICK_DISABLED 1
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DISABLED 1
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
/* Enable the stub thread support (src/thread/generic/\*.c) */
#define SDL_THREADS_DISABLED 1
/* Enable the stub timer support (src/timer/dummy/\*.c) */
#define SDL_TIMERS_DISABLED 1
/* Enable the dummy video driver (src/video/dummy/\*.c) */
#define SDL_VIDEO_DRIVER_DUMMY 1
/* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */
#define SDL_FILESYSTEM_DUMMY 1
#endif /* SDL_config_minimal_h_ */
-128
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@@ -1,128 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_pandora_h_
#define SDL_config_pandora_h_
#define SDL_config_h_
/* This is a set of defines to configure the SDL features */
/* General platform specific identifiers */
#include "SDL_platform.h"
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define SDL_BYTEORDER 1234
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_ICONV_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_STRLEN 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_OSS 1
#define SDL_INPUT_LINUXEV 1
#define SDL_INPUT_TSLIB 1
#define SDL_JOYSTICK_LINUX 1
#define SDL_HAPTIC_LINUX 1
#define SDL_LOADSO_DLOPEN 1
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
#define SDL_TIMER_UNIX 1
#define SDL_FILESYSTEM_UNIX 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_X11 1
#define SDL_VIDEO_DRIVER_PANDORA 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_OPENGL_ES 1
#endif /* SDL_config_pandora_h_ */
-144
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@@ -1,144 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_psp_h_
#define SDL_config_psp_h_
#define SDL_config_h_
#include "SDL_platform.h"
#ifdef __GNUC__
#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1
#endif
#define HAVE_GCC_ATOMICS 1
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
/* #define HAVE_SYSCONF 1 */
/* #define HAVE_SIGACTION 1 */
/* PSP isn't that sophisticated */
#define LACKS_SYS_MMAN_H 1
/* Enable the stub thread support (src/thread/psp/\*.c) */
#define SDL_THREAD_PSP 1
/* Enable the stub timer support (src/timer/psp/\*.c) */
#define SDL_TIMERS_PSP 1
/* Enable the stub joystick driver (src/joystick/psp/\*.c) */
#define SDL_JOYSTICK_PSP 1
/* Enable the stub audio driver (src/audio/psp/\*.c) */
#define SDL_AUDIO_DRIVER_PSP 1
/* PSP video dirver */
#define SDL_VIDEO_DRIVER_PSP 1
/* PSP render dirver */
#define SDL_VIDEO_RENDER_PSP 1
#define SDL_POWER_PSP 1
/* !!! FIXME: what does PSP do for filesystem stuff? */
#define SDL_FILESYSTEM_DUMMY 1
/* PSP doesn't have haptic device (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DISABLED 1
/* PSP can't load shared object (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
#endif /* SDL_config_psp_h_ */
-225
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@@ -1,225 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_windows_h_
#define SDL_config_windows_h_
#define SDL_config_h_
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
#endif
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
#endif
#else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
#endif
typedef unsigned int uintptr_t;
#endif /* __GNUC__ || _MSC_VER */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#ifdef _WIN64
# define SIZEOF_VOIDP 8
#else
# define SIZEOF_VOIDP 4
#endif
#define HAVE_DDRAW_H 1
#define HAVE_DINPUT_H 1
#define HAVE_DSOUND_H 1
#define HAVE_DXGI_H 1
#define HAVE_XINPUT_H 1
/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
#ifdef HAVE_LIBC
/* Useful headers */
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE__STRREV 1
#define HAVE__STRUPR 1
#define HAVE__STRLWR 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE__LTOA 1
#define HAVE__ULTOA 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE__STRICMP 1
#define HAVE__STRNICMP 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
#define HAVE_CEIL 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#if _MSC_VER >= 1800
#define HAVE_STRTOLL 1
#define HAVE_VSSCANF 1
#define HAVE_COPYSIGN 1
#define HAVE_SCALBN 1
#endif
#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
#define HAVE_M_PI 1
#endif
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#endif
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_WASAPI 1
#define SDL_AUDIO_DRIVER_DSOUND 1
#define SDL_AUDIO_DRIVER_XAUDIO2 0
#define SDL_AUDIO_DRIVER_WINMM 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_DINPUT 1
#define SDL_JOYSTICK_XINPUT 1
#define SDL_HAPTIC_DINPUT 1
#define SDL_HAPTIC_XINPUT 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_WINDOWS 1
/* Enable various threading systems */
#define SDL_THREAD_WINDOWS 1
/* Enable various timer systems */
#define SDL_TIMER_WINDOWS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_WINDOWS 1
#ifndef SDL_VIDEO_RENDER_D3D
#define SDL_VIDEO_RENDER_D3D 1
#endif
#ifndef SDL_VIDEO_RENDER_D3D11
#define SDL_VIDEO_RENDER_D3D11 0
#endif
/* Enable OpenGL support */
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_WGL
#define SDL_VIDEO_OPENGL_WGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_ES2
#define SDL_VIDEO_OPENGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_EGL
#define SDL_VIDEO_OPENGL_EGL 1
#endif
/* Enable Vulkan support */
#define SDL_VIDEO_VULKAN 1
/* Enable system power support */
#define SDL_POWER_WINDOWS 1
/* Enable filesystem support */
#define SDL_FILESYSTEM_WINDOWS 1
/* Enable assembly routines (Win64 doesn't have inline asm) */
#ifndef _WIN64
#define SDL_ASSEMBLY_ROUTINES 1
#endif
#endif /* SDL_config_windows_h_ */
-215
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_winrt_h_
#define SDL_config_winrt_h_
#define SDL_config_h_
#include "SDL_platform.h"
/* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
by SDL to determine which version of the Windows SDK is being used.
*/
#include <sdkddkver.h>
/* Define possibly-undefined NTDDI values (used when compiling SDL against
older versions of the Windows SDK.
*/
#ifndef NTDDI_WINBLUE
#define NTDDI_WINBLUE 0x06030000
#endif
#ifndef NTDDI_WIN10
#define NTDDI_WIN10 0x0A000000
#endif
/* This is a set of defines to configure the SDL features */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
#endif
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
#endif
#else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
#endif
typedef unsigned int uintptr_t;
#endif /* __GNUC__ || _MSC_VER */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#ifdef _WIN64
# define SIZEOF_VOIDP 8
#else
# define SIZEOF_VOIDP 4
#endif
/* Useful headers */
#define HAVE_DXGI_H 1
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
#define HAVE_XINPUT_H 1
#endif
#define HAVE_LIBC 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_FLOAT_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE__STRREV 1
#define HAVE__STRUPR 1
//#define HAVE__STRLWR 1 // TODO, WinRT: consider using _strlwr_s instead
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
//#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead
//#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead
//#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
//#define HAVE_STRTOLL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE__STRICMP 1
#define HAVE__STRNICMP 1
#define HAVE_VSNPRINTF 1
//#define HAVE_SSCANF 1 // TODO, WinRT: consider using sscanf_s instead
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_CEIL 1
#define HAVE__COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
//#define HAVE_SCALBN 1
#define HAVE__SCALB 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE__FSEEKI64 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_XAUDIO2 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
#define SDL_JOYSTICK_DISABLED 1
#define SDL_HAPTIC_DISABLED 1
#else
#define SDL_JOYSTICK_XINPUT 1
#define SDL_HAPTIC_XINPUT 1
#endif
/* Enable various shared object loading systems */
#define SDL_LOADSO_WINDOWS 1
/* Enable various threading systems */
#if (NTDDI_VERSION >= NTDDI_WINBLUE)
#define SDL_THREAD_WINDOWS 1
#else
/* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
#define SDL_THREAD_STDCPP 1
#endif
/* Enable various timer systems */
#define SDL_TIMER_WINDOWS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_WINRT 1
#define SDL_VIDEO_DRIVER_DUMMY 1
/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
/* Enable appropriate renderer(s) */
#define SDL_VIDEO_RENDER_D3D11 1
#if SDL_VIDEO_OPENGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
/* Enable system power support */
#define SDL_POWER_WINRT 1
/* Enable assembly routines (Win64 doesn't have inline asm) */
#ifndef _WIN64
#define SDL_ASSEMBLY_ROUTINES 1
#endif
#endif /* SDL_config_winrt_h_ */
-121
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_wiz_h_
#define SDL_config_wiz_h_
#define SDL_config_h_
/* This is a set of defines to configure the SDL features */
/* General platform specific identifiers */
#include "SDL_platform.h"
#define SDL_BYTEORDER 1234
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_ICONV_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_STRLEN 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_POW 1
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_OSS 1
#define SDL_INPUT_LINUXEV 1
#define SDL_INPUT_TSLIB 1
#define SDL_JOYSTICK_LINUX 1
#define SDL_HAPTIC_LINUX 1
#define SDL_LOADSO_DLOPEN 1
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
#define SDL_TIMER_UNIX 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_PANDORA 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_OPENGL_ES 1
#endif /* SDL_config_wiz_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_cpuinfo.h
*
* CPU feature detection for SDL.
*/
#ifndef SDL_cpuinfo_h_
#define SDL_cpuinfo_h_
#include "SDL_stdinc.h"
/* Need to do this here because intrin.h has C++ code in it */
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
#ifdef __clang__
/* Many of the intrinsics SDL uses are not implemented by clang with Visual Studio */
#undef __MMX__
#undef __SSE__
#undef __SSE2__
#else
#include <intrin.h>
#ifndef _WIN64
#define __MMX__
#define __3dNOW__
#endif
#define __SSE__
#define __SSE2__
#endif /* __clang__ */
#elif defined(__MINGW64_VERSION_MAJOR)
#include <intrin.h>
#else
#ifdef __ALTIVEC__
#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H)
#include <altivec.h>
#undef pixel
#undef bool
#endif
#endif
#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
#include <mm3dnow.h>
#endif
#if HAVE_IMMINTRIN_H && !defined(SDL_DISABLE_IMMINTRIN_H)
#include <immintrin.h>
#else
#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H)
#include <mmintrin.h>
#endif
#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H)
#include <xmmintrin.h>
#endif
#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H)
#include <emmintrin.h>
#endif
#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H)
#include <pmmintrin.h>
#endif
#endif /* HAVE_IMMINTRIN_H */
#endif /* compiler version */
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* This is a guess for the cacheline size used for padding.
* Most x86 processors have a 64 byte cache line.
* The 64-bit PowerPC processors have a 128 byte cache line.
* We'll use the larger value to be generally safe.
*/
#define SDL_CACHELINE_SIZE 128
/**
* This function returns the number of CPU cores available.
*/
extern DECLSPEC int SDLCALL SDL_GetCPUCount(void);
/**
* This function returns the L1 cache line size of the CPU
*
* This is useful for determining multi-threaded structure padding
* or SIMD prefetch sizes.
*/
extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
/**
* This function returns true if the CPU has the RDTSC instruction.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
/**
* This function returns true if the CPU has AltiVec features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
/**
* This function returns true if the CPU has MMX features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
/**
* This function returns true if the CPU has 3DNow! features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
/**
* This function returns true if the CPU has SSE features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
/**
* This function returns true if the CPU has SSE2 features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
/**
* This function returns true if the CPU has SSE3 features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void);
/**
* This function returns true if the CPU has SSE4.1 features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
/**
* This function returns true if the CPU has SSE4.2 features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
/**
* This function returns true if the CPU has AVX features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
/**
* This function returns true if the CPU has AVX2 features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
/**
* This function returns true if the CPU has NEON (ARM SIMD) features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
/**
* This function returns the amount of RAM configured in the system, in MB.
*/
extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_cpuinfo_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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-260
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_endian.h
*
* Functions for reading and writing endian-specific values
*/
#ifndef SDL_endian_h_
#define SDL_endian_h_
#include "SDL_stdinc.h"
/**
* \name The two types of endianness
*/
/* @{ */
#define SDL_LIL_ENDIAN 1234
#define SDL_BIG_ENDIAN 4321
/* @} */
#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
#ifdef __linux__
#include <endian.h>
#define SDL_BYTEORDER __BYTE_ORDER
#else /* __linux__ */
#if defined(__hppa__) || \
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
(defined(__MIPS__) && defined(__MISPEB__)) || \
defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
defined(__sparc__)
#define SDL_BYTEORDER SDL_BIG_ENDIAN
#else
#define SDL_BYTEORDER SDL_LIL_ENDIAN
#endif
#endif /* __linux__ */
#endif /* !SDL_BYTEORDER */
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file SDL_endian.h
*/
#if defined(__GNUC__) && defined(__i386__) && \
!(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */)
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
return x;
}
#elif defined(__GNUC__) && defined(__x86_64__)
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
return x;
}
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
int result;
__asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
return (Uint16)result;
}
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
__asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
return x;
}
#elif defined(__WATCOMC__) && defined(__386__)
extern _inline Uint16 SDL_Swap16(Uint16);
#pragma aux SDL_Swap16 = \
"xchg al, ah" \
parm [ax] \
modify [ax];
#else
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
}
#endif
#if defined(__GNUC__) && defined(__i386__)
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
__asm__("bswap %0": "=r"(x):"0"(x));
return x;
}
#elif defined(__GNUC__) && defined(__x86_64__)
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
__asm__("bswapl %0": "=r"(x):"0"(x));
return x;
}
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
Uint32 result;
__asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x));
__asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x));
__asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x));
return result;
}
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
return x;
}
#elif defined(__WATCOMC__) && defined(__386__)
extern _inline Uint32 SDL_Swap32(Uint32);
#ifndef __SW_3 /* 486+ */
#pragma aux SDL_Swap32 = \
"bswap eax" \
parm [eax] \
modify [eax];
#else /* 386-only */
#pragma aux SDL_Swap32 = \
"xchg al, ah" \
"ror eax, 16" \
"xchg al, ah" \
parm [eax] \
modify [eax];
#endif
#else
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
((x >> 8) & 0x0000FF00) | (x >> 24)));
}
#endif
#if defined(__GNUC__) && defined(__i386__)
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
{
union
{
struct
{
Uint32 a, b;
} s;
Uint64 u;
} v;
v.u = x;
__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a),
"1"(v.s.
b));
return v.u;
}
#elif defined(__GNUC__) && defined(__x86_64__)
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
{
__asm__("bswapq %0": "=r"(x):"0"(x));
return x;
}
#else
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
{
Uint32 hi, lo;
/* Separate into high and low 32-bit values and swap them */
lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
x >>= 32;
hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
x = SDL_Swap32(lo);
x <<= 32;
x |= SDL_Swap32(hi);
return (x);
}
#endif
SDL_FORCE_INLINE float
SDL_SwapFloat(float x)
{
union
{
float f;
Uint32 ui32;
} swapper;
swapper.f = x;
swapper.ui32 = SDL_Swap32(swapper.ui32);
return swapper.f;
}
/**
* \name Swap to native
* Byteswap item from the specified endianness to the native endianness.
*/
/* @{ */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SDL_SwapLE16(X) (X)
#define SDL_SwapLE32(X) (X)
#define SDL_SwapLE64(X) (X)
#define SDL_SwapFloatLE(X) (X)
#define SDL_SwapBE16(X) SDL_Swap16(X)
#define SDL_SwapBE32(X) SDL_Swap32(X)
#define SDL_SwapBE64(X) SDL_Swap64(X)
#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
#else
#define SDL_SwapLE16(X) SDL_Swap16(X)
#define SDL_SwapLE32(X) SDL_Swap32(X)
#define SDL_SwapLE64(X) SDL_Swap64(X)
#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
#define SDL_SwapBE16(X) (X)
#define SDL_SwapBE32(X) (X)
#define SDL_SwapBE64(X) (X)
#define SDL_SwapFloatBE(X) (X)
#endif
/* @} *//* Swap to native */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_endian_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_error.h
*
* Simple error message routines for SDL.
*/
#ifndef SDL_error_h_
#define SDL_error_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Public functions */
/* SDL_SetError() unconditionally returns -1. */
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
extern DECLSPEC void SDLCALL SDL_ClearError(void);
/**
* \name Internal error functions
*
* \internal
* Private error reporting function - used internally.
*/
/* @{ */
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
typedef enum
{
SDL_ENOMEM,
SDL_EFREAD,
SDL_EFWRITE,
SDL_EFSEEK,
SDL_UNSUPPORTED,
SDL_LASTERROR
} SDL_errorcode;
/* SDL_Error() unconditionally returns -1. */
extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
/* @} *//* Internal error functions */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_error_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_events.h
*
* Include file for SDL event handling.
*/
#ifndef SDL_events_h_
#define SDL_events_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_keyboard.h"
#include "SDL_mouse.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "SDL_quit.h"
#include "SDL_gesture.h"
#include "SDL_touch.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* General keyboard/mouse state definitions */
#define SDL_RELEASED 0
#define SDL_PRESSED 1
/**
* \brief The types of events that can be delivered.
*/
typedef enum
{
SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */
/* Application events */
SDL_QUIT = 0x100, /**< User-requested quit */
/* These application events have special meaning on iOS, see README-ios.md for details */
SDL_APP_TERMINATING, /**< The application is being terminated by the OS
Called on iOS in applicationWillTerminate()
Called on Android in onDestroy()
*/
SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible.
Called on iOS in applicationDidReceiveMemoryWarning()
Called on Android in onLowMemory()
*/
SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
Called on iOS in applicationWillResignActive()
Called on Android in onPause()
*/
SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
Called on iOS in applicationDidEnterBackground()
Called on Android in onPause()
*/
SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
Called on iOS in applicationWillEnterForeground()
Called on Android in onResume()
*/
SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive
Called on iOS in applicationDidBecomeActive()
Called on Android in onResume()
*/
/* Window events */
SDL_WINDOWEVENT = 0x200, /**< Window state change */
SDL_SYSWMEVENT, /**< System specific event */
/* Keyboard events */
SDL_KEYDOWN = 0x300, /**< Key pressed */
SDL_KEYUP, /**< Key released */
SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
SDL_TEXTINPUT, /**< Keyboard text input */
SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an
input language or keyboard layout change.
*/
/* Mouse events */
SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
SDL_MOUSEBUTTONUP, /**< Mouse button released */
SDL_MOUSEWHEEL, /**< Mouse wheel motion */
/* Joystick events */
SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */
SDL_JOYBALLMOTION, /**< Joystick trackball motion */
SDL_JOYHATMOTION, /**< Joystick hat position change */
SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
SDL_JOYBUTTONUP, /**< Joystick button released */
SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */
SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */
/* Game controller events */
SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */
SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */
SDL_CONTROLLERBUTTONUP, /**< Game controller button released */
SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
/* Touch events */
SDL_FINGERDOWN = 0x700,
SDL_FINGERUP,
SDL_FINGERMOTION,
/* Gesture events */
SDL_DOLLARGESTURE = 0x800,
SDL_DOLLARRECORD,
SDL_MULTIGESTURE,
/* Clipboard events */
SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
/* Drag and drop events */
SDL_DROPFILE = 0x1000, /**< The system requests a file open */
SDL_DROPTEXT, /**< text/plain drag-and-drop event */
SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */
SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */
/* Audio hotplug events */
SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */
/* Render events */
SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
* and should be allocated with SDL_RegisterEvents()
*/
SDL_USEREVENT = 0x8000,
/**
* This last event is only for bounding internal arrays
*/
SDL_LASTEVENT = 0xFFFF
} SDL_EventType;
/**
* \brief Fields shared by every event
*/
typedef struct SDL_CommonEvent
{
Uint32 type;
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
} SDL_CommonEvent;
/**
* \brief Window state change event data (event.window.*)
*/
typedef struct SDL_WindowEvent
{
Uint32 type; /**< ::SDL_WINDOWEVENT */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
Uint32 windowID; /**< The associated window */
Uint8 event; /**< ::SDL_WindowEventID */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
Sint32 data1; /**< event dependent data */
Sint32 data2; /**< event dependent data */
} SDL_WindowEvent;
/**
* \brief Keyboard button event structure (event.key.*)
*/
typedef struct SDL_KeyboardEvent
{
Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
Uint32 windowID; /**< The window with keyboard focus, if any */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 repeat; /**< Non-zero if this is a key repeat */
Uint8 padding2;
Uint8 padding3;
SDL_Keysym keysym; /**< The key that was pressed or released */
} SDL_KeyboardEvent;
#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
/**
* \brief Keyboard text editing event structure (event.edit.*)
*/
typedef struct SDL_TextEditingEvent
{
Uint32 type; /**< ::SDL_TEXTEDITING */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
Uint32 windowID; /**< The window with keyboard focus, if any */
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
Sint32 start; /**< The start cursor of selected editing text */
Sint32 length; /**< The length of selected editing text */
} SDL_TextEditingEvent;
#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
/**
* \brief Keyboard text input event structure (event.text.*)
*/
typedef struct SDL_TextInputEvent
{
Uint32 type; /**< ::SDL_TEXTINPUT */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
Uint32 windowID; /**< The window with keyboard focus, if any */
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
} SDL_TextInputEvent;
/**
* \brief Mouse motion event structure (event.motion.*)
*/
typedef struct SDL_MouseMotionEvent
{
Uint32 type; /**< ::SDL_MOUSEMOTION */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
Uint32 windowID; /**< The window with mouse focus, if any */
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
Uint32 state; /**< The current button state */
Sint32 x; /**< X coordinate, relative to window */
Sint32 y; /**< Y coordinate, relative to window */
Sint32 xrel; /**< The relative motion in the X direction */
Sint32 yrel; /**< The relative motion in the Y direction */
} SDL_MouseMotionEvent;
/**
* \brief Mouse button event structure (event.button.*)
*/
typedef struct SDL_MouseButtonEvent
{
Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
Uint32 windowID; /**< The window with mouse focus, if any */
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
Uint8 button; /**< The mouse button index */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */
Uint8 padding1;
Sint32 x; /**< X coordinate, relative to window */
Sint32 y; /**< Y coordinate, relative to window */
} SDL_MouseButtonEvent;
/**
* \brief Mouse wheel event structure (event.wheel.*)
*/
typedef struct SDL_MouseWheelEvent
{
Uint32 type; /**< ::SDL_MOUSEWHEEL */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
Uint32 windowID; /**< The window with mouse focus, if any */
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
} SDL_MouseWheelEvent;
/**
* \brief Joystick axis motion event structure (event.jaxis.*)
*/
typedef struct SDL_JoyAxisEvent
{
Uint32 type; /**< ::SDL_JOYAXISMOTION */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
SDL_JoystickID which; /**< The joystick instance id */
Uint8 axis; /**< The joystick axis index */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
Sint16 value; /**< The axis value (range: -32768 to 32767) */
Uint16 padding4;
} SDL_JoyAxisEvent;
/**
* \brief Joystick trackball motion event structure (event.jball.*)
*/
typedef struct SDL_JoyBallEvent
{
Uint32 type; /**< ::SDL_JOYBALLMOTION */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
SDL_JoystickID which; /**< The joystick instance id */
Uint8 ball; /**< The joystick trackball index */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
Sint16 xrel; /**< The relative motion in the X direction */
Sint16 yrel; /**< The relative motion in the Y direction */
} SDL_JoyBallEvent;
/**
* \brief Joystick hat position change event structure (event.jhat.*)
*/
typedef struct SDL_JoyHatEvent
{
Uint32 type; /**< ::SDL_JOYHATMOTION */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
SDL_JoystickID which; /**< The joystick instance id */
Uint8 hat; /**< The joystick hat index */
Uint8 value; /**< The hat position value.
* \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
* \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
* \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
*
* Note that zero means the POV is centered.
*/
Uint8 padding1;
Uint8 padding2;
} SDL_JoyHatEvent;
/**
* \brief Joystick button event structure (event.jbutton.*)
*/
typedef struct SDL_JoyButtonEvent
{
Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
SDL_JoystickID which; /**< The joystick instance id */
Uint8 button; /**< The joystick button index */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 padding1;
Uint8 padding2;
} SDL_JoyButtonEvent;
/**
* \brief Joystick device event structure (event.jdevice.*)
*/
typedef struct SDL_JoyDeviceEvent
{
Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
} SDL_JoyDeviceEvent;
/**
* \brief Game controller axis motion event structure (event.caxis.*)
*/
typedef struct SDL_ControllerAxisEvent
{
Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
SDL_JoystickID which; /**< The joystick instance id */
Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
Sint16 value; /**< The axis value (range: -32768 to 32767) */
Uint16 padding4;
} SDL_ControllerAxisEvent;
/**
* \brief Game controller button event structure (event.cbutton.*)
*/
typedef struct SDL_ControllerButtonEvent
{
Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
SDL_JoystickID which; /**< The joystick instance id */
Uint8 button; /**< The controller button (SDL_GameControllerButton) */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 padding1;
Uint8 padding2;
} SDL_ControllerButtonEvent;
/**
* \brief Controller device event structure (event.cdevice.*)
*/
typedef struct SDL_ControllerDeviceEvent
{
Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
} SDL_ControllerDeviceEvent;
/**
* \brief Audio device event structure (event.adevice.*)
*/
typedef struct SDL_AudioDeviceEvent
{
Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
} SDL_AudioDeviceEvent;
/**
* \brief Touch finger event structure (event.tfinger.*)
*/
typedef struct SDL_TouchFingerEvent
{
Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
SDL_TouchID touchId; /**< The touch device id */
SDL_FingerID fingerId;
float x; /**< Normalized in the range 0...1 */
float y; /**< Normalized in the range 0...1 */
float dx; /**< Normalized in the range -1...1 */
float dy; /**< Normalized in the range -1...1 */
float pressure; /**< Normalized in the range 0...1 */
} SDL_TouchFingerEvent;
/**
* \brief Multiple Finger Gesture Event (event.mgesture.*)
*/
typedef struct SDL_MultiGestureEvent
{
Uint32 type; /**< ::SDL_MULTIGESTURE */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
SDL_TouchID touchId; /**< The touch device id */
float dTheta;
float dDist;
float x;
float y;
Uint16 numFingers;
Uint16 padding;
} SDL_MultiGestureEvent;
/**
* \brief Dollar Gesture Event (event.dgesture.*)
*/
typedef struct SDL_DollarGestureEvent
{
Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
SDL_TouchID touchId; /**< The touch device id */
SDL_GestureID gestureId;
Uint32 numFingers;
float error;
float x; /**< Normalized center of gesture */
float y; /**< Normalized center of gesture */
} SDL_DollarGestureEvent;
/**
* \brief An event used to request a file open by the system (event.drop.*)
* This event is enabled by default, you can disable it with SDL_EventState().
* \note If this event is enabled, you must free the filename in the event.
*/
typedef struct SDL_DropEvent
{
Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */
Uint32 windowID; /**< The window that was dropped on, if any */
} SDL_DropEvent;
/**
* \brief The "quit requested" event
*/
typedef struct SDL_QuitEvent
{
Uint32 type; /**< ::SDL_QUIT */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
} SDL_QuitEvent;
/**
* \brief OS Specific event
*/
typedef struct SDL_OSEvent
{
Uint32 type; /**< ::SDL_QUIT */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
} SDL_OSEvent;
/**
* \brief A user-defined event type (event.user.*)
*/
typedef struct SDL_UserEvent
{
Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
Uint32 windowID; /**< The associated window if any */
Sint32 code; /**< User defined event code */
void *data1; /**< User defined data pointer */
void *data2; /**< User defined data pointer */
} SDL_UserEvent;
struct SDL_SysWMmsg;
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
/**
* \brief A video driver dependent system event (event.syswm.*)
* This event is disabled by default, you can enable it with SDL_EventState()
*
* \note If you want to use this event, you should include SDL_syswm.h.
*/
typedef struct SDL_SysWMEvent
{
Uint32 type; /**< ::SDL_SYSWMEVENT */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
} SDL_SysWMEvent;
/**
* \brief General event structure
*/
typedef union SDL_Event
{
Uint32 type; /**< Event type, shared with all events */
SDL_CommonEvent common; /**< Common event data */
SDL_WindowEvent window; /**< Window event data */
SDL_KeyboardEvent key; /**< Keyboard event data */
SDL_TextEditingEvent edit; /**< Text editing event data */
SDL_TextInputEvent text; /**< Text input event data */
SDL_MouseMotionEvent motion; /**< Mouse motion event data */
SDL_MouseButtonEvent button; /**< Mouse button event data */
SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
SDL_JoyBallEvent jball; /**< Joystick ball event data */
SDL_JoyHatEvent jhat; /**< Joystick hat event data */
SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
SDL_AudioDeviceEvent adevice; /**< Audio device event data */
SDL_QuitEvent quit; /**< Quit request event data */
SDL_UserEvent user; /**< Custom event data */
SDL_SysWMEvent syswm; /**< System dependent window event data */
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
SDL_MultiGestureEvent mgesture; /**< Gesture event data */
SDL_DollarGestureEvent dgesture; /**< Gesture event data */
SDL_DropEvent drop; /**< Drag and drop event data */
/* This is necessary for ABI compatibility between Visual C++ and GCC
Visual C++ will respect the push pack pragma and use 52 bytes for
this structure, and GCC will use the alignment of the largest datatype
within the union, which is 8 bytes.
So... we'll add padding to force the size to be 56 bytes for both.
*/
Uint8 padding[56];
} SDL_Event;
/* Function prototypes */
/**
* Pumps the event loop, gathering events from the input devices.
*
* This function updates the event queue and internal input device state.
*
* This should only be run in the thread that sets the video mode.
*/
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
/* @{ */
typedef enum
{
SDL_ADDEVENT,
SDL_PEEKEVENT,
SDL_GETEVENT
} SDL_eventaction;
/**
* Checks the event queue for messages and optionally returns them.
*
* If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
* the back of the event queue.
*
* If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
* of the event queue, within the specified minimum and maximum type,
* will be returned and will not be removed from the queue.
*
* If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
* of the event queue, within the specified minimum and maximum type,
* will be returned and will be removed from the queue.
*
* \return The number of events actually stored, or -1 if there was an error.
*
* This function is thread-safe.
*/
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
SDL_eventaction action,
Uint32 minType, Uint32 maxType);
/* @} */
/**
* Checks to see if certain event types are in the event queue.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
/**
* This function clears events from the event queue
* This function only affects currently queued events. If you want to make
* sure that all pending OS events are flushed, you can call SDL_PumpEvents()
* on the main thread immediately before the flush call.
*/
extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
/**
* \brief Polls for currently pending events.
*
* \return 1 if there are any pending events, or 0 if there are none available.
*
* \param event If not NULL, the next event is removed from the queue and
* stored in that area.
*/
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
/**
* \brief Waits indefinitely for the next available event.
*
* \return 1, or 0 if there was an error while waiting for events.
*
* \param event If not NULL, the next event is removed from the queue and
* stored in that area.
*/
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
/**
* \brief Waits until the specified timeout (in milliseconds) for the next
* available event.
*
* \return 1, or 0 if there was an error while waiting for events.
*
* \param event If not NULL, the next event is removed from the queue and
* stored in that area.
* \param timeout The timeout (in milliseconds) to wait for next event.
*/
extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
int timeout);
/**
* \brief Add an event to the event queue.
*
* \return 1 on success, 0 if the event was filtered, or -1 if the event queue
* was full or there was some other error.
*/
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
/**
* Sets up a filter to process all events before they change internal state and
* are posted to the internal event queue.
*
* The filter is prototyped as:
* \code
* int SDL_EventFilter(void *userdata, SDL_Event * event);
* \endcode
*
* If the filter returns 1, then the event will be added to the internal queue.
* If it returns 0, then the event will be dropped from the queue, but the
* internal state will still be updated. This allows selective filtering of
* dynamically arriving events.
*
* \warning Be very careful of what you do in the event filter function, as
* it may run in a different thread!
*
* There is one caveat when dealing with the ::SDL_QuitEvent event type. The
* event filter is only called when the window manager desires to close the
* application window. If the event filter returns 1, then the window will
* be closed, otherwise the window will remain open if possible.
*
* If the quit event is generated by an interrupt signal, it will bypass the
* internal queue and be delivered to the application at the next event poll.
*/
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
void *userdata);
/**
* Return the current event filter - can be used to "chain" filters.
* If there is no event filter set, this function returns SDL_FALSE.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
void **userdata);
/**
* Add a function which is called when an event is added to the queue.
*/
extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
void *userdata);
/**
* Remove an event watch function added with SDL_AddEventWatch()
*/
extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
void *userdata);
/**
* Run the filter function on the current event queue, removing any
* events for which the filter returns 0.
*/
extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
void *userdata);
/* @{ */
#define SDL_QUERY -1
#define SDL_IGNORE 0
#define SDL_DISABLE 0
#define SDL_ENABLE 1
/**
* This function allows you to set the state of processing certain events.
* - If \c state is set to ::SDL_IGNORE, that event will be automatically
* dropped from the event queue and will not be filtered.
* - If \c state is set to ::SDL_ENABLE, that event will be processed
* normally.
* - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
* current processing state of the specified event.
*/
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
/* @} */
#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
/**
* This function allocates a set of user-defined events, and returns
* the beginning event number for that set of events.
*
* If there aren't enough user-defined events left, this function
* returns (Uint32)-1
*/
extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_events_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_filesystem.h
*
* \brief Include file for filesystem SDL API functions
*/
#ifndef SDL_filesystem_h_
#define SDL_filesystem_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief Get the path where the application resides.
*
* Get the "base path". This is the directory where the application was run
* from, which is probably the installation directory, and may or may not
* be the process's current working directory.
*
* This returns an absolute path in UTF-8 encoding, and is guaranteed to
* end with a path separator ('\\' on Windows, '/' most other places).
*
* The pointer returned by this function is owned by you. Please call
* SDL_free() on the pointer when you are done with it, or it will be a
* memory leak. This is not necessarily a fast call, though, so you should
* call this once near startup and save the string if you need it.
*
* Some platforms can't determine the application's path, and on other
* platforms, this might be meaningless. In such cases, this function will
* return NULL.
*
* \return String of base dir in UTF-8 encoding, or NULL on error.
*
* \sa SDL_GetPrefPath
*/
extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
/**
* \brief Get the user-and-app-specific path where files can be written.
*
* Get the "pref dir". This is meant to be where users can write personal
* files (preferences and save games, etc) that are specific to your
* application. This directory is unique per user, per application.
*
* This function will decide the appropriate location in the native filesystem,
* create the directory if necessary, and return a string of the absolute
* path to the directory in UTF-8 encoding.
*
* On Windows, the string might look like:
* "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
*
* On Linux, the string might look like:
* "/home/bob/.local/share/My Program Name/"
*
* On Mac OS X, the string might look like:
* "/Users/bob/Library/Application Support/My Program Name/"
*
* (etc.)
*
* You specify the name of your organization (if it's not a real organization,
* your name or an Internet domain you own might do) and the name of your
* application. These should be untranslated proper names.
*
* Both the org and app strings may become part of a directory name, so
* please follow these rules:
*
* - Try to use the same org string (including case-sensitivity) for
* all your applications that use this function.
* - Always use a unique app string for each one, and make sure it never
* changes for an app once you've decided on it.
* - Unicode characters are legal, as long as it's UTF-8 encoded, but...
* - ...only use letters, numbers, and spaces. Avoid punctuation like
* "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
*
* This returns an absolute path in UTF-8 encoding, and is guaranteed to
* end with a path separator ('\\' on Windows, '/' most other places).
*
* The pointer returned by this function is owned by you. Please call
* SDL_free() on the pointer when you are done with it, or it will be a
* memory leak. This is not necessarily a fast call, though, so you should
* call this once near startup and save the string if you need it.
*
* You should assume the path returned by this function is the only safe
* place to write files (and that SDL_GetBasePath(), while it might be
* writable, or even the parent of the returned path, aren't where you
* should be writing things).
*
* Some platforms can't determine the pref path, and on other
* platforms, this might be meaningless. In such cases, this function will
* return NULL.
*
* \param org The name of your organization.
* \param app The name of your application.
* \return UTF-8 string of user dir in platform-dependent notation. NULL
* if there's a problem (creating directory failed, etc).
*
* \sa SDL_GetBasePath
*/
extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_filesystem_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_gamecontroller.h
*
* Include file for SDL game controller event handling
*/
#ifndef SDL_gamecontroller_h_
#define SDL_gamecontroller_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_rwops.h"
#include "SDL_joystick.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file SDL_gamecontroller.h
*
* In order to use these functions, SDL_Init() must have been called
* with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system
* for game controllers, and load appropriate drivers.
*
* If you would like to receive controller updates while the application
* is in the background, you should set the following hint before calling
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
*/
/**
* The gamecontroller structure used to identify an SDL game controller
*/
struct _SDL_GameController;
typedef struct _SDL_GameController SDL_GameController;
typedef enum
{
SDL_CONTROLLER_BINDTYPE_NONE = 0,
SDL_CONTROLLER_BINDTYPE_BUTTON,
SDL_CONTROLLER_BINDTYPE_AXIS,
SDL_CONTROLLER_BINDTYPE_HAT
} SDL_GameControllerBindType;
/**
* Get the SDL joystick layer binding for this controller button/axis mapping
*/
typedef struct SDL_GameControllerButtonBind
{
SDL_GameControllerBindType bindType;
union
{
int button;
int axis;
struct {
int hat;
int hat_mask;
} hat;
} value;
} SDL_GameControllerButtonBind;
/**
* To count the number of game controllers in the system for the following:
* int nJoysticks = SDL_NumJoysticks();
* int nGameControllers = 0;
* for (int i = 0; i < nJoysticks; i++) {
* if (SDL_IsGameController(i)) {
* nGameControllers++;
* }
* }
*
* Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
* guid,name,mappings
*
* Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones.
* Under Windows there is a reserved GUID of "xinput" that covers any XInput devices.
* The mapping format for joystick is:
* bX - a joystick button, index X
* hX.Y - hat X with value Y
* aX - axis X of the joystick
* Buttons can be used as a controller axis and vice versa.
*
* This string shows an example of a valid mapping for a controller
* "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
*
*/
/**
* Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform()
* A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
*
* If \c freerw is non-zero, the stream will be closed after being read.
*
* \return number of mappings added, -1 on error
*/
extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw);
/**
* Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
*
* Convenience macro.
*/
#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
/**
* Add or update an existing mapping configuration
*
* \return 1 if mapping is added, 0 if updated, -1 on error
*/
extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString);
/**
* Get the number of mappings installed
*
* \return the number of mappings
*/
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void);
/**
* Get the mapping at a particular index.
*
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if the index is out of range.
*/
extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index);
/**
* Get a mapping string for a GUID
*
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
*/
extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid);
/**
* Get a mapping string for an open GameController
*
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
*/
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller);
/**
* Is the joystick on this index supported by the game controller interface?
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
/**
* Get the implementation dependent name of a game controller.
* This can be called before any controllers are opened.
* If no name can be found, this function returns NULL.
*/
extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
/**
* Open a game controller for use.
* The index passed as an argument refers to the N'th game controller on the system.
* This index is not the value which will identify this controller in future
* controller events. The joystick's instance id (::SDL_JoystickID) will be
* used there instead.
*
* \return A controller identifier, or NULL if an error occurred.
*/
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index);
/**
* Return the SDL_GameController associated with an instance id.
*/
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid);
/**
* Return the name for this currently opened controller
*/
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
/**
* Get the USB vendor ID of an opened controller, if available.
* If the vendor ID isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller);
/**
* Get the USB product ID of an opened controller, if available.
* If the product ID isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller);
/**
* Get the product version of an opened controller, if available.
* If the product version isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller);
/**
* Returns SDL_TRUE if the controller has been opened and currently connected,
* or SDL_FALSE if it has not.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller);
/**
* Get the underlying joystick object used by a controller
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
/**
* Enable/disable controller event polling.
*
* If controller events are disabled, you must call SDL_GameControllerUpdate()
* yourself and check the state of the controller when you want controller
* information.
*
* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
*/
extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state);
/**
* Update the current state of the open game controllers.
*
* This is called automatically by the event loop if any game controller
* events are enabled.
*/
extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
/**
* The list of axes available from a controller
*
* Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX,
* and are centered within ~8000 of zero, though advanced UI will allow users to set
* or autodetect the dead zone, which varies between controllers.
*
* Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX.
*/
typedef enum
{
SDL_CONTROLLER_AXIS_INVALID = -1,
SDL_CONTROLLER_AXIS_LEFTX,
SDL_CONTROLLER_AXIS_LEFTY,
SDL_CONTROLLER_AXIS_RIGHTX,
SDL_CONTROLLER_AXIS_RIGHTY,
SDL_CONTROLLER_AXIS_TRIGGERLEFT,
SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
SDL_CONTROLLER_AXIS_MAX
} SDL_GameControllerAxis;
/**
* turn this string into a axis mapping
*/
extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString);
/**
* turn this axis enum into a string mapping
*/
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
/**
* Get the SDL joystick layer binding for this controller button mapping
*/
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
SDL_GameControllerAxis axis);
/**
* Get the current state of an axis control on a game controller.
*
* The state is a value ranging from -32768 to 32767 (except for the triggers,
* which range from 0 to 32767).
*
* The axis indices start at index 0.
*/
extern DECLSPEC Sint16 SDLCALL
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
SDL_GameControllerAxis axis);
/**
* The list of buttons available from a controller
*/
typedef enum
{
SDL_CONTROLLER_BUTTON_INVALID = -1,
SDL_CONTROLLER_BUTTON_A,
SDL_CONTROLLER_BUTTON_B,
SDL_CONTROLLER_BUTTON_X,
SDL_CONTROLLER_BUTTON_Y,
SDL_CONTROLLER_BUTTON_BACK,
SDL_CONTROLLER_BUTTON_GUIDE,
SDL_CONTROLLER_BUTTON_START,
SDL_CONTROLLER_BUTTON_LEFTSTICK,
SDL_CONTROLLER_BUTTON_RIGHTSTICK,
SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
SDL_CONTROLLER_BUTTON_DPAD_UP,
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
SDL_CONTROLLER_BUTTON_MAX
} SDL_GameControllerButton;
/**
* turn this string into a button mapping
*/
extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString);
/**
* turn this button enum into a string mapping
*/
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button);
/**
* Get the SDL joystick layer binding for this controller button mapping
*/
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
SDL_GameControllerButton button);
/**
* Get the current state of a button on a game controller.
*
* The button indices start at index 0.
*/
extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
SDL_GameControllerButton button);
/**
* Close a controller previously opened with SDL_GameControllerOpen().
*/
extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_gamecontroller_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_gesture.h
*
* Include file for SDL gesture event handling.
*/
#ifndef SDL_gesture_h_
#define SDL_gesture_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_touch.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
typedef Sint64 SDL_GestureID;
/* Function prototypes */
/**
* \brief Begin Recording a gesture on the specified touch, or all touches (-1)
*
*
*/
extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
/**
* \brief Save all currently loaded Dollar Gesture templates
*
*
*/
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
/**
* \brief Save a currently loaded Dollar Gesture template
*
*
*/
extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
/**
* \brief Load Dollar Gesture templates from a file
*
*
*/
extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_gesture_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_joystick.h
*
* Include file for SDL joystick event handling
*
* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
* behind a device_index changing as joysticks are plugged and unplugged.
*
* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
*
* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
* the device (a X360 wired controller for example). This identifier is platform dependent.
*
*
*/
#ifndef SDL_joystick_h_
#define SDL_joystick_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file SDL_joystick.h
*
* In order to use these functions, SDL_Init() must have been called
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
* for joysticks, and load appropriate drivers.
*
* If you would like to receive joystick updates while the application
* is in the background, you should set the following hint before calling
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
*/
/**
* The joystick structure used to identify an SDL joystick
*/
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;
/* A structure that encodes the stable unique id for a joystick device */
typedef struct {
Uint8 data[16];
} SDL_JoystickGUID;
/**
* This is a unique ID for a joystick for the time it is connected to the system,
* and is never reused for the lifetime of the application. If the joystick is
* disconnected and reconnected, it will get a new ID.
*
* The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
*/
typedef Sint32 SDL_JoystickID;
typedef enum
{
SDL_JOYSTICK_TYPE_UNKNOWN,
SDL_JOYSTICK_TYPE_GAMECONTROLLER,
SDL_JOYSTICK_TYPE_WHEEL,
SDL_JOYSTICK_TYPE_ARCADE_STICK,
SDL_JOYSTICK_TYPE_FLIGHT_STICK,
SDL_JOYSTICK_TYPE_DANCE_PAD,
SDL_JOYSTICK_TYPE_GUITAR,
SDL_JOYSTICK_TYPE_DRUM_KIT,
SDL_JOYSTICK_TYPE_ARCADE_PAD,
SDL_JOYSTICK_TYPE_THROTTLE
} SDL_JoystickType;
typedef enum
{
SDL_JOYSTICK_POWER_UNKNOWN = -1,
SDL_JOYSTICK_POWER_EMPTY,
SDL_JOYSTICK_POWER_LOW,
SDL_JOYSTICK_POWER_MEDIUM,
SDL_JOYSTICK_POWER_FULL,
SDL_JOYSTICK_POWER_WIRED,
SDL_JOYSTICK_POWER_MAX
} SDL_JoystickPowerLevel;
/* Function prototypes */
/**
* Locking for multi-threaded access to the joystick API
*
* If you are using the joystick API or handling events from multiple threads
* you should use these locking functions to protect access to the joysticks.
*
* In particular, you are guaranteed that the joystick list won't change, so
* the API functions that take a joystick index will be valid, and joystick
* and game controller events will not be delivered.
*/
extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
/**
* Count the number of joysticks attached to the system right now
*/
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
/**
* Get the implementation dependent name of a joystick.
* This can be called before any joysticks are opened.
* If no name can be found, this function returns NULL.
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
/**
* Return the GUID for the joystick at this index
* This can be called before any joysticks are opened.
*/
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
/**
* Get the USB vendor ID of a joystick, if available.
* This can be called before any joysticks are opened.
* If the vendor ID isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
/**
* Get the USB product ID of a joystick, if available.
* This can be called before any joysticks are opened.
* If the product ID isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
/**
* Get the product version of a joystick, if available.
* This can be called before any joysticks are opened.
* If the product version isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
/**
* Get the type of a joystick, if available.
* This can be called before any joysticks are opened.
*/
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
/**
* Get the instance ID of a joystick.
* This can be called before any joysticks are opened.
* If the index is out of range, this function will return -1.
*/
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
/**
* Open a joystick for use.
* The index passed as an argument refers to the N'th joystick on the system.
* This index is not the value which will identify this joystick in future
* joystick events. The joystick's instance id (::SDL_JoystickID) will be used
* there instead.
*
* \return A joystick identifier, or NULL if an error occurred.
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
/**
* Return the SDL_Joystick associated with an instance id.
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
/**
* Return the name for this currently opened joystick.
* If no name can be found, this function returns NULL.
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
/**
* Return the GUID for this opened joystick
*/
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
/**
* Get the USB vendor ID of an opened joystick, if available.
* If the vendor ID isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
/**
* Get the USB product ID of an opened joystick, if available.
* If the product ID isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
/**
* Get the product version of an opened joystick, if available.
* If the product version isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
/**
* Get the type of an opened joystick.
*/
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
/**
* Return a string representation for this guid. pszGUID must point to at least 33 bytes
* (32 for the string plus a NULL terminator).
*/
extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
/**
* Convert a string into a joystick guid
*/
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
/**
* Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
/**
* Get the instance ID of an opened joystick or -1 if the joystick is invalid.
*/
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
/**
* Get the number of general axis controls on a joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
/**
* Get the number of trackballs on a joystick.
*
* Joystick trackballs have only relative motion events associated
* with them and their state cannot be polled.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
/**
* Get the number of POV hats on a joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
/**
* Get the number of buttons on a joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
/**
* Update the current state of the open joysticks.
*
* This is called automatically by the event loop if any joystick
* events are enabled.
*/
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
/**
* Enable/disable joystick event polling.
*
* If joystick events are disabled, you must call SDL_JoystickUpdate()
* yourself and check the state of the joystick when you want joystick
* information.
*
* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
*/
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
#define SDL_JOYSTICK_AXIS_MAX 32767
#define SDL_JOYSTICK_AXIS_MIN -32768
/**
* Get the current state of an axis control on a joystick.
*
* The state is a value ranging from -32768 to 32767.
*
* The axis indices start at index 0.
*/
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
int axis);
/**
* Get the initial state of an axis control on a joystick.
*
* The state is a value ranging from -32768 to 32767.
*
* The axis indices start at index 0.
*
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
int axis, Sint16 *state);
/**
* \name Hat positions
*/
/* @{ */
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
#define SDL_HAT_DOWN 0x04
#define SDL_HAT_LEFT 0x08
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
/* @} */
/**
* Get the current state of a POV hat on a joystick.
*
* The hat indices start at index 0.
*
* \return The return value is one of the following positions:
* - ::SDL_HAT_CENTERED
* - ::SDL_HAT_UP
* - ::SDL_HAT_RIGHT
* - ::SDL_HAT_DOWN
* - ::SDL_HAT_LEFT
* - ::SDL_HAT_RIGHTUP
* - ::SDL_HAT_RIGHTDOWN
* - ::SDL_HAT_LEFTUP
* - ::SDL_HAT_LEFTDOWN
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
int hat);
/**
* Get the ball axis change since the last poll.
*
* \return 0, or -1 if you passed it invalid parameters.
*
* The ball indices start at index 0.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
int ball, int *dx, int *dy);
/**
* Get the current state of a button on a joystick.
*
* The button indices start at index 0.
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
int button);
/**
* Close a joystick previously opened with SDL_JoystickOpen().
*/
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
/**
* Return the battery level of this joystick
*/
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_joystick_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_keyboard.h
*
* Include file for SDL keyboard event handling
*/
#ifndef SDL_keyboard_h_
#define SDL_keyboard_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_keycode.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief The SDL keysym structure, used in key events.
*
* \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event.
*/
typedef struct SDL_Keysym
{
SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
Uint16 mod; /**< current key modifiers */
Uint32 unused;
} SDL_Keysym;
/* Function prototypes */
/**
* \brief Get the window which currently has keyboard focus.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
/**
* \brief Get a snapshot of the current state of the keyboard.
*
* \param numkeys if non-NULL, receives the length of the returned array.
*
* \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
*
* \b Example:
* \code
* const Uint8 *state = SDL_GetKeyboardState(NULL);
* if ( state[SDL_SCANCODE_RETURN] ) {
* printf("<RETURN> is pressed.\n");
* }
* \endcode
*/
extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
/**
* \brief Get the current key modifier state for the keyboard.
*/
extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
/**
* \brief Set the current key modifier state for the keyboard.
*
* \note This does not change the keyboard state, only the key modifier flags.
*/
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
/**
* \brief Get the key code corresponding to the given scancode according
* to the current keyboard layout.
*
* See ::SDL_Keycode for details.
*
* \sa SDL_GetKeyName()
*/
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
/**
* \brief Get the scancode corresponding to the given key code according to the
* current keyboard layout.
*
* See ::SDL_Scancode for details.
*
* \sa SDL_GetScancodeName()
*/
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
/**
* \brief Get a human-readable name for a scancode.
*
* \return A pointer to the name for the scancode.
* If the scancode doesn't have a name, this function returns
* an empty string ("").
*
* \sa SDL_Scancode
*/
extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
/**
* \brief Get a scancode from a human-readable name
*
* \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
*
* \sa SDL_Scancode
*/
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
/**
* \brief Get a human-readable name for a key.
*
* \return A pointer to a UTF-8 string that stays valid at least until the next
* call to this function. If you need it around any longer, you must
* copy it. If the key doesn't have a name, this function returns an
* empty string ("").
*
* \sa SDL_Keycode
*/
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
/**
* \brief Get a key code from a human-readable name
*
* \return key code, or SDLK_UNKNOWN if the name wasn't recognized
*
* \sa SDL_Keycode
*/
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
/**
* \brief Start accepting Unicode text input events.
* This function will show the on-screen keyboard if supported.
*
* \sa SDL_StopTextInput()
* \sa SDL_SetTextInputRect()
* \sa SDL_HasScreenKeyboardSupport()
*/
extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
/**
* \brief Return whether or not Unicode text input events are enabled.
*
* \sa SDL_StartTextInput()
* \sa SDL_StopTextInput()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
/**
* \brief Stop receiving any text input events.
* This function will hide the on-screen keyboard if supported.
*
* \sa SDL_StartTextInput()
* \sa SDL_HasScreenKeyboardSupport()
*/
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
/**
* \brief Set the rectangle used to type Unicode text inputs.
* This is used as a hint for IME and on-screen keyboard placement.
*
* \sa SDL_StartTextInput()
*/
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
/**
* \brief Returns whether the platform has some screen keyboard support.
*
* \return SDL_TRUE if some keyboard support is available else SDL_FALSE.
*
* \note Not all screen keyboard functions are supported on all platforms.
*
* \sa SDL_IsScreenKeyboardShown()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
/**
* \brief Returns whether the screen keyboard is shown for given window.
*
* \param window The window for which screen keyboard should be queried.
*
* \return SDL_TRUE if screen keyboard is shown else SDL_FALSE.
*
* \sa SDL_HasScreenKeyboardSupport()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_keyboard_h_ */
/* vi: set ts=4 sw=4 expandtab: */
-349
View File
@@ -1,349 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_keycode.h
*
* Defines constants which identify keyboard keys and modifiers.
*/
#ifndef SDL_keycode_h_
#define SDL_keycode_h_
#include "SDL_stdinc.h"
#include "SDL_scancode.h"
/**
* \brief The SDL virtual key representation.
*
* Values of this type are used to represent keyboard keys using the current
* layout of the keyboard. These values include Unicode values representing
* the unmodified character that would be generated by pressing the key, or
* an SDLK_* constant for those keys that do not generate characters.
*
* A special exception is the number keys at the top of the keyboard which
* always map to SDLK_0...SDLK_9, regardless of layout.
*/
typedef Sint32 SDL_Keycode;
#define SDLK_SCANCODE_MASK (1<<30)
#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
enum
{
SDLK_UNKNOWN = 0,
SDLK_RETURN = '\r',
SDLK_ESCAPE = '\033',
SDLK_BACKSPACE = '\b',
SDLK_TAB = '\t',
SDLK_SPACE = ' ',
SDLK_EXCLAIM = '!',
SDLK_QUOTEDBL = '"',
SDLK_HASH = '#',
SDLK_PERCENT = '%',
SDLK_DOLLAR = '$',
SDLK_AMPERSAND = '&',
SDLK_QUOTE = '\'',
SDLK_LEFTPAREN = '(',
SDLK_RIGHTPAREN = ')',
SDLK_ASTERISK = '*',
SDLK_PLUS = '+',
SDLK_COMMA = ',',
SDLK_MINUS = '-',
SDLK_PERIOD = '.',
SDLK_SLASH = '/',
SDLK_0 = '0',
SDLK_1 = '1',
SDLK_2 = '2',
SDLK_3 = '3',
SDLK_4 = '4',
SDLK_5 = '5',
SDLK_6 = '6',
SDLK_7 = '7',
SDLK_8 = '8',
SDLK_9 = '9',
SDLK_COLON = ':',
SDLK_SEMICOLON = ';',
SDLK_LESS = '<',
SDLK_EQUALS = '=',
SDLK_GREATER = '>',
SDLK_QUESTION = '?',
SDLK_AT = '@',
/*
Skip uppercase letters
*/
SDLK_LEFTBRACKET = '[',
SDLK_BACKSLASH = '\\',
SDLK_RIGHTBRACKET = ']',
SDLK_CARET = '^',
SDLK_UNDERSCORE = '_',
SDLK_BACKQUOTE = '`',
SDLK_a = 'a',
SDLK_b = 'b',
SDLK_c = 'c',
SDLK_d = 'd',
SDLK_e = 'e',
SDLK_f = 'f',
SDLK_g = 'g',
SDLK_h = 'h',
SDLK_i = 'i',
SDLK_j = 'j',
SDLK_k = 'k',
SDLK_l = 'l',
SDLK_m = 'm',
SDLK_n = 'n',
SDLK_o = 'o',
SDLK_p = 'p',
SDLK_q = 'q',
SDLK_r = 'r',
SDLK_s = 's',
SDLK_t = 't',
SDLK_u = 'u',
SDLK_v = 'v',
SDLK_w = 'w',
SDLK_x = 'x',
SDLK_y = 'y',
SDLK_z = 'z',
SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK),
SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1),
SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2),
SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3),
SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4),
SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5),
SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6),
SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7),
SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8),
SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9),
SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10),
SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11),
SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12),
SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN),
SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK),
SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE),
SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT),
SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME),
SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP),
SDLK_DELETE = '\177',
SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END),
SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN),
SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT),
SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT),
SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN),
SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP),
SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR),
SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE),
SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY),
SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS),
SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS),
SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER),
SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1),
SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2),
SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3),
SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4),
SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5),
SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6),
SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7),
SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8),
SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9),
SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0),
SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD),
SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION),
SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER),
SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS),
SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13),
SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14),
SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15),
SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16),
SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17),
SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18),
SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19),
SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20),
SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21),
SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22),
SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23),
SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24),
SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE),
SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP),
SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU),
SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT),
SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP),
SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN),
SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO),
SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT),
SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY),
SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE),
SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND),
SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE),
SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP),
SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN),
SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA),
SDLK_KP_EQUALSAS400 =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400),
SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE),
SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ),
SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL),
SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR),
SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR),
SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2),
SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR),
SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT),
SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER),
SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN),
SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL),
SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL),
SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00),
SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000),
SDLK_THOUSANDSSEPARATOR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR),
SDLK_DECIMALSEPARATOR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR),
SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT),
SDLK_CURRENCYSUBUNIT =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT),
SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN),
SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN),
SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE),
SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE),
SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB),
SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE),
SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A),
SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B),
SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C),
SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D),
SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E),
SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F),
SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR),
SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER),
SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT),
SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS),
SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER),
SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND),
SDLK_KP_DBLAMPERSAND =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND),
SDLK_KP_VERTICALBAR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR),
SDLK_KP_DBLVERTICALBAR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR),
SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON),
SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH),
SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE),
SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT),
SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM),
SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE),
SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL),
SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR),
SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD),
SDLK_KP_MEMSUBTRACT =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT),
SDLK_KP_MEMMULTIPLY =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY),
SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE),
SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS),
SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR),
SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY),
SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY),
SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL),
SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL),
SDLK_KP_HEXADECIMAL =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL),
SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL),
SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT),
SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT),
SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI),
SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL),
SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT),
SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT),
SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI),
SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE),
SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT),
SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV),
SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP),
SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY),
SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE),
SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT),
SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW),
SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL),
SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR),
SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER),
SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH),
SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME),
SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK),
SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD),
SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP),
SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH),
SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS),
SDLK_BRIGHTNESSDOWN =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN),
SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP),
SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH),
SDLK_KBDILLUMTOGGLE =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE),
SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN),
SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP),
SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT),
SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP),
SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1),
SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2),
SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND),
SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD)
};
/**
* \brief Enumeration of valid key mods (possibly OR'd together).
*/
typedef enum
{
KMOD_NONE = 0x0000,
KMOD_LSHIFT = 0x0001,
KMOD_RSHIFT = 0x0002,
KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080,
KMOD_LALT = 0x0100,
KMOD_RALT = 0x0200,
KMOD_LGUI = 0x0400,
KMOD_RGUI = 0x0800,
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000
} SDL_Keymod;
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI)
#endif /* SDL_keycode_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_loadso.h
*
* System dependent library loading routines
*
* Some things to keep in mind:
* \li These functions only work on C function names. Other languages may
* have name mangling and intrinsic language support that varies from
* compiler to compiler.
* \li Make sure you declare your function pointers with the same calling
* convention as the actual library function. Your code will crash
* mysteriously if you do not do this.
* \li Avoid namespace collisions. If you load a symbol from the library,
* it is not defined whether or not it goes into the global symbol
* namespace for the application. If it does and it conflicts with
* symbols in your code or other shared libraries, you will not get
* the results you expect. :)
*/
#ifndef SDL_loadso_h_
#define SDL_loadso_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* This function dynamically loads a shared object and returns a pointer
* to the object handle (or NULL if there was an error).
* The 'sofile' parameter is a system dependent name of the object file.
*/
extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
/**
* Given an object handle, this function looks up the address of the
* named function in the shared object and returns it. This address
* is no longer valid after calling SDL_UnloadObject().
*/
extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
const char *name);
/**
* Unload a shared object from memory.
*/
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_loadso_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_log.h
*
* Simple log messages with categories and priorities.
*
* By default logs are quiet, but if you're debugging SDL you might want:
*
* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
*
* Here's where the messages go on different platforms:
* Windows: debug output stream
* Android: log output
* Others: standard error output (stderr)
*/
#ifndef SDL_log_h_
#define SDL_log_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief The maximum size of a log message
*
* Messages longer than the maximum size will be truncated
*/
#define SDL_MAX_LOG_MESSAGE 4096
/**
* \brief The predefined log categories
*
* By default the application category is enabled at the INFO level,
* the assert category is enabled at the WARN level, test is enabled
* at the VERBOSE level and all other categories are enabled at the
* CRITICAL level.
*/
enum
{
SDL_LOG_CATEGORY_APPLICATION,
SDL_LOG_CATEGORY_ERROR,
SDL_LOG_CATEGORY_ASSERT,
SDL_LOG_CATEGORY_SYSTEM,
SDL_LOG_CATEGORY_AUDIO,
SDL_LOG_CATEGORY_VIDEO,
SDL_LOG_CATEGORY_RENDER,
SDL_LOG_CATEGORY_INPUT,
SDL_LOG_CATEGORY_TEST,
/* Reserved for future SDL library use */
SDL_LOG_CATEGORY_RESERVED1,
SDL_LOG_CATEGORY_RESERVED2,
SDL_LOG_CATEGORY_RESERVED3,
SDL_LOG_CATEGORY_RESERVED4,
SDL_LOG_CATEGORY_RESERVED5,
SDL_LOG_CATEGORY_RESERVED6,
SDL_LOG_CATEGORY_RESERVED7,
SDL_LOG_CATEGORY_RESERVED8,
SDL_LOG_CATEGORY_RESERVED9,
SDL_LOG_CATEGORY_RESERVED10,
/* Beyond this point is reserved for application use, e.g.
enum {
MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
MYAPP_CATEGORY_AWESOME2,
MYAPP_CATEGORY_AWESOME3,
...
};
*/
SDL_LOG_CATEGORY_CUSTOM
};
/**
* \brief The predefined log priorities
*/
typedef enum
{
SDL_LOG_PRIORITY_VERBOSE = 1,
SDL_LOG_PRIORITY_DEBUG,
SDL_LOG_PRIORITY_INFO,
SDL_LOG_PRIORITY_WARN,
SDL_LOG_PRIORITY_ERROR,
SDL_LOG_PRIORITY_CRITICAL,
SDL_NUM_LOG_PRIORITIES
} SDL_LogPriority;
/**
* \brief Set the priority of all log categories
*/
extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
/**
* \brief Set the priority of a particular log category
*/
extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
SDL_LogPriority priority);
/**
* \brief Get the priority of a particular log category
*/
extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
/**
* \brief Reset all priorities to default.
*
* \note This is called in SDL_Quit().
*/
extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
/**
* \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
*/
extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
/**
* \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
*/
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* \brief Log a message with SDL_LOG_PRIORITY_DEBUG
*/
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* \brief Log a message with SDL_LOG_PRIORITY_INFO
*/
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* \brief Log a message with SDL_LOG_PRIORITY_WARN
*/
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* \brief Log a message with SDL_LOG_PRIORITY_ERROR
*/
extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
*/
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* \brief Log a message with the specified category and priority.
*/
extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
SDL_LogPriority priority,
SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
/**
* \brief Log a message with the specified category and priority.
*/
extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
SDL_LogPriority priority,
const char *fmt, va_list ap);
/**
* \brief The prototype for the log output function
*/
typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
/**
* \brief Get the current log output function.
*/
extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
/**
* \brief This function allows you to replace the default log output
* function with one of your own.
*/
extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_log_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_main_h_
#define SDL_main_h_
#include "SDL_stdinc.h"
/**
* \file SDL_main.h
*
* Redefine main() on some platforms so that it is called by SDL.
*/
#ifndef SDL_MAIN_HANDLED
#if defined(__WIN32__)
/* On Windows SDL provides WinMain(), which parses the command line and passes
the arguments to your main function.
If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
*/
#define SDL_MAIN_AVAILABLE
#elif defined(__WINRT__)
/* On WinRT, SDL provides a main function that initializes CoreApplication,
creating an instance of IFrameworkView in the process.
Please note that #include'ing SDL_main.h is not enough to get a main()
function working. In non-XAML apps, the file,
src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
called, with a pointer to the Direct3D-hosted XAML control passed in.
*/
#define SDL_MAIN_NEEDED
#elif defined(__IPHONEOS__)
/* On iOS SDL provides a main function that creates an application delegate
and starts the iOS application run loop.
See src/video/uikit/SDL_uikitappdelegate.m for more details.
*/
#define SDL_MAIN_NEEDED
#elif defined(__ANDROID__)
/* On Android SDL provides a Java class in SDLActivity.java that is the
main activity entry point.
See docs/README-android.md for more details on extending that class.
*/
#define SDL_MAIN_NEEDED
/* We need to export SDL_main so it can be launched from Java */
#define SDLMAIN_DECLSPEC DECLSPEC
#elif defined(__NACL__)
/* On NACL we use ppapi_simple to set up the application helper code,
then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
starting the user main function.
All user code is run in a separate thread by ppapi_simple, thus
allowing for blocking io to take place via nacl_io
*/
#define SDL_MAIN_NEEDED
#endif
#endif /* SDL_MAIN_HANDLED */
#ifdef __cplusplus
#define C_LINKAGE "C"
#else
#define C_LINKAGE
#endif /* __cplusplus */
#ifndef SDLMAIN_DECLSPEC
#define SDLMAIN_DECLSPEC
#endif
/**
* \file SDL_main.h
*
* The application's main() function must be called with C linkage,
* and should be declared like this:
* \code
* #ifdef __cplusplus
* extern "C"
* #endif
* int main(int argc, char *argv[])
* {
* }
* \endcode
*/
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
#define main SDL_main
#endif
/**
* The prototype for the application's main() function
*/
extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* This is called by the real SDL main function to let the rest of the
* library know that initialization was done properly.
*
* Calling this yourself without knowing what you're doing can cause
* crashes and hard to diagnose problems with your application.
*/
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
#ifdef __WIN32__
/**
* This can be called to set the application class at startup
*/
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
void *hInst);
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#endif /* __WIN32__ */
#ifdef __WINRT__
/**
* \brief Initializes and launches an SDL/WinRT application.
*
* \param mainFunction The SDL app's C-style main().
* \param reserved Reserved for future use; should be NULL
* \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
* information on the failure.
*/
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
#endif /* __WINRT__ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_main_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_messagebox_h_
#define SDL_messagebox_h_
#include "SDL_stdinc.h"
#include "SDL_video.h" /* For SDL_Window */
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief SDL_MessageBox flags. If supported will display warning icon, etc.
*/
typedef enum
{
SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
SDL_MESSAGEBOX_INFORMATION = 0x00000040 /**< informational dialog */
} SDL_MessageBoxFlags;
/**
* \brief Flags for SDL_MessageBoxButtonData.
*/
typedef enum
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
} SDL_MessageBoxButtonFlags;
/**
* \brief Individual button data.
*/
typedef struct
{
Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
const char * text; /**< The UTF-8 button text */
} SDL_MessageBoxButtonData;
/**
* \brief RGB value used in a message box color scheme
*/
typedef struct
{
Uint8 r, g, b;
} SDL_MessageBoxColor;
typedef enum
{
SDL_MESSAGEBOX_COLOR_BACKGROUND,
SDL_MESSAGEBOX_COLOR_TEXT,
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
SDL_MESSAGEBOX_COLOR_MAX
} SDL_MessageBoxColorType;
/**
* \brief A set of colors to use for message box dialogs
*/
typedef struct
{
SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
} SDL_MessageBoxColorScheme;
/**
* \brief MessageBox structure containing title, text, window, etc.
*/
typedef struct
{
Uint32 flags; /**< ::SDL_MessageBoxFlags */
SDL_Window *window; /**< Parent window, can be NULL */
const char *title; /**< UTF-8 title */
const char *message; /**< UTF-8 message text */
int numbuttons;
const SDL_MessageBoxButtonData *buttons;
const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
} SDL_MessageBoxData;
/**
* \brief Create a modal message box.
*
* \param messageboxdata The SDL_MessageBoxData structure with title, text, etc.
* \param buttonid The pointer to which user id of hit button should be copied.
*
* \return -1 on error, otherwise 0 and buttonid contains user id of button
* hit or -1 if dialog was closed.
*
* \note This function should be called on the thread that created the parent
* window, or on the main thread if the messagebox has no parent. It will
* block execution of that thread until the user clicks a button or
* closes the messagebox.
*/
extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
/**
* \brief Create a simple modal message box
*
* \param flags ::SDL_MessageBoxFlags
* \param title UTF-8 title text
* \param message UTF-8 message text
* \param window The parent window, or NULL for no parent
*
* \return 0 on success, -1 on error
*
* \sa SDL_ShowMessageBox
*/
extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_messagebox_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_mouse.h
*
* Include file for SDL mouse event handling.
*/
#ifndef SDL_mouse_h_
#define SDL_mouse_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */
/**
* \brief Cursor types for SDL_CreateSystemCursor().
*/
typedef enum
{
SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */
SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */
SDL_SYSTEM_CURSOR_WAIT, /**< Wait */
SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */
SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */
SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */
SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */
SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */
SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */
SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */
SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */
SDL_SYSTEM_CURSOR_HAND, /**< Hand */
SDL_NUM_SYSTEM_CURSORS
} SDL_SystemCursor;
/**
* \brief Scroll direction types for the Scroll event
*/
typedef enum
{
SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */
SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */
} SDL_MouseWheelDirection;
/* Function prototypes */
/**
* \brief Get the window which currently has mouse focus.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
/**
* \brief Retrieve the current state of the mouse.
*
* The current button state is returned as a button bitmask, which can
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* mouse cursor position relative to the focus window for the currently
* selected mouse. You can pass NULL for either x or y.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
/**
* \brief Get the current state of the mouse, in relation to the desktop
*
* This works just like SDL_GetMouseState(), but the coordinates will be
* reported relative to the top-left of the desktop. This can be useful if
* you need to track the mouse outside of a specific window and
* SDL_CaptureMouse() doesn't fit your needs. For example, it could be
* useful if you need to track the mouse while dragging a window, where
* coordinates relative to a window might not be in sync at all times.
*
* \note SDL_GetMouseState() returns the mouse position as SDL understands
* it from the last pump of the event queue. This function, however,
* queries the OS for the current mouse position, and as such, might
* be a slightly less efficient function. Unless you know what you're
* doing and have a good reason to use this function, you probably want
* SDL_GetMouseState() instead.
*
* \param x Returns the current X coord, relative to the desktop. Can be NULL.
* \param y Returns the current Y coord, relative to the desktop. Can be NULL.
* \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros.
*
* \sa SDL_GetMouseState
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
/**
* \brief Retrieve the relative state of the mouse.
*
* The current button state is returned as a button bitmask, which can
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* mouse deltas since the last call to SDL_GetRelativeMouseState().
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
/**
* \brief Moves the mouse to the given position within the window.
*
* \param window The window to move the mouse into, or NULL for the current mouse focus
* \param x The x coordinate within the window
* \param y The y coordinate within the window
*
* \note This function generates a mouse motion event
*/
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
int x, int y);
/**
* \brief Moves the mouse to the given position in global screen space.
*
* \param x The x coordinate
* \param y The y coordinate
* \return 0 on success, -1 on error (usually: unsupported by a platform).
*
* \note This function generates a mouse motion event
*/
extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
/**
* \brief Set relative mouse mode.
*
* \param enabled Whether or not to enable relative mode
*
* \return 0 on success, or -1 if relative mode is not supported.
*
* While the mouse is in relative mode, the cursor is hidden, and the
* driver will try to report continuous motion in the current window.
* Only relative motion events will be delivered, the mouse position
* will not change.
*
* \note This function will flush any pending mouse motion.
*
* \sa SDL_GetRelativeMouseMode()
*/
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
/**
* \brief Capture the mouse, to track input outside an SDL window.
*
* \param enabled Whether or not to enable capturing
*
* Capturing enables your app to obtain mouse events globally, instead of
* just within your window. Not all video targets support this function.
* When capturing is enabled, the current window will get all mouse events,
* but unlike relative mode, no change is made to the cursor and it is
* not restrained to your window.
*
* This function may also deny mouse input to other windows--both those in
* your application and others on the system--so you should use this
* function sparingly, and in small bursts. For example, you might want to
* track the mouse while the user is dragging something, until the user
* releases a mouse button. It is not recommended that you capture the mouse
* for long periods of time, such as the entire time your app is running.
*
* While captured, mouse events still report coordinates relative to the
* current (foreground) window, but those coordinates may be outside the
* bounds of the window (including negative values). Capturing is only
* allowed for the foreground window. If the window loses focus while
* capturing, the capture will be disabled automatically.
*
* While capturing is enabled, the current window will have the
* SDL_WINDOW_MOUSE_CAPTURE flag set.
*
* \return 0 on success, or -1 if not supported.
*/
extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
/**
* \brief Query whether relative mouse mode is enabled.
*
* \sa SDL_SetRelativeMouseMode()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
/**
* \brief Create a cursor, using the specified bitmap data and
* mask (in MSB format).
*
* The cursor width must be a multiple of 8 bits.
*
* The cursor is created in black and white according to the following:
* <table>
* <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
* <tr><td> 0 </td><td> 1 </td><td> White </td></tr>
* <tr><td> 1 </td><td> 1 </td><td> Black </td></tr>
* <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr>
* <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black
* if not. </td></tr>
* </table>
*
* \sa SDL_FreeCursor()
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
const Uint8 * mask,
int w, int h, int hot_x,
int hot_y);
/**
* \brief Create a color cursor.
*
* \sa SDL_FreeCursor()
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
int hot_x,
int hot_y);
/**
* \brief Create a system cursor.
*
* \sa SDL_FreeCursor()
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
/**
* \brief Set the active cursor.
*/
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
/**
* \brief Return the active cursor.
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
/**
* \brief Return the default cursor.
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
/**
* \brief Frees a cursor created with SDL_CreateCursor() or similar functions.
*
* \sa SDL_CreateCursor()
* \sa SDL_CreateColorCursor()
* \sa SDL_CreateSystemCursor()
*/
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
/**
* \brief Toggle whether or not the cursor is shown.
*
* \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current
* state.
*
* \return 1 if the cursor is shown, or 0 if the cursor is hidden.
*/
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
/**
* Used as a mask when testing buttons in buttonstate.
* - Button 1: Left mouse button
* - Button 2: Middle mouse button
* - Button 3: Right mouse button
*/
#define SDL_BUTTON(X) (1 << ((X)-1))
#define SDL_BUTTON_LEFT 1
#define SDL_BUTTON_MIDDLE 2
#define SDL_BUTTON_RIGHT 3
#define SDL_BUTTON_X1 4
#define SDL_BUTTON_X2 5
#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_mouse_h_ */
/* vi: set ts=4 sw=4 expandtab: */
-251
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_mutex_h_
#define SDL_mutex_h_
/**
* \file SDL_mutex.h
*
* Functions to provide thread synchronization primitives.
*/
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Synchronization functions which can time out return this value
* if they time out.
*/
#define SDL_MUTEX_TIMEDOUT 1
/**
* This is the timeout value which corresponds to never time out.
*/
#define SDL_MUTEX_MAXWAIT (~(Uint32)0)
/**
* \name Mutex functions
*/
/* @{ */
/* The SDL mutex structure, defined in SDL_sysmutex.c */
struct SDL_mutex;
typedef struct SDL_mutex SDL_mutex;
/**
* Create a mutex, initialized unlocked.
*/
extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
/**
* Lock the mutex.
*
* \return 0, or -1 on error.
*/
#define SDL_mutexP(m) SDL_LockMutex(m)
extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
/**
* Try to lock the mutex
*
* \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
/**
* Unlock the mutex.
*
* \return 0, or -1 on error.
*
* \warning It is an error to unlock a mutex that has not been locked by
* the current thread, and doing so results in undefined behavior.
*/
#define SDL_mutexV(m) SDL_UnlockMutex(m)
extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
/**
* Destroy a mutex.
*/
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
/* @} *//* Mutex functions */
/**
* \name Semaphore functions
*/
/* @{ */
/* The SDL semaphore structure, defined in SDL_syssem.c */
struct SDL_semaphore;
typedef struct SDL_semaphore SDL_sem;
/**
* Create a semaphore, initialized with value, returns NULL on failure.
*/
extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
/**
* Destroy a semaphore.
*/
extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
/**
* This function suspends the calling thread until the semaphore pointed
* to by \c sem has a positive count. It then atomically decreases the
* semaphore count.
*/
extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
/**
* Non-blocking variant of SDL_SemWait().
*
* \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would
* block, and -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
/**
* Variant of SDL_SemWait() with a timeout in milliseconds.
*
* \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
* succeed in the allotted time, and -1 on error.
*
* \warning On some platforms this function is implemented by looping with a
* delay of 1 ms, and so should be avoided if possible.
*/
extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
/**
* Atomically increases the semaphore's count (not blocking).
*
* \return 0, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
/**
* Returns the current count of the semaphore.
*/
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
/* @} *//* Semaphore functions */
/**
* \name Condition variable functions
*/
/* @{ */
/* The SDL condition variable structure, defined in SDL_syscond.c */
struct SDL_cond;
typedef struct SDL_cond SDL_cond;
/**
* Create a condition variable.
*
* Typical use of condition variables:
*
* Thread A:
* SDL_LockMutex(lock);
* while ( ! condition ) {
* SDL_CondWait(cond, lock);
* }
* SDL_UnlockMutex(lock);
*
* Thread B:
* SDL_LockMutex(lock);
* ...
* condition = true;
* ...
* SDL_CondSignal(cond);
* SDL_UnlockMutex(lock);
*
* There is some discussion whether to signal the condition variable
* with the mutex locked or not. There is some potential performance
* benefit to unlocking first on some platforms, but there are some
* potential race conditions depending on how your code is structured.
*
* In general it's safer to signal the condition variable while the
* mutex is locked.
*/
extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
/**
* Destroy a condition variable.
*/
extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
/**
* Restart one of the threads that are waiting on the condition variable.
*
* \return 0 or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
/**
* Restart all threads that are waiting on the condition variable.
*
* \return 0 or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
/**
* Wait on the condition variable, unlocking the provided mutex.
*
* \warning The mutex must be locked before entering this function!
*
* The mutex is re-locked once the condition variable is signaled.
*
* \return 0 when it is signaled, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
/**
* Waits for at most \c ms milliseconds, and returns 0 if the condition
* variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not
* signaled in the allotted time, and -1 on error.
*
* \warning On some platforms this function is implemented by looping with a
* delay of 1 ms, and so should be avoided if possible.
*/
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
SDL_mutex * mutex, Uint32 ms);
/* @} *//* Condition variable functions */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_mutex_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDLname_h_
#define SDLname_h_
#if defined(__STDC__) || defined(__cplusplus)
#define NeedFunctionPrototypes 1
#endif
#define SDL_NAME(X) SDL_##X
#endif /* SDLname_h_ */
/* vi: set ts=4 sw=4 expandtab: */
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
-39
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_opengles.h
*
* This is a simple file to encapsulate the OpenGL ES 1.X API headers.
*/
#include "SDL_config.h"
#ifdef __IPHONEOS__
#include <OpenGLES/ES1/gl.h>
#include <OpenGLES/ES1/glext.h>
#else
#include <GLES/gl.h>
#include <GLES/glext.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
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@@ -1,52 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_opengles2.h
*
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
*/
#include "SDL_config.h"
#ifndef _MSC_VER
#ifdef __IPHONEOS__
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#else
#include <GLES2/gl2platform.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#else /* _MSC_VER */
/* OpenGL ES2 headers for Visual Studio */
#include "SDL_opengles2_khrplatform.h"
#include "SDL_opengles2_gl2platform.h"
#include "SDL_opengles2_gl2.h"
#include "SDL_opengles2_gl2ext.h"
#endif /* _MSC_VER */
#ifndef APIENTRY
#define APIENTRY GL_APIENTRY
#endif
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#ifndef __gl2_h_
#define __gl2_h_
/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
/*#include <GLES2/gl2platform.h>*/
#ifdef __cplusplus
extern "C" {
#endif
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/*-------------------------------------------------------------------------
* Data type definitions
*-----------------------------------------------------------------------*/
typedef void GLvoid;
typedef char GLchar;
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef khronos_int8_t GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
/* GL types for handling large vertex buffer objects */
typedef khronos_intptr_t GLintptr;
typedef khronos_ssize_t GLsizeiptr;
/* OpenGL ES core versions */
#define GL_ES_VERSION_2_0 1
/* ClearBufferMask */
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
/* Boolean */
#define GL_FALSE 0
#define GL_TRUE 1
/* BeginMode */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
/* AlphaFunction (not supported in ES20) */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* BlendingFactorDest */
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
#define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
#define GL_BLEND_EQUATION_ALPHA 0x883D
/* BlendSubtract */
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
/* Separate Blend Functions */
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
/* Buffer Objects */
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
/* CullFaceMode */
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
/* DepthFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* EnableCap */
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
#define GL_DITHER 0x0BD0
#define GL_STENCIL_TEST 0x0B90
#define GL_DEPTH_TEST 0x0B71
#define GL_SCISSOR_TEST 0x0C11
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0
/* ErrorCode */
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
/* FrontFaceDirection */
#define GL_CW 0x0900
#define GL_CCW 0x0901
/* GetPName */
#define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10
/* GL_SCISSOR_TEST */
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
/* GL_POLYGON_OFFSET_FILL */
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
/* GetTextureParameter */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_MIN_FILTER */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* HintMode */
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
/* HintTarget */
#define GL_GENERATE_MIPMAP_HINT 0x8192
/* DataType */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
/* PixelFormat */
#define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
/* PixelType */
/* GL_UNSIGNED_BYTE */
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
/* Shaders */
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
/* StencilFunction */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
/* StencilOp */
/* GL_ZERO */
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
/* StringName */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* TextureMagFilter */
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
/* TextureTarget */
/* GL_TEXTURE_2D */
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* TextureUnit */
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
/* TextureWrapMode */
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370
/* Uniform Types */
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
/* Vertex Arrays */
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
/* Read Format */
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
/* Shader Source */
#define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA
/* Shader Binary */
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
/* Shader Precision-Specified Types */
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
/* Framebuffer Object. */
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
/*-------------------------------------------------------------------------
* GL core functions.
*-----------------------------------------------------------------------*/
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef __cplusplus
}
#endif
#endif /* __gl2_h_ */
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#ifndef __gl2platform_h_
#define __gl2platform_h_
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "OpenGL-ES" component "Registry".
*/
/*#include <KHR/khrplatform.h>*/
#ifndef GL_APICALL
#define GL_APICALL KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl2platform_h_ */
-282
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@@ -1,282 +0,0 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */
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