remove emrun from emcc to avoid the game to keep calling stdio.html (#238)

* remove emrun from emcc to avoid the game to keep calling stdio.html

* Remove formater

* Add --emrun for examples and templates
This commit is contained in:
Maicon Santana authored and GitHub committed 2025-06-27 13:24:07 +02:00
1 parent 3bf08a304c
commit 97cb212bf0
4 files changed
+3 -1

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@@ -316,6 +316,7 @@ pub fn build(b: *std.Build) !void {
// output file, so it also needs to be linked with emscripten.
exe_lib.linkLibrary(raylib_artifact);
const link_step = try emcc.linkWithEmscripten(b, &[_]*std.Build.Step.Compile{ exe_lib, raylib_artifact });
link_step.addArg("--emrun");
link_step.addArg("--embed-file");
link_step.addArg("resources/");
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@@ -120,7 +120,6 @@ pub fn linkWithEmscripten(
"-sASYNCIFY",
"-O3",
"-fsanitize=undefined",
"--emrun",
});
return emcc_command;
}
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@@ -38,6 +38,7 @@ pub fn build(b: *std.Build) !void {
// Note that raylib itself is not actually added to the exe_lib output file, so it also needs to be linked with emscripten.
const link_step = try rlz.emcc.linkWithEmscripten(b, &[_]*std.Build.Step.Compile{ exe_lib, raylib_artifact });
//this lets your program access files like "resources/my-image.png":
link_step.addArg("--emrun");
link_step.addArg("--embed-file");
link_step.addArg("resources/");
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@@ -39,6 +39,7 @@ pub fn build(b: *std.Build) !void {
// Note that raylib itself is not actually added to the exe_lib output file, so it also needs to be linked with emscripten.
const link_step = try rlz.emcc.linkWithEmscripten(b, &[_]*std.Build.Step.Compile{ exe_lib, raylib_artifact });
//this lets your program access files like "resources/my-image.png":
link_step.addArg("--emrun");
link_step.addArg("--embed-file");
link_step.addArg("resources/");