execute_code
- Cancellation now reaches inside the SDK via an AsyncLocalStorage scope:
timeout, MCP cancel, or a newer call rejects pending waits and blocks
further action packets, including those inside walkTo().
- One execution per bot: a new call supersedes the running one and starts
once it has unwound; disconnect_bot does the same.
- Cancelled user code parks on bot/sdk calls instead of throwing, so a
catch-all loop can't spin and starve the server.
- Console capture is routed per execution, so concurrent bots no longer
clobber each other's output; leftover logs go to stderr.
- Stale world state warns and still runs, so a stale client can be diagnosed.
- Credentials are redacted from logs, results and launch messages.
SDK
- bot.mineRock() waits for ore plus Mining XP; interactLoc docs note that
success can mean the action only started.
- walkTo() takes options.timeout (default 120s), refuses stale state, and
reports the real last position.
- runScript uses the same cancellation scope for timeouts and signals.
Docs trimmed of duplicated or stale execute_code text.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
From the GLM 5.3 zero-score run analysis (rs-bench2 2026-08-14):
- generate-shops.ts now emits a Coordinates row from owner NPC map
spawns, so agents can walk to a shop instead of sweeping the area
name (Dommik wild-goose chase). 105/117 pages gain coordinates.
- learnings/smithing.md sample used the bare nearest-name furnace
match that selects the inert decoy loc; now uses {withOption}.
- runner.ts disconnectAfter docstring claimed default false; the
actual default is true for runner-opened connections, which is
what tears down a shared MCP client.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Improve agent API docs and validation
* Drop the wiki search tool
Removes wiki/search.ts and its test. The index only covered names, aliases,
summaries and Sources lines, so it had worse recall than grep on body text
(e.g. "cow hide" missed skills/crafting.md), and normalize() stripped
underscores so map-square queries matched every neighbouring square
(m50_50 returned m50_53 NPCs). The computed mapSquareBounds were only
indexed as text, so coordinate lookups — the one thing grep can't do —
never worked.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* Regenerate the wiki from server/content
Adds the coordinate-samples column to NPC location tables and picks up
content drift the checked-in pages had missed (807 NPC, 117 shop, 1573 item
pages; 335 of them new). Examples: Aubury now stocks 1000 chaos/death runes
rather than 500, and shop rows point at "Vial of water"/"Bolts" instead of
the stale "Vial"/"Bolt" names.
Also stops all three generators from crashing on their final step. Each one
read wiki/README.md unconditionally, but that file has never existed, so the
index update threw ENOENT on every run. Skip it when absent.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5 <noreply@anthropic.com>