bring back mcp

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max bittker committed 2026-03-10 12:25:53 -04:00
1 parent 70193f11a5
commit c7fcd63866
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{
"mcpServers": {
"rs-agent": {
"command": "bun",
"args": ["run", "mcp/server.ts"]
}
}
}
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- `bots/{username}/lab_log.md` - Session notes template
- `bots/{username}/script.ts` - Ready-to-run starter script
## CLI Daemon (Interactive Mode)
The CLI supports a daemon mode for persistent bot connections and inline code execution.
### Quick Start
```bash
# Execute code on a bot (auto-starts daemon if needed)
bun sdk/cli.ts mybot exec "return sdk.getState()?.player"
1. Install dependencies: `bun install` (from project root)
2. Open project in your AI coding tool — the MCP server will be available automatically
3. Control your bot with suggestions.
# Execute via heredoc (avoids shell quoting)
bun sdk/cli.ts mybot exec <<'EOF'
await bot.chopTree()
return sdk.getInventory()
EOF
### Tools
# Check state (uses daemon if running, otherwise one-shot)
bun sdk/cli.ts mybot state
bun sdk/cli.ts mybot state --json
| Tool | Description |
|------|-------------|
| `execute_code(bot_name, code)` | Run code on a bot. Auto-connects on first use. |
| `list_bots()` | List connected bots |
| `disconnect_bot(name)` | Disconnect a bot |
# Stop the daemon
bun sdk/cli.ts mybot stop
### Example
```typescript
// Just execute - auto-connects on first use
execute_code({
bot_name: "mybot",
code: `
const state = sdk.getState();
console.log('Position:', state.player.worldX, state.player.worldZ);
// Chop trees for 1 minute
const endTime = Date.now() + 60_000;
while (Date.now() < endTime) {
const tree = sdk.findNearbyLoc(/^tree$/i);
if (tree) await bot.chopTree(tree);
}
return sdk.getInventory();
`
})
```
The daemon holds the bot connection alive between commands. It auto-starts on first `exec` and shuts down after 5 minutes of idle time.
See `mcp/README.md` for detailed API reference.
Code runs in an async context with `bot` (BotActions) and `sdk` (BotSDK) available as globals.
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@@ -27,31 +27,45 @@ This automatically creates:
- `bots/{username}/lab_log.md` - Session notes template
- `bots/{username}/script.ts` - Ready-to-run starter script
## CLI Daemon (Interactive Mode)
The CLI supports a daemon mode for persistent bot connections and inline code execution.
### Quick Start
```bash
# Execute code on a bot (auto-starts daemon if needed)
bun sdk/cli.ts mybot exec "return sdk.getState()?.player"
1. Install dependencies: `bun install` (from project root)
2. Open project in your AI coding tool — the MCP server will be available automatically
3. Control your bot with suggestions.
# Execute via heredoc (avoids shell quoting)
bun sdk/cli.ts mybot exec <<'EOF'
await bot.chopTree()
return sdk.getInventory()
EOF
### Tools
# Check state (uses daemon if running, otherwise one-shot)
bun sdk/cli.ts mybot state
bun sdk/cli.ts mybot state --json
| Tool | Description |
|------|-------------|
| `execute_code(bot_name, code)` | Run code on a bot. Auto-connects on first use. |
| `list_bots()` | List connected bots |
| `disconnect_bot(name)` | Disconnect a bot |
# Stop the daemon
bun sdk/cli.ts mybot stop
### Example
```typescript
// Just execute - auto-connects on first use
execute_code({
bot_name: "mybot",
code: `
const state = sdk.getState();
console.log('Position:', state.player.worldX, state.player.worldZ);
// Chop trees for 1 minute
const endTime = Date.now() + 60_000;
while (Date.now() < endTime) {
const tree = sdk.findNearbyLoc(/^tree$/i);
if (tree) await bot.chopTree(tree);
}
return sdk.getInventory();
`
})
```
The daemon holds the bot connection alive between commands. It auto-starts on first `exec` and shuts down after 5 minutes of idle time.
See `mcp/README.md` for detailed API reference.
Code runs in an async context with `bot` (BotActions) and `sdk` (BotSDK) available as globals.
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@@ -27,31 +27,45 @@ This automatically creates:
- `bots/{username}/lab_log.md` - Session notes template
- `bots/{username}/script.ts` - Ready-to-run starter script
## CLI Daemon (Interactive Mode)
The CLI supports a daemon mode for persistent bot connections and inline code execution.
### Quick Start
```bash
# Execute code on a bot (auto-starts daemon if needed)
bun sdk/cli.ts mybot exec "return sdk.getState()?.player"
1. Install dependencies: `bun install` (from project root)
2. Open project in your AI coding tool — the MCP server will be available automatically
3. Control your bot with suggestions.
# Execute via heredoc (avoids shell quoting)
bun sdk/cli.ts mybot exec <<'EOF'
await bot.chopTree()
return sdk.getInventory()
EOF
### Tools
# Check state (uses daemon if running, otherwise one-shot)
bun sdk/cli.ts mybot state
bun sdk/cli.ts mybot state --json
| Tool | Description |
|------|-------------|
| `execute_code(bot_name, code)` | Run code on a bot. Auto-connects on first use. |
| `list_bots()` | List connected bots |
| `disconnect_bot(name)` | Disconnect a bot |
# Stop the daemon
bun sdk/cli.ts mybot stop
### Example
```typescript
// Just execute - auto-connects on first use
execute_code({
bot_name: "mybot",
code: `
const state = sdk.getState();
console.log('Position:', state.player.worldX, state.player.worldZ);
// Chop trees for 1 minute
const endTime = Date.now() + 60_000;
while (Date.now() < endTime) {
const tree = sdk.findNearbyLoc(/^tree$/i);
if (tree) await bot.chopTree(tree);
}
return sdk.getInventory();
`
})
```
The daemon holds the bot connection alive between commands. It auto-starts on first `exec` and shuts down after 5 minutes of idle time.
See `mcp/README.md` for detailed API reference.
Code runs in an async context with `bot` (BotActions) and `sdk` (BotSDK) available as globals.
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# RS-Agent MCP Server
MCP (Model Context Protocol) server for controlling RS-Agent bots. Supports multiple simultaneous bot connections.
## Quick Start (Claude Code)
Claude Code auto-discovers the MCP server via `.mcp.json`. Just:
1. **Install dependencies:**
```bash
cd mcp && bun install
```
2. **Create a bot (if you haven't):**
```bash
bun bots/create-bot.ts mybot
```
3. **Open the project in Claude Code** — it will prompt you to approve the MCP server.
4. **Control your bot:**
```
Execute code on "mybot" to chop some trees
```
## Tools
### `execute_code`
Execute TypeScript code on a bot. Auto-connects on first use using credentials from `bots/{name}/bot.env`.
```typescript
execute_code({
bot_name: "mybot",
code: `
const tree = sdk.findNearbyLoc(/^tree$/i);
if (tree) {
const result = await bot.chopTree(tree);
console.log('Chopped:', result);
}
return sdk.getInventory();
`
})
```
### `list_bots`
List all connected bots and their status.
```typescript
list_bots()
// Returns: { bots: [{ name: "mybot", username: "mybot", connected: true }], count: 1 }
```
### `disconnect_bot`
Disconnect a connected bot.
```typescript
disconnect_bot({ name: "mybot" })
```
## Resources
The server exposes API documentation as resources:
- `file://api/bot.ts` — High-level bot actions (chopTree, walkTo, attackNpc, etc.)
- `file://api/sdk.ts` — Low-level SDK (getState, sendWalk, findNearbyNpc, etc.)
Read these to discover available methods.
## Multiple Bots
Control multiple bots simultaneously — each auto-connects on first use:
```typescript
// Execute on different bots (auto-connects each)
execute_code({
bot_name: "woodcutter",
code: "await bot.chopTree()"
})
execute_code({
bot_name: "miner",
code: "await bot.mineRock()"
})
```
## Manual Setup (without auto-discovery)
If you're not using Claude Code's auto-discovery, add to your MCP client config:
```json
{
"mcpServers": {
"rs-agent": {
"command": "bun",
"args": ["run", "/path/to/rs-agent/Server/mcp/server.ts"]
}
}
}
```
Or run directly for testing:
```bash
bun run mcp/server.ts
```
## Architecture
```
mcp/
├── server.ts # MCP server (stdio transport)
├── package.json # MCP SDK dependency
└── api/
├── index.ts # BotManager - manages multiple connections
├── bot.ts # High-level BotActions API docs
└── sdk.ts # Low-level BotSDK API docs
```
## Troubleshooting
**"Bot not found"**
- Create the bot first: `bun bots/create-bot.ts {name}`
- Check `bots/{name}/bot.env` exists
**"Bot is not connected"**
- Use `connect_bot` before `execute_code`
- Use `list_bots` to see connected bots
**"Connection failed"**
- Check the gateway is running
- Verify credentials in `bots/{name}/bot.env`
**MCP server not appearing in Claude Code**
- Run `bun install` in the mcp directory
- Check `.mcp.json` exists at project root
- Restart Claude Code
## API Reference
See `api/bot.ts` and `api/sdk.ts` for full API documentation.
### High-Level Bot Actions
- Movement: `walkTo(x, z)`
- Skills: `chopTree()`, `mineRock()`, `fish()`, `cookFood()`
- Combat: `attackNpc(target)`, `eatFood(food)`
- Banking: `openBank()`, `depositItem()`, `withdrawItem()`
- Shopping: `openShop()`, `buyFromShop()`, `sellToShop()`
- Crafting: `smithAtAnvil()`, `fletchLogs()`, `craftLeather()`
- UI: `dismissBlockingUI()`, `skipTutorial()`
### Low-Level SDK Methods
- State: `getState()`, `getStateAge()`
- Inventory: `getInventory()`, `findInventoryItem(pattern)`
- NPCs: `getNearbyNpcs()`, `findNearbyNpc(pattern)`
- Locations: `getNearbyLocs()`, `findNearbyLoc(pattern)`
- Actions: `sendWalk()`, `sendInteractLoc()`, `sendInteractNpc()`
- Utilities: `findPath()`, `waitForCondition()`
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/**
* High-level Bot Actions API
*
* This module provides domain-aware methods that handle game mechanics automatically.
* Actions wait for effects to complete (not just acknowledgment from server).
*
* Import via: const { bot } = await import('./api/index');
* Or use directly if passed as parameter: bot.chopTree(), bot.walkTo(), etc.
*/
/**
* Available methods on the bot object:
*
* == Movement ==
* - walkTo(x, z, tolerance?) - Walk to coordinates, returns when arrived or stuck
*
* == Woodcutting ==
* - chopTree(target?) - Chop a tree, wait for logs. target can be location, name pattern, or regex
*
* == Firemaking ==
* - burnLogs(logs?) - Burn logs on ground. If logs specified, drops them first
*
* == Mining ==
* - mineRock(target?) - Mine a rock, wait for ore
*
* == Fishing ==
* - fish(target?) - Fish at a spot, wait for fish
*
* == Cooking ==
* - cookFood(food?, range?) - Cook food on range/fire
*
* == Combat ==
* - attackNpc(target, timeout?) - Attack NPC and wait for combat to complete
* - eatFood(food) - Eat food item from inventory
*
* == Items & Inventory ==
* - pickupItem(target) - Pick up ground item by name/pattern
* - equipItem(item) - Equip item from inventory
* - unequipItem(item) - Unequip item to inventory
* - dropItem(item) - Drop item from inventory
* - useItemOnLoc(item, loc) - Use item on location (e.g., logs on fire)
* - useItemOnNpc(item, npc) - Use item on NPC
* - useItemOnItem(item1, item2) - Use one item on another
*
* == Doors ==
* - openDoor(target?) - Open door, target can be location or pattern
*
* == Shopping ==
* - openShop(target?) - Open shop by talking to NPC
* - buyFromShop(item, amount?) - Buy item from open shop
* - sellToShop(item, amount?) - Sell inventory item to shop
*
* == Banking ==
* - openBank(timeout?) - Open bank (walks to banker if needed)
* - depositItem(item, amount?) - Deposit item to bank
* - depositAll() - Deposit entire inventory
* - withdrawItem(item, amount?) - Withdraw item from bank
*
* == Crafting ==
* - smithAtAnvil(product, options?) - Smith bars at anvil
* - fletchLogs(product?) - Fletch logs into bows/arrows
* - craftLeather(product?) - Craft leather at workbench
* - spinWool() - Spin wool into ball of wool
* - makePotery(product?) - Create pottery items
*
* == Prayer ==
* - buryBones(bones) - Bury bones from inventory
*
* == Magic ==
* - castSpell(spellName, target?) - Cast spell on target or self
*
* == UI ==
* - dismissBlockingUI() - Close any blocking UI (dialogs, level-ups, etc.)
* - skipTutorial() - Navigate through tutorial dialogs
*
* All methods return result objects with { success: boolean, message?: string, ... }
* Check result.success before continuing. On failure, result.message explains why.
*
* Example usage:
* const tree = sdk.findNearbyLoc(/^tree$/i);
* const result = await bot.chopTree(tree);
* if (result.success) {
* console.log('Got logs:', result.logs);
* }
*/
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// Bot connection manager
// Supports multiple simultaneous bot connections
import { BotSDK, deriveGatewayUrl } from '../../sdk/index';
import { BotActions } from '../../sdk/actions';
import { readFile } from 'fs/promises';
import { join } from 'path';
import { existsSync } from 'fs';
export interface BotConnection {
sdk: BotSDK;
bot: BotActions;
username: string;
connected: boolean;
unsubscribeConnectionState?: () => void;
}
class BotManager {
private connections: Map<string, BotConnection> = new Map();
private defaultGatewayUrl = 'ws://localhost:7780';
/**
* Connect to a bot by name.
* If password is not provided, loads credentials from bots/{name}/bot.env
*/
async connect(name: string, password?: string, gatewayUrl?: string): Promise<BotConnection> {
// Check if already connected
if (this.connections.has(name)) {
const existing = this.connections.get(name)!;
if (existing.connected) {
return existing;
}
// Reconnect if disconnected
await this.connectWithTimeout(existing.sdk, 30000);
existing.connected = true;
return existing;
}
let username = name;
let pwd = password;
let gateway = gatewayUrl || this.defaultGatewayUrl;
let showChat = false;
// Load credentials from bot.env if no password provided
if (!password) {
const envPath = join(process.cwd(), 'bots', name, 'bot.env');
if (!existsSync(envPath)) {
throw new Error(`Bot "${name}" not found. Create it first with: bun bots/create-bot.ts ${name}`);
}
const envContent = await readFile(envPath, 'utf-8');
const env = this.parseEnv(envContent);
username = env.BOT_USERNAME || name;
pwd = env.PASSWORD;
if (env.SERVER) {
gateway = deriveGatewayUrl(env.SERVER);
}
// Check if chat should be shown (default: false for safety)
if (env.SHOW_CHAT?.toLowerCase() === 'true') {
showChat = true;
}
}
if (!pwd) {
throw new Error(`No password provided for bot "${name}"`);
}
console.error(`[MCP] Connecting bot "${name}":`);
console.error(`[MCP] username: ${username}`);
console.error(`[MCP] gateway: ${gateway}`);
console.error(`[MCP] password: ${pwd ? pwd.substring(0, 3) + '...' : 'MISSING'}`);
const sdk = new BotSDK({
botUsername: username,
password: pwd,
gatewayUrl: gateway,
connectionMode: 'control',
autoReconnect: true, // Enable auto-reconnect for connection stability
autoLaunchBrowser: 'auto', // Auto-launch browser if session is stale
showChat, // Show other players' chat (default: false for safety)
});
const bot = new BotActions(sdk);
// Connect with 30s timeout to avoid blocking forever
console.error(`[MCP] Starting connection...`);
await this.connectWithTimeout(sdk, 30000);
console.error(`[MCP] Bot "${name}" connected!`);
const connection: BotConnection = {
sdk,
bot,
username,
connected: true
};
// Track connection state changes
connection.unsubscribeConnectionState = sdk.onConnectionStateChange((state) => {
const wasConnected = connection.connected;
connection.connected = state === 'connected';
if (wasConnected && !connection.connected) {
console.error(`[MCP] Bot "${name}" connection lost (${state}), will auto-reconnect...`);
} else if (!wasConnected && connection.connected) {
console.error(`[MCP] Bot "${name}" reconnected!`);
}
});
this.connections.set(name, connection);
return connection;
}
private async connectWithTimeout(sdk: BotSDK, timeoutMs: number): Promise<void> {
let timeoutId: ReturnType<typeof setTimeout>;
const timeoutPromise = new Promise<never>((_, reject) => {
timeoutId = setTimeout(() => reject(new Error(`Connection timed out after ${timeoutMs / 1000}s`)), timeoutMs);
});
try {
await Promise.race([sdk.connect(), timeoutPromise]);
} finally {
clearTimeout(timeoutId!);
}
}
/**
* Disconnect a bot by name
*/
async disconnect(name: string): Promise<void> {
const connection = this.connections.get(name);
if (!connection) {
throw new Error(`Bot "${name}" is not connected`);
}
console.error(`[MCP] Disconnecting bot "${name}"...`);
if (connection.unsubscribeConnectionState) {
connection.unsubscribeConnectionState();
}
connection.sdk.disconnect();
connection.connected = false;
this.connections.delete(name);
console.error(`[MCP] Bot "${name}" disconnected`);
}
/**
* Get a bot connection by name
*/
get(name: string): BotConnection | undefined {
return this.connections.get(name);
}
/**
* List all connected bots
*/
list(): Array<{ name: string; username: string; connected: boolean }> {
return Array.from(this.connections.entries()).map(([name, conn]) => ({
name,
username: conn.username,
connected: conn.connected
}));
}
/**
* Check if a bot is connected
*/
has(name: string): boolean {
return this.connections.has(name);
}
private parseEnv(content: string): Record<string, string> {
const result: Record<string, string> = {};
for (const line of content.split('\n')) {
const trimmed = line.trim();
if (!trimmed || trimmed.startsWith('#')) continue;
const [key, ...valueParts] = trimmed.split('=');
if (key && valueParts.length > 0) {
result[key.trim()] = valueParts.join('=').trim();
}
}
return result;
}
}
// Export singleton instance
export const botManager = new BotManager();
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/**
* Low-level Bot SDK API
*
* This module provides direct access to the bot protocol and state queries.
* Methods resolve when server ACKNOWLEDGES them (not when effects complete).
* For most use cases, prefer the high-level `bot` API instead.
*
* Import via: const { sdk } = await import('./api/index');
* Or use directly if passed as parameter: sdk.getState(), sdk.sendWalk(), etc.
*/
/**
* Available methods on the sdk object:
*
* == Connection ==
* - isConnected() - Check if connected to gateway
* - getConnectionState() - Get connection state ('connected', 'connecting', 'disconnected', 'reconnecting')
*
* == State Access (Synchronous) ==
* - getState(): BotWorldState - Full state snapshot. Shape: { tick, inGame, player: PlayerState | null, skills: SkillState[], inventory: InventoryItem[], equipment: InventoryItem[], nearbyNpcs: NearbyNpc[], nearbyPlayers: NearbyPlayer[], nearbyLocs: NearbyLoc[], groundItems: GroundItem[], gameMessages: GameMessage[], dialog: DialogState, shop: ShopState, bank: BankState, combatEvents: CombatEvent[] }
* - getStateAge(): number - Milliseconds since last state update
*
* == State Queries (all return directly, NOT wrapped in objects) ==
* - getInventory(): InventoryItem[] - Returns array directly. Each item: { slot, id, name, count, optionsWithIndex }
* - findInventoryItem(pattern): InventoryItem | undefined - Find item by name/id/regex
* - getNearbyNpcs(): NearbyNpc[] - Returns array directly. Each NPC: { index, name, combatLevel, x, z, distance, hp, maxHp, healthPercent, inCombat, options }
* - findNearbyNpc(pattern): NearbyNpc | undefined - Find NPC by name/id/regex
* - getNearbyLocs(): NearbyLoc[] - Returns array directly. Each loc: { id, name, x, z, distance, options }
* - findNearbyLoc(pattern): NearbyLoc | undefined - Find location by name/regex
* - getGroundItems(): GroundItem[] - Returns array directly. Each: { id, name, count, x, z, distance }
* - findGroundItem(pattern): GroundItem | undefined - Find ground item by name/regex
* - getSkill(name): SkillState | undefined - Returns { name, level, baseLevel, experience }
* - getAllSkills(): SkillState[] - All skills
* - getEquippedItems(): InventoryItem[] - Worn equipment as array
*
* == Key Types ==
* PlayerState: { name, combatLevel, x, z, worldX, worldZ, level (floor 0-3), runEnergy, animId, combat: { inCombat, targetIndex, lastDamageTick } }
* NOTE: PlayerState has NO hp/health field. Use sdk.getSkill('hitpoints') for current HP.
*
* == Raw Actions (Promise-based, resolve on acknowledgment) ==
* - sendWalk(x, z, running?) - Walk to coordinates
* - sendInteractLoc(x, z, locId, option) - Interact with location (chop tree, mine rock, etc.)
* - sendInteractNpc(npcIndex, option) - Interact with NPC (talk, attack, trade, etc.)
* - sendTakeGroundItem(x, z, itemId) - Pick up ground item
* - sendUseItem(slot, option) - Use/equip/drop item
* - sendUseItemOnLoc(slot, x, z, locId) - Use item on location
* - sendUseItemOnNpc(slot, npcIndex) - Use item on NPC
* - sendUseItemOnItem(slot1, slot2) - Use item on another item
* - sendUseItemOnGroundItem(slot, x, z, itemId) - Use item on ground item
* - sendClickDialog(option) - Click dialog option
* - sendOpenBank() - Request to open bank
* - sendBankDeposit(slot, amount) - Deposit item to bank
* - sendBankWithdraw(bankSlot, amount) - Withdraw item from bank
* - sendShopBuy(shopSlot, amount) - Buy from shop
* - sendShopSell(invSlot, amount) - Sell to shop
* - sendCastSpell(spellName) - Cast spell
* - sendCastSpellOnNpc(spellName, npcIndex) - Cast spell on NPC
* - sendCastSpellOnItem(spellName, slot) - Cast spell on item
* - sendCastSpellOnGroundItem(spellName, x, z, itemId) - Cast spell on ground item
*
* == Utility ==
* - findPath(startX, startZ, endX, endZ) - Find walkable path between two points
* - sendScreenshot() - Request screenshot from bot client (returns base64 data URL)
* - checkBotStatus() - Check if bot client is connected to gateway
* - waitForCondition(predicate, timeout?) - Wait for state to match predicate
* - waitForStateChange(timeout?) - Wait for any state update
*
* == Listeners ==
* - onStateUpdate(callback) - Register listener for state updates (returns unsubscribe function)
* - onConnectionStateChange(callback) - Register listener for connection changes
*
* All send* methods return Promise<ActionResult> with { success: boolean, message?: string }
* State query methods return data synchronously from cached state.
*
* Example usage:
* const state = sdk.getState();
* console.log('Position:', state.player.worldX, state.player.worldZ);
*
* const tree = sdk.findNearbyLoc(/^tree$/i);
* if (tree) {
* const result = await sdk.sendInteractLoc(tree.x, tree.z, tree.id, 0);
* console.log('Chop result:', result);
* }
*/
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{
"lockfileVersion": 1,
"workspaces": {
"": {
"name": "rs-agent-mcp",
"dependencies": {
"@modelcontextprotocol/sdk": "^1.0.4",
},
},
},
"packages": {
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}
}
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{
"name": "rs-agent-mcp",
"version": "1.0.0",
"type": "module",
"dependencies": {
"@modelcontextprotocol/sdk": "^1.0.4"
}
}
+338
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#!/usr/bin/env bun
/**
* MCP Code Execution Server for RS-Agent
*
* Manages multiple bot connections dynamically at runtime.
* Agents can connect, disconnect, and execute code on any connected bot.
*/
import { Server } from '@modelcontextprotocol/sdk/server/index.js';
import { StdioServerTransport } from '@modelcontextprotocol/sdk/server/stdio.js';
import {
CallToolRequestSchema,
ListResourcesRequestSchema,
ReadResourceRequestSchema,
ListToolsRequestSchema
} from '@modelcontextprotocol/sdk/types.js';
import { fileURLToPath } from 'url';
import { dirname, join } from 'path';
import { botManager } from './api/index.js';
import { formatWorldState } from '../sdk/formatter.js';
const __filename = fileURLToPath(import.meta.url);
const __dirname = dirname(__filename);
// Create MCP server
const server = new Server(
{
name: 'rs-agent-bot',
version: '2.0.0'
},
{
capabilities: {
resources: {},
tools: {}
}
}
);
// List available API modules as resources
server.setRequestHandler(ListResourcesRequestSchema, async () => {
return {
resources: [
{
uri: 'file://api/bot.ts',
name: 'Bot API',
description: 'High-level bot actions: chopTree, walkTo, attackNpc, openBank, etc. Domain-aware methods that wait for effects.',
mimeType: 'text/plain'
},
{
uri: 'file://api/sdk.ts',
name: 'SDK API',
description: 'Low-level SDK: getState, sendWalk, getInventory, findNearbyNpc, etc. Direct protocol access.',
mimeType: 'text/plain'
}
]
};
});
// Read API module contents
server.setRequestHandler(ReadResourceRequestSchema, async (request) => {
try {
const uri = request.params.uri;
let filePath: string;
if (uri.startsWith('file://')) {
const relativePath = uri.replace('file://', '');
filePath = join(__dirname, relativePath);
} else {
throw new Error(`Unsupported URI scheme: ${uri}`);
}
const content = await Bun.file(filePath).text();
return {
contents: [
{
uri: request.params.uri,
mimeType: 'text/plain',
text: content
}
]
};
} catch (error: any) {
throw new Error(`Failed to read resource: ${error.message}`);
}
});
// List available tools
server.setRequestHandler(ListToolsRequestSchema, async () => {
return {
tools: [
{
name: 'execute_code',
description: 'Execute TypeScript code on a bot. Auto-connects using credentials from bots/{name}/bot.env. The code runs in an async context with bot (BotActions) and sdk (BotSDK) available.',
inputSchema: {
type: 'object',
properties: {
bot_name: {
type: 'string',
description: 'Bot name (matches folder in bots/). Auto-connects on first use.'
},
code: {
type: 'string',
description: 'TypeScript code to execute. Available globals: bot (BotActions), sdk (BotSDK). Example: "await bot.chopTree(); return sdk.getState();"'
},
timeout: {
type: 'number',
description: 'Execution timeout in minutes (default: 2, max: 60)'
}
},
required: ['bot_name', 'code']
}
},
{
name: 'disconnect_bot',
description: 'Disconnect a connected bot',
inputSchema: {
type: 'object',
properties: {
name: {
type: 'string',
description: 'Bot name to disconnect'
}
},
required: ['name']
}
},
{
name: 'list_bots',
description: 'List all connected bots',
inputSchema: {
type: 'object',
properties: {}
}
}
]
};
});
// Handle tool calls
server.setRequestHandler(CallToolRequestSchema, async (request, extra) => {
const { name, arguments: args } = request.params;
try {
switch (name) {
case 'disconnect_bot': {
const botName = args?.name as string;
if (!botName) {
return errorResponse('Bot name is required');
}
await botManager.disconnect(botName);
return successResponse({ message: `Disconnected bot "${botName}"` });
}
case 'list_bots': {
const bots = botManager.list();
return successResponse({
bots,
count: bots.length
});
}
case 'execute_code': {
const botName = args?.bot_name as string;
const code = args?.code as string;
if (!botName) {
return errorResponse('bot_name is required');
}
if (!code) {
return errorResponse('code is required');
}
const isLongCode = code.length > 2000;
// Capture console output BEFORE connecting to prevent SDK logs from corrupting MCP JSON-RPC stdout
const logs: string[] = [];
const originalLog = console.log;
const originalWarn = console.warn;
const originalError = console.error;
console.log = (...args) => logs.push(args.map(a => typeof a === 'object' ? JSON.stringify(a, null, 2) : String(a)).join(' '));
console.warn = (...args) => logs.push('[warn] ' + args.map(a => typeof a === 'object' ? JSON.stringify(a, null, 2) : String(a)).join(' '));
// Don't capture console.error - let it go to stderr for MCP debugging
// Auto-connect if not already connected
let connection = botManager.get(botName);
if (!connection) {
console.error(`[MCP] Bot "${botName}" not connected, auto-connecting...`);
connection = await botManager.connect(botName);
// Wait up to 15s for initial world state after fresh connection
try {
await connection.sdk.waitForCondition(() => connection!.sdk.getState() !== null, 15000);
} catch {
console.error(`[MCP] Warning: initial state not received within 15s for bot "${botName}"`);
}
}
try {
const AsyncFunction = Object.getPrototypeOf(async function () {}).constructor;
const fn = new AsyncFunction('bot', 'sdk', code);
// Execute code with configurable timeout + MCP cancellation signal
const timeoutMinutes = Math.min(Math.max((args?.timeout as number) || 2, 0.1), 60);
const EXECUTION_TIMEOUT = timeoutMinutes * 60 * 1000;
let timeoutId: ReturnType<typeof setTimeout>;
const timeoutPromise = new Promise<never>((_, reject) => {
timeoutId = setTimeout(() => reject(new Error(`Code execution timed out after ${timeoutMinutes} minute(s)`)), EXECUTION_TIMEOUT);
});
// AbortController that fires on MCP cancellation
const abortController = new AbortController();
const signal = abortController.signal;
if (extra.signal) {
if (extra.signal.aborted) {
abortController.abort(extra.signal.reason);
} else {
extra.signal.addEventListener('abort', () => {
console.error(`[MCP] execute_code cancelled by client for bot "${botName}"`);
abortController.abort('Cancelled by client');
}, { once: true });
}
}
const cancelPromise = new Promise<never>((_, reject) => {
signal.addEventListener('abort', () => {
reject(new Error(typeof signal.reason === 'string' ? signal.reason : 'Code execution cancelled'));
}, { once: true });
});
// Wrap bot and sdk in proxies that throw on every method call once cancelled
const cancellable = <T extends object>(target: T): T =>
new Proxy(target, {
get(obj, prop, receiver) {
const value = Reflect.get(obj, prop, receiver);
if (typeof value === 'function') {
return (...args: any[]) => {
if (signal.aborted) throw new Error('Execution cancelled');
return value.apply(obj, args);
};
}
return value;
}
});
let result: any;
try {
result = await Promise.race([fn(cancellable(connection.bot), cancellable(connection.sdk)), timeoutPromise, cancelPromise]);
} finally {
clearTimeout(timeoutId!);
if (!signal.aborted) abortController.abort('Execution finished');
}
// Build formatted output
const parts: string[] = [];
if (logs.length > 0) {
parts.push('── Console ──');
parts.push(logs.join('\n'));
}
if (result !== undefined) {
if (logs.length > 0) parts.push('');
parts.push('── Result ──');
parts.push(JSON.stringify(result, null, 2));
}
// Append formatted world state
const state = connection.sdk.getState();
if (state) {
parts.push('');
parts.push('── World State ──');
parts.push(formatWorldState(state, connection.sdk.getStateAge()));
}
// Add reminder for long code
if (isLongCode) {
parts.push('');
parts.push('── Tip ──');
parts.push(`Long script detected. Consider writing to a .ts file and running with: bun run bots/${botName}/script.ts`);
}
const output = parts.length > 0 ? parts.join('\n') : '(no output)';
return {
content: [{ type: 'text', text: output }]
};
} finally {
console.log = originalLog;
console.warn = originalWarn;
console.error = originalError;
}
}
default:
throw new Error(`Unknown tool: ${name}`);
}
} catch (error: any) {
const errorMessage = `Error: ${error.message}\n\nStack trace:\n${error.stack}`;
return {
content: [{ type: 'text', text: errorMessage }],
isError: true
};
}
});
function successResponse(data: any) {
return {
content: [{ type: 'text', text: JSON.stringify(data, null, 2) }]
};
}
function errorResponse(message: string) {
return {
content: [{ type: 'text', text: `Error: ${message}` }],
isError: true
};
}
// Start server
async function main() {
console.error('[MCP Server] Starting RS-Agent MCP server v2.0...');
console.error('[MCP Server] No bots connected. Use connect_bot tool to connect.');
const transport = new StdioServerTransport();
await server.connect(transport);
console.error('[MCP Server] Server running on stdio');
}
main().catch((error) => {
console.error('[MCP Server] Fatal error:', error);
process.exit(1);
});
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@@ -0,0 +1,10 @@
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"rs-agent": {
"type": "local",
"command": ["bun", "run", "mcp/server.ts"],
"enabled": true
}
}
}