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cleanup
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@@ -2,6 +2,9 @@
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#include <time.h> // For time function
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#include <stdlib.h> // For NULL
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// Comment/uncomment for WASM
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//#define PLATFORM_WEB
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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@@ -136,8 +139,8 @@ void UpdateGame(void) {
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allowMove = false;
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}
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if ((framesCounter % FPS_TARGET) == 0) {
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car.position.x += SQUARE_SIZE;
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if ((framesCounter % (FPS_TARGET/60)) == 0) {
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car.position.x += SQUARE_SIZE/FPS_TARGET;
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car.position.y += car.direction * SQUARE_SIZE;
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allowMove = true;
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car.direction = 0;
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@@ -1,44 +0,0 @@
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#include "raylib.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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@@ -1,90 +0,0 @@
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#include "raylib.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 1200;
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const int screenHeight = 768;
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InitWindow(screenWidth, screenHeight, "Dikke stront dino");
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// Define our custom camera to look into our 3d world
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Camera camera = { 0 };
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camera.position = (Vector3){ 18.0f, 21.0f, 18.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
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Image image = LoadImage("resources/dinosmall.png"); // Load heightmap image (RAM)
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Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
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Mesh mesh = GenMeshHeightmap(image, (Vector3){ 16, 4, 16 }); // Generate heightmap mesh (RAM and VRAM)
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Model model = LoadModelFromMesh(mesh); // Load model from generated mesh
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model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Define model position
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UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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float cameraSpeed = 0.2f;
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Move the camera with arrow keys
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if (IsKeyDown(KEY_RIGHT)) camera.position.x += cameraSpeed;
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if (IsKeyDown(KEY_LEFT)) camera.position.x -= cameraSpeed;
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if (IsKeyDown(KEY_UP)) camera.position.z -= cameraSpeed;
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if (IsKeyDown(KEY_DOWN)) camera.position.z += cameraSpeed;
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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DrawModel(model, mapPosition, 1.0f, BLUE);
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//DrawGrid(20, 1.0f);
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DrawPlane((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector2){ 32.0f, 32.0f }, LIGHTGRAY);
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EndMode3D();
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DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE);
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DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Unload texture
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UnloadModel(model); // Unload model
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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