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fix: Vector2/3/4 + Quaternion equals method return type. (#322)
* Fix return type. * Nvm
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@@ -199,7 +199,7 @@ pub const Vector2 = extern struct {
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}
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/// Check whether two given vectors are almost equal
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pub fn equals(self: Vector2, q: Vector2) i32 {
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pub fn equals(self: Vector2, q: Vector2) bool {
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return math.vector2Equals(self, q);
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}
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@@ -416,7 +416,7 @@ pub const Vector3 = extern struct {
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}
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/// Check whether two given vectors are almost equal
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pub fn equals(p: Vector3, q: Vector3) i32 {
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pub fn equals(p: Vector3, q: Vector3) bool {
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return math.vector3Equals(p, q);
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}
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@@ -550,7 +550,7 @@ pub const Vector4 = extern struct {
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}
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/// Check whether two given quaternions are almost equal
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pub fn equals(p: Vector4, q: Vector4) i32 {
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pub fn equals(p: Vector4, q: Vector4) bool {
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return math.vector4Equals(p, q);
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}
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};
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@@ -634,7 +634,7 @@ pub const Quaternion = extern struct {
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}
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/// Check whether two given quaternions are almost equal
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pub fn equals(p: Quaternion, q: Quaternion) i32 {
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pub fn equals(p: Quaternion, q: Quaternion) bool {
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return math.quaternionEquals(p, q);
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}
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+4
-4
@@ -199,7 +199,7 @@ pub const Vector2 = extern struct {
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}
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/// Check whether two given vectors are almost equal
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pub fn equals(self: Vector2, q: Vector2) i32 {
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pub fn equals(self: Vector2, q: Vector2) bool {
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return math.vector2Equals(self, q);
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}
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@@ -416,7 +416,7 @@ pub const Vector3 = extern struct {
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}
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/// Check whether two given vectors are almost equal
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pub fn equals(p: Vector3, q: Vector3) i32 {
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pub fn equals(p: Vector3, q: Vector3) bool {
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return math.vector3Equals(p, q);
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}
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@@ -550,7 +550,7 @@ pub const Vector4 = extern struct {
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}
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/// Check whether two given quaternions are almost equal
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pub fn equals(p: Vector4, q: Vector4) i32 {
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pub fn equals(p: Vector4, q: Vector4) bool {
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return math.vector4Equals(p, q);
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}
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};
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@@ -634,7 +634,7 @@ pub const Quaternion = extern struct {
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}
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/// Check whether two given quaternions are almost equal
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pub fn equals(p: Quaternion, q: Quaternion) i32 {
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pub fn equals(p: Quaternion, q: Quaternion) bool {
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return math.quaternionEquals(p, q);
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}
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